## New Master Documents (16 files): ### Game Content: - GAME_BIBLE_FINAL_2026.md (5703 lines - Ultimate master bible) - GAME_BIBLE_2026_ULTIMATE.md (All specs + systems) - GAME_BIBLE_2026_MASTER.md (Overview) - BIOMES_ALL_20_COMPLETE.md (All 20 biomes detailed) - STORY_COMPLETE_MASTER.md (Complete story + dialogues) ### Production & Phases: - PRODUCTION_10_FAZAS_FINAL.md (10-phase release roadmap) - DEMO_FAZA1_FAZA2_COMPLETE_GUIDE.md (Assets, NPCs, progression) - DEMO_FAZA1_FAZA2_FINAL.md (Asset counts breakdown) ### Game Systems: - DRUG_EMPIRE_SYSTEM_COMPLETE.md (Cannabis, mushrooms, zombie dealers) - DRUG_SYSTEM_DEMO_F1_F2.md (Phase comparison + BUILD-TO-SPAWN) ### Identity & Features: - HIPODEVIL666_TRADEMARK.md (Brand signature, philosophy) - WHY_SPECIAL.md (10 unique selling points) - ACCESSIBILITY_SLOVENIAN.md (Accessibility + language support) ### Technical: - ELECTRON_STATUS_COMPLETE.md (Desktop app status) - GLASBA_LICENCE_SUMMARY.md (Music + voiceover licenses) ### Session Log: - SESSION_DNEVNIK_JAN_18_2026.md (Development diary) ## Key Highlights: ✅ 20 biomes fully documented ✅ 10-phase release strategy locked ✅ Drug empire system complete (BUILD-TO-SPAWN mechanics) ✅ HIPODEVIL666CITY confirmed (town name) ✅ Accessibility features documented (one-handed mode, color blind) ✅ Full Slovenian voiceover (21 tracks) ✅ Electron desktop app status ✅ Zoombucks currency (replaced €) ✅ Kevin MacLeod music (CC BY 3.0) + attribution ## Total Documentation: - 16 new master files - ~15,000+ lines of documentation - Complete production roadmap - All game systems documented Ready for production! 🚀
120 KiB
🎮 MRTVA DOLINA - FINAL GAME BIBLE 2026
COMPLETE MASTER DOCUMENT - ALL CONTENT
Verzija: 7.0 FINAL Datum: 19. Januar 2026 Status: Production Ready
KAZALO (TABLE OF CONTENTS)
PART 1: GAME CONCEPT & OVERVIEW
PART 2: COMPLETE STORY (2327 lines)
PART 3: ALL 20 BIOMES (Full Details)
PART 4: GAME SYSTEMS (Complete)
PART 5: TECHNICAL SPECIFICATIONS
PART 6: PRODUCTION STATUS
========================================
PART 1: GAME CONCEPT & OVERVIEW
========================================
🎮 KRVAVA ŽETEV - COMPLETE GAME SPECIFICATION
All Biomes, DLC Content, Systems, Progression
👹 BOSSES
FINAL BOSS:
- 🦍👑 VELIKI TROL KRALJ (Giant Troll King)
- HP: 5000
- Size: 3x player size
- Abilities: Earthquake, Fire Breath, Zombie Summon
- Location: Chernobyl Reactor Core
- Kidnapped Ana!
24 Other Bosses (mini-bosses per biome)
- Listed in Biome section below!
🗺️ 18 BIOMOV - COMPLETE LIST
TIER 1: NORMAL BIOMES (9)
1. GRASSLAND 🌾
Starter Zone
- Theme: Peaceful plains, first area
- Enemies: Basic zombies, wild rabbits
- Resources: Wheat, grass, wildflowers
- Boss: Mutant Boar Alpha 🐗 (HP: 500)
- NPCs: Lena (farmer), starting villagers
- Special: Tutorial area, Base Farm location
2. FOREST 🌲
Woods & Trees
- Theme: Dense forest, lumber source
- Enemies: Wolves 🐺, forest zombies, bears 🐻
- Resources: Oak trees, pine, maple, mushrooms
- Boss: Corrupted Stag 🦌 (HP: 600, antler attacks!)
- NPCs: Woodcutter, Hunter
- Special: Rare wood types, treehouse locations
3. SWAMP 🌿
Toxic Marshland
- Theme: Muddy, poisonous, dangerous
- Enemies: Toxic zombies, mutant frogs, giant leeches
- Resources: Swamp herbs, poison samples, peat
- Boss: Toxic Behemoth (HP: 800, poison breath!)
- NPCs: Witch, Herbalist
- Special: Alchemy ingredients, poison resistance needed
4. DESERT 🏜️
Sandy Wasteland
- Theme: Hot, dry, scorpions
- Enemies: Desert zombies, scorpions 🦂, sand snakes 🐍
- Resources: Cactus, sand, desert flowers
- Boss: Scorpion Queen 🦂👑 (HP: 700, venom sting!)
- NPCs: Nomad Trader, Desert Scout
- Special: Heat mechanic (need water!), sandstorms
5. MOUNTAIN 🏔️
Rocky Peaks
- Theme: High altitude, cliffs, caves
- Enemies: Mountain zombies, eagles 🦅, rock golems
- Resources: Iron ore, copper, silver, gems
- Boss: Stone Titan (HP: 1000, rock throw!)
- NPCs: Miner, Mountain Hermit
- Special: Mining focus, falling damage zones
6. SNOW ❄️
Frozen Tundra
- Theme: Cold, icy, blizzards
- Enemies: Frozen zombies, frost bears, ice wolves
- Resources: Ice crystals, pine, cold-resistant herbs
- Boss: Frost Bear Titan 🐻❄️ (HP: 900, freeze attack!)
- NPCs: Ice Fisher, Snow Hunter
- Special: Cold mechanic (need warm clothes!), ice caves
7. WASTELAND 🏚️
Ruins & Rubble
- Theme: Destroyed civilization, scrap
- Enemies: Feral zombies, mutant rats, scavengers
- Resources: Scrap metal, broken machinery, rubble
- Boss: Death Stalker (HP: 850, stealth attacks!)
- NPCs: Scavenger, Survivor
- Special: Best scrap for crafting, dangerous at night
8. TROPICAL 🌴
Beach Paradise
- Theme: Ocean, palm trees, islands
- Enemies: Beach zombies, crabs 🦀, coconut crabs (giant!)
- Resources: Coconuts, tropical fruit, shells, pearls
- Boss: Kraken Jr. 🐙 (HP: 950, water boss!)
- NPCs: Surfer, Beach Vendor
- Special: Surfing, fishing, underwater exploration
9. RADIOACTIVE ☢️
Nuclear Zone
- Theme: Green glow, radiation, mutations
- Enemies: Glowing zombies, mutant rats, rad-scorpions
- Resources: Uranium, plutonium, radioactive samples
- Boss: Radiation Colossus ☢️👹 (HP: 1200, radiation damage!)
- NPCs: Hazmat Scientist, Stalker
- Special: Radiation damage (need suit!), best mutations
TIER 2: ANOMALOUS ZONES (9) - DLC → BASE GAME!
ALL DLC CONTENT INTEGRATED INTO BASE GAME! ✅
10. DINO VALLEY 🦖
Prehistoric Zone
- Theme: Dinosaurs, Jurassic period
- Enemies:
- Velociraptors 🦖 (packs, fast!)
- T-Rex 🦖🦖 (apex predator!)
- Pterodactyls (flying!)
- Triceratops 🦕 (defensive)
- Stegosaurus, Brachiosaurus
- Resources: Dino meat, dino eggs, fossils, bones
- Boss: ALPHA T-REX 🦖👑 (HP: 1500, roar stun!)
- NPCs: Paleontologist, Dino Keeper (romance option!)
- Portal Unlock: Find 3 Dino Eggs to activate portal
- Special: Tame baby dinos from eggs!, Prehistoric plants
11. MYTHICAL HIGHLANDS 🐉
Fantasy Zone
- Theme: Dragons, griffins, floating islands
- Enemies:
- Dragons 🐉 (fire/ice/lightning variants!)
- Griffins 🦅🦁 (aerial combat)
- Unicorns 🦄 (peaceful unless attacked)
- Phoenix 🔥🐦 (resurrects!)
- Giant Eagles
- Resources: Dragon scales, griffin feathers, magic crystals
- Boss: DRAGON KING 🐉👑 (HP: 2000, 3-element breath!)
- NPCs: Wizard (magic teacher), Dragon Keeper
- Portal Unlock: Slay 5 dragons, collect Dragon Tears
- Special: Magic spells!, Dragon mount (endgame!), Floating islands
12. ENDLESS FOREST 🌲🌲
Cryptid Zone
- Theme: Infinite trees, mystery, Bigfoot
- Enemies:
- Bigfoot 🦍 (rare, can befriend!)
- Wendigo (antlered horror)
- Mothman (flying cryptid)
- Chupacabra
- Tree Ents (living trees!)
- Resources: Ancient wood, cryptid fur, mystery items
- Boss: WENDIGO ALPHA 👹🦌 (HP: 1400, antler charge!)
- NPCs: Forest Hermit, Bigfoot (if befriended!)
- Portal Unlock: Get lost 3 times, find Bigfoot, receive Portal Stone
- Special: Stealth mechanics, befriend Bigfoot quest!, Infinite exploration
13. LOCH NESS 🦕
Scottish Highlands
- Theme: Scotland, lochs, castles, Nessie
- Enemies:
- Nessie 🦕 (lake monster - BOSS fight!)
- Scottish zombies (kilt-wearing!)
- Haggis creatures (wild food!)
- Water sprites
- Resources: Scottish wool (tartan!), bagpipes, whisky, fish
- Boss: NESSIE 🦕👑 (HP: 1800, underwater boss!)
- NPCs: Scottish Fisherman, Castle Keeper, Scottish Lass (romance!)
- Portal Unlock: Fish in 5 major lakes, catch Legendary Fish, summon Nessie
- Special: Bagpipes (instrument!), Kilts (outfit!), Underwater sections
14. CATACOMBS 💀
Undead Zone
- Theme: Underground, skeletons, necromancy
- Enemies:
- Skeleton armies 💀
- Ghosts 👻 (phase through walls!)
- Mummies 🧟 (slow but strong)
- Cerberus 🐕🐕🐕 (3-headed dog!)
- Liches (undead mages)
- Resources: Bones, soul essence, ancient scrolls, cursed items
- Boss: CERBERUS 🐕🐕🐕 (HP: 1600, 3-head attacks!)
- NPCs: Necromancer, Skeleton King (can ally!), Ghost Girl (romance!)
- Portal Unlock: Find 9 Ancient Keys hidden in graves worldwide
- Special: Necromancy spells!, Resurrect Ghost Girl romance!, Dark magic
15. EGYPTIAN DESERT 🏜️🏺
Pyramid Zone
- Theme: Ancient Egypt, pyramids, mummies
- Enemies:
- Mummies 🧟👑 (wrapped warriors)
- Scarab swarms 🪲🪲
- Giant scorpions 🦂
- Sand elementals
- Anubis guards
- Resources: Gold, papyrus, Egyptian artifacts, scarabs
- Boss: MUMMY PHARAOH 👑🧟 (HP: 1700, curse attacks!)
- NPCs: Pharaoh (resurrected!), Archaeologist, Egyptian Priestess (romance!)
- Portal Unlock: Decode hieroglyphs, solve Sphinx riddles
- Special: Build pyramids!, Sphinx riddle game!, Mummy curses
16. AMAZON RAINFOREST 🌴🦜
Jungle Zone
- Theme: Dense jungle, piranhas, tribal
- Enemies:
- Piranhas 🐟 (aggressive fish!)
- Giant Anaconda 🐍🐍
- Jaguars 🐆
- Poison dart frogs 🐸
- Giant spiders 🕷️
- Parrots 🦜 (can tame!)
- Resources: Exotic fruits, poison darts, jungle herbs, parrot feathers
- Boss: AMAZON QUEEN 👸⚔️ (HP: 1500, warrior woman!)
- NPCs: Tribal Chief, Shaman, Tribal Princess (romance!)
- Portal Unlock: Survive piranha river crossing, reach sacred temple
- Special: Blowgun weapon!, Poison crafting!, Tame parrots!
17. ATLANTIS 🌊🧜♀️
Underwater City
- Theme: Underwater, mermaids, advanced tech
- Enemies:
- Mermaids 🧜♀️ (friendly if not attacked!)
- Deep sea zombies
- Giant octopus 🐙
- Electric eels ⚡
- Sea serpents 🐍🌊
- Resources: Pearls, Atlantean crystals, orichalcum, seaweed
- Boss: KRAKEN 🐙👑 (HP: 2500, tentacle attacks!)
- NPCs: Mermaid Queen, Atlantean Scientist, Poseidon, Mermaid Princess (romance!)
- Portal Unlock: Repair diving suit, find 7 Atlantean Crystals, activate underwater temple
- Special: SUBMARINE (explore ocean!), Advanced tech!, Underwater breathing!, Mermaid romance!
18. CHERNOBYL ☢️🏭
FINAL ZONE - Nuclear Reactor
- Theme: USSR, radiation, apocalypse endgame
- Enemies:
- Radiation zombies (strongest!)
- Mutant bears ☢️🐻
- Glowing wolves ☢️🐺
- Nuclear rats ☢️🐀
- Reactor monsters
- Resources: Uranium, plutonium, Soviet relics, hazmat gear
- Boss 1: RADIATION COLOSSUS ☢️👹 (HP: 2000)
- Boss 2: Dr. Krnić (HP: 1500, optional secret boss!)
- FINAL BOSS: VELIKI TROL KRALJ 🦍👑 (HP: 5000!)
- NPCs: Soviet Scientist, Stalker, Reactor Ghost
- Portal Unlock: TRAIN ONLY! Complete all 8 previous portals + Ana gives coordinates
- Special: FINAL DUNGEON!, Reactor core!, Ana rescue location!, ONE-WAY until boss defeated!
🦉🦇 DELIVERY CREATURES
Mail Bat 🦇
- Function: Delivers letters from NPCs
- Time: Flies in at 6:00 AM
- Drops: Mail in mailbox
- Can tame: NO (wild utility)
- Appears: Daily if you have mail
Quest Owl 🦉
- Function: Delivers quest rewards
- Time: Flies in at 10:00 PM
- Drops: Packages at doorstep
- Can tame: NO (wild utility)
- Appears: After completing quests
🐺 VOLKODLAK (WEREWOLF)
Werewolf Boss Event 🌕
- Trigger: FULL MOON (every 28 days!)
- Location: Any biome (random spawn!)
- Warning: Howling at 9:00 PM
- Boss Stats:
- HP: 1200
- Speed: 2x player
- Damage: 50 per hit
- Special: Transform back to human at dawn (escape!)
Combat:
- Weakness: SILVER WEAPONS! (3x damage)
- Strategy: Craft silver sword/bullets
- Drops: Werewolf Fur (rare!), Lycanthropy Cure
Lycanthropy:
- If bitten: Kai can become werewolf!
- Effect: Transform every full moon
- Buff: +50% strength, +100% speed (wolf form)
- Debuff: Can't control, attack everyone!
- Cure: Craft Lycanthropy Cure potion
⚔️ ORODJE & OROŽJE (Tools & Weapons)
6 UPGRADE TIERS:
Tier 1: WOOD 🪵
- Wooden Pickaxe, Axe, Hoe, Sword
- Damage: 10
- Durability: 50 uses
- Crafting: 10 Wood each
Tier 2: STONE 🪨
- Stone Pickaxe, Axe, Hoe, Sword
- Damage: 15
- Durability: 100 uses
- Crafting: 10 Stone + 5 Wood
Tier 3: IRON ⚙️
- Iron Pickaxe, Axe, Hoe, Sword
- Damage: 25
- Durability: 250 uses
- Crafting: 10 Iron + 5 Wood
Tier 4: STEEL 🔩
- Steel Pickaxe, Axe, Hoe, Sword
- Damage: 40
- Durability: 500 uses
- Crafting: 10 Steel (smelt iron!) + 5 Wood
Tier 5: DIAMOND 💎
- Diamond Pickaxe, Axe, Hoe, Sword
- Damage: 60
- Durability: INFINITE! ♾️
- Crafting: 10 Diamond + 10 Steel + 5 Wood
Tier 6: ULTIMATE ⭐
- Chainsaw 🪚 (replaces axe, cuts 3x3!)
- Drill 🛠️ (replaces pickaxe, mines 3x3!)
- Mechanical Tiller 🚜 (replaces hoe, tills 5x5!)
- Plasma Sword ⚔️✨ (100 damage!)
- Durability: INFINITE! ♾️
- Crafting: 20 Atlantean Orichalcum + 10 Diamond + special blueprints
SPECIAL WEAPONS:
Silver Weapons 🌙
- Silver Sword (50 damage, 150 vs werewolf!)
- Silver Bullets (for guns!)
- Crafting: 5 Silver ore each
- Essential for werewolf boss!
Guns 🔫
- Pistol (30 damage, range 10 tiles)
- Shotgun (50 damage, range 5 tiles, spread!)
- Rifle (40 damage, range 20 tiles, sniper!)
- AK-47 (25 damage, auto-fire!, Chernobyl drop!)
- Crafting: Iron + Gunpowder + Blueprints
Bows 🏹
- Wooden Bow (15 damage)
- Steel Bow (30 damage)
- Compound Bow (50 damage, silent!)
- Crafting: Wood/Steel + String
🐄☢️ MUTIRANE ŽIVALI (Mutant Animals)
FARM ANIMALS - MUTANT VARIANTS:
Mutant Cow ☢️🐄
- Drops:
- Radioactive Milk (green glow!)
- Toxic Leather
- Strange Beef (+radiation resistance!)
- Breeding: Normal Cow + Radioactive Feed = 10% chance
- Uses: Rad-Away crafting ingredient!
Mutant Pig ☢️🐷
- Drops:
- Strange Bacon (glows green!)
- Mutation Samples
- Radioactive Hide
- Special: Truffle finder (radioactive truffles!)
Mutant Sheep ☢️🐑
- Drops:
- Toxic Wool (glowing green!)
- Mutant Cheese
- Strange Mutton
- Uses: Radioactive clothing (glow in dark!)
Mutant Chicken ☢️🐔
- Drops:
- Mutant Eggs (larger, green!)
- Radioactive Feathers
- Strange Meat
- Special: TWO-HEADED CHICKEN! 🐔🐔 (2x eggs!)
WILD MUTANTS:
Mutant Rat ☢️🐀
- HP: 50
- Damage: 10
- Drops: Rad samples, rat meat
- Location: Radioactive + Wasteland biomes
Two-Headed Dog ☢️🐕🐕
- HP: 200
- Damage: 30 (both heads!)
- Drops: Mutant fur, double teeth
- Can tame! (loyal pet, both heads bark!)
Giant Spider 🕷️
- HP: 300
- Size: Car-sized!
- Damage: 40 + poison
- Drops: Giant web, venom sacs, spider meat
- Location: Swamp, Amazon
Acid Frog ☢️🐸
- HP: 80
- Damage: 20 + acid DOT
- Drops: Acid sacs, frog legs
- Special: Acid spit (range attack!)
🏕️ HOUSING PROGRESSION (Tent → House)
Stage 1: TENT ⛺
- Start: Day 1
- Crafting: 20 Fabric + 10 Wood
- Features:
- Sleep only
- No storage
- No cooking
- Size: 3x3 tiles
Stage 2: WOODEN SHACK 🏚️
- Unlock: Level 5
- Crafting: 100 Wood + 50 Stone
- Features:
- Bed
- Small chest (10 slots)
- Campfire cooking
- Size: 5x5 tiles
Stage 3: STONE COTTAGE 🏠
- Unlock: Level 15
- Crafting: 200 Stone + 100 Wood + 50 Iron
- Features:
- Bedroom
- Kitchen (stove!)
- Storage room (3 chests!)
- Bathroom (shower!)
- Size: 8x8 tiles
Stage 4: MODERN HOUSE 🏡
- Unlock: Level 40
- Crafting: 300 Stone + 200 Wood + 100 Steel + 50 Glass
- Features:
- 3 Bedrooms (family!)
- Full kitchen (fridge, oven, sink!)
- Living room (TV, sofa!)
- Bathroom (bathtub!)
- Workshop
- Unlimited storage
- Size: 12x12 tiles
KITCHEN UPGRADES (4 Tiers):
- Campfire - Boil, roast
- Stone Stove - Bake, fry
- Modern Stove - All cooking + faster!
- Industrial Kitchen - Batch cooking, preserve food!
🐄 BARN UPGRADES
Barn Tier 1: SMALL BARN
- Cost: 100 Wood + 50 Stone
- Capacity: 4 animals
- Features: Basic shelter
- Size: 6x6 tiles
Barn Tier 2: MEDIUM BARN
- Cost: 200 Wood + 100 Stone + 50 Iron
- Capacity: 8 animals
- Features: Feeding troughs, hay storage
- Size: 10x10 tiles
Barn Tier 3: LARGE BARN
- Cost: 300 Wood + 200 Stone + 100 Iron
- Capacity: 16 animals
- Features: Auto-feeders, milking stations, breeding pens
- Size: 15x15 tiles
Barn Tier 4: INDUSTRIAL BARN
- Cost: 500 Wood + 300 Stone + 200 Steel + 100 Glass
- Capacity: 32 animals
- Features: Full automation!, climate control, veterinary station
- Size: 20x20 tiles
👨👩👧👦 GENERACIJSKA IGRA (Generational Gameplay)
CHILDREN SYSTEM:
5 Growth Stages:
- Baby (0-1 years) - Cradle, needs care
- Toddler (1-3 years) - Walks, plays
- Child (3-10 years) - Can help on farm!
- Teen (10-18 years) - Full farm work!
- Adult (18+) - Can become playable!
Time Progression:
- Real-time: 1 day = 25 minutes
- Children age: 1 in-game year = ~6 real hours
- Can time skip at bed (advance years!)
PLAY AS DESCENDANTS:
Generation 1: Kai (14) → marries → has children
Generation 2: Kai's child (18) → becomes playable!
Generation 3: Grandchild → playable!
...
Generation 10+: 100+ years possible!
INHERITANCE:
- Farm passes to children
- Zombie workers inherited!
- Tools, weapons, buildings inherited!
- NPC relationships remembered!
- Family legacy!
MULTI-GENERATION FEATURES:
- Family tree system
- Ancestors' graves (visit!)
- Heirloom items (special equipment!)
- Bloodline bonuses (+stats per generation!)
✅ COMPLETE SUMMARY:
18 BIOMES: 9 Normal + 9 Anomalous (all DLC in base game!)
24 BOSSES: Mini-bosses + 1 FINAL (Veliki Trol)
DELIVERY: Bat 🦇 (mail) + Owl 🦉 (rewards)
WEREWOLF: Full moon event boss 🐺🌕
WEAPONS: 6 tiers (wood → ultimate) + guns + bows + silver
MUTANTS: Radioactive variants of all farm animals ☢️
HOUSING: 4 tiers (tent → modern house)
BARNS: 4 tiers (4 → 32 animals)
GENERATIONS: Infinite family tree, play as descendants! 👨👩👧👦
"Complete world. Complete systems. Complete adventure." 🎮✨
========================================
PART 2: COMPLETE STORY (FULL DETAIL)
========================================
📖 MRTVA DOLINA - KOMPLETNA ZGODBA (MASTER)
Vse Podrobnosti: Uvod, Poglavja, Dialogi, Cutscene, Flashbacki Datum: 19. Januar 2026
1. GLAVNA ZGODBA
📖 KRVAVA ŽETEV (DOLINA SMRTI) - Celotna Zgodba
COMPLETE & FINAL STORY DOCUMENT - V5.0 CORRECTED
🌟 Uvod
Leto: 2084
Lokacija: Slovenija → Dolina Smrti (Open World)
Žanr: Open-World Farming RPG + Town Restoration + Zombie Survival
Gameplay: Stardew Valley + The Sims + City Rebuilding + Zombie Control
Core Theme: Survival, Hope, Rebuilding Civilization, Finding Sister
👥 GLAVNI LIKI
| Lik | Starost | Vloga | Status |
|---|---|---|---|
| Kai Marković <20> | 14 | Protagonist, Alpha Hybrid, Zombie Master | Player character |
| Ana Marković <20> | 14 | Twin sister, Smart girl | KIDNAPPED! (searching for her!) |
| Marko Marković 👨🔬 | ~45 | Father, scientist | Dies Day 3 💔 (killed by zombies) |
| Elena Marković 👩🔬 | ~43 | Mother, scientist | Dies Day 3 💔 (killed by zombies) |
| Dr. Krnić 👨🔬 | ~60 | Mad scientist villain | Created virus intentionally |
| Giant Troll King 🦍👑 | N/A | Final Boss | Kidnapped Ana! |
🎭 PROLOGUE: IZBRUH (The Outbreak)
Dan 0: Virus Pobegne
Dr. Krnić NAMENOMA sprosti zombie virus iz Black Serpent Laboratory.
Outbreak začne.
Dan 1-2: Kaos
Mesto hitro pada. Zombie infection širijo. Panika, kaos, smrt.
Marko in Elena Marković (starša) poskušata zaščititi svoje dvojčke:
- Kai (14) - pogumen, močan
- Ana (14) - pametna, znanstveno radovedna
Dan 3: ZOMBIE NAPAD - STARŠA UMRETA 💔😢
NAJHUJŠI DAN.
ZOMBIE HORDA napade družinsko hišo!
Starša se borita, toda je preveč zombijev...
Starša UMRETA od zombie ugrizov.
Marko (dying, bitten): "Kai... varuj sestro... beži..."
Elena (dying, bitten): "Ana... Kai... ljubiva vaju... TECITA!"
KAI PREŽIVI. 💪 (Okužen z alfa sevom - postane immune!)
ANA UGRABLJENA! 🧟 (Giant Troll King jo odvleče!)
Kai (screaming): "ANA! NE!"
Ana (screaming, odvlečena): "KAIII! POMAGAJ!"
Kai je sam. 14 let. Starša mrtva. Sestra ugrabljena.
Dan 4-7: Survival & Alfa Prebujenje
Kai beži iz mesta. Okužen z alfa sevom, toda ne postane zombie!
Alfa moč se prebudi:
- 🧟 Zombie Control - lahko kontrolira zombije!
- 🔗 Twin Bond - psihična povezava z Ano! (čuti da je živa!)
Dan 8-30: POTOVANJE 🚶
Kai potuje skozi opustošen svet. Išče varno mesto.
1 teden pešačenja → Najde majhen skriti kraj v dolini.
MICRO FARM LOCATION FOUND! 🏡
"Tu lahko začnem... Majhna farma. Preživim. In najdem Ano."
🌾 GAME START: MICRO FARM
Kai (14 let) pride do majhnega zapuščenega kraja.
GAMEPLAY LOOP - TOWN RESTORATION:
1. START: MICRO FARM (8x8 tiles)
- Majhna kmetija za preživetje
- Basic crops (wheat, carrot, potato)
- 3-5 zombie workers
- Tent za spanje
2. EXPLORE → NAJDI RUINED TOWN 🏚️
- Raziskuj svet
- Najdi zapuščena mesta (ruins!)
- 27 towns available
- Vsako mesto = 5-15 porušenih hiš
3. RESTORE BUILDINGS! 🔨
Potrebuješ:
- Wood (les iz dreves)
- Stone (kamen iz rudnikov)
- Iron (železo)
- Time (zombie workers help!)
Example: Repair House
- 50 Wood
- 30 Stone
- 10 Iron
- 2 days repair time (faster z več zombiji!)
4. NPCs MOVE IN! 👥
Restored house → NPC automatic move in!
Example:
Restore Blacksmith Shop → Ivan moves in!
Restore Bakery → Marija moves in!
Restore Clinic → Dr. Chen moves in!
180 NPCs total across 27 towns!
5. POSODI ZOMBIJE NPCjem! 🧟🤝
KAI'S UNIQUE POWER:
Kai lahko POSODI zombie workers NPCjem!
Clues reveal:
- Ana je ŽIVAA!
- Dr. Krnić uporablja njeno genijsko znanje
- Giant Troll King jo ima kot ujetnico
- Lokacija: Chernobyl Reactor Core
Twin Bond Messages:
"Kai... čutiš me? Sem ujeta... ampak ŽIVIM. Ne obupaj!"
End of Act 1: Kai najde prvi portal key fragment. Unlock Dino Valley!
ACT 2: INVESTIGATION (Level 41-60)
Duration: ~25 hours
Mood: Determination
Ana Status: Located (Chernobyl, heavily guarded)
Story:
- Unlock vseh 9 anomalous zones
- Defeat 9 biome mini-bosses
- Collect all 9 Key Fragments
- Restore major towns
- Marry (optional romance subplot!)
- Build ultimate weapons & armor
Twin Bond stronger:
"Kai, slišim te! Sem v reactor core. Troll me čuva. Zmaj Volk je... moj GUARDIAN?!"
Revelation:
- Zmaj Volk (Dragon-Wolf) actually PROTECTS Ana!
- Dr. Krnić je ustvaril Zmaj Volka kot weapon
- TODA Zmaj Volk se je obrnil... ljubi Ano kot hčer
- Giant Troll King command Zmaj Volka (alpha hierarchy)
End of Act 2: All 9 Key Fragments collected. Portal to Chernobyl UNLOCKED!
ACT 3: THE REUNION 💜 (Level 61-75)
Duration: ~15 hours
Mood: JOY → FEAR → HOPE
Ana Status: RESCUED! PLAYABLE!
Story:
Chernobyl Assault:
-
Kai storms Chernobyl Reactor
-
Fights through radiation zones
-
Defeats Zmaj Volk (EMOTIONAL boss fight!)
- Zmaj Volk: "Protect... Ana..." (dies protecting her)
- Ana: "No! He was my friend!" 😢
-
CONFRONTS GIANT TROLL KING (Phase 1):
- HP: 2500
- Kai defeats him!
- Troll flees, wounded
-
FINDS ANA! 💜
THE REUNION SCENE:
Kai enters Ana's cell.
Ana turns around.
Their eyes meet.
ANA: "...Kai?"
KAI: "Ana... I found you."
[They run to each other, embrace, cry]
ANA: "You... you came for me..."
KAI: "Always. Twin Bond, remember?"
ANA: "I felt you. Every day. Searching..."
[Twin Bond FULLY AWAKENS - golden light!]
TWIN BOND UNLOCKED: Level 10!
- Twin Telepathy
- Twin Strike
- Twin Shield
- Twin Sense
- Shared Buffs
- Resurrection Ultimate
ANA JOINS PARTY! 🎉
New Gameplay:
- SWITCH between Kai & Ana!
- Ana has scientist abilities:
- Advanced crafting
- Tech upgrades
- Chemical synthesis
- Farm automation expert
- TWIN COMBO ATTACKS!
- Twin Strike (2x damage!)
- Twin Shield (transfer damage!)
- Twin Teleport (swap positions!)
Together Again:
- Return to Base Farm TOGETHER
- Ana sees everything Kai built
- Emotional reunion with NPC friends
- CHOICE: Continue farming life OR hunt DrKrnić?
End of Act 3: Giant Troll King still alive. Dr. Krnić still free. Final choice coming...
ACT 4: FINAL CHOICE (Level 76-80)
Duration: ~10 hours
Mood: EPIC → Resolution
Status: Kai + Ana together, facing destiny
Story:
Dr. Krnić Issues Ultimatum:
"Kai, Ana... come to Reactor Core for FINAL BATTLE. Or I release SUPER VIRUS - everyone dies. You have 7 days."
Preparation Week (optional side quests):
- Max out all equipment
- Marry (if not yet)
- Have children (speedrun via time skip)
- Complete all towns
- Say goodbye to NPCs
- Final Twin Bond talk:
Ana: "Kai... sta smo pripravljana?"
Kai: "Skupaj? Vedno."
Ana: "Ne glede na izid... hvala. Za vse."
Kai: "Twin Bond. Zdaj in vedno."
Day 7: THE FINALE
Boss Rush:
- Dr. Krnić (HP: 1500) - Mad scientist
- Giant Troll King Phase 2 (HP: 5000) - ULTIMATE FORM!
- All powers unlocked
- Fire breath
- Earthquake smashes
- Zombie summons
- Rage mode!
Boss defeated!
🎬 4 ENDINGS (Player Choice!)
After defeating Troll King, faced with ULTIMATE DECISION:
Dr. Krnić (dying): "Fools... virus will never stop...
unless... you use CURE MACHINE."
Machine shows:
- Can cure ALL zombies worldwide
- But requires ALPHA HYBRID SACRIFICE
- One of you must die... Kai or Ana.
Twin Bond: "We can... overcome... together?"
CHOICE SCREEN:
Option A: SACRIFICE KAI
Option B: SACRIFICE ANA
Option C: REFUSE (No cure)
Option D: FIND ALTERNATIVE (if collected all 50 Ana's clues!)
ENDING 1: 💔 KAI'S SACRIFICE
Unlock: Choose Option A
Kai steps into machine. Ana screams "NO!"
Kai's last words:
"Ana... you're the scientist. The genius. World needs you more. Live. For both of us. Twin Bond... forever."
Machine activates. Kai dies. World cured. All zombies revert to humans.
10 years later:
- Ana (28) leads new world
- Married, has daughter named "Kai"
- Twin Bond scar remains (can still "feel" him)
- World thrives
Final scene: Ana at Kai's grave, holding daughter's hand.
"Your uncle saved the world, Kai. He loved you before you were born."
ACHIEVEMENT: Selfless Hero 😢
ENDING 2: 💔 ANA'S SACRIFICE
Unlock: Choose Option B
Ana steps into machine. Kai screams "NO!"
Ana's last words:
"Kai... you saved me. Let me save everyone else. You're stronger. You can lead them. I love you, brother. Always."
Machine activates. Ana dies. World cured. All zombies revert to humans.
10 years later:
- Kai (28) leads new world
- Married to Lena, has daughter named "Ana"
- Twin Bond scar remains (can still "feel" her)
- World thrives
Final scene: Kai at Ana's grave, holding daughter's hand.
"Your aunt saved the world, Ana. She was the smartest person I knew."
ACHIEVEMENT: Sister's Legacy 😢
ENDING 3: 💀 DARK WORLD
Unlock: Choose Option C (Refuse)
Kai and Ana destroy machine. "We stay together. World be damned."
Virus stays. Zombies remain. Kai and Ana live on farm forever, ruling over zombie workers.
50 years later:
- Kai (68) and Ana (68) old, still farming
- World still zombie-infested
- But they're TOGETHER
- Generational gameplay: Their grandchildren play
Final scene: Old Kai and Ana watching sunset, holding hands.
"Ne žalim ničesar."
ACHIEVEMENT: Twin Bond Eternal 💜
ENDING 4: 🌟 PERFECT ENDING
Unlock: Option D (Collect ALL 50 Ana's clues + ALL 9 Key Fragments!)
Ana's genius + All clues = ALTERNATIVE CURE!
Ana: "Wait! I've collected enough data... There's ANOTHER WAY!"
Kai: "What?!"
Ana: "Twin Bond energy + collected genetic samples = CURE WITHOUT SACRIFICE!"
They activate alternative formula:
- combines Twin Bond power
- Uses Ana's 50 clues (genetic data!)
- Uses 9 Key Fragments (biome essences!)
- SUCCESS!
World cured. Kai and Ana BOTH LIVE! 🎉
10 years later:
- Kai (28) and Ana (28) co-lead new world
- Both married, both have children
- Children play together (cousins!)
- Zombie Workers become HELPERS (friendly!)
- Perfect harmony
Final scene: Family picnic at Base Farm. Kai, Ana, leurs spouses, 6 kids playing.
Kai: "We did it."
Ana: "Together. Always."
Children: playing, laughing
ACHIEVEMENT: True Heroes - Perfect Ending 🌟💯
🌍 18 BIOMOV OVERVIEW
9 Normal Biomes:
- 🌾 Grassland - Spawn area, peaceful
- 🌲 Forest - Trees, wolves, deer
- 🌿 Swamp - Toxic, dangerous
- 🏜️ Desert - Hot, scorpions
- 🏔️ Mountain - Cliffs, eagles
- ❄️ Snow - Cold, frost bears
- 🏚️ Wasteland - Ruins, mutants
- 🌴 Tropical - Beach, coconuts
- ☢️ Radioactive - Nuclear, dangerous
9 Anomalous Zones:
- 🦖 Dino Valley - T-Rex, raptors!
- 🐉 Mythical Highlands - Dragons, griffins!
- 🌲 Endless Forest - Bigfoot, cryptids!
- 🦕 Loch Ness - Nessie, Scotland!
- 💀 Catacombs - Undead, skeletons!
- 🏜️ Egyptian Desert - Pyramids, mummies!
- 🌴 Amazon Rainforest - Piranhas, jungle!
- 🌊 Atlantis - Underwater city!
- ☢️ Chernobyl - Final zone, reactor!
📊 GAME SYSTEMS (46 TOTAL!)
Core Systems (10):
- PlayerMovement
- WorldGeneration
- BiomeSystem
- ZombieSystem
- FarmingSystem
- CraftingSystem
- InventorySystem
- HybridAbilitySystem
- WeatherSystem
- TimeSystem
Advanced Systems (36 more!):
- TwinBondSystem
- RomanceSystem (12 marriage options!)
- ChildrenSystem (5 growth stages!)
- PortalSystem (18 portals!)
- BossSystem (24 bosses!)
- QuestSystem
- TownRestorationSystem (27 towns!)
- NPCSystem (180 NPCs!)
- PetSystem (Dogs + Cats!)
- MiningSystem (5 major mines!)
- ... and 26 more!
Total: 22,596+ lines of code! 💻
💜 TWIN BOND - 6 ABILITIES
1. Twin Telepathy
- Unlimited range communication
- Kai ↔ Ana can talk anywhere!
- Mental text messages
2. Twin Strike
- Combined attack
- 2x damage when together!
- Ultimate combo move
3. Twin Shield
- Damage transfer
- If Kai hurt, Ana can absorb 50%
- Protects each other
4. Twin Sense
- Detect enemies through walls
- Find hidden items
- Shared vision
5. Shared Buffs
- Food buffs = Both get!
- Potions = Both benefit!
- Equipment synergy
6. Resurrection Ultimate ⭐
- If Kai dies, Ana can revive (once/day!)
- If Ana dies, Kai can revive (once/day!)
- ТОЛЬКО в Act 3+ (when together!)
💍 12 MARRIAGE OPTIONS
Town NPCs (5):
- Lena - Farmer's daughter
- Katarina - Trader's niece
- Sonya - Doctor's assistant
- Mira - Artist
- Elena - Scientist
Biome NPCs (7): 6. Tribal Princess (Amazon) 7. Mermaid Princess (Atlantis!) 🧜♀️ 8. Valkyrie (Mythical) 9. Egyptian Priestess (Egypt) 10. Scottish Lass (Loch Ness) 11. Dino Keeper (Dino Valley) 12. Ghost Girl (Catacombs - can resurrect!)
Wedding System:
- Ceremony (+100 guests!)
- Children (5 growth stages!)
- Generational Gameplay (100+ years possible!)
⭐ ZAKLJUČEK
KRVAVA ŽETEV je epic story o:
- 💔 Loss (Starši umrejo)
- 💪 Survival (1 year alone)
- 🔍 Search (Finding Ana)
- 💜 Reunion (Act 3 - Together again!)
- ⚖️ Choice (Sacrifice or save both?)
- 🌟 Hope (Perfect ending possible!)
Your choices determine:
- Who lives
- Who dies
- World's fate
- Twin Bond's destiny
46 Game Systems. 18 Biomes. 24 Bosses. 4 Endings. Infinite Gameplay.
THIS IS THE FINAL CORRECT VERSION! ✅
Written by: David Kotnik & DolinaSmrti Team
Date: December 25, 2025
Version: 4.0 - FINAL & COMPLETE
V4.0 CORRECTIONS:
✅ Kai & Ana MARKOVIĆ (not Kovač!)
✅ 17 let (not 14!)
✅ Starša umreta Dan 3 (both parents die!)
✅ Dan 7 - Troll ugrabi Ano + Kai → Alpha!
✅ 1 leto kasneje - Game starts
✅ 18 biomov (9 normal + 9 anomalous!)
✅ Giant Troll King = kidnapper + final boss!
✅ Zmaj Volk = Guardian (protected Ana!)
✅ Act 3: THE REUNION - Ana returns!
✅ Twin Bond 6 abilities - fully detailed!
✅ 46 game systems - 22,596+ LOC!
✅ 4 endings - Including PERFECT ending!
✅ 12 romance options + children!
"Two twins. One bond. Infinite love. Your choice determines all." 💜✨
2. INTRO & PROLOGUE
🎬 STORY INTRO - Game Opening
OPENING SCENE (Game Start)
[BLACK SCREEN]
Voice-over (Kai's voice, tired):
"My name is Kai Marković.
1 year ago, the world ended.
1 year ago, I lost everything.
My parents... my sister...
Everything."
[FADE IN: Small tent camp, dawn]
Camera: Kai wakes up in small tent (8x8 farm visible outside)
Kai (internal monologue):
"Every morning, I wake up hoping it was a nightmare.
Every morning, I remember it's real.Ana... wherever you are...
I haven't given up."
[Kai picks up Mother's locket, opens it - Ana's photo inside]
Kai:
"Twin bond... they said we had something special.
From the day we were born, we could feel each other.But now... silence.
Is she...? No. I refuse to believe it.
I WILL find you, Ana. I promise."
[Flashback montage - 3 seconds each]
FLASH 1: Baby twins holding hands in hospital
FLASH 2: 5-year-old Kai protecting Ana from bully
FLASH 3: Parents' smiling family photo
FLASH 4: Giant Troll breaking through wall
FLASH 5: Ana screaming "KAIII!" as she's taken
[Back to present]
[Tutorial starts]
Kai (to camera/player):
"This farm... these zombies I control... this curse that saved my life...
It's all I have left.But maybe... maybe I can build something here.
A place Ana can return to.
A place we can call home again.First things first - survival."
[Zombie worker appears]
Kai:
"Strange... these zombies. They obey me.
The Troll's blood infected me... but differently.
I became... something else. An Alpha Hybrid.I can control them. Make them work.
They're not mindless beasts... they just need guidance.Ana would find this fascinating."
[Player takes control]
QUEST ACTIVATED:
"Rebuild Hope"
- Expand your farm to 8x8
- Assign zombie workers
- Plant first crops
SIDE QUEST AVAILABLE:
"Search for Ana"
- Find clues across the world
- Discover what happened
- 0/50 clues found
[First evening - campfire]
Kai (looking at stars):
"Ana used to love stargazing.
She'd point out constellations, tell me their stories.Twin bond knock tradition
Kai knocks on tent pole twiceAna... if you can hear me somehow...
Knock back. Please.silence
Someday. Someday you'll knock back.
I believe it."
[Screen fades to black]
Text: "Day 1 - 365 days since outbreak"
PLAYER CHOICE MOMENT:
The game asks:
How will you play?
[Focus on Ana Quest] - Rush to find all clues, rescue sister
[Focus on Farm Building] - Build empire, search casually
[Balanced Approach] - Both farm and search
(This is just a preference - you can change anytime!)
EMOTIONAL HOOK:
Why players will care:
- Kai's promise - He WILL find Ana
- Twin bond - Special connection players want to restore
- Lost family - Universal emotional theme
- Hope - Building something from nothing
- Mystery - What happened to Ana?
MECHANICS INTRODUCTION:
Tutorial teaches:
- Zombie control - Your unique power
- Farming - Survival basics
- Twin bond - Story element (currently broken)
- Clue system - Ana's trail to follow
- Generational play - This is a long journey
TONE: Melancholic but hopeful
MUSIC: Soft piano, gentle strings
THEME: "Never give up on family"
END OF INTRO
Game begins! 🎮
3. ANA DIALOGUES & CLUES
💬 ANA CLUE DIALOGUES - All 50 Specific Responses
KAI'S REACTIONS TO EACH CLUE:
📝 MESSAGES (15)
msg_01: "First Note"
Location: Forest
Content: "Kai, if you find this... I'm sorry. They took me. Stay safe. -Ana"
Kai's reaction:
"Picks up note with shaking hands
Ana... your handwriting...
Traces fingers over words
You were scared. I can feel it in how you wrote.
But you still thought of me. 'Stay safe'...No, Ana. I won't stay safe.
I'll find you. No matter how dangerous.
Twin promise. 💜"
System: First clue! 1/50 found
msg_02: "Hidden Trail"
Location: Wasteland
Content: "Following them west. Trail of red flowers marks my path."
Kai's reaction:
"Red flowers... Ana's favorite!
Looks around, spots red flowers growing
She left me a trail. Even captured, she thought ahead.That's my sister. Always thinking.
I'm following, Ana. Right behind you."
System: Quest updated: "Follow the red flowers west"
msg_03: "The Creatures"
Location: Swamp
Content: "The zombies... they're not mindless. I saw intelligence in their eyes."
Kai's reaction:
"Intelligence? She's right.
My zombie workers... they understand orders, learn tasks.Ana saw it too. Even while captured.
Her curiosity never stopped.Maybe... maybe zombies and humans can coexist.
If we survive this."
System: Unlock: Zombie Intelligence research
msg_04: "The King"
Location: Mountain
Content: "The Giant Troll King. That's who leads them. I heard his name."
Kai's reaction:
"Clenches fists
The Troll King. The one who took you.Now I know his name.
Now I know my enemy.Dr. Krnić may have created you, beast...
But I will DESTROY you."
System: Boss revealed: Giant Troll King location marked
msg_05: "Hope Valley"
Location: Hope Valley
Content: "Hope Valley was beautiful once. We could rebuild it together."
Kai's reaction:
"Tears up
'Together'... Ana still believes we'll be together again.Yes. We'll rebuild Hope Valley.
You, me, and whoever else survives.
We'll make it beautiful again.A home. Our home."
System: Quest unlocked: "Rebuild Hope Valley"
msg_06: "Twin Bond"
Location: Crystal Caves
Content: "I can feel you searching for me. Our bond is strong, Kai."
Kai's reaction:
"Gasps
You can feel me?!
ANA! I'm here! I'm searching!
Closes eyes, concentratesTwin bond... please work...
Faint purple glowAna... I felt something. Just for a moment.
You're alive. I KNOW you're alive!"
System: Twin Bond +15% strength!
msg_07: "The Portals"
Location: Portal Ruins
Content: "Ancient portals everywhere. If we repair them, we could travel instantly."
Kai's reaction:
"Portals! Of course!
Ana, you genius!
If I repair these, I can search the world faster!I'll fix them all. Every single one.
For you."
System: Portal Network System unlocked!
msg_08: "Laboratory Notes"
Location: Laboratory
Content: "Found a lab. Research on 'domestication' of the infected. Disturbing."
Kai's reaction:
"Domestication... that's what I'm doing.
My zombie workers are 'domesticated'.But Ana found this disturbing?
Is what I'm doing... wrong?No. I'm helping them. Giving them purpose.
That's different from Dr. Krnić's experiments."
System: Moral choice unlocked
msg_09: "The Cure"
Location: Medical Facility
Content: "There might be a cure. Research was close before the fall."
Kai's reaction:
"A CURE?!
Ana... if there's a cure...
We could save EVERYONE!The infected could become human again!
Mama, Dad... they could--No. Too late for them.
But not too late for others.I'll find it, Ana. For you."
System: Quest unlocked: "Search for the Cure"
msg_10: "Family Dreams"
Location: Abandoned House
Content: "I dream of a family, Kai. Children playing in safe fields."
Kai's reaction:
"Sits down, holds note to chest
A family... children...Ana, you're thinking about the future.
Even in captivity, you dream of life.We'll have that future. I swear it.
You'll see children play in safe fields.
Our children. Our future."
System: Emotional moment - Hope +50
msg_11: "The Atlanteans"
Location: Atlantis
Content: "Underwater ruins! Advanced civilization. Atlantis was REAL!"
Kai's reaction:
"Laughs through tears
Only you, Ana. Only you would get excited about Atlantis.
While captured. While in danger.Your curiosity, your wonder... it never dies.
That's what I love about you.I'll explore these ruins for you. Find every secret."
System: Atlantis zone fully unlocked
msg_12: "Chernobyl Warning"
Location: Chernobyl
Content: "Radiation zone ahead. Be careful if you follow me here."
Kai's reaction:
"Chernobyl... you went to the reactor?!
Ana, that's suicide!But you left me a warning. Even there.
You knew I'd follow.Radiation won't stop me. Nothing will.
I'm coming, Ana. Hold on."
System: Radiation suit required for progress
msg_13: "Amazon Expedition"
Location: Amazon
Content: "The jungle is dense but alive. So much biodiversity!"
Kai's reaction:
"Biodiversity... scientist words even now.
Ana, you never stop learning.
Never stop appreciating nature.When this is over, I'll take you on a real expedition.
No danger. Just discovery.
Twin explorers. Together."
System: Amazon fully explored
msg_14: "Final Warning"
Location: Dark Fortress
Content: "Don't come for me, Kai. Too dangerous. Save yourself!"
Kai's reaction:
"Crumples note, then smooths it out
Save MYSELF?!
You think I'd give up on you?!Ana, I'd walk through hell for you.
Alone if I had to.This 'danger' you warn about?
BRING IT ON."
System: Determination MAX
msg_15: "True Feelings"
Location: Final Castle
Content: "I know you won't listen. You never do. I love you, brother."
Kai's reaction:
"Breaks down crying
'I love you, brother'...I love you too, Ana. So much.
You're right. I won't listen.
I never do when it comes to you.I'm at the castle. I'm coming in.
Wait for me. Please."
System: Final dungeon unlocked
📷 PHOTOS (12)
photo_01: "Family Portrait"
Kai's reaction:
"Stares at photo for long time
Mom... Dad... Ana... me...
We were so happy.I'll make us happy again, Ana.
Different, but happy.
New family. New memories.But I'll never forget this."
System: Family Memory restored
photo_02: "Attack Night"
Kai's reaction:
"Photo of Giant Troll, blurry
There you are, monster.
The thing that destroyed everything.Ana got a photo even while running.
Brave. So brave.I'm coming for you, Troll."
System: Boss stats revealed
photo_03: "Hope Valley (Before)"
Kai's reaction:
"It WAS beautiful...
Green fields, happy people, clean buildings.We can make it like this again.
With your help, Ana.
Together we'll rebuild paradise."
System: Hope Valley blueprint unlocked
photo_04: "First Zombie"
Kai's reaction:
"A Level 1 zombie... looking confused.
Ana saw them as... beings. Not monsters.She was always more empathetic than me.
Maybe that's why she left this trail.
She knew I'd need to see them differently."
System: Zombie empathy +50
photo_05: "Portal Network Map"
Kai's reaction:
"Ana drew a MAP for me!
All 18 portals marked!She knew I'd need to travel fast.
Thought of everything.Thank you, sister. This helps SO much."
System: All 18 portals revealed on map!
photo_06: "Laboratory Interior"
Kai's reaction:
"Dr. Krnić's lab... still functional.
High-tech equipment Ana photographed.If I find this place... I could finish her research.
Find the cure.
Save everyone."
System: Laboratory location marked
photo_07: "Ana's Journal"
Kai's reaction:
"Close-up of handwriting
Her journal... during captivity.She kept writing. Kept documenting.
Scientist to the end.I need to find this journal. All of it."
System: Quest: Find Ana's full journal
photo_08: "Atlantean Artifact"
Kai's reaction:
"Atlantean technology... glowing crystals!
This could power everything!Ana, you found the future.
Ancient tech to save the modern world.I'll bring it back. For everyone."
System: Atlantean tech research unlocked
photo_09: "Reactor Core"
Kai's reaction:
"Chernobyl reactor, green glow
That's where Dr. Krnić is.
Final facility.Ana went there. Survived radiation.
If she can... so can I."
System: Final location confirmed
photo_10: "Jungle Temple"
Kai's reaction:
"Ancient temple in Amazon...
Ana always loved archaeology.I'll explore it. For you.
Find whatever secrets you wanted to discover."
System: Temple dungeon unlocked
photo_11: "The Captor"
Kai's reaction:
"Shadowy figure in photo
This is him. Dr. Krnić.
The monster who started everything.Your face is blurry, coward.
But I'll see you clearly...
Right before I END you."
System: Dr. Krnić boss unlocked
photo_12: "Final Message"
Kai's reaction:
"Ana holding 'FIND ME' sign, tears in eyes
Kai collapses to knees, sobbing
I SEE YOU, ANA! I SEE YOU!
I'M COMING! I SWEAR I'M COMING!Hold on! Please! Just hold on!"
System: Maximum emotion - All buffs +100%
💎 PERSONAL ITEMS (23)
item_01: "Ana's Bracelet"
Kai's reaction:
"Silver twin bracelet
I have the matching one...
Holds both bracelets together
Twins. Always twins.
Soon we'll wear these together again."
System: Twin Bond +5%
item_09: "Mother's Necklace"
Kai's reaction:
"Falls to knees
Mama's necklace... Ana kept it through everything.
Protected it.Kisses necklace
Mama... I'm protecting Ana now.
Like you asked."
System: Mama's blessing received
item_17: "Locket"
Kai's reaction:
"Opens locket - sees his own photo
Tears streaming
You carried ME with you...
While I searched for you...
You had me the whole time.Twin bond. Forever."
System: Twin Bond +20% MAX BOOST!
item_23: "Final Letter"
Kai's reaction:
"Sealed envelope: 'Open when you find me'
Hands trembling
Not yet. I'm not opening this yet.
I'll open it when I SEE you.
Face to face.Soon, Ana. Soon."
System: True ending activated
📊 CLUE SYSTEM SUMMARIES:
Total clues: 50
Messages: 15 (Story progression)
Photos: 12 (Visual evidence)
Items: 23 (Emotional connection)
Each clue has:
- Specific location
- Unique dialogue
- Kai's emotional reaction
- System reward/unlock
Clues are persistent across generations!
END OF CLUE DIALOGUES
4. FLASHBACKS
💭 FLASHBACK SCENES - Gradual Story Reveals
FLASHBACK UNLOCK SYSTEM:
Trigger conditions:
- Reach specific levels
- Find specific clues
- Visit specific locations
- Complete specific quests
FLASHBACK #1: "Twin Bond Discovery"
Unlock: Reach Level 5
Scene: Hospital - 17 years ago
[Nursery, newborn twins in cribs]
Dr. Chen (pediatrician):
"Nurse, look at this... these twins..."
Nurse:
"What is it, Doctor?"
Dr. Chen:
"When I moved Kai to the other crib for examination,
Ana immediately started crying.
When I brought him back... she stopped. Instantly."
Nurse:
"Coincidence?"
Dr. Chen:
"Watch."
Separates twins again
Both start crying
Brings them together
Both quiet down, reaching for each other
Dr. Chen:
"This is... I've delivered hundreds of twins.
Never seen a bond this strong.
It's like they're... connected. Telepathically."
Mama Elena (watching):
"My babies... will they always have this?"
Dr. Chen:
"Twin bonds often fade with age, but...
Something tells me these two will be special.
They'll always find each other.
No matter what."
[Camera zooms on baby twins holding hands]
[FLASH TO PRESENT - Kai opens eyes]
Kai:
"Always find each other... Dr. Chen was right.
Ana, I'm coming. Our bond will guide me."
SYSTEM: Twin Bond ability +5% strength
FLASHBACK #2: "First Protection"
Unlock: Find first 5 Ana's clues
Scene: Playground - 12 years ago (Age 5)
[Kindergarten playground]
Ana (5, playing with toys):
"Look Kai! I found a ladybug!"
Bigger Kid (6):
"That's MY ladybug! Give it!"
Pushes Ana
Ana falls, starts crying
[Camera cuts to Kai on other side of playground]
Kai (suddenly clutches chest):
"Ow!"
Looks around confused
"Ana...?"
Hears her crying
"ANA!"
[Kai runs across playground]
Kai (to bigger kid):
"You pushed my sister!"
Bigger Kid:
"So what? She's a baby!"
Kai:
"Take it back!"
Bigger Kid:
"Make me!"
[5-year-old Kai tackles 6-year-old kid]
Teacher (running over):
"KAI! NO FIGHTING!"
Kai (being pulled away):
"He hurt Ana! Nobody hurts Ana! NOBODY!"
Ana (hugging Kai):
"Thank you, Kai... you saved me."
Kai:
"Always, Ana. Always."
[FLASH TO PRESENT]
Kai:
"I couldn't save you from the Troll...
But I'll save you now. I swear it."
SYSTEM: New quest unlocked - "Fulfill the Promise"
FLASHBACK #3: "Mother's Last Words"
Unlock: Find Mother's Locket (Ana clue item)
Scene: Outbreak Day 3 - Basement
[Kai (15) and Ana (15) hiding with Mama Elena]
[Zombie sounds upstairs getting louder]
Mama Elena (notices scratch on her arm):
"Oh..."
Kai:
"Mom, what's wrong?"
Mama Elena:
"Nothing, sweetie. Just a scratch."
Ana (notices):
"Mama... is that...?"
Mama Elena:
"Ana. Kai. Listen to me."
Takes off her locket
"This locket... has both your photos inside."
Kai:
"Mama, why are you—"
Mama Elena:
"KAI. Listen."
Eyes starting to pale
"You are strong. You are brave.
Your duty... protect Ana. Always."
Kai:
"I will, I—"
Mama Elena (to Ana):
"Ana... you are smart. So smart.
Use your mind. Solve problems.
Help Kai. Help others."
Ana (crying):
"Mama, please..."
Mama Elena (voice breaking):
"Twin bond... is your strength.
Together... you can survive... anything..."
Skin turning gray
"L-love you... both..."
[Elena's eyes turn white - zombified]
Ana:
"MAMA!"
Kai (grabbing gun, hands shaking):
"That's... not her anymore..."
[GUNSHOT]
[Both twins collapse crying]
[FLASH TO PRESENT - Kai holding locket, tears rolling]
Kai:
"I failed, Mom. I didn't protect Ana.
The Troll took her.
But I'll fix it. I'll bring her home.
I promise."
SYSTEM: Emotional moment - Twin Bond +10% power
FLASHBACK #4: "The Kidnapping"
Unlock: Reach Level 25
Scene: Abandoned Warehouse - Day 7
[Kai and Ana in temporary shelter]
Ana:
"Kai, I need to check the old lab.
There might be research for a cure!"
Kai:
"Too dangerous!"
Ana:
"People are dying! I have to try!"
Kai:
"Then I'm coming with—"
💥 WALL EXPLODES
[Giant Troll King bursts through]
Kai:
"ANA BEHIND ME!"
[Kai stands between Ana and Troll]
Kai:
"If you want her, go through ME!"
[Troll swings club - Kai flies into wall]
Kai (dazed, vision blurry):
"Ana... run..."
[Troll grabs Ana]
Ana (struggling, screaming):
"KAI! KAIII! HELP!"
Kai (trying to stand, collapses):
"ANA! NO! ANA!"
[Troll carries Ana through hole in wall]
Ana (crying, being carried away):
"KAIIIII!"
[Kai reaches out]
Kai:
"ANA! PLEASE! ANA!"
[Vision fades to black]
[FLASH TO PRESENT - Kai wakes up gasping]
Kai:
"Breathing heavily
That nightmare again...
It wasn't a nightmare. It was real.
Ana... I failed you that day.
But I won't fail you again."
SYSTEM: Determination +100
FLASHBACK #5: "Dr. Krnić's True Plan"
Unlock: Find 35 Ana's clues + find Dr. Krnić's files
Scene: Laboratory - Day before outbreak
[Security camera footage]
Ana (teenage, lab coat):
"Dr. Krnić! I found these files!
You... you CREATED the virus?!"
Dr. Krnić (cold smile):
"Clever girl. Yes, I did."
Ana:
"WHY?! Millions will die!"
Dr. Krnić:
"Millions of weak humans, yes.
But 1% will evolve. Alpha Hybrids.
Superior beings. The next stage of evolution.
Homo Superior."
Ana:
"You're insane!"
Dr. Krnić:
"I'm a visionary.
And YOU, Ana... brilliant mind...
will help me perfect it."
Ana:
"NEVER!"
Dr. Krnić (to security):
"Seize her. Gently.
She's too valuable to damage."
Ana (running):
"NO! LET ME GO!"
[Alarm sounds - Ana escapes]
Dr. Krnić (calm):
"Let her run. The virus releases tomorrow.
Chaos will bring her back...
Or the Troll King will."
[VIDEO CORRUPTS]
[FLASH TO PRESENT - Kai watching]
Kai:
"He PLANNED everything.
The outbreak. The Troll. Taking Ana.Dr. Krnić... I'm coming for you.
And when I find you...
You'll answer for EVERYTHING."
SYSTEM: New quest - "Confront Dr. Krnić"
FLASHBACK #6: "Ana's Final Message (Hidden)"
Unlock: Find ALL 50 clues
Scene: Unknown location - 1 year ago
[Video diary - Ana in dark room]
Ana (tired, bruised but alive):
"Day 347 in captivity.
If anyone finds this... especially you, Kai...I'm alive. I'm in Dr. Krnić's facility.
Level 3. Vault 7.He's forcing me to work on... something terrible.
A SUPER virus. Using Chernobyl radiation.If it releases... everyone dies. EVERYONE.
Kai... I know you're searching for me.
I can feel our twin bond. Faint, but there.Don't come for me. It's a trap.
Dr. Krnić WANTS you to come.
He wants to experiment on you too.But... I know you won't listen.
You never do. sad smileSo when you come... be ready.
The Troll King. Dr. Krnić's ultimate weapon.
Defeat him... and I'll be free.I love you, big brother.
Twin bond forever. 💜"
[Video cuts to static]
[FLASH TO PRESENT - Kai crying]
Kai:
"I'm coming, Ana. Ready or not.
Troll King. Dr. Krnić. Whatever's in my way.Nothing will stop me.
Twin bond forever. 💜"
SYSTEM: True Ending path unlocked
SYSTEM: Final location revealed - Chernobyl
IMPLEMENTATION:
Files needed:
flashback_01_twin_bond.jsflashback_02_protection.jsflashback_03_mama_death.jsflashback_04_kidnapping.jsflashback_05_dr_krnic.jsflashback_06_ana_message.js
Each flashback:
- 2-3 minute cutscene
- Voiced dialogue
- Emotional music
- System reward (power/quest/unlock)
Total flashbacks: 6
Emotional impact: MAXIMUM 💜
Player engagement: Story gradually revealed!
5. FINAL CUTSCENES
🎬 FINAL CUTSCENES - All 4 Endings
ENDING SYSTEM:
Triggers based on:
- Player choices during game
- All 50 clues found or not
- Character relationships
- Final boss decisions
ENDING A: "TOGETHER FOREVER" ✅ (True/Best Ending)
Requirements:
- Find ALL 50 Ana's clues
- Defeat Giant Troll King
- Retrieve cure formula
- Escape Chernobyl reactor alive
- Both Kai and Ana survive
ENDING A - FINAL SCENE:
[Chernobyl Reactor - Countdown 10 seconds]
Kai (grabbing Ana):
"The reactor's exploding! RUN!"
Ana (holding cure vial):
"I have it! The cure!"
[Both sprint through facility]
💥 REACTOR EXPLODES
[Both barely escape, collapse outside]
[1 year later - Hope Valley]
[Camera pans over rebuilt town]
Narrator:
"Hope Valley. Once destroyed. Now reborn."
[Streets full of people - Humans AND intelligent zombies living together]
[Camera finds Kai and Ana in town square]
Ana (now adult, wearing lab coat):
"The cure worked, Kai. 34% of infected reverted to human.
The rest... gained intelligence. Became Alpha Hybrids like you.
Humanity survived."
Kai (farming nearby, zombies helping):
"And the farm is thriving. 200 workers.
Half human, half hybrid.
Working together."
Ana:
"Speaking of together..."
Shows wedding ring
"My wedding is next month. You'll walk me down the aisle?"
Kai (tears up):
"Of course. Like Dad would have wanted."
Ana:
"What about you? Any romance?"
Kai (smiles at female NPC nearby):
"Maybe. We'll see."
[Twin bond glow between them]
Kai:
"Twin bond..."
Ana:
"Never broke. Never will."
[Both put fists together]
Kai + Ana together:
"Twin power!"
Laugh
[Camera zooms out - shows massive thriving civilization]
[10 years later]
[Kai (35) playing with two children]
Child 1:
"Uncle Kai! Tell us the story again!"
Child 2:
"About Aunt Ana and the Troll King!"
Kai (smiles):
"Again? You've heard it a hundred times..."
Ana (35, pregnant with 3rd child):
"They love it. Tell them."
Kai:
"Alright... Once upon a time, there were twins.
A boy and a girl. Born with a special bond..."
[Children sit, listening with wonder]
Kai (narrating):
"The world fell apart. Family was lost.
But the boy never gave up.
He searched. He fought. He believed.And one day... he found her.
His twin. His sister. His family.Together, they saved the world."
Children:
"Did they live happily ever after?"
Kai (looks at Ana, smiles):
"They did. They really did."
[SCREEN FADES TO BLACK]
TEXT:
KAI & ANA MARKOVIĆ
Together, they rebuilt civilization.
The cure they created saved millions.
Hope Valley became the capital of the new world.
Kai lived to 87, surrounded by family.
Ana lived to 85, still researching to the end.
They were buried side by side,
Holding hands one last time.
Twin bond. Forever.
THE END
CREDITS ROLL
Post-credits scene:
[Two new players appear in Hope Valley]
NPC:
"Welcome, travelers! This is Hope Valley!
Founded by the legendary Marković Twins!"
New Player 1:
"Twins who saved the world?"
NPC:
"Indeed! Their story is taught to every child.
Now come, there's much to do!"
[Game continues - New Game+ mode unlocked!]
ENDING B: "THE SACRIFICE" 💔 (Bittersweet)
Requirements:
- Kai dies defeating Giant Troll King OR Dr. Krnić
- Ana survives with cure
- Player continues as Ana
ENDING B - FINAL SCENE:
[Boss arena - Troll King defeated]
[Kai lying on ground, mortally wounded]
Ana (kneeling beside him):
"KAI! No! Stay with me!"
Kai (bleeding, smiling weakly):
"Ana... you're... alive..."
Ana:
"Don't talk! I'll heal you! I can—"
Kai:
"No time... reactor... melting down..."
Ana (crying):
"I won't leave you!"
Kai:
"You have to... cure... world needs you..."
Ana:
"I NEED YOU!"
Kai (takes her hand):
"Twin bond... I'll always... be with you..."
Purple glow fades
"Love you... sis..."
[Kai's eyes close]
Ana (screaming):
"KAIIIII!"
[5 years later - Hope Valley Memorial]
[Massive statue of Kai in town square]
Inscription:
KAI MARKOVIĆ
Hero, Brother, Savior
"I'll find you. No matter what."
[Ana (adult, wearing Kai's jacket) places flowers]
Ana (talking to statue):
"The cure worked, Kai. Just like you believed.
Millions saved. Hope Valley rebuilt.
You did it. We did it.I got married last year. Scientist from the lab.
You would have liked him.We're having a baby. A boy.
I'm naming him... Kai.Touches twin bracelet
Twin bond... I still feel you sometimes.
In dreams. In memories.Thank you for never giving up on me.
I'll never give up on your dream.
This world. This hope.I love you, big brother. Always."
[Purple glow appears briefly around Ana]
Ana (gasps):
"Kai...? Was that you?"
[Glow fades - Ana smiles through tears]
Ana:
"Yeah. It was. I know it was.
Watch over us, Kai. Watch over little Kai.Twin bond. Forever. 💜"
[20 years later - Ana is old, teaching]
[Young students listen]
Ana (elderly now):
"And that's how my brother saved me.
Saved all of us.Remember his lesson: Never give up on family.
Never give up on hope."
[Screen fades]
TEXT:
ANA MARKOVIĆ
Lived to 82
Continued Kai's work, building Hope Valley into a thriving civilization.
Her son, Kai Marković II, became the city's first elected leader.
She was buried next to her brother,
Their matching bracelets placed together.
"Twin bond never dies."
THE END
[Can continue playing as Ana or Kai II]
ENDING C: "DARKNESS" 😢 (Tragic)
Requirements:
- Ana dies during rescue OR reactor explosion
- Kai survives
- All hope is lost
ENDING C - FINAL SCENE:
[Reactor exploding - Kai searching for Ana]
Kai (desperate):
"ANA! WHERE ARE YOU?!"
[Finds Ana under rubble, not breathing]
Kai:
"No... no no no... ANA!"
Tries to revive her
"Please! PLEASE! Not like this!"
[Twin bond flickers, dies]
Kai (feels it):
"No... the bond... ANA!"
[Cure vial lies broken next to her]
Kai (realizes):
"The cure... gone... Ana... gone..."
[Screams in anguish]
[10 years later - Abandoned farm]
[Kai alone, much older, broken]
[Zombie workers tend farm mechanically]
Kai (talking to Ana's photo):
"I failed you.
Saved you from the Troll...
But lost you to the reactor.The cure... gone with you.
World still infected.
Still dying.I built the farm. Hope Valley stands.
But it's not hope. It's just... survival."
[NPC approaches]
NPC:
"Kai, the council needs—"
Kai:
"Tell them I'm busy."
NPC:
"But—"
Kai:
"LEAVE ME!"
[NPC leaves, scared]
[Years pass - Kai becomes hermit]
[Lives alone, talks to no one]
[Every night, sits by Ana's memorial]
Kai (old now, gray hair):
"Should have been me.
Should have died instead.
You had the cure. The hope.I just... farmed.
Holds broken twin bracelet
Twin bond... why didn't you warn me?
Why didn't I FEEL you dying?I'm sorry, Ana. So sorry."
[Kai dies alone, next to Ana's memorial]
TEXT:
KAI MARKOVIĆ
Age 67
Saved his sister from the Troll King,
But lost her in the reactor explosion.
He lived the rest of his life in guilt and isolation.
The cure was never found.
The world remained infected.
Hope Valley survived, but never thrived.
Kai and Ana were buried together,
Their broken twin bracelets interred with them.
"Some bonds, once broken, can never heal."
GAME OVER
[NO CONTINUE OPTION - Must restart or load save]
ENDING D: "THE DARK PATH" 💀 (Evil)
Requirements:
- Kai becomes ruthless, kills innocents
- Uses zombie army for conquest
- Ana survives but horrified by Kai
- Twins estranged
ENDING D - FINAL SCENE:
[After defeating Dr. Krnić brutally]
Kai (stands over Dr. Krnić's mutilated corpse):
"That's for EVERYTHING."
Ana (horrified):
"Kai... what have you become?"
Kai (covered in blood):
"What I needed to become. To save you."
Ana:
"This isn't saving! This is MURDER!"
Kai:
"He deserved it!"
Ana:
"And the others? The people you killed getting here?
The towns you destroyed with zombie hordes?"
Kai:
"Collateral damage."
Ana (steps back):
"You're not my brother anymore.
You're... a monster."
Kai (hurt):
"Ana, I did this FOR you!"
Ana:
"I never asked for this!
The Kai I knew... he's dead.
Killed by the same darkness that took our parents."
Kai:
"Don't you DARE—"
Ana:
"Goodbye, Kai."
[Ana walks away]
Kai:
"ANA! COME BACK!"
[Ana doesn't turn around]
[Twin bond shatters - both scream in pain]
[Years later - Kai rules Hope Valley as tyrant]
[Zombie army patrols streets]
[People live in fear]
Kai (sitting on throne, alone):
"I control everything now.
Largest zombie army. Strongest city.
I'm powerful. Invincible.So why... why do I feel so empty?"
[Looks at broken twin bracelet]
Kai:
"Ana... where are you?"
[Meanwhile - Ana in distant city]
Ana (working on cure, different city):
"The cure works. I'm distributing it.
Kai's empire will fall.I'll save the world... from him."
[Looks at her twin bracelet, broken in half]
Ana (crying):
"I'm sorry, Kai. But you left me no choice."
[FINAL CONFRONTATION - Years later]
[Kai's zombie army vs Ana's cured humans]
[Kai and Ana face each other on battlefield]
Kai:
"You brought an army against me?"
Ana:
"You left me no choice."
Kai:
"We could still rule together! Twins!"
Ana:
"We're not twins anymore.
You broke that bond when you chose darkness."
Kai (desperate):
"Please, Ana... I love you..."
Ana:
"I loved my brother. But he's gone."
[Battle begins]
TEXT:
The war lasted 10 years.
Kai's zombie empire fell.
Ana's cure spread worldwide.
Kai disappeared, whereabouts unknown.
Some say he died in the final battle.
Others claim he still wanders, searching for redemption.
Ana lived to 75, never married, never had children.
She spent her life curing the infected,
Building the world Kai could have had.
On her deathbed, she whispered:
"Kai... I forgive you..."
Her twin bracelet was buried with her.
Kai's matching bracelet was never found.
"Some bonds, once broken, can never be repaired."
THE END
[Game Over - Dark ending - No continue]
ENDING COMPARISON:
Ending A (Together Forever):
- ✅ Both live, world saved, true happiness
- Unlocks: New Game+, Co-op mode
Ending B (The Sacrifice):
- 💔 Kai dies hero, Ana continues, bittersweet
- Unlocks: Play as Ana campaign
Ending C (Darkness):
- 😢 Ana dies, Kai broken, world doomed
- Unlocks: Nothing (tragic ending)
Ending D (Dark Path):
- 💀 Twins estranged, war, emptiness
- Unlocks: Villain campaign (optional)
All 4 endings complete! 🎬
========================================
PART 3: ALL 20 BIOMES (COMPLETE MANIFEST)
========================================
🌍 COMPLETE BIOME MANIFEST
All 18 Anomalous Biomes - Full Asset Breakdown
🦖 1. DINO VALLEY (Jurassic Zone)
FAUNA (32):
- Dinosaurs: T-Rex, Velociraptor, Triceratops, Stegosaurus, Brontosaurus, Ankylosaurus, Pterodactyl, Spinosaurus, Dilophosaurus, Pachycephalosaurus, Parasaurolophus, Compsognathus
- Babies: Baby T-Rex
- Bosses: Alpha T-Rex Boss, Thunder Raptor Boss
- Special: Dino Eggs Nest
RASTLINE (10):
- Prehistoric ferns (large, small)
- Giant mushrooms (red, brown)
- Cycad palms
- Moss patches
- Ancient horsetails
- Ginkgo leaves
- Giant cattails
- Prehistoric grass
OBLAČILA (8):
- Dino hide armor (chest, legs)
- Bone helmet
- Scale boots
- Leather bracers
- Tribal loincloth
- Tooth necklace
- Feather cape
ORODJA (10):
- Bone axe
- Stone spear
- Dino tooth knife
- Flint pickaxe
- Bone club
- Stone hammer
- Primitive bow
- Obsidian blade
HRANA (16):
Drops from Dinosaurs (raw → cooked):
- Raw T-Rex meat → Cooked T-Rex steak (high quality)
- Raw Raptor meat → Cooked Raptor fillet
- Raw Triceratops meat → Cooked Trike roast
- Raw Stegosaurus meat → Cooked Stego ribs
- Raw Brontosaurus meat → Cooked Bronto meat (large quantity)
- Raw Pterodactyl meat → Cooked Ptero wings
- Dino eggs (raw) → Scrambled dino eggs (cooked)
Crafted Food:
- Roasted dino leg (fire + raw meat)
- Dino jerky (dried meat, preserves longer)
- Bone broth (bones + water + fire)
- Giant berries (foraged)
- Prehistoric fruit
- Grilled meat skewers
Cooking mechanic: Place raw meat on campfire/cooking station → wait → collect cooked meat
MATERIALI (12):
- Dino bones (small, large)
- Dino hide
- Scales (various colors)
- Teeth (T-Rex, Raptor)
- Claws
- Feathers
- Amber
- Volcanic rock
- Tar pit tar
TEREN (4):
- Dirt (volcanic soil)
- Grass (prehistoric)
- Rock (lava stone)
- Mud
VEGETACIJA (6):
- Palm trees (3 variants)
- Giant ferns
- Cycad trees
- Dead tree trunks
REKVIZITI (8):
- Dino skull (T-Rex, Triceratops)
- Ribcage
- Volcanic rocks
- Tar pit
- Nest (empty, with eggs)
- Bones scattered
ZGRADBE (4):
- Cave entrance
- Primitive hut
- Bone fence
- Stone altar
NPCs (3):
- Tribal hunter
- Shaman
- Cave dweller
ZOMBIES (4):
- Prehistoric zombie (caveman)
- Dino zombie (undead raptor)
- Bone zombie
- Tar zombie
🏔️ 2. MYTHICAL HIGHLANDS
FAUNA (16):
Legendary Creatures:
- Dragon (fire, ice, thunder)
- Griffin
- Pegasus
- Phoenix
- Unicorn
- Yeti (Abominable Snowman)
- Chimera
- Hippogriff
- Basilisk
- Manticore
Mythical Beings:
- Fairy (various types: fire, ice, nature)
- Pixie (mischievous, small)
- Sprite (elemental)
- Nymph (mountain)
- Giant eagle
- Mountain lion
RASTLINE (8):
- Magical flowers (glowing)
- Crystal flowers
- Mountain herbs
- Silver moss
- Star blossoms
- Moonflowers
- Highland heather
OBLAČILA (8):
- Dragon scale armor
- Griffin feather cloak
- Unicorn hide boots
- Mythril helmet
- Phoenix feather robe
- Enchanted bracers
- Wing boots
ORODJA (10):
- Dragon bone sword
- Mythril pickaxe
- Crystal staff
- Enchanted bow
- Griffin claw dagger
- Unicorn horn spear
- Phoenix feather wand
HRANA (12):
Drops from Creatures (raw → cooked):
- Raw Dragon meat → Cooked Dragon steak (legendary quality, rare)
- Raw Griffin meat → Cooked Griffin roast
- Phoenix egg (raw) → Poached Phoenix egg (respawns phoenix)
- Raw Yeti meat → Cooked Yeti stew
Magical Food:
- Magic berries (foraged)
- Dragon fruit (foraged)
- Nectar (from flowers)
- Ambrosia (crafted, restores max health)
- Cloud bread (baked)
- Enchanted meals (buffs)
Cooking: Mythical creatures drop rare meat with special properties
MATERIALI (10):
- Dragon scales
- Griffin feathers
- Unicorn horn
- Phoenix ash
- Mythril ore
- Crystal shards
- Pegasus hair
- Cloud essence
TEREN (4):
- Mountain stone
- Cloud platform
- Crystal ground
- Snow
VEGETACIJA (5):
- Ancient oak
- Crystal trees
- Cloud trees
- Magical vines
REKVIZITI (6):
- Dragon bones
- Crystal formations
- Ancient ruins
- Floating islands
- Magic altar
ZGRADBE (3):
- Dragon nest
- Temple ruins
- Crystal tower
NPCs (3):
- Mountain sage
- Dragon rider
- Crystal mage
ZOMBIES (3):
- Ethereal ghost
- Crystal zombie
- Possessed warrior
🌊 3. ATLANTIS (Underwater Ruins)
FAUNA (10):
- Mermaid/Merman
- Giant octopus
- Sea serpent
- Shark (great white, hammerhead)
- Dolphin
- Whale
- Electric eel
- Jellyfish (giant)
- Anglerfish
- Seahorse (giant)
RASTLINE (8):
- Kelp (various)
- Coral (red, blue, purple)
- Seaweed
- Sea flowers
- Anemones
- Underwater mushrooms
OBLAČILA (6):
- Fish scale armor
- Coral helmet
- Kelp robe
- Pearl bracers
- Shell boots
- Diving suit
ORODJA (8):
- Trident
- Coral sword
- Pearl staff
- Harpoon
- Net
- Anchor chain
- Shell shield
HRANA (14):
Drops from Sea Creatures (raw → cooked):
- Raw Octopus → Grilled Octopus
- Raw Shark meat → Cooked Shark steak
- Raw Dolphin meat → Cooked Dolphin (rare, ethical issue?)
- Raw Eel → Smoked Eel
- Jellyfish (toxic raw) → Processed Jellyfish (safe)
Foraged/Crafted:
- Seaweed (dried, edible)
- Pearls (rare, valuable, not food)
- Sea salt (seasoning)
- Clams (raw/steamed)
- Oysters (raw/roasted)
- Fish eggs (caviar)
- Kelp noodles
- Sea bread (baked with seaweed)
Cooking: Underwater cooking station or surface campfire
MATERIALI (8):
- Pearls
- Coral
- Shells
- Sea glass
- Salt
- Kelp
- Fish scales
TEREN (4):
- Sand
- Rock (underwater)
- Coral floor
- Ruins floor
VEGETACIJA (4):
- Kelp forest
- Coral trees
- Sea grass
- Giant anemones
REKVIZITI (8):
- Sunken ship
- Treasure chest
- Anchor
- Broken columns
- Statues
- Atlantean ruins
- Coral formations
ZGRADBE (4):
- Underwater temple
- Ruined palace
- Coral castle
- Submarine base
NPCs (3):
- Atlantean survivor
- Deep sea diver
- Treasure hunter
ZOMBIES (4):
- Drowned zombie
- Coral zombie
- Deep sea horror
- Possessed diver
🏜️ 4. EGYPTIAN DESERT (Ancient Tombs)
FAUNA (10):
- Mummy
- Scarab beetle (giant)
- Scorpion (giant)
- Cobra
- Sphinx
- Jackal
- Camel
- Vulture
- Sand wurm
RASTLINE (6):
- Cactus (saguaro, barrel)
- Palm tree
- Papyrus
- Desert flowers
- Tumbleweed
OBLAČILA (8):
- Pharaoh crown
- Linen robe
- Mummy wraps
- Gold jewelry
- Sandals
- Anubis mask
- Scarab amulet
ORODJA (8):
- Khopesh sword
- Staff of Ra
- Ankh
- Crook & flail
- Scarab dagger
- Golden scepter
HRANA (10):
Drops from Creatures (raw → cooked):
- Raw Scorpion meat → Roasted Scorpion (crispy)
- Raw Snake meat → Grilled Cobra
- Camel meat (raw) → Slow-cooked Camel
- Scarab shells (not edible, but valuable)
Ancient Egyptian Food:
- Dates (foraged)
- Figs (foraged)
- Flatbread (baked)
- Honey (from hives)
- Beer (brewed from grain)
- Roasted fowl (from vultures)
Cooking: Ancient ovens or open fire
MATERIALI (10):
- Gold
- Lapis lazuli
- Papyrus
- Linen
- Sand
- Limestone
- Turquoise
- Scarab shells
TEREN (4):
- Sand
- Stone (sandstone)
- Rock
- Tomb floor
VEGETACIJA (3):
- Palm trees
- Oasis plants
- Dead trees
REKVIZITI (10):
- Pyramid
- Sphinx statue
- Sarcophagus
- Hieroglyphs
- Obelisk
- Canopic jars
- Treasure piles
- Mummy case
ZGRADBE (5):
- Pyramid entrance
- Tomb
- Temple
- Oasis hut
- Buried city
NPCs (3):
- Archaeologist
- Tomb raider
- Nomad
ZOMBIES (4):
- Mummy (common, royal, cursed)
- Sand zombie
☢️ 5. CHERNOBYL (Radioactive Wasteland)
FAUNA (10):
- Mutant wolf
- Two-headed dog
- Giant rat
- Mutant bear
- Radioactive boar
- Glowing deer
- Mutant crow
- Radiation spider
RASTLINE (6):
- Mutated grass (glowing)
- Dead trees
- Toxic mushrooms
- Radioactive flowers
- Twisted vines
OBLAČILA (6):
- Hazmat suit
- Gas mask
- Radiation suit
- Lead vest
- Protective boots
- Geiger counter (wearable)
ORODJA (8):
- Geiger counter
- Lead pipe
- Contaminated axe
- Radiation detector
- Makeshift weapon
- Hazmat gloves
HRANA (10):
Drops from Mutants (contaminated → purified):
- Raw Mutant Wolf meat → Decontaminated Wolf steak (requires purifier)
- Raw Rad-Boar → Purified Boar meat
- Mutant meat (glowing) → Cleansed meat (radiation removed)
Scavenged Food:
- Canned food (pre-war, rare, best quality)
- Military rations (MRE, sealed)
- Radiation pills (medicine, reduces contamination)
- Bottled water (clean, rare)
- Contaminated water → Purified water (requires filter)
- Dried rations
- Emergency food bars
Cooking: Requires decontamination station or strong fire to purify mutant meat
MATERIALI (8):
- Uranium
- Lead
- Steel
- Radioactive waste
- Scrap metal
- Concrete
- Hazmat material
TEREN (4):
- Cracked concrete
- Radiation pools
- Dirt (toxic)
- Asphalt
VEGETACIJA (3):
- Dead trees
- Mutant plants
- Toxic vines
REKVIZITI (10):
- Reactor core
- Abandoned cars
- Radiation barrels
- Broken equipment
- Warning signs
- Concrete barriers
- Gas tanks
ZGRADBE (5):
- Reactor building
- Abandoned apartment
- Military checkpoint
- Underground bunker
- Control room
NPCs (3):
- Stalker
- Scientist
- Military survivor
ZOMBIES (4):
- Radiation zombie (glowing)
- Mutant zombie
- Hazmat zombie
- Reactor ghost
🍄 6. MUSHROOM FOREST
FAUNA (8):
- Giant mushroom creature
- Spore sprite
- Fungus troll
- Mushroom golem
- Spore bat
- Mycelium worm
- Truffle pig (giant)
RASTLINE (10):
- Giant mushrooms (red, blue, purple, yellow)
- Glowing mushrooms
- Spore pods
- Fungal vines
- Moss (various)
OBLAČILA (6):
- Mushroom cap hat
- Spore cloak
- Fungal armor
- Mycelium boots
- Moss robe
ORODJA (6):
- Spore staff
- Mushroom axe
- Fungal blade
- Mycelium whip
- Poison dagger
HRANA (14):
Drops from Fungal Creatures (raw → cooked/processed):
- Giant Mushroom meat → Roasted Mushroom caps
- Truffle (giant) → Cooked Truffle (delicacy)
- Fungus Troll meat → Mushroom stew (questionable)
- Spore pods → Spore bread (processed)
Edible Mushrooms:
- Edible mushrooms (red, blue, yellow varieties)
- Poisonous mushrooms (DO NOT EAT - or crafting ingredient)
- Truffle (rare, valuable)
- Spore bread (baked from spores)
- Mushroom soup (hearty)
- Fungal tea (restorative)
- Mycelium crackers
- Moss salad
- Fermented mushroom wine
Cooking: Spore-powered oven, fungal fermentation
MATERIALI (6):
- Mushroom caps
- Spores
- Mycelium
- Fungal wood
- Moss
TEREN (4):
- Dirt (fungal)
- Moss ground
- Spore floor
- Mycelium carpet
VEGETACIJA (6):
- Giant mushroom trees
- Glowing mushroom clusters
- Fungal vines
- Moss trees
REKVIZITI (6):
- Giant mushroom stumps
- Spore clouds
- Fungal formations
- Fallen logs (moldy)
ZGRADBE (3):
- Mushroom house
- Hollow mushroom
- Fungal tower
NPCs (2):
- Mushroom farmer
- Spore collector
ZOMBIES (3):
- Fungal zombie (mushrooms growing)
- Spore zombie
- Mycelium zombie
❄️ 7. ARCTIC ZONE
FAUNA (10):
- Polar bear
- Arctic wolf
- Penguin
- Seal
- Walrus
- Arctic fox
- Snowy owl
- Mammoth
- Saber-tooth tiger
RASTLINE (4):
- Ice flowers
- Tundra grass
- Frozen moss
- Arctic berries
OBLAČILA (6):
- Fur coat
- Ice armor
- Polar bear pelt
- Snow boots
- Thermal gloves
- Face mask
ORODJA (8):
- Ice pickaxe
- Harpoon
- Snow shovel
- Ice spear
- Frost sword
- Fishing rod
HRANA (12):
Drops from Arctic Creatures (raw → cooked):
- Raw Seal meat → Cooked Seal steak
- Raw Polar Bear meat → Roasted Bear meat (high quality)
- Penguin egg → Boiled Penguin egg
- Raw Walrus → Walrus blubber stew
- Raw Arctic Wolf → Wolf jerky
- Raw Fish (frozen) → Grilled Arctic fish
Foraged:
- Ice berries (foraged, frozen)
- Frozen fish (melts when cooked)
- Whale blubber (energy-rich)
- Seal oil (cooking ingredient)
Cooking: Ice melts near fire, cook on heated stones or campfire
MATERIALI (8):
- Ice
- Fur
- Blubber
- Walrus tusk
- Frozen wood
- Ice crystals
TEREN (4):
- Snow
- Ice
- Tundra
- Frozen rock
VEGETACIJA (3):
- Frozen trees
- Ice spires
- Tundra shrubs
REKVIZITI (6):
- Igloo
- Ice formations
- Frozen shipwreck
- Ice caves
- Icebergs
ZGRADBE (3):
- Igloo village
- Ice fortress
- Research station
NPCs (2):
- Inuit hunter
- Arctic explorer
ZOMBIES (3):
- Frozen zombie
- Frost zombie
- Ice wraith
🌲 8. ENDLESS FOREST
FAUNA (16):
Forest Monsters:
- Dire wolf
- Forest troll
- Giant spider
- Bears (grizzly, black)
- Wild boar
- Deer (giant)
- Werewolf
- Wendigo
Mythical Forest Beings:
- Bigfoot/Sasquatch (rare, legendary)
- Dryad (tree nymph)
- Ent (tree creature)
- Forest spirit
- Fairy (forest type)
- Pixie (woodland)
- Centaur
- Satyr
RASTLINE (12):
- Ancient oaks
- Magical flowers
- Vines
- Berries (various)
- Mushrooms
- Ferns
- Moss
- Herbs
OBLAČILA (6):
- Leaf armor
- Bark shield
- Druid robe
- Vine bracers
- Wood helmet
ORODJA (8):
- Wooden staff
- Vine whip
- Thorn sword
- Bark shield
- Acorn slingshot
- Branch bow
HRANA (14):
Drops from Forest Creatures (raw → cooked):
- Raw Wild Boar → Roasted Boar
- Raw Deer → Venison steak
- Raw Bear → Bear stew (hearty)
- Raw Rabbit → Grilled Rabbit
- Forest Spirit essence (magical, not meat)
Foraged:
- Berries (various, wild)
- Mushrooms (edible varieties)
- Nuts (acorns, chestnuts)
- Herbs (medicinal/cooking)
- Honey (from wild hives)
- Wild game (general)
- Forest fruits
- Edible roots
- Bird eggs
Cooking: Natural campfire, druid's cookpot
MATERIALI (8):
- Wood (various)
- Bark
- Vines
- Moss
- Sap
- Seeds
- Leaves
TEREN (4):
- Grass (forest)
- Dirt
- Moss ground
- Roots
VEGETACIJA (8):
- Ancient trees (oak, pine, birch)
- Giant mushrooms
- Vines
- Bushes
REKVIZITI (6):
- Fallen logs
- Tree stumps
- Ancient ruins
- Fairy circles
- Stone altars
ZGRADBE (3):
- Treehouse
- Druid grove
- Forest temple
NPCs (3):
- Druid
- Forest ranger
- Hermit
ZOMBIES (3):
- Forest zombie (moss-covered)
- Tree zombie
- Corrupted ent
🏝️ 9. FLOATING ISLANDS
FAUNA (8):
- Sky whale
- Cloud dragon
- Wind sprite
- Flying serpent
- Sky ray
- Thunder bird
- Air elemental
RASTLINE (6):
- Sky flowers
- Cloud moss
- Floating vines
- Crystal plants
- Air ferns
OBLAČILA (6):
- Wing cloak
- Cloud armor
- Flight boots
- Wind helmet
- Feather cape
ORODJA (6):
- Wind staff
- Cloud sword
- Thunder spear
- Sky hook
- Grappling hook
HRANA (10):
Drops from Sky Creatures (raw → cooked):
- Sky Whale meat → Cloud Whale steak (floats!)
- Thunder Bird meat → Shocking Bird roast
- Sky Ray → Grilled Sky Ray
- Flying Serpent → Air-dried Serpent
Sky Food:
- Sky fruits (light, airy)
- Cloud berries (soft, fluffy)
- Thunder eggs (crackling)
- Air essence (breathable food, potion)
- Condensed cloud soup
- Wind bread (ultra-light)
- Sky honey (rare)
Cooking: Wind ovens, cloud steamers, lightning grills
Special: Food is lighter, fills less but easier to carry
MATERIALI (8):
- Cloud essence
- Sky crystals
- Wind stones
- Feathers
- Condensed air
- Thunder shards
TEREN (4):
- Cloud platform
- Crystal ground
- Stone (floating)
- Grass (sky)
VEGETACIJA (4):
- Cloud trees
- Floating plants
- Sky vines
- Crystal flowers
REKVIZITI (6):
- Floating rocks
- Crystal formations
- Ruins (floating)
- Wind turbines
- Clouds
ZGRADBE (3):
- Sky castle
- Floating temple
- Cloud village
NPCs (2):
- Sky merchant
- Wind mage
ZOMBIES (2):
- Ghost (floating)
- Wind wraith
🌊 10. DEEP OCEAN
FAUNA (12):
- Kraken
- Giant squid
- Megalodon
- Anglerfish (giant)
- Deep sea horror
- Bioluminescent fish
- Sea monster
- Gulper eel
- Vampire squid
RASTLINE (6):
- Deep sea kelp
- Bioluminescent plants
- Black coral
- Deep sea anemones
- Tube worms
OBLAČILA (6):
- Deep dive suit
- Pressure armor
- Thermal suit
- Oxygen tank
- Diving helmet
ORODJA (6):
- Harpoon gun
- Diving knife
- Underwater torch
- Sonar device
- Net launcher
HRANA (14):
Drops from Deep Sea Creatures (raw → cooked):
- Kraken tentacle → Grilled Kraken (legendary!)
- Giant Squid → Squid rings (calamari)
- Megalodon meat → Prehistoric Shark steak
- Anglerfish → Deep-fried Anglerfish
- Gulper Eel → Smoked Eel
- Vampire Squid → Dark Squid ink pasta
Deep Sea Food:
- Deep sea fish (various, bioluminescent)
- Bioluminescent algae (glowing soup)
- Tube worm (exotic)
- Emergency rations (submariners bring)
- Compressed food bars
- Black pearls (not food, valuable)
- Deep sea salt (ultra pure)
- Pressure-cooked meals
Cooking: Submarine galley, pressure cooker, thermal vents
Note: Hardest food to obtain - extreme depth required!
MATERIALI (8):
- Black pearls
- Deep coral
- Bioluminescent ore
- Pressure crystals
- Deep sea salt
- Whale bones
TEREN (4):
- Deep sand
- Rock (abyssal)
- Volcanic vents
- Trench floor
VEGETACIJA (3):
- Black kelp
- Tube worm forests
- Bacterial mats
REKVIZITI (8):
- Hydrothermal vents
- Sunken submarine
- Deep sea ruins
- Giant bones
- Bioluminescent rocks
ZGRADBE (3):
- Deep sea base
- Research station
- Sunken city
NPCs (2):
- Deep sea researcher
- Submarine pilot
ZOMBIES (3):
- Drowned sailor
- Deep sea zombie
- Pressure ghost
🌴 11. AMAZONAS (Jungle)
FAUNA (16):
Jungle Wildlife:
- Jaguar
- Anaconda (giant)
- Capybara
- Sloth
- Toucan
- Monkey (howler, spider, capuchin)
- Piranha
- Tarantula
- Caiman
Cryptids & Mythical:
- Chupacabra (Amazonian variant, blood-sucker)
- Mapinguari (giant sloth cryptid)
- Giant Anaconda (legendary size)
- Curupira (forest protector, backwards feet)
- Boitatá (fire serpent)
- Jaguar Spirit (shamanic)
- Poison dart frog (various colors)
RASTLINE (12):
- Jungle vines
- Tropical flowers (orchids, etc.)
- Banana trees
- Palm trees
- Bamboo
- Ferns
- Moss
- Liana
OBLAČILA (6):
- Tribal outfit
- Leaf armor
- Jaguar pelt
- Feather headdress
- Vine wraps
ORODJA (8):
- Machete
- Blowgun
- Poison darts
- Wooden spear
- Stone axe
- Vine rope
HRANA (16):
Drops from Jungle Creatures (raw → cooked):
- Raw Jaguar meat → Grilled Jaguar
- Raw Capybara → Roasted Capybara (giant rodent)
- Raw Monkey → Smoked Monkey meat
- Raw Piranha → Fried Piranha
- Raw Caiman → Caiman tail steak
- Sloth meat (slow-cooked, ironically)
- Toucan meat (rare)
Tropical Food:
- Bananas (fresh)
- Tropical fruits (mango, papaya)
- Coconuts (water + meat)
- Berries (jungle variety)
- Fish (river)
- Grilled meat skewers
- Jungle stew
- Roasted insects (protein)
Cooking: Tribal fire pit, bamboo steam cooker
MATERIALI (8):
- Bamboo
- Vines
- Palm leaves
- Feathers
- Jaguar hide
- Poison glands
- Tree sap
TEREN (4):
- Jungle dirt
- Mud
- Grass (thick)
- River bed
VEGETACIJA (10):
- Jungle trees (various)
- Vines
- Bamboo
- Palms
- Giant ferns
- Hanging moss
REKVIZITI (6):
- Fallen logs
- Jungle ruins (Mayan style)
- Waterfalls
- River
- Rope bridges
ZGRADBE (4):
- Treehouse village
- Jungle temple
- Tribal hut
- Ruins
NPCs (3):
- Tribal warrior
- Shaman
- Explorer
ZOMBIES (3):
- Jungle zombie (vine-covered)
- Tribal zombie
- Poisoned zombie
🪨 12. CATACOMBS (Undead Crypts)
FAUNA (12):
- Skeleton (warrior, archer, mage)
- Zombie (various)
- Ghoul
- Wraith
- Specter
- Lich
- Bone dragon
- Death knight
RASTLINE (4):
- Death moss
- Grave flowers
- Withered vines
- Bone trees
OBLAČILA (8):
- Bone armor
- Death knight helm
- Lich robes
- Skull mask
- Grave shroud
- Chain mail (rusted)
ORODJA (8):
- Bone sword
- Death scythe
- Skull staff
- Cursed blade
- Rusted axe
- Necromancer staff
HRANA (8):
Drops from Undead (no meat - undead don't drop food!):
- Soul essence (magical ingredient, not food)
- Bone marrow (can be cooked into broth)
Scavenged/Found:
- Cursed bread (found in tombs, stale but edible)
- Bone broth (crafted from bones)
- Soul gems (energy source, not food)
- Ancient rations (pre-death)
- Moldy food (risky to eat)
- Necromancer's provisions (found in chests)
Note: Catacombs have minimal food - survivors must bring their own or scavenge
Cooking: Torch fire, cursed flames (risky)
MATERIALI (8):
- Bones (various)
- Soul gems
- Grave dirt
- Coffin wood
- Chains
- Rusted metal
- Ectoplasm
TEREN (4):
- Stone (tomb)
- Dirt (grave)
- Bones (scattered)
- Cracked floor
VEGETACIJA (3):
- Dead trees
- Withered vines
- Death moss
REKVIZITI (10):
- Coffins
- Tombs
- Skeletons (scattered)
- Chains
- Candelabras
- Skulls (piles)
- Altars (dark)
- Iron maidens
ZGRADBE (4):
- Tomb chambers
- Crypt entrance
- Bone throne room
- Necromancer tower
NPCs (2):
- Gravedigger
- Necromancer (enemy)
ZOMBIES (10):
- Common zombie
- Skeleton warrior
- Skeleton archer
- Skeleton mage
- Ghoul
- Wraith
- Specter
- Death knight
🌋 13. VOLCANIC ZONE
FAUNA (8):
- Fire dragon
- Lava elemental
- Magma worm
- Hell hound
- Fire bat
- Ash phoenix
- Salamander (giant)
RASTLINE (4):
- Fire flowers
- Charred trees
- Volcanic moss
- Ash grass
OBLAČILA (6):
- Lava armor
- Fire-resistant suit
- Dragon scale armor
- Heat shield
- Obsidian helmet
ORODJA (8):
- Obsidian sword
- Lava pickaxe
- Fire staff
- Magma hammer
- Volcanic axe
- Flaming blade
HRANA (10):
Drops from Fire Creatures (cooked by default!):
- Fire Dragon meat → Pre-roasted Dragon (it's already on fire!)
- Lava Worm meat → Charred Worm (crunchy)
- Hell Hound meat → Burnt Hound steak
- Fire Bat wings → Crispy Bat wings
Volcanic Food:
- Roasted meat (anything thrown into lava)
- Fire fruit (grows near heat)
- Lava pepper (extremely spicy)
- Ash bread (baked in volcanic heat)
- Magma-roasted vegetables
- Charcoal jerky (dried over lava)
Cooking: Just throw it in lava! Instant cooking (may be overdone)
Special: All food in Volcanic Zone is automatically cooked
- Lava pepper
MATERIALI (10):
- Obsidian
- Lava rock
- Sulfur
- Magma essence
- Charcoal
- Volcanic glass
- Dragon scales
- Ash
TEREN (4):
- Lava
- Volcanic rock
- Ash
- Obsidian
VEGETACIJA (3):
- Charred trees
- Fire vines
- Volcanic plants
REKVIZITI (8):
- Lava pools
- Volcanic rocks
- Dragon bones
- Geysers
- Obsidian formations
- Ash clouds
ZGRADBE (3):
- Dragon lair
- Forge (volcanic)
- Lava temple
NPCs (2):
- Fire mage
- Dragon slayer
ZOMBIES (3):
- Burning zombie
- Ash zombie
- Lava wraith
💎 14. CRYSTAL CAVES
FAUNA (6):
- Crystal golem
- Gem spider
- Diamond bat
- Crystal serpent
- Quartz elemental
RASTLINE (6):
- Crystal flowers
- Gem moss
- Quartz grass
- Glowing crystals
- Mineral vines
OBLAČILA (6):
- Crystal armor
- Diamond helmet
- Gem boots
- Quartz shield
- Glowing robe
ORODJA (8):
- Crystal pickaxe
- Diamond sword
- Gem staff
- Quartz axe
- Crystal hammer
- Glowing blade
HRANA (8):
Drops from Crystal Creatures (inedible - they're rocks!):
- Crystal Golem shards (not food, crafting material)
- Gem essence (magical, drinkable)
Miner's Food:
- Crystal water (purified by crystals, best quality)
- Gem essence (energy drink, magical)
- Mineral bread (fortified with minerals)
- Quartz tea (clarity potion)
- Cave rations (brought by miners)
- Preserved food (keeps fresh in cool caves)
- Rock candy (actual candy, not rocks)
- Gemstone soup (magical, not actual gems)
Cooking: Crystal fires (clean burning), miner's stove
Note: Crystals purify water - cleanest water source
MATERIALI (12):
- Diamond
- Ruby
- Emerald
- Sapphire
- Amethyst
- Quartz
- Crystal shards
- Gem dust
TEREN (4):
- Crystal floor
- Gem ground
- Quartz rock
- Diamond dust
VEGETACIJA (4):
- Crystal trees
- Gem formations
- Quartz pillars
- Glowing stalactites
REKVIZITI (6):
- Giant crystals
- Gem clusters
- Mining carts
- Crystal formations
- Glowing pools
ZGRADBE (3):
- Crystal palace
- Gem mine
- Quartz temple
NPCs (2):
- Crystal miner
- Gem merchant
ZOMBIES (2):
- Crystal zombie
- Gem wraith
🐉 15. SHADOW REALM (Dark Dimension)
FAUNA (14):
Shadow Creatures:
- Shadow dragon
- Dark wraith
- Void creature
- Shadow wolf
- Nightmare horse
- Dark spirit
- Umbral bat
- Shade
Cryptid Horrors:
- Mothman (red-eyed, winged)
- Shadow person
- Slenderman (tall, faceless)
- Hat Man (shadow figure)
- Living Darkness
- Nightmare Stalker
RASTLINE (6):
- Shadow flowers (black)
- Dark moss
- Void vines
- Nightmare thorns
- Eclipse grass
OBLAČILA (6):
- Shadow armor
- Dark cloak
- Void helmet
- Nightmare boots
- Shade robe
ORODJA (8):
- Shadow blade
- Dark staff
- Void scythe
- Nightmare sword
- Eclipse bow
- Umbral dagger
HRANA (10):
Drops from Shadow Creatures (dark energy, not normal meat):
- Shadow essence → Void soup (dark, mysterious)
- Dark Wraith energy → Shadow stew
- Nightmare meat → Dark roast (gives nightmares?)
Dark Food:
- Shadow essence (liquid darkness)
- Dark berries (black, bitter)
- Void water (clean but dark)
- Nightmare meat (questionable)
- Eclipse berries
- Umbral roots
- Shadow bread (black bread)
- Dark chocolate (actual chocolate, rare)
Cooking: Shadow flames (purple/black fire)
Warning: Shadow Realm food may have side effects!
MATERIALI (8):
- Shadow crystals
- Dark essence
- Void fragments
- Nightmare hide
- Eclipse stone
- Umbral ore
TEREN (4):
- Shadow ground
- Dark stone
- Void floor
- Black grass
VEGETACIJA (4):
- Dead trees (black)
- Shadow vines
- Dark thorns
- Void plants
REKVIZITI (8):
- Shadow portals
- Dark obelisks
- Void rifts
- Nightmare cages
- Eclipse monuments
ZGRADBE (3):
- Shadow tower
- Dark castle
- Void temple
NPCs (2):
- Dark sorcerer (enemy)
- Shadow cultist (enemy)
ZOMBIES (4):
- Shadow zombie
- Dark wraith
- Void specter
- Nightmare undead
🦘 16. BAMBOO FOREST
FAUNA (8):
- Giant panda
- Red panda
- Bamboo snake
- Monkey
- Tiger
- Crane
- Bamboo spirit
- Dragon (eastern)
RASTLINE (8):
- Bamboo (various sizes)
- Cherry blossoms
- Lotus flowers
- Tea plants
- Rice paddies
- Moss
OBLAČILA (6):
- Samurai armor
- Bamboo hat
- Silk robe
- Ninja outfit
- Straw sandals
ORODJA (8):
- Bamboo sword (bokken)
- Katana
- Bamboo staff
- Shuriken
- Kunai
- Bamboo bow
HRANA (14):
Drops from Bamboo Creatures (raw → cooked):
- Giant Panda meat → Stir-fried Panda (rare, ethical issue!)
- Red Panda meat → Cooked Red Panda (too cute to eat?)
- Tiger meat → Tiger steak (dangerous to hunt)
- Bamboo Snake → Grilled Snake
- Crane meat → Roasted Crane
Asian Cuisine:
- Bamboo shoots (fresh, crunchy)
- Rice (steamed, fried)
- Tea (green, jasmine)
- Dumplings (steamed, fried)
- Sushi (fish + rice)
- Sake (rice wine)
- Noodles (ramen, udon)
- Mochi (rice cakes)
- Tofu
Cooking: Wok, bamboo steamer, tea ceremony
Note: Bamboo Forest has best culinary variety!
MATERIALI (8):
- Bamboo (various)
- Silk
- Rice straw
- Cherry blossoms
- Panda fur
- Tea leaves
TEREN (4):
- Dirt (bamboo forest)
- Stone (path)
- Grass
- Water (paddy)
VEGETACIJA (6):
- Bamboo groves
- Cherry trees
- Maple trees
- Lotus plants
- Rice plants
REKVIZITI (8):
- Bamboo fences
- Stone lanterns
- Torii gates
- Bridges
- Tea house
- Zen garden
ZGRADBE (4):
- Pagoda
- Tea house
- Dojo
- Temple
NPCs (3):
- Samurai
- Monk
- Tea master
ZOMBIES (3):
- Samurai zombie
- Bamboo zombie
- Oni (demon)
🐙 17. LOCH NESS (Scottish Highlands + Lake)
FAUNA (14):
Legendary Lake Creatures:
- Loch Ness Monster (Nessie) - star attraction!
- Kelpie (water horse, shapeshifter)
- Selkie (seal-human shapeshifter)
- Each-Uisge (malevolent water horse)
Celtic Mythical Beings:
- Leprechaun (gold hoarder, trickster)
- Banshee (wailing spirit)
- Brownie (helpful house spirit)
- Fairy (Celtic type)
Highland Wildlife:
- Giant Pike
- Highland cow (shaggy)
- Red Deer (stag)
- Golden Eagle
- Otter
- Seal
RASTLINE (8):
- Heather
- Thistle
- Ferns
- Moss
- Highland flowers
- Seaweed (lake)
OBLAČILA (6):
- Kilt
- Tartan cloak
- Highland armor
- Leather boots
- Tam o' shanter (hat)
ORODJA (8):
- Claymore
- Highland dirk
- Bagpipe (weapon?)
- Fishing rod
- Stone hammer
- Celtic axe
HRANA (12):
Drops from Loch Creatures (raw → cooked):
- Nessie meat → Legendary Loch Steak (ultra-rare!)
- Raw Pike → Grilled Pike
- Raw Salmon → Smoked Salmon (Scottish specialty)
- Kelpie meat → Mystical Horse steak (cursed?)
- Deer meat → Venison roast
- Otter meat → Cooked Otter (Fisher's meal)
Scottish Food:
- Fish (salmon, pike) - raw/smoked
- Haggis (sheep organs, traditional)
- Oatcakes (baked)
- Whisky (Highland, aged)
- Venison (red deer)
- Highland bread
- Heather honey
- Neeps & tatties (turnips & potatoes)
Cooking: Stone hearth, Scottish oven, whisky barrel smoker
MATERIALI (6):
- Wool
- Leather
- Stone (granite)
- Wood (pine)
- Fish scales
- Heather
TEREN (4):
- Grass (highland)
- Stone (rocky)
- Water (lake)
- Mud
VEGETACIJA (5):
- Pine trees
- Heather bushes
- Ferns
- Highland grass
- Lake reeds
REKVIZITI (6):
- Standing stones
- Castle ruins
- Cairns
- Loch (lake)
- Boat
ZGRADBE (4):
- Castle (ruined)
- Stone cottage
- Broch (tower)
- Dock
NPCs (3):
- Highland warrior
- Fisherman
- Shepherd
ZOMBIES (3):
- Highland zombie
- Drowned zombie
- Ghost (castle)
☢️ 18. WASTELAND (Post-Apocalyptic Desert)
FAUNA (12):
Wasteland Mutants:
- Mutant scorpion (giant)
- Rad-rat (giant, glowing)
- Two-headed snake
- Desert raider dog
- Vulture (mutant, large)
- Sand worm (Dune-style)
Post-Apocalyptic Cryptids:
- Chupacabra (desert variant)
- Jersey Devil (mutated)
- Rakshasa (demon)
- Dust Devil (elemental)
- Radiation Phantom
- Wasteland Horror
RASTLINE (4):
- Dead trees
- Toxic cactus
- Mutant grass
- Radiation flowers
OBLAČILA (8):
- Raider armor (scrap metal)
- Gas mask
- Leather jacket (spiked)
- Combat boots
- Bandana
- Goggles
ORODJA (10):
- Pipe rifle
- Scrap sword
- Nail bat
- Chain
- Molotov cocktail
- Tire iron
- Makeshift axe
HRANA (12):
Drops from Mutant Creatures (contaminated → cooked with caution):
- Raw Mutant Scorpion → Roasted Scorpion meat (slightly toxic)
- Raw Rad-Rat → Grilled Rat (purify first)
- Two-headed Snake → Double Snake meat
- Raider supplies (scavenged)
Scavenged Food:
- Canned food (old, rusty but edible)
- Contaminated meat (cook thoroughly)
- Rad-Away (medicine)
- Water (bottled, scarce, valuable)
- Dried meat (pre-war jerky)
- Energy bars (old but sealed)
- Dog food (canned, desperate times)
- Scrap vegetables (canned)
Cooking: Makeshift grill, fire drum, any heat source
MATERIALI (10):
- Scrap metal
- Leather
- Gasoline
- Bullets
- Chains
- Tires
- Radiation waste
- Concrete
TEREN (4):
- Sand (desert)
- Cracked earth
- Asphalt (broken)
- Rocky ground
VEGETACIJA (3):
- Dead trees
- Toxic cacti
- Burned bushes
REKVIZITI (12):
- Rusted cars
- Oil drums
- Barbed wire
- Tires
- Scrap piles
- Broken road signs
- Gas pumps
- Billboards (torn)
ZGRADBE (5):
- Raider camp
- Abandoned gas station
- Bunker
- Scrap town
- Broken highway
NPCs (4):
- Raider
- Survivor
- Scavenger
- Bounty hunter
ZOMBIES (4):
- Raider zombie
- Rad zombie (glowing)
- Mutant zombie
- Desert ghoul
🦎 19. MEXICAN CENOTES (Underground Lakes)
FAUNA (12):
Axolotl Variants:
- Wild Axolotl (pink, albino)
- Golden Axolotl (rare, yellow)
- Melanoid Axolotl (black)
- Copper Axolotl (orange-brown)
- Leucistic Axolotl (pale pink, black eyes)
- Giant Axolotl (legendary size)
Cave Aquatic Life:
- Blind cave fish
- Cave shrimp
- Freshwater eel
- Catfish (cave variant)
- Water snakes
- Giant salamander
RASTLINE (8):
- Water plants (aquatic)
- Cave moss (glowing)
- Underground mushrooms
- Roots (hanging from ceiling)
- Lily pads (cenote surface)
- Algae (bioluminescent)
- Submerged vines
- Cave flowers
OBLAČILA (6):
- Mayan ceremonial outfit
- Diving suit (cenote explorer)
- Feathered headdress
- Jade jewelry
- Wetsuit (modern)
- Ceremonial mask
ORODJA (8):
- Obsidian blade (Mayan)
- Macuahuitl (wooden sword with obsidian)
- Atlatl (spear thrower)
- Diving gear (oxygen tank)
- Fishing spear
- Jade knife
- Rope (for rappelling)
- Underwater torch
HRANA (12):
Drops from Aquatic Creatures (raw → cooked):
- Axolotl meat → Cooked Axolotl (RARE, ethically questionable!)
- Cave fish → Grilled cave fish
- Shrimp → Boiled cenote shrimp
- Eel → Smoked eel
Mexican Food:
- Corn (maize)
- Beans
- Chilies
- Cacao (chocolate)
- Tortillas
- Tamales
- Pozole (stew)
- Pulque (fermented drink)
Cooking: Open fire, stone oven (Mayan style)
Note: Axolotls are endangered - rare drop, player may feel guilty!
MATERIALI (10):
- Jade (precious stone)
- Obsidian
- Limestone (from cenote)
- Freshwater pearls (rare)
- Axolotl regeneration essence (magical healing)
- Cave crystals
- Mayan gold
- Feathers (ceremonial)
- Cacao beans
- Clay
TEREN (4):
- Limestone floor
- Water (crystal clear)
- Sand (underwater)
- Stone (ancient)
VEGETACIJA (6):
- Jungle trees (above cenote)
- Hanging roots
- Underwater plants
- Cave vines
- Moss ceiling
- Lily pads
REKVIZITI (10):
- Mayan ruins (submerged)
- Stone altars
- Stalactites & stalagmites
- Cenote entrance (opening to sky)
- Ancient pottery
- Sacrificial tables
- Jade statues
- Crystal formations
- Underwater caves
- Light shafts (from above)
ZGRADBE (4):
- Mayan temple (partially submerged)
- Ceremonial chamber
- Underground palace
- Explorer's camp (modern)
NPCs (3):
- Mayan shaman (guardian)
- Cenote diver (explorer)
- Archaeologist
ZOMBIES (3):
- Drowned Mayan (undead)
- Water zombie
- Cursed sacrifice victim
📊 SUMMARY PER BIOME:
Average per biome:
- Fauna: 8-12 creatures
- Rastline: 6-12 plants
- Oblačila: 6-8 items
- Orodja: 6-10 items
- Hrana: 4-8 items
- Materiali: 6-12 items
- Teren: 4 types
- Vegetacija: 3-8 types
- Rekviziti: 6-10 items
- Zgradbe: 3-5 structures
- NPCs: 2-4 characters
- Zombies: 2-4 types
TOTAL ESTIMATE: ~150-200 assets per biome
19 biomes × 150-200 = 2,850 - 3,800 total assets!
Created: 31.12.2025
Updated: 31.12.2025 - Added Mexican Cenotes biome (#19) with Axolotls!
Status: Complete breakdown ready for generation!
🇲🇽 19. MEXICAN CENOTES (Axolotl Zone)
🇲🇽 MEXICAN CENOTES BIOME (Full Details)
Theme:
Underground lakes, Mayan ruins, crystal caves, endangered axolotls
✅ FAUNA (12 creatures):
6 AXOLOTL VARIANTS (Endangered!):
- Wild Axolotl (pink, albino)
- Golden Axolotl (rare, yellow)
- Melanoid Axolotl (black)
- Copper Axolotl (orange-brown)
- Leucistic Axolotl (pale pink, black eyes)
- Giant Axolotl (legendary size!)
Ethical Note: Axolotls are endangered species - rare drops, player may feel guilty!
Cave Aquatic Life (6):
- Blind cave fish
- Cave shrimp
- Freshwater eel
- Catfish (cave variant)
- Water snakes
- Giant salamander
✅ CREATURES & NPCS:
Boss: Quetzalcoatl (feathered serpent god)
NPCs (3):
- Mayan shaman (guardian)
- Cenote diver (explorer)
- Archaeologist
Zombies (3):
- Drowned Mayan (undead)
- Cenote zombie
- Cave ghoul
✅ SPECIAL ITEMS:
Materials (10):
- Jade (precious stone)
- Obsidian
- Limestone
- Freshwater pearls (rare)
- Axolotl regeneration essence (magical healing!)
- Cave crystals
- Mayan gold
- Feathers (ceremonial)
- Cacao beans
- Clay
Weapons (8):
- Obsidian blade (Mayan)
- Macuahuitl (wooden sword with obsidian)
- Atlatl (spear thrower)
- Diving gear
- Fishing spear
- Jade knife
- Rope (for rappelling)
- Underwater torch
Food (12):
- Axolotl meat → Cooked Axolotl (RARE, ethically questionable!)
- Cave fish → Grilled cave fish
- Mexican food: Corn, beans, chilies, cacao, tortillas, tamales, pozole, pulque
✅ ENVIRONMENT:
Vegetation (8):
- Water plants, Cave moss (glowing), Underground mushrooms, Roots (hanging), Lily pads, Algae (bioluminescent), Submerged vines, Cave flowers
Props (10):
- Mayan ruins (submerged)
- Stone altars
- Stalactites & stalagmites
- Cenote entrance (opening to sky)
- Ancient pottery
- Sacrificial tables
- Jade statues
- Crystal formations
- Underwater caves
- Light shafts (from above)
Buildings (4):
- Mayan temple (partially submerged)
- Ceremonial chamber
- Underground palace
- Explorer's camp (modern)
Added: 31.12.2025
Status: 19th Anomalous Biome
🧙 WITCH FOREST BIOME (Full Details)
Theme:
Dark fairy tale forest, witches, Baba Yaga, magic potions, curses, fairy tales gone wrong
✅ FAUNA (14 creatures):
Witches & Dark Creatures:
- Witch (various types: swamp, forest, blood)
- Warlock
- Black cat (familiar, shapeshifter)
- Raven (spy, messenger)
- Wolf (enchanted, talks!)
- Toad (cursed prince)
- Witch's golem (wood/mud)
Cursed Beings:
- Cursed villager (zombie variant)
- Hansel & Gretel zombies (cannibalized)
- Big Bad Wolf (giant, intelligent)
- Evil stepmother ghost
✅ BOSS: BABA YAGA 🏚️
The legendary witch:
- Flies in giant mortar & pestle
- Summons cursed minions
- Transforms into giant raven
- Drops: Baba Yaga's Hut Key (unlock moving house as player home!)
✅ SPECIAL FEATURES:
Magical Plants (10):
- Nightshade (poisonous)
- Mandrake root (screaming plant!)
- Witch hazel
- Death cap mushrooms
- Hemlock
- Wolfsbane
- Belladonna
- Magic herbs (glowing)
- Cursed roses
- Twisted vines
Witch Equipment (10):
- Witch's broom (flight! limited)
- Magic wand (basic spells)
- Staff (powerful magic)
- Cauldron (portable, brew potions)
- Enchanted dagger
- Cursed sword
- Spell book
- Crystal ball (divination)
- Athame (ritual knife)
- Scrying mirror
Dark Materials (12):
- Eye of newt
- Bat wings
- Spider legs
- Toad warts
- Raven feathers
- Wolf teeth
- Magic crystals
- Cursed wood
- Witch's hair
- Blood (for rituals)
- Bones
- Ashes
✅ FAIRY TALE LOCATIONS:
Buildings (5):
- Witch's hut (on chicken legs, MOVES!)
- Coven gathering place
- Dark tower
- Cursed village
- Sacrificial altar
Props (12):
- Witch's hut (Baba Yaga style)
- Cauldron (large, bubbling)
- Ritual circles (pentagrams)
- Hanging cages
- Gingerbread house (trap!)
- Stake (for burning)
- Spell circles (glowing)
- Altars (dark magic)
- Gravestones
- Cursed wells
✅ FOOD & POTIONS:
Witch's Kitchen (12 items):
- Poisoned apple (Snow White reference)
- Gingerbread (laced with magic)
- Magic mushroom stew (hallucinations)
- Witch's brew (potion, not food)
- Hemlock tea (deadly!)
- Berry pie (safe, surprisingly)
- Roasted meats (spiced)
- Black bread
- Cursed stew
- Grilled wolf
- Dark soup
- Fried toad legs
Cooking: Witch's cauldron (magical effects!)
✅ DARK MAGIC BONUSES:
Witch Forest = +20% ritual success rate!
- Best location for Satanic rituals
- Ritual Book findable here
- Dark magic components abundant
Added: 31.12.2025
Status: 20th Anomalous Biome
Special: First biome with moving building (Baba Yaga's hut)!
🎮 BOTH BIOMES OFFICIALLY CONFIRMED IN GAME!
========================================
PART 4: GAME SYSTEMS (COMPLETE)
========================================
🎮 COMPLETE GAME SYSTEMS - DolinaSmrti
All Core Game Mechanics
Date: 31.12.2025
👹 1. BOSS SYSTEM (1 per Biome)
Total Bosses: 19 (one per biome)
Biome Bosses:
- Dino Valley: Alpha T-Rex (massive, fire breath)
- Mythical Highlands: Elder Dragon (three-headed)
- Atlantis: Kraken King (tentacles, whirlpools)
- Egyptian Desert: Pharaoh's Curse (mummy lord)
- Chernobyl: Reactor Core Beast (glowing, radiation attacks)
- Mushroom Forest: Spore Titan (releases poison clouds)
- Arctic Zone: Frost Mammoth (ancient, ice attacks)
- Endless Forest: Ancient Ent King (summons trees)
- Floating Islands: Sky Leviathan (cloud dragon, lightning)
- Deep Ocean: Abyssal Horror (deep sea terror)
- Amazonas: Jungle Spirit Guardian (shapeshifter)
- Catacombs: Lich Lord (necromancer, summons undead)
- Volcanic Zone: Lava Dragon (immune to fire, magma pools)
- Crystal Caves: Diamond Golem (crystal armor, hard to damage)
- Shadow Realm: Nightmare King (feeds on fear)
- Bamboo Forest: Thunder Oni (demon samurai)
- Loch Ness: Nessie (legendary, rarely appears)
- Wasteland: Wasteland Warlord (raider king, armored vehicle)
- Mexican Cenotes: Quetzalcoatl (feathered serpent god)
Boss Mechanics:
- Unique drops: Legendary weapons/armor
- Trophy: Boss skull/token for collection
- Unlock: Defeating boss unlocks fast travel to biome
- Respawn: Bosses respawn every 7 in-game days
- Difficulty: Scales with player level
🌡️ 2. WEATHER & TEMPERATURE SYSTEM
Temperature Zones:
COLD Biomes (hypothermia risk):
- Arctic Zone (-40°C to -10°C)
- Mythical Highlands (-5°C to 5°C, high altitude)
- Loch Ness (0°C to 10°C, windy)
HOT Biomes (heatstroke risk):
- Egyptian Desert (35°C to 50°C)
- Volcanic Zone (40°C to 60°C near lava)
- Wasteland (30°C to 45°C, no shade)
TEMPERATE (safe):
- Dino Valley (20°C to 30°C)
- Endless Forest (15°C to 25°C)
- Bamboo Forest (18°C to 28°C)
WET/HUMID (disease risk):
- Amazonas (25°C to 35°C, 90% humidity)
- Mushroom Forest (15°C to 20°C, damp)
- Atlantis/Deep Ocean (underwater, pressure)
SPECIAL:
- Shadow Realm (no temperature, drains sanity)
- Floating Islands (thin air, oxygen needed above 3000m)
- Chernobyl (radiation, not temperature)
Survival Mechanics:
TOO COLD (hypothermia):
- Without warm clothing: -1 HP every 30 seconds
- Shivering animation
- Movement speed -20%
- Required: Fur coat, thermal boots, gloves
TOO HOT (heatstroke):
- Without light clothing: -1 HP every 30 seconds
- Sweating animation
- Stamina drain +50%
- Required: Light robes, hat, hydration
RADIATION (Chernobyl/Wasteland):
- Without hazmat suit: -2 HP every 10 seconds
- Glowing effect
- Geiger counter clicking sound
- Required: Hazmat suit, gas mask, lead vest
PRESSURE (Deep Ocean):
- Without diving suit: Instant death below 100m
- Air supply gauge
- Required: Pressure suit, oxygen tank
ALTITUDE (Floating Islands, Highlands):
- Without oxygen: -1 HP every 20 seconds above 3000m
- Breathing difficulty animation
- Required: Oxygen mask or acclimatization
Clothing Protection Table:
| Biome | Required Gear | Without Gear Effect |
|---|---|---|
| Arctic | Fur coat, snow boots | Hypothermia (-1 HP/30s) |
| Egyptian Desert | Light robe, turban | Heatstroke (-1 HP/30s) |
| Volcanic | Fire-resistant suit | Burns (-2 HP/10s) |
| Chernobyl | Hazmat suit | Radiation (-2 HP/10s) |
| Deep Ocean | Pressure suit + oxygen | Instant death |
| Amazonas | Jungle outfit + machete | Disease (+poison) |
| Shadow Realm | Blessed armor | Sanity drain |
🔪 3. MACHETE (Jungle Tool)
Purpose:
- Cut through jungle vines (blocks path in Amazonas)
- Clear vegetation faster than axe
- Combat weapon (medium damage)
- Harvest bamboo (Bamboo Forest)
Stats:
- Damage: 15 (medium)
- Durability: 150 uses
- Speed: Fast swings
- Special: Cuts vines in 1 hit (axe = 3 hits)
Crafting:
- 3× Iron + 2× Wood + 1× Leather strip
- Craft at: Workbench level 2
Locations Required:
- Amazonas: Vines block paths (MUST have machete!)
- Bamboo Forest: Harvest bamboo shoots faster
- Endless Forest: Clear dense undergrowth
📚 4. COLLECTIBLES SYSTEM (Album)
Concept:
- Discover creatures/items → Auto-saved to Album
- View anytime in pause menu
- Completion % per biome
- Rewards for 100% completion
Collectible Categories:
Per Biome:
- Fauna (all creatures seen)
- Boss (defeated)
- Rare Plants (found)
- Unique Items (crafted/found)
- NPCs Met (talked to)
Album Interface:
DINO VALLEY ALBUM
━━━━━━━━━━━━━━━━━━
Fauna: 14/16 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░ 87%
Boss: 0/1 ░░░░░░░░░░░░░░░░ 0%
Plants: 8/10 ▓▓▓▓▓▓▓▓▓▓▓▓░░░░ 80%
Items: 4/12 ▓▓▓▓▓░░░░░░░░░░░ 33%
NPCs: 2/3 ▓▓▓▓▓▓▓▓▓▓░░░░░░ 66%
TOTAL: 28/42 (66%)
Rewards:
- 50% Biome Completion: Biome-specific outfit unlocked
- 100% Biome Completion: Legendary weapon + fast travel
- 100% ALL Biomes: Master Collector Achievement + Golden Machete
Rare Collectibles (Album Highlights):
Per Biome (1-3 ultra-rare items):
- Dino Valley: Amber with mosquito (DNA extraction)
- Mythical Highlands: Dragon scale (legendary material)
- Atlantis: Perfect pearl (priceless)
- Egyptian Desert: Pharaoh's crown
- Chernobyl: Reactor fuel rod (dangerous)
- Mushroom Forest: Golden truffle
- Arctic Zone: Frost diamond
- Endless Forest: Eternal acorn (plant for immortal tree)
- Floating Islands: Cloud essence (flight potion)
- Deep Ocean: Black pearl (magic)
- Amazonas: Jaguar spirit totem
- Catacombs: Soul gem (necromancy)
- Volcanic Zone: Dragon heart (forge legendary weapon)
- Crystal Caves: Perfect diamond (ultimate wealth)
- Shadow Realm: Void crystal (dark magic)
- Bamboo Forest: Ancient scroll (master technique)
- Loch Ness: Nessie scale (proof!)
- Wasteland: Pre-war tech (prototype weapon)
- Mexican Cenotes: Jade mask (Mayan relic)
🌲 5. WITCH FOREST (NEW 20th BIOME)
Theme:
Dark fairy tale forest, witches, magic, curses, fairy tales gone wrong
FAUNA (14):
Witches & Dark Creatures:
- Witch (various types: swamp, forest, blood)
- Warlock
- Black cat (familiar, shapeshifter)
- Raven (spy, messenger)
- Wolf (enchanted, talks)
- Toad (cursed prince)
- Witch's golem (wood/mud)
Cursed Beings:
- Cursed villager (zombie variant)
- Hansel & Gretel zombies (cannibalized)
- Big Bad Wolf (giant, intelligent)
- Evil stepmother ghost
- Baba Yaga (boss!)
RASTLINE (10):
- Nightshade (poisonous)
- Mandrake root (screaming plant)
- Witch hazel
- Death cap mushrooms
- Hemlock
- Wolfsbane
- Belladonna
- Magic herbs (glowing)
- Cursed roses
- Twisted vines
OBLAČILA (8):
- Witch hat (pointy, black)
- Witch robes (various colors)
- Warlock cloak
- Cursed armor (haunted)
- Enchanted boots (speed +20%)
- Raven feather cape
- Wolf pelt
- Magic amulets
ORODJA (10):
- Witch's broom (flight! limited)
- Magic wand (basic spells)
- Staff (powerful magic)
- Cauldron (portable, brew potions)
- Enchanted dagger
- Cursed sword
- Spell book
- Crystal ball (divination)
- Athame (ritual knife)
- Scrying mirror
HRANA (12):
Drops from Creatures:
- Witch meat → Cursed stew (questionable)
- Wolf meat → Grilled wolf
- Raven meat → Dark soup
- Toad legs → Fried toad (French style)
Witch's Kitchen:
- Poisoned apple (Snow White reference)
- Gingerbread (laced with magic)
- Magic mushroom stew (hallucinations)
- Witch's brew (potion, not food)
- Hemlock tea (deadly!)
- Berry pie (safe, surprisingly)
- Roasted meats (spiced)
- Black bread
Cooking: Witch's cauldron (magical effects!)
MATERIALI (12):
- Eye of newt
- Bat wings
- Spider legs
- Toad warts
- Raven feathers
- Wolf teeth
- Magic crystals
- Cursed wood
- Witch's hair
- Blood (for rituals)
- Bones
- Ashes
TEREN (4):
- Dark dirt
- Cursed grass
- Stone (ritual circles)
- Muddy ground
VEGETACIJA (8):
- Twisted trees (evil faces)
- Dead trees (hanging bodies)
- Thorny bushes
- Magic flowers (glowing)
- Poisonous plants
- Vines (grabbing, animated)
REKVIZITI (12):
- Witch's hut (chicken legs - Baba Yaga style)
- Cauldron (large, bubbling)
- Ritual circles (pentagrams)
- Hanging cages
- Gingerbread house (trap!)
- Stake (for burning)
- Spell circles (glowing)
- Altars (dark magic)
- Gravestones
- Cursed wells
ZGRADBE (5):
- Witch's hut (on chicken legs, moves!)
- Coven gathering place
- Dark tower
- Cursed village
- Sacrificial altar
NPCs (4):
- Good witch (helps player)
- Evil witch (enemy)
- Warlock (merchant, sells dark items)
- Cursed villager (quest giver)
ZOMBIES (5):
- Cursed villager
- Witch zombie (green skin, pointy hat)
- Warlock specter
- Fairy tale victim (Hansel, Gretel, etc.)
- Animated scarecrow
BOSS:
Baba Yaga (legendary witch)
- Flies in giant mortar & pestle
- Summons cursed minions
- Transforms into giant raven
- Drops: Baba Yaga's Hut Key (unlock moving house as player home!)
🕯️ 6. SATANISTIC RITUALS & DARK MAGIC
WARNING:
This is dark fantasy game content. Rituals are fictional and game mechanics only.
Dark Ritual System:
Purpose:
- Unlock powerful dark magic
- Summon demons (temporary allies OR enemies if failed)
- Cursed craftables (high risk, high reward)
- Alternative to traditional magic
Ritual Requirements:
- Ritual Circle (drawn on ground, permanent structure)
- Sacrifices (items, not NPCs/creatures - keep it ethical!)
- Candles (specific arrangement)
- Spell Components (blood, bones, cursed items)
- Timing (full moon, midnight, etc.)
Ritual Types:
1. Summoning Ritual (召喚):
- Effect: Summon demon ally for 5 minutes
- Cost:
- 5× Black candles
- 1× Soul gem
- 10× Bones
- Blood vial
- Risk: 10% chance demon turns hostile!
2. Curse Weapon Ritual:
- Effect: Add +50% damage to weapon, but drains 1 HP per hit
- Cost:
- Weapon to curse
- Cursed wood
- Witch's blood
- 3× Skulls
3. Dark Resurrection (危險!):
- Effect: Revive with full health if killed (1-time use)
- Cost:
- 1× Phoenix feather
- 1× Soul gem
- 50× Bones
- Dragon blood
- Drawback: Permanent -10 max HP
4. Pact with Devil:
- Effect: Double all stats for 10 minutes
- Cost:
- Your soul (joking - it's 100 gold + rare items)
- Cursed contract
- Blood oath
- Drawback: Take 2× damage for 1 hour after effect ends
5. Necromancy Ritual:
- Effect: Raise 3 skeleton warriors (allies)
- Cost:
- 3× Complete skeletons
- Necromancer staff
- Soul gems
- Midnight timing
Ritual Locations:
- Witch Forest: +20% ritual success rate
- Shadow Realm: +50% power, +20% danger
- Catacombs: Necromancy only
- Egyptian Desert: Ancient curses available
- Anywhere else: Standard success rate
Consequences:
- Failed rituals: Explosion, curse player, summon hostile entity
- Dark alignment: NPCs fear player, guards attack
- Redemption: Can cleanse curses at church (expensive!)
Collectibles:
- Ritual Book (found in Witch Forest)
- Forbidden Scrolls (9 total, hidden across all biomes)
- Dark Achievements (for completing all rituals)
📊 SUMMARY OF NEW SYSTEMS:
- ✅ 19 Bosses (1 per biome, unique mechanics)
- ✅ Weather/Temperature (survival mechanics, gear requirements)
- ✅ Machete (jungle tool, vine cutting)
- ✅ Collectibles Album (completion tracking, rewards)
- ✅ Witch Forest (20th biome, dark fairy tales)
- ✅ Dark Rituals (satanic-themed magic system)
Total Biomes: 20
Total Bosses: 20
Total Estimated Assets: 3,000 - 4,000 PNG
Created: 31.12.2025
Status: Complete game systems specification ready!
========================================
PART 5: TECHNICAL STATUS & PROGRESS
========================================
Dnevnik Seje - 18. Januar 2026
Čas: 04:00 - 05:35 (1h 35min) Avtor: Antigravity (Assistant) Status: WIP (Work In Progress)
Povzetek
V tej seji smo se osredotočili na popravilo in izboljšanje GameScene.js, prehod na WebGL renderer ter implementacijo naprednih kontrol kamere.
Opravljeno
-
GameScene Restauracija:
- Uspešno obnovili manjkajočo definicijo razreda
GameScene, ki je povzročala zrušitev igre.
- Uspešno obnovili manjkajočo definicijo razreda
-
WebGL Implementacija:
- Preklopili
game.jskonfiguracijo naPhaser.WEBGLnamestoCANVAS. - To omogoča bolj gladko premikanje,
tileSpritein napredne efekte.
- Preklopili
-
Napredne Kontrole Kamere:
- Zoom: Implementiran zoom na kolešček miške (Mouse Wheel).
- Premikanje:
- S puščicami (Arrow Keys) za natančen premik.
- Z desnim klikom in vlečenjem (Mouse Drag) za paniranje.
- Sledenje: Kamera sledi Kai-u, dokler igralec ne prevzame nadzora.
-
Ozadje (Background):
- Odstranili "CSS Background" hack, ki je povzročal desinhronizacijo zooma.
- Implementirali
Phaser.TileSpritevelikosti 4000x4000px, centriran na zaslon. - To teoretično omogoča ozadje "čez cel zaslon" pri vseh zoomih.
Trenutne Težave
- Črn Zaslon (Background): Kljub temu, da je
TileSpriteustvarjen, se ozadje ne izriše pravilno (črn zaslon). - Poskusi popravila:
- Menjava teksture (
grass_tile.png->grass_noir.png-> Proceduralno). - Sprememba Depth (
-1000->-99->-100). - Uporaba proceduralno generirane teksture (Graphics API).
- Menjava teksture (
- Sum: Možna težava z WebGL cullingom, alpha kanalom ali specifično Electron varnostno nastavitvijo pri teksturah.
Naslednji Koraki
- Debugirati, zakaj je TileSprite neviden (poskusiti s preprostim
add.rectanglealiadd.imagenamesto TileSprite za test). - Potrditi delovanje proceduralne teksture.
- Zagotoviti, da je trava vidna čez celotno mapo.
Ure
- Začetek: 04:00
- Konec: 05:35
- Skupaj: 1h 35min