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novafarma/docs/sessions/SESSION_SUMMARY_12_12_2025_EVENING.md
2025-12-12 22:46:13 +01:00

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📝 SESSION SUMMARY - December 12, 2025

Date: 2025-12-12
Duration: ~2 hours
Focus: UI Redesign, Project Organization, Accessibility Features


🎯 Main Objectives Completed:

1. Main Menu Redesign (Stardew Valley Style)

  • Changed from dark cyberpunk to warm rustic aesthetic
  • Horizontal title "NOVAFARMA" with subtitle "~ 2084 - Survival Farm ~"
  • 4 main buttons: NEW GAME, LOAD GAME, SETTINGS, EXIT
  • Wooden button style with warm colors (#6b4423, #d4a574)
  • Georgia serif font for rustic feel
  • Accessibility icon () in top-right corner
  • Rotating globe (🌍) for language selection in bottom-right
  • All elements properly sized and visible

2. Loading Screen Redesign

  • Removed "KRVAVA ŽETEV" intermediate screen
  • Simple "LOADING" text with Stardew Valley colors
  • Animated zombie (🧟) walking along progress bar
  • Gentle bounce animation
  • Direct transition to main menu (500ms delay)
  • Warm brown background (#2d1b00)

3. Pause Menu Redesign (Stardew Valley Style)

  • Wooden panel with warm colors
  • 4 buttons: Resume, Save Game, Settings, Quit to Menu
  • Press-down button animation
  • Georgia serif font
  • Warm color palette matching main menu
  • ESC key properly toggles menu (fixed!)

4. Language System Improvements

  • Added pause menu translations for all 5 languages:
    • Slovenian: PAVZA, Nadaljuj, Shrani igro, Nastavitve, Izhod v meni
    • English: PAUSED, Resume, Save Game, Settings, Quit to Menu
    • German: PAUSIERT, Fortsetzen, Spiel speichern, Einstellungen, Zum Menü
    • Italian: IN PAUSA, Riprendi, Salva gioco, Impostazioni, Esci al menu
    • Chinese: 暂停, 继续, 保存游戏, 设置, 退出到菜单
  • Language change now closes all menus and resumes game
  • UI bars refresh automatically when language changes

5. Project Organization

  • Organized 92 files → 10 essential files in root
  • Created structured directory layout:
    • docs/planning/ (20 files) - FAZA checklists, plans
    • docs/guides/ (12 files) - User guides, testing
    • docs/sessions/ (14 files) - Session summaries
    • docs/design/ (11 files) - Design documents
    • tools/python/ (4 files) - Python scripts
    • archive/tests/ (9 files) - Test files
    • archive/backups/ (2 dirs) - Backup folders
    • archive/deprecated/ (4 files) - Old builds
  • Updated README.md with new structure
  • All files preserved (no data loss)

6. Visual Sound Cue System (Accessibility)

  • Visual Heartbeat: ❤️ Pulsing heart when health < 30%
  • Damage Direction Indicators: 🎯 Large arrows (↑↓←→) show damage direction
  • Screen Flash Notifications: Color-coded full-screen flashes (danger/warning/info/success)
  • Smart Subtitles: 💬 Bottom-center text with speaker names
  • Settings persistence in localStorage
  • Auto-update based on player health
  • Ready for testing with console commands

📁 Files Created/Modified:

Created:

  1. src/systems/VisualSoundCueSystem.js - Visual accessibility system
  2. docs/guides/VISUAL_SOUND_CUES_TESTING.md - Testing guide
  3. archive/tests/test_visual_sound_cues.js - Test script
  4. PROJECT_CLEANUP_PLAN.md - Organization plan
  5. PROJECT_CLEANUP_COMPLETE.md - Completion summary

Modified:

  1. src/scenes/StoryScene.js - Main menu redesign
  2. src/scenes/PreloadScene.js - Loading screen redesign
  3. src/scenes/UIScene.js - Pause menu redesign, language fixes
  4. src/scenes/GameScene.js - Visual Sound Cue System integration
  5. src/systems/LocalizationSystem.js - Pause menu translations
  6. index.html - Added VisualSoundCueSystem script
  7. README.md - Added project structure section

🎨 Design Changes:

Color Palette (Stardew Valley Style):

  • Background: #2d1b00 (dark brown)
  • Panels: #6b4423 (wooden brown)
  • Borders: #d4a574 (golden brown)
  • Text: #f4e4c1 (cream)
  • Accents: #8fbc8f (soft green), #87ceeb (light blue), #daa520 (gold), #cd5c5c (soft red)

Typography:

  • Changed from "Courier New" (monospace) to "Georgia, serif" (rustic)
  • Reduced font sizes for better proportions
  • Added stroke/shadow effects for depth

Animations:

  • Pulse animations for icons
  • Rotating globe (8s duration)
  • Press-down button effects
  • Smooth fade transitions

🧪 Testing Instructions:

Visual Sound Cues:

  1. Open game (F12 for console)
  2. Copy test script from archive/tests/test_visual_sound_cues.js
  3. Run commands:
    testHeartbeat()      // Shows pulsing heart
    testDamage('left')   // Shows damage arrow
    testFlash('danger')  // Shows screen flash
    testSubtitle('Hi')   // Shows subtitle
    

Language System:

  1. Start game
  2. Press ESC → Settings
  3. Select different language
  4. Menu closes, UI updates automatically

Main Menu:

  1. Start game
  2. Check Stardew Valley style
  3. Test all 4 buttons
  4. Click globe for language menu
  5. Click for accessibility

📊 Statistics:

  • Files Organized: 82 files moved
  • Directories Created: 7 new directories
  • Lines of Code Added: ~450 lines (VisualSoundCueSystem)
  • Translation Keys Added: 30 keys (pause menu × 5 languages)
  • UI Elements Redesigned: 3 scenes (Story, Preload, UI)
  • Accessibility Features: 4 visual cue types

🐛 Bugs Fixed:

  1. ESC key not closing pause menu → Fixed toggle logic
  2. Language change not updating UI → Added refresh + menu close
  3. Main menu elements too large → Reduced sizes
  4. EXIT button not visible → Moved buttons higher

🎯 Next Steps:

Immediate (Testing):

  • Test Visual Sound Cue System
  • Test language switching in-game
  • Test pause menu functionality
  • Verify all UI elements visible

Future (Integration):

  • Connect Visual Sound Cues to actual game events
  • Add UI settings menu for accessibility options
  • Implement fishing bobber visual queue
  • Add more subtitle events

Polish:

  • Add sound effects to menu interactions
  • Implement menu transition animations
  • Add tooltip system for buttons
  • Create accessibility settings panel

💡 Key Learnings:

  1. Stardew Valley aesthetic requires warm colors, serif fonts, and wooden textures
  2. Accessibility features are crucial for inclusive gaming
  3. Project organization significantly improves maintainability
  4. Localization needs careful integration with UI refresh logic
  5. Testing scripts make feature validation much easier

🎉 Achievements:

  • Professional project structure
  • Consistent Stardew Valley aesthetic across all menus
  • Full multilingual support (5 languages)
  • Comprehensive accessibility system for deaf/HoH players
  • Clean, maintainable codebase
  • Detailed documentation and testing guides

📝 Notes:

  • All changes are backward compatible
  • Settings persist in localStorage
  • No data loss during reorganization
  • Game runs successfully after all changes
  • Ready for user testing

Status: READY FOR TESTING
Next Session: Continue with accessibility integration and testing feedback


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