Generated comprehensive assessment of missing assets: DEMO (Kickstarter): ⚠️ 26 assets needed (~2-3 hours) - Tileset: 10 - Crops: 4 - Buildings: 2 - Trees: 2 - Zombies: 8 FAZA 1 (Farm Expansion): ⚠️ 70 assets needed (~18 hours) ✅ 3/73 complete (4%) - Animal animations: 39 - Infrastructure: 13 - Tool upgrades: 18 FAZA 2 (Town Restoration): ⚠️ 159 assets needed (~4-5 weeks) - Buildings: 40 (8 × 5 stages) - Infrastructure: 26 - NPCs: 88 - Starting content: 13 TOTAL MISSING: 255 assets EXISTING ASSETS: 3,000+ organized! ✨ Priority: START WITH DEMO (26 assets) → Kickstarter ready!
8.1 KiB
📋 MISSING ASSETS - COMPLETE REPORT
Generated: 20.01.2026 02:40 CET
Status: Complete assessment after massive reorganization
🎯 DEMO - Kickstarter Demo
STATUS: NEED 26 ASSETS
✅ ALREADY HAVE:
- ✅ Kai (player) - 1,131 sprites complete! ✨
- ✅ Gronk (NPC) - 181 sprites
- ✅ Tools (icons) - 427 organized tools
- ✅ UI elements - Complete set
⚠️ MISSING (26 assets):
HIGH PRIORITY (18 PNG):
-
Tileset (10 PNG)
- Grass tiles × 4 variants
- Dirt tiles × 3 variants
- Path stone × 1
- Water tile × 1
- Fence wood × 1
-
Crops (4 PNG)
- Wheat Stage 1 (sprout)
- Wheat Stage 2 (growing)
- Wheat Stage 3 (harvest ready)
- Wheat Seeds (icon)
-
Buildings (2 PNG)
- Farmhouse (small, 64x64)
- Barn (64x64)
-
Trees (2 PNG)
- Oak Tree (64x96)
- Tree Stump (32x32)
MEDIUM PRIORITY (8 PNG): 5. Zombies (8 PNG)
- Walking animation (8 directions × 1 frame)
- **TIME
-
~2-3 hours to generate all**
🌾 FAZA 1 - Farm Expansion
STATUS: NEED 70 ASSETS (4% complete)
✅ COMPLETED (3/73):
- ✅ Cow idle animation
- ✅ Greenhouse stage 1 (broken)
- ✅ Stone hoe
⚠️ MISSING (70 assets):
1. ANIMAL ANIMATIONS (39 sprites)
COW (3 remaining):
- Walk
- Eat
- Milk
PIG (4):
- Idle, Walk, Eat, Dig
SHEEP (4):
- Idle, Walk, Eat, Shear
CHICKEN (4):
- Idle, Walk, Peck, LayEgg
DUCK (4):
- Idle, Walk, Swim, Peck
GOAT (4):
- Idle, Walk, Eat, Butt
HORSE (4):
- Idle, Walk, Gallop, Eat
RABBIT (4):
- Idle, Hop, Eat, Burrow
DONKEY (4):
- Idle, Walk, Eat, Bray
LLAMA (4):
- Idle, Walk, Eat, Spit
2. FARM INFRASTRUCTURE (13 sprites)
GREENHOUSE (4 remaining):
- Stage 2: Repaired
- Stage 3: Functional
- Stage 4: Advanced
- Stage 5: Deluxe
IRRIGATION SYSTEM (4):
- Pipe straight
- Pipe corner
- Sprinkler head
- Pump station
STORAGE BUILDINGS (3):
- Crop storage shed
- Feed storage
- Silo
FARM ELEMENTS (2):
- Manure pile
- Windmill
3. TOOL UPGRADES (18 sprites)
STONE TIER (5 remaining):
- Stone axe, pickaxe, watering can, scythe, shovel
IRON TIER (6):
- Iron hoe, axe, pickaxe, watering can, scythe, shovel
STEEL TIER (6):
- Steel hoe, axe, pickaxe, watering can, scythe, shovel
SPECIAL TOOLS (4):
- Fishing rod
- Net
- Hammer
- Wrench
TIME ESTIMATE: ~18 hours work
🏘️ FAZA 2 - Town Restoration
STATUS: NEED 159 ASSETS (0% complete)
1. STARTING CONTENT (13 sprites)
FIRST RUINED HOUSE (5 stages):
- Stage 1: Completely ruined
- Stage 2: Foundation cleared
- Stage 3: Walls rebuilt
- Stage 4: Roof added
- Stage 5: Fully restored
TOWN SQUARE (8 sprites):
- Town center plaza
- Fountain (3 stages: broken → working → ornate)
- Benches (2 variants)
- Town notice board
- Street lamp
2. CORE TOWN BUILDINGS (40 sprites)
Each building × 5 progression stages:
- Town Hall (5 stages)
- Church (5 stages)
- Blacksmith (5 stages) - Gronk's place!
- General Store (5 stages)
- Inn/Tavern (5 stages)
- School (5 stages)
- Guard Post (5 stages)
- Apothecary (5 stages)
Building Progression:
- Stage 1: Ruined (debris, collapsed)
- Stage 2: Foundation (cleared, stable)
- Stage 3: Walls (structure standing)
- Stage 4: Roof (weatherproof)
- Stage 5: Restored (painted, living)
3. TOWN INFRASTRUCTURE (26 sprites)
ROADS & PATHS (12 PNG):
- Cobblestone straight (3 variants: broken/patched/pristine)
- Cobblestone corner (3 variants)
- Cobblestone T-junction (3 variants)
- Town entrance archway (3 stages)
LIGHTING (6 PNG):
- Gothic street lamps (3 designs × 2 states: off/lit)
DECORATIONS (8 PNG):
- Town banners (4 colors)
- Flower boxes (2 variants)
- Town statue/monument (2 stages)
4. TOWN NPCs (88 sprites)
8 Primary NPCs × 11 sprites each = 88 total
Each NPC needs:
- Idle (4 directions)
- Walk (4 directions)
- Action animation (2)
- Portrait (1)
NPC List:
- Mayor Viktor (elderly, formal, coordinator)
- Father Marko (priest, spiritual guide)
- Gronk (blacksmith) - ✅ ALREADY DESIGNED!
- Mrs. Novak (general store owner)
- Inn Keeper Janez (tavern host)
- Teacher Ana (school teacher)
- Guard Captain Luka (town defense)
- Elder Marta (town historian)
TIME ESTIMATE: 4-5 weeks
📊 COMPLETE SUMMARY
╔═══════════════════════════════════════════════════════╗
║ MISSING ASSETS BREAKDOWN ║
╠═══════════════════════════════════════════════════════╣
║ ║
║ 🎮 DEMO (Kickstarter): ║
║ [ ] 26 assets ~2-3 hours work ║
║ ║
║ 🌾 FAZA 1 (Farm Expansion): ║
║ [▓] 70 assets ~18 hours work ║
║ ✅ 3/73 complete (4%) ║
║ ║
║ 🏘️ FAZA 2 (Town Restoration): ║
║ [ ] 159 assets ~4-5 weeks work ║
║ ⚠️ 0% complete ║
║ ║
║ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ║
║ TOTAL MISSING: 255 assets ║
║ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ║
║ ║
╚═══════════════════════════════════════════════════════╝
🎯 RECOMMENDED PRIORITY ORDER
PHASE 1: DEMO (Immediate - This Week)
- Generate 18 HIGH PRIORITY assets (tileset, crops, buildings, trees)
- Generate 8 zombie walking sprites
- Build Tiled map (16×16)
- Code gameplay logic
- DEMO READY FOR KICKSTARTER! 🚀
Time: 5-7 hours total
PHASE 2: FAZA 1 (Next 2-3 Weeks)
- Week 1: Animal animations (39 sprites)
- Week 2: Infrastructure (13 sprites)
- Week 3: Tool upgrades (18 sprites)
- FAZA 1 COMPLETE! ✅
Time: ~18 hours spread over 3 weeks
PHASE 3: FAZA 2 (Month 2-3)
- Week 1: First ruined house + town square (13 sprites)
- Week 2-3: Core buildings (40 sprites)
- Week 4: Town infrastructure (26 sprites)
- Week 5: NPCs (88 sprites)
- FAZA 2 COMPLETE! ✅
Time: 4-5 weeks
💎 WHAT WE ALREADY HAVE
✅ CHARACTERS (1,749 sprites):
- Kai: 1,131 complete animations
- Ana: 196 sprites
- Gronk: 181 sprites
- NPCs: 241 sprites (various)
✅ ANIMALS (279 sprites):
- Domestic: 235 (cow, chicken, sheep, pig, etc.)
- Wild: 44 (deer, wolf, bear, fox...)
✅ ENVIRONMENT (1,134 sprites):
- Narava: 799 (trees, plants, bushes)
- Rudnik: 177 (rocks, ores)
- Tla: 156 (ground textures)
✅ ITEMS (Organized):
- Tools: 427 (by material tier)
- Seeds: 96
- Crops: 227
- Weapons: 96
- Consumables: 12
- Camping: 62
- UI: 69
TOTAL EXISTING ASSETS: 3,000+ sprites organized! 🎉
📁 FILE LOCATIONS
- Plans:
/docs/DEMO_COMPLETE_PLAN.md - Plans:
/docs/FAZA_1_PRODUCTION_PLAN.md - Plans:
/docs/FAZA_2_PRODUCTION_PLAN.md - Assets:
/assets/slike/(fully organized!)
NEXT STEP: Start with DEMO assets! 🚀
Generate 26 missing assets → Build demo → Launch Kickstarter!