Files
novafarma/docs/game_design
David Kotnik d9898311f8 📚 SESSION DIARY COMPLETE + GAME BIBLE UPDATED!
 COMPLETE DOCUMENTATION UPDATE:

📖 SESSION DIARY (FINAL):
- New file: SESSION_DNEVNIK_JAN_10_2026_FINAL_COMPLETE.md
- Complete 14.5 hour session documented
- 53 sprites detailed
- 7 systems explained (2,872 lines total)
- Audio & Accessibility section added (+1,000 lines)
- **TOTAL DIARY: 3,000+ lines!**

🎮 AUDIO & ACCESSIBILITY DOCUMENTED:
1. Splash Screen (146 lines)
   - Hipodevil666 Studios™ branding
   - Neon Noir aesthetic
   - Skip controls

2. Enhanced Audio System (354 lines)
   - 4 ambient loops
   - 6 animal sounds
   - Visual indicators (deaf)
   - Xbox haptic feedback
   - Intro heartbeat + blur

3. Dynamic Typewriter (302 lines)
   - NO voice recording needed!
   - 4 speed modes
   - ADHD instant mode
   - Complete dialogue UI

4. Audio Optimizer (149 lines)
   - .wav → .ogg converter
   - Batch processing
   - Size reporting

📄 CREDITS.txt (122 lines):
- Kevin MacLeod (9 tracks)
- Benboncan
- Kenney sound effects
- Full attribution
- HIPO dedication

📊 GAME BIBLE UPDATED:
- Systems: 174 → 178 (+4 new)
- Audio systems: 7 → 11 (+4)
- New Scenes category: 1
- Total code: 260,000+ lines
- Accessibility Grade: AAA+
- Complete feature breakdown

🎯 SESSION STATISTICS FINAL:
- Time: 14.5 hours
- Sprites: 53
- Code: 2,872 lines
- Systems: 7 complete
- Docs: 3,200+ lines
- Commits: 22 total
- Accessibility: AAA+ grade

💡 PHILOSOPHY DOCUMENTED:
- 'Lazy is valid' (no voice recording!)
- Multi-sensory design (Audio+Visual+Haptic)
- ADHD-friendly instant mode
- Triple feedback for inclusivity
- Style 32 consistency

Next: Full system integration testing! 🎮
2026-01-10 02:38:47 +01:00
..

📚 GAME DESIGN DOCUMENTATION - MASTER INDEX

Location: /docs/game_design/
Created: 30.12.2025 04:13
Purpose: All game design documents in ONE place!


🎯 START HERE

📖 GAME_BIBLE.md MAIN DOCUMENT

Complete game reference - READ THIS FIRST!

  • Story, characters, gameplay systems
  • All 235+ characters described
  • 18 biomes, 27 towns
  • 4 endings
  • Complete production plan
  • 1,071 lines - EVERYTHING in one file!

🚀 PRODUCTION PLANS

1. KICKSTARTER_MASTER_PLAN.md

10-week timeline to Kickstarter launch (March 2025)

  • Week-by-week breakdown
  • Asset targets (182 min → 330 wow factor)
  • Cost estimates (FREE!)
  • Milestone tracking

2. MICRO_FARM_EXACT_PLAN.md

Exact 247-asset demo plan

  • Complete asset breakdown by category
  • 10-day generation schedule (Batch 1-9)
  • Micro farm concept (8×8 start)
  • Progress tracking

3. GAME_OPENING_ASSETS.md

Opening sequence asset priority

  • Scene-by-scene breakdown
  • Opening cutscene assets
  • Tutorial assets
  • 3-day playable intro plan

4. DEMO_COMPLETE_CHECKLIST.md

Full demo feature checklist

  • All 247 assets listed
  • Gameplay features required
  • 15-20 min demo flow
  • Completion criteria

🎨 ART & STYLE

5. NPC_STYLE_GUIDE.md

NPC facial feature requirements

  • Clearly visible eyes & mouth
  • Expression guidelines
  • Updated prompt templates
  • Quality checklist

📁 QUICK REFERENCE

Need to know: Open this file:
What's the story? GAME_BIBLE.md → Story & Setting
Who are the characters? GAME_BIBLE.md → Main Characters
How many NPCs? GAME_BIBLE.md → NPCs (180 total!)
What's the art style? GAME_BIBLE.md → Art Style, or NPC_STYLE_GUIDE.md
What assets do I need? MICRO_FARM_EXACT_PLAN.md (247 exact list)
When's Kickstarter? KICKSTARTER_MASTER_PLAN.md (March 2025!)
How to start demo? GAME_OPENING_ASSETS.md
What's the timeline? KICKSTARTER_MASTER_PLAN.md (10 weeks)
How does game start? GAME_BIBLE.md → Story, or MICRO_FARM_EXACT_PLAN.md

📊 ASSET PRODUCTION DOCS (Outside this folder)

These files are in project root or assets/ folder:

Asset Generation:

  • GRAVITY_GENERATION_README.md - Art style guide (root)
  • AUTONOMOUS_SETUP.md - Google Cloud setup (root)
  • QUICKSTART_AUTONOMOUS.md - Quick start (root)
  • assets/images/demo/README.md - Complete asset manifest

Scripts:

  • scripts/autonomous_generation.py - Overnight generation
  • scripts/remove_background.py - Background removal
  • scripts/mass_production_overnight.py - Batch system

Other Plans:

  • REALISTIC_PLAN.md - Production strategy (root)
  • OVERNIGHT_LOG.md - Tonight's log (root)
  • FULL_PRODUCTION_PLAN.md - 11K asset plan (root)
  • BUILDING_REGISTRY.md - All buildings (root)

🎯 TODAY'S SESSION SUMMARY (Dec 30, 2025)

What we accomplished:

  1. Generated 70 test samples (all categories)
  2. Confirmed "Gritty Noir" art style
  3. Created complete demo plan (247 assets)
  4. Built folder structure (assets/images/demo/)
  5. Wrote comprehensive documentation
  6. Set up autonomous generation system

Progress:

  • Before: 156/422 base assets (37%)
  • After: ~226/422 (54%)
  • Demo foundation: COMPLETE!

QUICK START CHECKLIST (Tomorrow Morning)

When you wake up:

  1. ☐ Open GAME_BIBLE.md (10-min read of key sections)
  2. ☐ Review tonight's 70 test samples (check quality)
  3. ☐ Read MICRO_FARM_EXACT_PLAN.md (know the 247 assets)
  4. ☐ Decide: Google Cloud setup or manual batches?
  5. START Batch 1: Kai animations (45 assets)

By tomorrow evening: → Kai character READY!


🎮 GAME AT A GLANCE

Title: Krvava Žetev (Bloody Harvest / DolinaSmrti)
Genre: Survival RPG + Farming + Story Adventure
Style: Gritty Noir Hand-Drawn 2D
Platform: PC (Web-based)

Story: Twin scientist Kai searches for lost sister Ana in post-apocalyptic Slovenia, using zombie control powers and building a farm from 8×8 plot to empire.

Demo: 247 assets, 15-20 min playable, March 2025 Kickstarter
Full Game: 11,037 assets, 180 NPCs, 18 biomes, 4 endings


📞 NEED SOMETHING?

Can't find info? Check GAME_BIBLE.md first (it has EVERYTHING!)
Need asset list?MICRO_FARM_EXACT_PLAN.md or assets/images/demo/README.md
Timeline?KICKSTARTER_MASTER_PLAN.md
Art style guide?NPC_STYLE_GUIDE.md or GAME_BIBLE.md (Art Style section)


🌙 GOOD NIGHT!

All game design docs are now in:

/docs/game_design/

Tomorrow we start production! 🚀


Files in this folder: 6
Total lines of documentation: ~2,500+
Everything you need: HERE!