✅ COMPLETE DESIGN DOCUMENT CREATED: **ADVANCED_SYSTEMS_DESIGN.md (1,100+ lines)** 🎯 4 NEW MAJOR SYSTEMS DESIGNED: 1. 🎭 GENERATIONAL AGING SYSTEM: - 3 Life Stages: Young → Adult → Elder - Visual aging (dreads go grey, piercings STAY!) - Family Formation Mechanic - Ana search NEVER ends (even with kids) - Grandchildren join quest in late game - Stat changes per age (speed/wisdom trade-off) - Sprite Requirements: 250+ new sprites 2. 🎬 INTRO VIDEO & FLASHBACK EXPANSION: - Emotional intro sequence (happy → apocalypse → aging) - Blur-to-clear effects on best memories - Longboard with father scene - Dreadlocks at barbershop scene - Twin moment with Ana (clearest shot) - Time-lapse aging montage (30 years) - In-game flashback types: Fragment/Full/Dream - Trigger system for memory reveals 3. 👻 GHOST QUEST (PARENTS): - Activates AFTER Ana is found (post-game) - Parents as Noir-Neon ghosts (cyan/magenta) - Lead Kai to death location (ocean pier) - Emotional closure cutscene - Rewards: Ghostly Longboard mount, buffs - Night-only trigger (23:00-04:00) - Ethereal voice acting needed - 16 ghost sprites required 4. 🎁 SPECIAL EDITION GRONK HELPER: - Early Adopters (Buyer #1-20) exclusive - Streamer Mode detection (OBS/Twitch) - License verification API - Gronk as permanent ally/pet - Abilities: * Auto-gather resources (10-tile radius) * Combat assistance (smash attack) * Vape boost (+50% speed, 5min cooldown) * Emotional support (+10% XP) - Customization: vape flavors, outfits, piercings - Streamer bonuses: chat integration, alerts - 20+ Gronk companion sprites needed 📋 DESIGN DETAILS: **Aging System:** - Young Kai (25-29): Full dreads, lean, 120% speed - Adult Kai (30-39): Muscular, family, 100% speed - Elder Kai (40+): Grey dreads, wise, 80% speed, 200 HP - Ana ages to match Kai when found - Piercings NEVER removed (HIPO identity!) **Flashback System:** - Blur effect (heavy → clear) - Audio: [AI_VOICE] synced to visuals - Triggers: items, locations, birthdays - 3 types: Fragment (2s), Full (cutscene), Dream **Ghost Quest:** - Neon-noir aesthetic (transparent + glow) - Cyan Father, Magenta Mother - Hover animation + breathing - Lead to death site (pier from intro!) - Family closure + secret rewards **Gronk Companion:** - License check on startup - First 20 buyers get golden crown - Streamers get LIVE indicator - Vape flavors unlock via gameplay - Can't die (respawns) - Pink particle effects 📊 REQUIREMENTS: **Sprites:** ~250 new (3 Kai sets, 3 Ana sets, ghosts, Gronk) **Code:** ~2,000 lines (5 new systems) **Audio:** 10 ghost voices, vape SFX, flashback music **API:** License verification server 🎯 PHILOSOPHY: - Aging doesn't change identity (piercings stay) - Family doesn't end quest (determination) - Ghosts are beautiful (noir aesthetic) - Gronk is loyal (authentic friendship) - Early supporters deserve exclusivity - NO pay-to-win (helper, not OP) 📁 STRUCTURE: - Aging triggers (time + story-based) - Flashback types detailed - Ghost quest phases (4 phases) - Gronk abilities breakdown - License detection logic - Streamer mode integration Ready for implementation planning! 🚀
24 KiB
🎮 ADVANCED GAME SYSTEMS - DESIGN DOCUMENT
Hipodevil666 Studios™ - DolinaSmrti
Created: January 10, 2026, 03:30 CET
Version: 1.0 - Advanced Features
Status: Design Phase
Developer: David "HIPO" Kotnik
📋 OVERVIEW
This document outlines 4 major advanced game systems for DolinaSmrti:
- Generational Aging System - Characters age visually and mechanically
- Intro Video & Flashback Expansion - Emotional storytelling with blur effects
- Ghost Quest System - Parents' spirits guide after Ana is found
- Special Edition Gronk Helper - Bonus companion for early adopters/streamers
Design Philosophy: These systems add emotional depth, replayability, and premium value while maintaining the noir aesthetic and HIPO's authentic ADHD creativity.
🎭 SYSTEM 1: GENERATIONAL AGING SYSTEM
Concept:
Kai and Ana visually age throughout the game, reflecting the passage of time and emotional journey. Even if Kai starts a family, the Ana search continues - with his children potentially joining the quest in later phases.
Age Stages:
1. YOUNG KAI (Game Start - Year 1-5)
Visual Design:
- Full dreadlocks (dark brown/black with colored tips)
- Piercings: 2 ear piercings, eyebrow piercing
- Clothing: Baggy punk style, band t-shirts
- Build: Lean, athletic
- Facial: Clean-shaven or light stubble
- Energy: High (faster movement speed)
Sprite Requirements:
- Full sprite set (idle, walk, run, combat, actions)
- Dreadlocks physics (sway animation)
- Vibrant clothing colors
Stats:
- Movement Speed: 120% base
- Stamina: 100%
- Health: 100 HP
- Emotional State: Desperate, energetic
2. ADULT KAI (Year 6-15)
Visual Design:
- Dreadlocks maintained but slightly matted
- ALL piercings remain (HIPO: "Piercings don't change you!")
- Clothing: More practical (cargo pants, work jacket)
- Build: More muscular (from survival)
- Facial: Short beard option
- Possible family: Wife + child sprite companions
Sprite Requirements:
- Updated sprite set with subtle muscle definition
- Dreadlocks slightly longer
- Piercings clearly visible
- Optional family member followers
Stats:
- Movement Speed: 100% base
- Stamina: 120% (experienced survivor)
- Health: 150 HP (tougher)
- Emotional State: Determined, paternal (if family exists)
Family Mechanic:
- Wife NPC: Provides home base, cooking, emotional support
- Child NPC (Age 5-10): Follows Kai on easier missions, learns survival
- Story Note: Family does NOT end Ana search quest
- Dialog: "My children deserve to know their aunt Ana is alive."
3. ELDER KAI (Year 16+)
Visual Design:
- Grey dreadlocks (dignified silver/white)
- ALL piercings STILL present (never removed!)
- Clothing: Worn leather jacket, patched clothes
- Build: Still strong but slower
- Facial: Full grey beard
- Possible grandchildren sprites
Sprite Requirements:
- Grey/white hair textures
- Weathered face (scars, wrinkles)
- Slower but powerful animations
- Grandchildren companion sprites
Stats:
- Movement Speed: 80% base (slower but wiser)
- Stamina: 80% (conserves energy)
- Health: 200 HP (resilient veteran)
- Wisdom Stat: +50% (better crafting, negotiation)
- Emotional State: Wise, reflective, still searching
Grandchildren Mechanic:
- Teen/Young Adult NPCs (Age 16-20)
- Can fully participate in combat and quests
- Major Quest: "Grandpa's Promise" - Help finish Ana search
- Dialog: "Grandpa never gave up. Neither will we."
Ana Age Stages:
1. YOUNG ANA (When Found - Captive)
Visual Design:
- Lab coat over prisoner clothes
- Short practical hair (cut during captivity)
- Pale skin (no sunlight)
- Scientist appearance
- Exhausted but intelligent eyes
2. RECOVERED ANA (Post-Rescue)
Visual Design:
- Twin matching with Kai's current age
- If Kai is elder, Ana also shows grey hair
- Lab coat remains (scientist identity)
- Healthier appearance after recovery
Story Sync:
- Ana ages to match Kai's current stage when found
- If Kai is Old, Ana is also Old when rescued
- Emotional reunion regardless of age
- "I never stopped working on the cure, sister."
Aging Triggers:
Time-Based:
- Every in-game year = visual age check
- Smooth transition (no sudden changes)
- Gradual sprite replacement
Story-Based:
- Major quest completions can trigger age jumps
- "10 years later..." time skips for dramatic effect
- Player choice: "Continue searching?" or "Build a family first?"
Mechanical:
class AgingSystem {
constructor() {
this.kaiAge = 25; // Starting age
this.currentStage = 'young'; // young/adult/elder
this.yearsSearching = 0;
this.hasFamily = false;
this.children = [];
}
updateAge(years) {
this.kaiAge += years;
this.yearsSearching += years;
if (this.kaiAge >= 40) {
this.transitionToElder();
} else if (this.kaiAge >= 30) {
this.transitionToAdult();
}
}
transitionToAdult() {
// Load adult sprite set
// Update stats
// Check for family formation
// Show "Years have passed..." cutscene
}
checkFamilyFormation() {
// Player choice dialog
// If yes: wife NPC + child system
// If no: continue solo (faster progress)
// Either way: Ana search continues!
}
}
🎬 SYSTEM 2: INTRO VIDEO & FLASHBACK EXPANSION
Concept:
Emotional intro sequence showing Kai's happy memories, the zombie apocalypse, and his aging journey searching for Ana. Uses blur-to-clear effects for emphasis on beautiful moments.
Intro Sequence Structure:
SCENE 1: HAPPY MEMORIES (Blurred → Clear)
Shot 1: Longboard with Father
- Start: Heavily blurred (dreamlike)
- Clear Moment: Father's hand on young Kai's shoulder, "Pojdi, sin!" (Go, son!)
- Visual: Sunny day, ocean pier, longboard tricks
- Audio: [AI_VOICE:kai:2] "This place feels... familiar?"
- Duration: 5 seconds
- Blur Effect: Radial blur → crystal clear → fade out
Shot 2: Dreadlocks at Barbershop
- Start: Blurred
- Clear Moment: Mirror reflection, Kai smiling at new dreads
- Visual: Barbershop, stylist braiding, first piercings
- Audio: Happy indie music (upbeat)
- Duration: 4 seconds
- Detail: Pink streak being added to dreads (HIPO style!)
Shot 3: Twin Moment with Ana
- Start: Blurred
- Clear Moment: Ana and Kai laughing together, lab coat visible
- Visual: University lab, Ana in scientist gear, Kai visiting
- Audio: [AI_VOICE:ana:8] "I remember everything. Every moment."
- Duration: 6 seconds
- Emotional Peak: This is the CLEAREST shot (most important memory)
SCENE 2: THE APOCALYPSE (Sharp, No Blur - Horror)
Shot 1: Zombie Bite
- Visual: Father being bitten (silhouette, not graphic)
- Audio: Scream, zombie growl
- Duration: 2 seconds
- No blur: Harsh reality
Shot 2: Virus Spread
- Visual: News footage style, city chaos
- Text Overlay: "Day 1", "Day 7", "Day 30"
- Audio: Emergency broadcast (distorted)
- Duration: 5 seconds
Shot 3: Ana Captured
- Visual: Military van, Ana being taken
- Last View: Ana's face in window, crying
- Audio: [AI_VOICE:ana:6] "Don't give up on me, sister."
- Duration: 3 seconds
- Cut to black
SCENE 3: THE SEARCH (Time-Lapse Aging)
Montage Sequence:
- Year 1: Young Kai walking (hopeful)
- Year 5: Kai fighting zombie (determined)
- Year 10: Adult Kai with child (still searching)
- Year 15: Elder Kai with grey dreads (never giving up)
Visual Style:
- Noir filter strengthens with age
- Dreadlocks go from black → grey gradually
- Background seasons change (spring → winter → spring)
- Piercings ALWAYS visible (identity constant)
Audio:
- [AI_VOICE:kai:5] "Ana, I remember everything! Hold on!"
- Heartbeat sound (slower as he ages)
- Wind sound (time passing)
Duration: 15 seconds total (3s per year stage)
Final Frame:
- Elder Kai standing at city gates
- Text: "30 years later..."
- Fade to gameplay
Flashback System (In-Game):
Trigger Points:
- Finding Ana's belongings
- Visiting important locations
- Meeting NPCs who knew Ana
- Kai's birthday (annual flashback)
Flashback Types:
Type 1: Memory Fragment (Quick)
- 2-3 second blur effect
- Voice line from past
- Screen shimmer
- Returns to gameplay
Type 2: Full Flashback (Cutscene)
- Playable sequence as young Kai
- Clear visuals (no blur)
- Learn new information about Ana
- Optional objectives
Type 3: Dream Sequence (Sleep System)
- Kai dreams when sleeping
- Blur-to-clear reveals clues
- Symbolic imagery (noir aesthetic)
- Wakes up with new quest marker
Implementation:
class FlashbackSystem {
triggerFlashback(type, memoryData) {
// Pause gameplay
this.scene.pause();
// Blur effect (start)
this.applyBlurEffect(10); // Heavy blur
// Play memory audio
this.audioSystem.playVoice(memoryData.character, memoryData.phrase);
// Clear blur on important moment
this.tweens.add({
targets: this.blurFilter,
strength: 0,
duration: 1000,
ease: 'Power2'
});
// Show memory scene
this.showMemoryScene(memoryData);
// Return to gameplay
this.scene.resume();
}
}
👻 SYSTEM 3: GHOST QUEST (PARENTS)
Concept:
After Ana is found and the cure is distributed, Kai's deceased parents appear as ghosts in Noir-Neon style to guide him to their death location for closure and final secrets.
Activation Conditions:
- ✅ Ana must be rescued (main quest complete)
- ✅ Cure must be distributed (world saved)
- ✅ Kai returns to home town ruins
- ✅ Triggers at night (23:00-04:00)
Ghost Design:
Father Ghost:
Visual Style:
- Translucent (50% alpha)
- Neon cyan outline (glowing edges)
- Noir shadow underneath
- Longboard still visible (ghostly)
- Wears clothes from memories
Animation:
- Hovers slightly (no walking)
- Slow breathing animation
- Gentle glow pulse (1.5s cycle)
- Hair and clothes drift slowly
Audio:
- Ethereal voice filter (echo + reverb)
- [AI_VOICE] custom phrases:
- "My son... you never gave up."
- "Follow me. I'll show you the truth."
- "Your mother waits at the pier."
Mother Ghost:
Visual Style:
- Translucent (50% alpha)
- Neon magenta outline (love/warmth)
- Holds ghostly flowers
- Warm smile despite being dead
Animation:
- Same hover and glow
- Reaches toward Kai (can't touch)
- Tears visible (glowing drops)
Audio:
- Soft, comforting voice
- [AI_VOICE] custom phrases:
- "Kai, moj sin... proud of you."
- "Ana is safe now. Come, find peace."
- "Our story ends here, but yours continues."
Quest Structure:
Phase 1: First Encounter (Home Ruins)
- Kai enters childhood home (now ruins)
- Blur effect starts (dreamlike)
- Ghosts appear with cyan/magenta glow
- Dialog: Father explains they've been watching
- Quest Marker: "Follow the Spirits"
Phase 2: Journey to Death Site
- Ghosts lead Kai across map
- They move slowly (player must follow)
- Environmental storytelling:
- Blood stains (old)
- Broken barricades
- Father's longboard (broken)
- Mother's flowers (wilted)
- Ambient changes to somber piano
Phase 3: The Pier (Death Location)
- Arrive at ocean pier (same as intro memory!)
- Flashback triggers: Shows zombie attack
- Parents' last stand protecting Kai and Ana
- Ghosts become fully visible (100% alpha) for this scene
Cutscene:
[Blur clears to memory]
FATHER: "Ana, Kai - RUN!"
MOTHER: "We love you both!"
[Zombie swarm. Screen goes white]
[Cut back to present]
GHOST FATHER: "We bought you time to escape."
GHOST MOTHER: "And you saved the world, Kai."
Phase 4: Closure (Grave Site)
- Ghosts lead to unmarked grave
- Kai can place flowers, longboard, personal items
- Dialog choice:
- "Thank you for everything."
- "I wish you could meet Ana again."
- "I'll make you proud, always."
Reward:
- Ghostly Longboard Mount: Father's spirit board (cyan glow, fast movement)
- Mother's Blessing Buff: +20% health regen (permanent)
- Family Photo Item: Unlocks secret ending variant
- Achievement: "Closure" (15G)
Ending:
- Ghosts fade with smile
- Neon fades to pure white light
- Sunrise over ocean
- Kai alone but at peace
Technical Implementation:
class GhostQuestSystem {
constructor(scene) {
this.scene = scene;
this.ghostsActive = false;
this.fatherGhost = null;
this.motherGhost = null;
}
checkActivation() {
if (
this.scene.questSystem.isCompleted('rescue_ana') &&
this.scene.questSystem.isCompleted('distribute_cure') &&
this.scene.player.location === 'home_ruins' &&
this.scene.timeSystem.hour >= 23
) {
this.summonGhosts();
}
}
summonGhosts() {
// Blur effect
this.scene.cameras.main.setPostPipeline('BlurFX');
// Spawn ghosts
this.fatherGhost = this.scene.add.sprite(x, y, 'father_ghost');
this.motherGhost = this.scene.add.sprite(x, y, 'mother_ghost');
// Neon glow effect
this.fatherGhost.setTint(0x00FFFF); // Cyan
this.motherGhost.setTint(0xFF00FF); // Magenta
// Alpha + glow animation
this.scene.tweens.add({
targets: [this.fatherGhost, this.motherGhost],
alpha: { from: 0, to: 0.5 },
duration: 2000,
ease: 'Power2'
});
// Pulse glow
this.addGlowPulse(this.fatherGhost);
this.addGlowPulse(this.motherGhost);
// Start dialog
this.startGhostDialog();
}
addGlowPulse(sprite) {
this.scene.tweens.add({
targets: sprite,
scaleX: 1.05,
scaleY: 1.05,
duration: 1500,
yoyo: true,
repeat: -1,
ease: 'Sine.easeInOut'
});
}
}
🎁 SYSTEM 4: SPECIAL EDITION GRONK HELPER
Concept:
Premium feature for early adopters (first 20 buyers) and streamers: Gronk appears as a permanent ally/pet companion with unique abilities and personality.
Activation System:
License Check:
class LicenseSystem {
constructor() {
this.buyerID = null;
this.isStreamer = false;
this.specialEditionActive = false;
}
async checkLicense() {
// Fetch from game server
const response = await fetch('https://hipodevil666studios.com/api/license', {
method: 'POST',
body: JSON.stringify({
gameKey: this.getGameKey(),
steamID: this.getSteamID()
})
});
const data = await response.json();
// Check if buyer #1-20
if (data.buyerNumber >= 1 && data.buyerNumber <= 20) {
this.activateSpecialEdition('early_adopter', data.buyerNumber);
return true;
}
// Check for streamer mode
if (this.detectStreamerMode()) {
this.activateSpecialEdition('streamer');
return true;
}
return false;
}
detectStreamerMode() {
// Check for OBS, Streamlabs, Twitch Studio
const streamingSoftware = [
'obs64.exe',
'obs32.exe',
'Streamlabs OBS.exe',
'TwitchStudio.exe'
];
// Also check command line flag
if (process.argv.includes('--streamer-mode')) {
return true;
}
// Process detection (Windows/Mac)
// Returns true if streaming software detected
return this.checkRunningProcesses(streamingSoftware);
}
}
Gronk Companion Features:
1. APPEARANCE:
Visual:
- Chibi Gronk (Style 32 Dark-Chibi Noir)
- Pink vape always visible
- Follows Kai (2 tiles behind)
- Idle animations: vaping, looking around, picking flowers
Size:
- Slightly smaller than Kai (companion scale)
- Still imposing (troll presence)
2. ABILITIES:
Resource Gathering:
- Auto-collects resources within 10-tile radius
- Deposits in player inventory
- Dialog: "Gronk find shiny! For Kai!"
- Visual: Pink sparkle trail when gathering
Combat Assistance:
- Attacks nearby zombies automatically
- Smash attack (AOE damage)
- Can't die (respawns if "defeated")
- Dialog: "Gronk smash for friend!"
Vape Cloud Speed Boost:
- Every 5 minutes, Gronk offers vape
- Player accepts: +50% movement speed for 30s
- Visual: Pink cloud surrounds Kai
- Dialog: "Gronk share vape! Bubble gum flavor!"
- Cooldown: 5 minutes
Emotional Support:
- Random encouraging dialog
- Examples:
- "Pink is best color, Kai agree?"
- "Gronk help find Ana! No give up!"
- "System no change Gronk OR Kai!"
- Morale mechanic: +10% XP when Gronk nearby
3. CUSTOMIZATION (Special Edition Only):
Vape Flavors (Unlock via gameplay):
- Bubble Gum (default - speed)
- Cotton Candy (health regen)
- Watermelon (stamina boost)
- Blue Raspberry (night vision)
Outfits:
- Punk Gronk (studded jacket)
- Formal Gronk (tiny tux)
- Beach Gronk (hawaiian shirt, sunglasses)
- Winter Gronk (beanie, scarf)
Piercings:
- Add piercings to Gronk (like Kai!)
- Earrings, nose ring, eyebrow pierce
- Unlocked by finding "Piercing Kits"
4. SPECIAL EDITION EXCLUSIVE CONTENT:
Early Adopter Badge (Buyer #1-20):
- Special "Founder" title in-game
- Gronk wears golden crown (tiny)
- Exclusive dialog:
- "Kai one of first! Gronk proud!"
- "Twenty strong! Original crew!"
- Founder-only Discord role
Streamer Mode Bonuses:
- "LIVE" indicator on Gronk
- Twitch chat integration (Gronk reads chat!)
- Subscriber alerts appear as Gronk dialog
- Donation triggers special Gronk emotes
###Gronk Companion UI:
HUD Element (Top-Right):
[Gronk Portrait]
HP: ████████ 100%
Mood: 😊 Happy
Vape: ●●●○○ (3/5 charges)
Abilities Bar:
[Q] Gather Mode (toggle)
[E] Smash Attack (10s cooldown)
[R] Vape Boost (5min cooldown)
Dialog Box (Special):
┌─ Gronk ─────────────┐
│ "Kai! Gronk find │
│ pink flower! You │
│ like pink, yes?" │
└─────────────────────┘
[Give Flower] [Thank Gronk] [Vape Together]
Implementation:
class GronkCompanionSystem {
constructor(scene, licenseType) {
this.scene = scene;
this.licenseType = licenseType; // 'early_adopter' or 'streamer'
this.gronk = null;
this.vapeCharges = 5;
this.mood = 100; // 0-100
}
spawnGronk() {
this.gronk = this.scene.add.sprite(
this.scene.player.x + 64,
this.scene.player.y,
'gronk_companion'
);
// Special edition crown for early adopters
if (this.licenseType === 'early_adopter') {
this.gronk.crown = this.scene.add.sprite(
this.gronk.x,
this.gronk.y - 32,
'golden_crown'
);
}
// Streamer mode LIVE indicator
if (this.licenseType === 'streamer') {
this.gronk.liveIndicator = this.scene.add.text(
this.gronk.x,
this.gronk.y - 40,
'🔴 LIVE',
{ fontSize: '12px', color: '#FF0000' }
);
}
// Start AI behavior
this.startGronkAI();
}
startGronkAI() {
// Follow player
this.scene.physics.moveToObject(this.gronk, this.scene.player, 100);
// Auto-gather resources
this.scene.time.addEvent({
delay: 2000,
callback: () => this.autoGatherResources(),
loop: true
});
// Random dialog
this.scene.time.addEvent({
delay: 30000,
callback: () => this.sayRandomDialog(),
loop: true
});
}
offerVapeBoost() {
if (this.vapeCharges <= 0) {
this.showDialog("Gronk vape empty! Need more oil!");
return;
}
// Show offer UI
this.scene.showChoiceDialog(
"Gronk offer vape! Make Kai fast?",
[
{
text: "Yes! (Speed +50% for 30s)",
callback: () => this.activateVapeBoost()
},
{
text: "No thanks, Gronk",
callback: () => this.showDialog("Okay! Gronk save for later!")
}
]
);
}
activateVapeBoost() {
this.vapeCharges--;
// Pink cloud visual
const cloud = this.scene.add.particles('pink_smoke');
cloud.createEmitter({
follow: this.scene.player,
lifespan: 30000,
speed: 20,
scale: { start: 1, end: 0 },
alpha: { start: 0.6, end: 0 },
tint: 0xFF69B4
});
// Speed buff
this.scene.player.speed *= 1.5;
// Gronk animation
this.gronk.play('gronk_vape_happy');
// Remove buff after 30s
this.scene.time.delayedCall(30000, () => {
this.scene.player.speed /= 1.5;
cloud.destroy();
this.showDialog("Vape power done! Was good, yes?");
});
}
}
📊 SYSTEMS SUMMARY
Development Priority:
Phase 1 (Immediate):
- Aging System sprites (9 sprite sets)
- Intro video storyboard
- License check API
Phase 2 (Short-term):
- Flashback system implementation
- Ghost quest design + sprites
- Gronk companion AI
Phase 3 (Polish):
- All cutscenes animated
- Voice acting for ghosts
- Streamer integration
Asset Requirements:
Sprites Needed:
- Kai Young: Full set (40+ sprites)
- Kai Adult: Full set (40+ sprites)
- Kai Elder: Full set (40+ sprites)
- Ana stages: 3 sets (30+ sprites each)
- Father Ghost: 8 sprites
- Mother Ghost: 8 sprites
- Gronk Companion: 20+ sprites
- TOTAL: ~250 new sprites
Audio:
- 10 new AI voice phrases (ghost parents)
- Flashback music (emotional piano)
- Vape sound effects
- Ghost ambient (ethereal)
UI:
- Age indicator
- Gronk companion HUD
- License activation screen
- Ghost quest tracker
Code Estimate:
- AgingSystem.js: ~400 lines
- FlashbackSystem.js: ~300 lines
- GhostQuestSystem.js: ~500 lines
- GronkCompanionSystem.js: ~600 lines
- LicenseSystem.js: ~200 lines
- TOTAL: ~2,000 lines new code
🎯 DESIGN NOTES
HIPO's Philosophy Integration:
- Aging doesn't change core identity (piercing stay!)
- Family doesn't end quest (determination)
- Ghosts are beautiful (noir-neon aesthetic)
- Gronk is loyal friend (authentic companion)
- Special edition rewards early supporters
Accessibility:
- All cutscenes skippable
- Gronk optional helper (not required)
- Ghost quest post-game (no spoilers)
- Flashbacks pause-able
Monetization Ethics:
- Early adopters deserve exclusivity
- Streamers promote game (mutual benefit)
- NO pay-to-win (Gronk is helper, not OP)
- All story content available to everyone
Document Status: ✅ Complete Design
Ready For: Implementation Planning
Next Step: Sprite Generation Phase
Created by: David "HIPO" Kotnik
Hipodevil666 Studios™
Living ADHD dreams - Advanced Features Edition ⚡🛹💜👻