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novafarma/docs/MAIN_GAME_COMPLETE_PRODUCTION_14K.md
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🎮 MAIN GAME COMPLETE PRODUCTION - 14,077+ Sprites

Full breakdown by category - Everything needed for complete game

Updated: Jan 03, 2026 @ 23:20


📊 CURRENT STATUS

TOTALS:
═══════════════════════════════════════════════════════════════
Already Created:              789 sprites ✅
Currently Queued (Jan 03):    829 sprites ⏳
Remaining Needed:          12,459 sprites ❌
───────────────────────────────────────────────────────────────
GRAND TOTAL TARGET:        14,077 sprites
Progress:                     5.6% complete
═══════════════════════════════════════════════════════════════

🎨 PRODUCTION CATEGORIES (15 Major Categories)

CATEGORY 1: CHARACTERS & NPCS (447 sprites)

Status: ⚠️ 19% Complete (87/447)

1A. Player Characters (87 sprites) DONE

✅ Kai (player): 15 sprites (idle, walk, run × 4 directions)
✅ Gronk (NPC): 19 sprites (idle, walk, vape, talk)
✅ Zombies (base): 53 sprites (various types, animations)

1B. Town NPCs (120 sprites) TODO

Essential NPCs (10 × 12 sprites each):
- Merchant (3 shop variants)
- Blacksmith (3 forge variants)
- Doctor/Healer (3 clinic variants)
- Farmer (3 field variants)
- Fisherman (3 dock variants)
- Miner (3 cave variants)
- Lumberjack (3 forest variants)
- Chef (3 kitchen variants)
- Tailor (3 workshop variants)
- Scientist (3 lab variants)

Each NPC needs:
- idle_standing
- walk_left, walk_right
- work_animation_1, work_animation_2
- talk_interaction
- sell_transaction
- gift_receive
- sleep (home)
- angry, happy, sad (emotions)

1C. Story NPCs (30 sprites) TODO

Ana (sister) - 10 sprites:
- young_ana_flashback
- ana_scientist_lab_coat
- ana_missing_mystery
- ana_found_reunion (various stages)

Main Quest NPCs - 20 sprites:
- Dr. Müller (chemistry teacher)
- Mushroom Shaman (hermit)
- Village Sheriff (corrupt)
- Wasteland Rangers
- Mysterious Merchant
- etc.

1D. Biome NPCs (54 sprites) TODO

3 NPCs per biome × 18 biomes:
- Dino Valley: Tribal hunter, Shaman, Cave dweller
- Mythical: Mountain sage, Dragon rider, Mage
- Atlantis: Atlantean, Diver, Treasure hunter
(continue for all 18 biomes)

Each NPC: 3 sprites (idle, talk, work)

1E. Customization NPCs (156 sprites) QUEUED

⏳ Baker (Old Man Janez): 3 sprites
⏳ Stylist (Luna): 3 sprites
⏳ Piercer (Razor): 3 sprites
⏳ Tattoo Artist (Ink): 3 sprites
❌ Brewer: 3 sprites
❌ Vintner: 3 sprites

Plus:
⏳ Customization sprites (hair, piercings, tattoos): 138 sprites

CATEGORY 2: FARM CROPS & PLANTS (2,062 sprites)

Status: ⚠️ 6% Complete (114/2,062)

2A. Base Crops (1,280 sprites) TODO (Mostly)

40 crop types × 8 growth stages × 4 seasonal variants:

✅ Wheat: 4 sprites done (demo basic, no seasons)
❌ Wheat full: 32 sprites (8 × 4)
❌ Corn: 32 sprites
❌ Tomatoes: 32 sprites
❌ Carrots: 32 sprites
❌ Potatoes: 32 sprites
❌ Pumpkins: 32 sprites
❌ Strawberries: 32 sprites
(+ 33 more crops × 32 each)

Status: ~1,250 sprites needed

2B. Fruit Trees (320 sprites) TODO

8 tree types × 40 sprites each:
- Apple Tree (growth + seasons + fruit states)
- Orange Tree
- Cherry Tree
- Pear Tree
- Peach Tree
- Plum Tree
- Grape Vine
- Berry Bush

Each tree needs:
- 4 growth stages (sapling → mature)
- 4 seasonal variants
- 2 fruit states (with/without)
- 1 dead variant

2C. Industrial Crops (276 sprites) QUEUED

⏳ Cotton: 32 sprites (queued)
⏳ Vineyard grapes: 78 sprites (queued)
⏳ Hops: 64 sprites (queued)
❌ Flax (linen): 32 sprites
❌ Sugarcane: 32 sprites
❌ Tea plants: 38 sprites

2D. Special/Mature Crops (160 sprites) QUEUED

⏳ Cannabis/Hemp: 72 sprites (queued)
⏳ Magic Mushrooms: 48 sprites (queued)
⏳ Opium Poppies: 40 sprites (queued)

2E. Herbs & Spices (26 sprites) TODO

5 herb types (already in farm crops list):
- Basil, Parsley, Coriander, Mint, Rosemary
But need additional culinary herbs (6 more)

CATEGORY 3: ANIMALS & LIVESTOCK (576 sprites)

Status: ⚠️ 17% Complete (96/576)

3A. Farm Animals (Normal) (192 sprites) TODO

8 species × 4 animations × 3 breeds × 2 variants (normal/mutant):

❌ Chickens: 24 sprites (4 anim × 3 breeds × 2 variants)
❌ Cows: 24 sprites
❌ Pigs: 24 sprites
❌ Sheep: 24 sprites
❌ Horses: 24 sprites
❌ Goats: 24 sprites
❌ Dogs: 16 sprites (4 anim × 2 breeds × 2 variants)
❌ Cats: 16 sprites

Animations: idle, walk, eat, sleep

3B. Waterfowl (96 sprites) QUEUED

⏳ Goose/Ganza: 24 sprites (queued)
⏳ Duck/Raca: 24 sprites (queued)
⏳ Golden Goose: 24 sprites (queued, legendary!)
⏳ Turkey: 24 sprites (queued)

3C. Biome-Specific Animals (288 sprites) TODO

Each biome has unique animals (10-16 types):

Dino Valley (32 animals):
- T-Rex, Raptors, Triceratops, Stegosaurus, etc.
- Each: 4 animations (idle, walk, attack, death)

Mythical Highlands (16):
- Dragon, Griffin, Unicorn, Phoenix, etc.

Atlantis (10):
- Whale, Shark, Octopus, Dolphin, etc.

(Continue for all 18 biomes)

CATEGORY 4: BUILDINGS & STRUCTURES (285 sprites)

Status: ⚠️ 13% Complete (36/285)

4A. Farm Buildings (120 sprites) ⚠️ 8% Complete

✅ Tent (basic): 1 sprite

Farmhouse (5 levels × 4 variants = 20):
❌ Tiny Farmhouse
❌ Small Farmhouse
❌ Medium Farmhouse
❌ Large Farmhouse
❌ Mansion

Barn (3 levels × 4 = 12):
❌ Small Barn, Medium Barn, Large Barn

Greenhouse (3 levels × 4 = 12):
❌ Small, Medium, Large

Storage Shed (3 × 4 = 12):
❌ Small, Medium, Large

Laboratory (5 × 3 = 15):
❌ Makeshift → Professional

Workshop, Chicken Coop, Stable, Well: 36 sprites

4B. Production Buildings (100 sprites) QUEUED (24/100)

⏳ Underground Bunker: 35 sprites (5 levels, queued)
⏳ Chemistry Lab: 53 sprites (4 levels, queued)
⏳ Brewery: 12 sprites (queued)
⏳ Winery: 12 sprites (queued)

❌ Mill (grain processing): 10 sprites
❌ Distillery (spirits): 10 sprites
❌ Dairy (cheese, butter): 10 sprites
❌ Smokehouse (meats): 8 sprites

4C. Town Buildings (165 sprites) QUEUED (112/165)

⏳ Bakery: 23 sprites (queued)
⏳ Hair Salon: 69 sprites (queued)
⏳ Piercing Studio: 78 sprites (queued)
⏳ Tattoo Studio: 89 sprites (queued)

❌ General Store: 15 sprites
❌ Hospital/Clinic: 12 sprites
❌ Town Hall: 10 sprites
❌ School: 8 sprites
❌ Church: 12 sprites
❌ Post Office: 6 sprites

CATEGORY 5: BIOME TILES & TERRAIN (1,080 sprites)

Status: ⚠️ 0.2% Complete (2/1,080)

5A. Basic Biome (Starting Valley) (60 sprites) ⚠️ 3% Complete

✅ Grass tile: 1 sprite (64x64, seamless)
✅ Dirt tile: 1 sprite (64x64, seamless)

❌ Ground tiles needed:
- Stone paths (4 variants)
- Sand patches
- Water (animated, 4 frames)
- Mud
- Snow (seasonal)

❌ Decorations (15):
- Rocks (small, medium, large)
- Bushes (various)
- Flowers (various)
- Grass tufts
- Tree stumps

❌ Vegetation (10):
- Oak trees (4 seasons)
- Pine trees
- Bushes

❌ Props (12):
- Fence types
- Light posts
- Signs
- Benches

5B. All Other Biomes (1,020 sprites) TODO

17 biomes × 60 sprites each:

Each biome needs same structure as Basic Biome:
- 3 ground tiles (grass/dirt/stone variants)
- 15 decorations (unique to biome)
- 10 vegetation pieces
- 12 props

Examples:
❌ Dino Valley (60)
❌ Mythical Highlands (60)
❌ Atlantis (60)
❌ Egyptian Desert (60)
❌ Chernobyl (60)
(+ 13 more biomes)

CATEGORY 6: WEAPONS & TOOLS (800 sprites)

Status: ⚠️ 6% Complete (50/800)

6A. Basic Tools (200 sprites) ⚠️ 2% Complete

✅ Hoe (rusty): 1 sprite
✅ Bucket (old): 1 sprite
✅ Watering Can: 1 sprite
✅ Demo items: ~7 sprites

Farm Tools (5 tiers each = 25):
❌ Axe (wood, stone, iron, gold, diamond)
❌ Pickaxe (5 tiers)
❌ Scythe (5 tiers)
❌ Shovel (5 tiers)
❌ Fishing Rod (5 tiers)
❌ Hammer (5 tiers)

Survival Tools (75 sprites):
- Knives, machetes, crowbars, etc.

6B. Combat Weapons (400 sprites) TODO

Melee Weapons (150):
- Swords (10 types × 3 tiers = 30)
- Axes (10 × 3 = 30)
- Spears (10 × 3 = 30)
- Clubs, maces, hammers, etc.

Ranged Weapons (150):
- Bows (10 × 3 = 30)
- Crossbows (5 × 3 = 15)
- Guns (15 × 2 = 30)
- Throwables (various)

Magic Weapons (100):
- Staves (various)
- Wands (various)
- Enchanted items

6C. Biome-Specific Weapons (200 sprites) TODO

Each biome has unique weapons (10-15 each):
- Dino Valley: Bone axe, Stone spear, etc.
- Mythical: Dragon sword, Crystal staff, etc.
- Atlantis: Trident, Harpoon, etc.
(Continue for all 18 biomes)

CATEGORY 7: CLOTHING & ARMOR (1,200 sprites)

Status: 0% Complete (0/1,200)

7A. Base Armor Sets (300 sprites)

5 armor tiers × 4 pieces × 3 gender variants × 5 colors:
- Leather (helmet, chest, legs, boots)
- Iron
- Gold
- Diamond
- Mythril

Each: 12 sprites (4 pieces × 3 variants)
Total: 60 sprites per tier × 5 tiers = 300

7B. Biome-Specific Clothing (540 sprites)

18 biomes × 30 clothing items each:
- Dino Valley: Dino hide armor, bone helmet, etc. (30)
- Mythical: Dragon scale, Griffin cloak, etc. (30)
(Continue for all biomes)

7C. Seasonal Outfits (100 sprites)

4 seasons × 5 outfit sets × 5 variants:
- Spring, Summer, Fall, Winter

7D. Customization Items (260 sprites)

Hairstyles, piercings, tattoos:
- Already mostly in buildings category
But craftable clothing from cotton, leather, etc.

CATEGORY 8: FOOD & COOKING (2,000 sprites)

Status: ⚠️ 2% Complete (40/2,000)

8A. Raw Crops (160 sprites) ⚠️ 25% Complete

✅ Wheat (4 demo stages): 4 sprites
❌ All 40 crops (raw harvest): 156 sprites needed

8B. Cooked Food (400 sprites) TODO

40 crop types × 10 cooked variants:
- Bread varieties
- Cooked vegetables
- Pies, cakes, etc.

8C. Animal Products (200 sprites) TODO

Meat (raw + cooked × 20 animals = 40):
Eggs (10 types):
Milk/Cheese (20 types):
Fish (30 types):
Processed foods (100 types)

8D. Biome-Specific Food (1,200 sprites) TODO

18 biomes × 60-70 food items each:
- Dino Valley: Dino steaks, eggs, etc. (70)
- Mythical: Dragon meat, ambrosia, etc. (60)
(Based on COMPLETE_BIOME_MANIFEST.md)

8E. Special/Buff Foods (40 sprites) TODO

Potions, elixirs, magical foods

CATEGORY 9: MATERIALS & RESOURCES (1,500 sprites)

Status: 0% Complete (0/1,500)

9A. Basic Materials (300 sprites)

Wood types (30):
Stone types (30):
Ores (60):
Gems (80):
Leather (30):
Cloth/Fabric (30):
Glass (20):
Metal ingots (20):

9B. Biome-Specific Materials (1,080 sprites)

18 biomes × 60 materials each:
- Each biome has unique resources

9C. Crafting Components (120 sprites)

Nails, screws, bolts, wires, gears, etc.

CATEGORY 10: ENEMIES & BOSSES (1,800 sprites)

Status: ⚠️ 3% Complete (53/1,800)

10A. Base Zombies (53 sprites) DONE

✅ Various zombie types: 53 sprites

10B. Biome Enemies (1,620 sprites) TODO

Each biome: 10-15 enemy types × 4 animations = 40-60 sprites

18 biomes × average 90 enemy sprites = 1,620 total

Examples:
- Dino Valley: Dinosaurs (128 sprites)
- Mythical: Ghosts, spirits (64 sprites)
- Atlantis: Sea creatures (40 sprites)
(Continue for all biomes)

10C. Bosses (127 sprites) TODO

18 biome bosses × 6-8 animations each = 108
Final Boss: 12 animations
Mini-bosses: 7 sprites

CATEGORY 11: UI & ICONS (1,500 sprites)

Status: ⚠️ 7% Complete (103/1,500)

11A. Item Icons (1,000 sprites) ⚠️ 5% Complete

✅ Demo items: ~50 icons

❌ All crop icons: 40
❌ All tool icons: 100
❌ All weapon icons: 200
❌ All food icons: 200
❌ All material icons: 300
❌ All equipment icons: 110

11B. UI Elements (200 sprites) ⚠️ 25% Complete

✅ Menu UI: ~50 sprites

❌ Buttons (various states): 50
❌ Panels, windows: 30
❌ Status bars: 20
❌ Icons (stats, buffs): 50

11C. Character Portraits (272 sprites) TODO

Kai portraits (emotions × aging): 20
Ana portraits: 20
NPC portraits (50 NPCs × 3 emotions): 150
Biome NPC portraits (54 × 2): 108

11D. Status Effect Icons (28 sprites) QUEUED

⏳ Drunk, High, Addiction, Hangover, etc.: 8 sprites (queued)
❌ All other status effects: 20 sprites

CATEGORY 12: EFFECTS & PARTICLES (500 sprites)

Status: 0% Complete (0/500)

12A. Magic Effects (100 sprites)

Fire, ice, lightning, earth, etc.

12B. Weather Effects (50 sprites)

Rain, snow, fog, wind, etc.

12C. Combat Effects (80 sprites)

Slash, explosion, blood, impact, etc.

12D. Farming Effects (40 sprites)

Dust, sparkles, growth, watering, etc.

12E. Environmental Effects (60 sprites)

Water splash, smoke, steam, etc.

12F. Status Effects Visual (40 sprites)

Poison cloud, burn flames, freeze ice, etc.

12G. Biome-Specific Effects (130 sprites)

Each biome: unique effects (7-10 each)

CATEGORY 13: VEHICLES & TRANSPORTATION (120 sprites)

Status: 0% Complete (0/120)

Bicycle (3 variants)
Motorcycle (3 variants)
Scooter (3 variants)
Horse cart (3 variants)
Boat (5 types)
Submarine (2 types)
Minecart (2 types)
Train (10 variants)
Hot air balloon (2 types)
Hang glider (2 types)

Each vehicle: 4 sprites (idle, move_left, move_right, damaged)

CATEGORY 14: FURNITURE & DECORATIONS (800 sprites)

Status: ⚠️ 0.4% Complete (3/800)

14A. House Furniture (400 sprites) TODO

Bedroom (50): beds, dressers, nightstands, etc.
Kitchen (75): stove, fridge, counters, etc.
Living room (60): couch, TV, tables, etc.
Bathroom (45): toilet, sink, shower, etc.
Dining room (30): tables, chairs, etc.
Office (40): desk, computer, bookshelf, etc.
Misc (100): decorative items

14B. Farm Decorations (400 sprites) ⚠️ 1% Complete

✅ Some demo decorations: ~3 sprites

❌ Fences (20 types)
❌ Paths (20 types)
❌ Lights (30 types)
❌ Planters (15 types)
❌ Statues (25 types)
❌ Misc decorations (287 items)

CATEGORY 15: SPECIAL/MATURE SYSTEMS (48 sprites)

Status: 42% Complete (20/48)

15A. Zombie Dealer System (20 sprites) QUEUED

⏳ 4 zombie dealer tiers + equipment: 20 sprites (queued)

15B. Customization Overlays (28 sprites) TODO

Body modification overlays for characters
(Most already in building categories)

📊 PRODUCTION SUMMARY BY STATUS

PROGRESS BREAKDOWN:
═══════════════════════════════════════════════════════════════
✅ COMPLETED:                     789 sprites (5.6%)
⏳ QUEUED (Jan 03):               829 sprites (5.9%)
❌ REMAINING TODO:             12,459 sprites (88.5%)
───────────────────────────────────────────────────────────────
TOTAL MAIN GAME:               14,077 sprites (100%)
═══════════════════════════════════════════════════════════════

🎯 PRIORITY ORDER FOR PRODUCTION

PHASE 1: Core Gameplay (2,500 sprites) - 3 months

Priority 1A: Farm Crops (1,600) ⭐⭐⭐⭐⭐
Priority 1B: Farm Animals (288) ⭐⭐⭐⭐⭐
Priority 1C: Basic Tools (200) ⭐⭐⭐⭐
Priority 1D: Food System (400) ⭐⭐⭐⭐
Priority 1E: Basic UI (200) ⭐⭐⭐

PHASE 2: World Expansion (3,500 sprites) - 4 months

Priority 2A: Biome Tiles (1,080) ⭐⭐⭐⭐
Priority 2B: Biome Animals (288) ⭐⭐⭐
Priority 2C: Biome NPCs (54) ⭐⭐⭐
Priority 2D: Biome Enemies (1,620) ⭐⭐⭐
Priority 2E: Biome Materials (458) ⭐⭐

PHASE 3: Combat & Progression (2,800 sprites) - 3 months

Priority 3A: Weapons (800) ⭐⭐⭐⭐
Priority 3B: Armor (1,200) ⭐⭐⭐
Priority 3C: Bosses (127) ⭐⭐⭐
Priority 3D: Combat Effects (80) ⭐⭐⭐
Priority 3E: Town NPCs (120) ⭐⭐
Priority 3F: Buildings (473) ⭐⭐

PHASE 4: Systems & Polish (4,448 sprites) - 5 months

Priority 4A: Biome Food (1,200) ⭐⭐
Priority 4B: Materials (1,042) ⭐⭐
Priority 4C: UI Complete (1,397) ⭐⭐
Priority 4D: Furniture (800) ⭐
Priority 4E: Effects (420) ⭐
Priority 4F: Vehicles (120) ⭐
Priority 4G: Misc (469) ⭐

PHASE 5: Mature Content (829 sprites) QUEUED

Already queued for production (evening session content)

⏱️ TIME ESTIMATES

At 50 sprites/day:

Total: 14,077 sprites ÷ 50 = 282 days
= ~9.4 months (to October 2026)

At 100 sprites/day:

Total: 14,077 sprites ÷ 100 = 141 days
= ~4.7 months (to June 2026)

At 200 sprites/day (with team):

Total: 14,077 sprites ÷ 200 = 70 days
= ~2.3 months (to March 2026)

Realistic Estimate (variable pace):

Phase 1: 3 months (core gameplay)
Phase 2: 4 months (world expansion)
Phase 3: 3 months (combat/progression)
Phase 4: 5 months (systems/polish)
Phase 5: Already queued (2 weeks)

Total: ~15 months to full completion
Target: June 2027 for 100% complete game

START WITH PHASE 1 (Core Gameplay):

  1. Farm Crops (1,600) - Month 1-2
  2. Animals (288) - Month 2
  3. Food (400) - Month 3
  4. Tools (200) - Month 3

Then PHASE 2 (World): Expand biome by biome, complete each fully before next

LAUNCH BETA after Phase 2:

  • Core farming:
  • World exploration:
  • Basic combat: In progress
  • Full game: 40% complete

Continue Phases 3-4 as updates


Complete Production Manifest Created: Jan 03, 2026 @ 23:21
14,077+ sprites organized into 15 categories
Ready for systematic production! 🚀