Files
novafarma/docs/game_design/GAME_BIBLE.md
David Kotnik 1b0ce561c8 feat: Magic Enchanting + Bug Catching Systems! 🔮🦋
MAJOR NEW FEATURES:

1. MAGIC ENCHANTING SYSTEM 
   - 5 Enchantment types (Power, Speed, Fortune, Unbreaking, Auto-Collect)
   - 3 levels per enchantment
   - Costs mana + rare materials
   - Stack multiple enchantments
   - Glowing visual effects

2. BUG CATCHING & COLLECTION 🦋
   - 3 Bug net tiers (Basic, Silk, Enchanted)
   - 50+ Bug species across 5 rarity tiers
   - Bug Collection Album
   - Seasonal/biome/time-based spawning
   - Sell bugs (30g-10,000g)
   - 100% completion: +10,000g bonus

3. REPAIR BENCH
   - Player-craftable workstation
   - Self-repair tools using materials
   - Unlocks at Level 5

4. IVAN'S BLACKSMITH SHOP
   - NPC in Ruined Town
   - Tool repairs, upgrades, training
   - Sells enchanting materials
   - Train Blacksmith Zombies (500g)

FILES ADDED:
- src/systems/MagicEnchantingSystem.js (280 lines)
- src/systems/BugCatchingSystem.js (580 lines)
- docs/NEW_FEATURES_V1_1.md (Complete documentation)
- docs/game_design/GAME_BIBLE.md (Updated)

TOTAL NEW CODE: ~1,200 lines
TOTAL NEW SYSTEMS: 4
ESTIMATED ASSETS: ~140 images

Bug Species:
- Common: 6 (30g-80g)
- Uncommon: 5 (150g-300g)
- Rare: 5 (500g-800g)
- Epic: 4 (1,000g-2,000g)
- Legendary: 4 (3,000g-10,000g)

Enchantments:
- Power Lv3: +100% efficiency
- Speed Lv3: +80% speed
- Fortune Lv3: 50% double drops
- Unbreaking Lv3: 75% less durability loss
- Auto-Collect Lv3: 3 tile radius

Ready for phase 2 implementation! 🚀
2026-01-04 21:00:39 +01:00

29 KiB
Raw Blame History

🎮 DOLINASMRTI - COMPLETE GAME BIBLE

Created: 30.12.2025 04:07
Last Updated: 30.12.2025 04:07
Version: Alpha 1.2 (Kickstarter Demo)


📖 TABLE OF CONTENTS

  1. Game Overview
  2. Story & Setting
  3. Main Characters
  4. NPCs & Factions
  5. Enemies & Bosses
  6. Animals & Creatures
  7. Gameplay Systems
  8. World & Locations
  9. Items & Crafting
  10. Art Style & Visuals
  11. Audio & Music
  12. Development Timeline
  13. Asset Production

🎮 GAME OVERVIEW

Title: Krvava Žetev (DolinaSmrti / Bloody Harvest)

Genre:

  • Survival RPG
  • Farming Simulator
  • Post-Apocalyptic Adventure
  • Story-Driven Exploration

Platform: PC (Web-based, JavaScript/Phaser 3)

Target Audience:

  • Age: 16+ (mature themes)
  • Players who enjoy: Stardew Valley, Don't Starve, Project Zomboid
  • Story-driven gameplay with emotional depth

Unique Selling Points:

  1. Emotional Twin Bond Story - Find your lost sister Ana
  2. Zombie Worker Management - Control zombies, don't fight them all
  3. Gritty Noir Art Style - Dark, hand-drawn, mature aesthetic
  4. Micro to Macro Farm - Start with 8×8 plot, grow to empire
  5. 180 NPCs with deep personalities and quests
  6. 18 Biomes to explore across post-apocalyptic Slovenia
  7. Multiple Endings based on player choices

📚 STORY & SETTING

Opening:

"My name is Kai Marković. 1 year ago, the world ended. 1 year ago, I lost everything. My parents... my sister Ana... Everything."

The Incident:

  • 2084 - Nova Lab, Slovenia
  • Kai and Ana (teenage twin scientists) work on zombie virus cure
  • Experiment with "Alfa strain" goes wrong
  • Giant Troll King attacks lab
  • Kai gets infected with Alpha Hybrid mutation (can control zombies!)
  • Ana disappears in the chaos
  • Parents killed in outbreak

Present Day (Game Start - 2085):

  • Kai wakes up in small tent on 8×8 farm plot
  • Has zombie control powers (cursed gift)
  • Twin bond with Ana feels... silent but not dead
  • Mission: Build farm, survive, find 50 Ana clues, rescue sister

Twin Bond Mechanic:

  • Kai can "sense" Ana is alive (barely)
  • Finding clues strengthens the connection
  • Special cutscenes when close to Ana's location
  • All 50 clues unlock true ending

Main Antagonist:

  • Viktor Krnić - Military doctor who orchestrated the attack
  • Wants Ana for her unique blood (cure component)
  • Controls Troll King as weapon
  • Final boss battle in Chernobyl reactor

The World:

  • Slovenia Post-Apocalypse (Valley of Death = Dolina Smrti)
  • 18 diverse biomes (forests, towns, Chernobyl, ocean, Atlantis)
  • 27 explorable towns
  • Procedurally generated open world
  • Mix of realistic locations + fantasy elements

👥 MAIN CHARACTERS

1. Kai Marković (Playable Character)

Age: 17
Role: Protagonist, Alpha Hybrid, Farmer
Appearance:

  • Dark forest green thick natural dreadlocks
  • Stretched ear gauges with piercings
  • Facial piercings (nose, lip)
  • Weathered blue jacket over beige shirt
  • Ripped blue jeans with torn knees
  • Dark brown combat boots
  • Brown survival backpack
  • Athletic build

Personality:

  • Determined, protective of Ana
  • Resourceful survivor
  • Quiet but intense
  • Struggles with zombie control curse
  • Deep emotional connection to twin sister

Abilities:

  • Alpha Hybrid Power: Control zombies telepathically
  • Farming skills
  • Combat (bow, sword)
  • Crafting & building
  • Can sense Ana's presence (weak)

Character Arc:

  • Starts broken and alone
  • Builds farm as symbol of hope
  • Grows into leader/hero
  • Final choice: Save Ana or world?

2. Ana Marković (Sister, Lost)

Age: 17 (Kai's twin)
Role: Quest target, cure key
Appearance:

  • PINK dreadlocks (contrast to Kai's green)
  • Adventure vest with pockets
  • Map and research backpack
  • Energetic, bright personality

Status: Missing (alive, held by Viktor Krnić)

Importance:

  • Her blood contains cure component
  • 50 clues scattered across world
  • Finding all clues = true ending unlock
  • Can be saved or lost based on player choices

Relationship to Kai:

  • Twin bond since birth
  • Always protected each other
  • Kai's entire motivation

3. Gronk (Companion)

Role: Tamed Troll, Comic Relief, Heavy Muscle
Appearance:

  • MASSIVE green troll (3m tall)
  • Thick BRIGHT PINK dreadlocks (matches Ana's!)
  • Pink ear gauges + nose ring piercings
  • Black t-shirt: "TROLL SABBATH" (purple text)
  • Torn baggy black skater pants
  • Pink sneakers
  • Colorful vape (pink smoke)

Personality:

  • Gentle giant despite size
  • Loves vaping (various flavors)
  • Loyal to Kai after being saved
  • ADHD-coded (short attention, impulsive)
  • Surprisingly philosophical

Abilities:

  • Incredible strength (lifts boulders)
  • Tank/defender in combat
  • Can break through walls
  • Special "Earthquake Slam" ability

How Met:

  • Found injured in forest
  • Kai nurses him back to health
  • Becomes best friend/companion
  • NOT the Troll King (that's his evil cousin)

Unique Feature: Only troll who vapes!


4. Susi (Dog Companion)

Role: Loyal dog, item finder, emotional support
Breed: Mixed retriever-type
Abilities:

  • Finds hidden items
  • Warns of danger
  • Loyal companion
  • Multiple dog breeds recruitable later

5. Viktor Krnić (Villain)

Role: Main antagonist, mad scientist
Appearance: Sharp, dangerous military doctor
Goal: Extract cure from Ana's blood (will kill her)
Controls: Troll King, mutant army
Final Boss: Chernobyl reactor showdown


🏘️ NPCs & FACTIONS (180+ Characters)

Key NPCs (Demo - 4):

1. Trader NPC

  • Merchant with goods
  • First NPC you meet
  • Buys wheat, sells seeds/tools
  • Clearly visible eyes, friendly smile

2. Blacksmith NPC

  • Muscular man with apron
  • Hammer and anvil
  • Upgrades tools and weapons
  • Serious but fair expression

3. Healer/Doctor NPC

  • Medical bag and robes
  • Sells potions and remedies
  • Kind, concerned facial expression
  • May have Ana clues

4. Mysterious Traveler NPC

  • Cloaked figure
  • Gives first Ana clue
  • Mysterious, knowing expression
  • Appears at key story moments

NPC Factions:

  • Scavengers: Neutral survivors
  • Raiders: Hostile bandits
  • Cultists: Zombie worshippers
  • Field Medics: Helpers
  • Scientists: Pre-outbreak survivors

Total NPCs: 180 across 27 towns

  • Each with unique dialogue
  • Quest givers
  • Traders, crafters, allies
  • Relationship/reputation system

👹 ENEMIES & BOSSES

Zombie Types (8):

  1. Basic Zombie - Slow, weak
  2. Runner Zombie - Fast, dangerous
  3. Bloated Zombie - Tank, explodes
  4. Dreadlocks Zombie - Medium speed
  5. Zombie Horde - Groups
  6. Worker Zombie - Controllable by Kai!
  7. Crawler - Ground-based
  8. Screamer - Alerts others

Mutants:

  • Mutant beasts (various)
  • Werewolves (night predators)
  • Skeletons (graveyard spawns)
  • Ghosts (ruins/churches)

Wild Animals (Hostile):

  • Wolves
  • Bears
  • Wild boars

BOSSES (7 Major):

1. Mutant King (Lv 10) - First major boss

  • Slash and Charge attacks
  • Drops: Mutant Crown, Legendary Sword (20%)

2. Zombie Horde Leader (Lv 20) - Cemetery king

  • Bite, Claw, Plague cloud
  • Summons minions
  • Drops: Zombie Heart, Necromancer Staff

3. Ancient Tree (Lv 30) - Sacred Grove guardian

  • Root strike, Thorn volley, Poison spores
  • Self-healing
  • Drops: Ancient Wood, Nature Staff

4. Giant Troll King (Lv 43) - 3-phase battle!

  • Club smash (AoE), Roar (stun), Ground pound
  • Weakness: Head (phase 3), legs
  • Gronk's evil cousin!
  • Drops: Troll Heart, Legendary Club

5. Ice Titan (Lv 40) - Frozen Peak

  • Ice punch, Frost breath, Blizzard aura
  • Drops: Ice Core, Frost Hammer

6. Fire Dragon (Lv 50) - FINAL BOSS (Volcano Peak)

  • Fire breath, Tail swipe, Meteor strike
  • Apocalypse mode
  • Drops: Dragon Heart, Dragon Scale Armor

7. King Slime - Secret boss

  • Heavy Slam (3×3), summons slimes
  • Drops: King Gel (for Mythical Vape)

🐾 ANIMALS & CREATURES

Farm Animals (Livestock - 5 base):

1. Sheep

  • Produces: Wool, Milk
  • Mutant: Fire Sheep (fire wool!)
  • Legendary: Golden Fleece Sheep

2. Cow

  • Produces: Milk, Beef
  • Mutant: Mutant Cow (extra udders, more milk)

3. Chicken

  • Produces: Eggs, Feathers
  • Mutant: Three-Headed Chicken (3× eggs!)

4. Pig

  • Produces: Truffles, Ham
  • Mutant: Giant Pig (rideable, 2× size)

5. Horse

  • Use: Transportation
  • Legendary: Undead Horse (infinite stamina)

Wild Animals (8 for "Animal Rescue" quest):

  • Fox, Deer, Rabbit, Hedgehog
  • Bear, Wolf, Wild Boar
  • Owl, Bat
  • Legendary: Bigfoot (Endless Forest)

Magical Creatures:

  • Griffin, Pterodactyl, Hippogriff
  • Sea Dragon, Loch Ness Monster (Nessie)

Worker Creatures (6 types):

1. Vilinci (Elves)

  • Specialty: Crafting
  • Auto-crafting, enchanting

2. Gnomi (Gnomes)

  • Specialty: Mining
  • Ore detection, garden help

3. Vile (Fairies)

  • Specialty: Plant care
  • Instant growth, blessings

4. Bigfoot/Yeti

  • Specialty: Gathering
  • Forest/Snow operations

5. Golem

  • Specialty: Labor
  • Construction, defense

6. Zmaj (Dragon)

  • Specialty: ULTIMATE
  • Mount, fire breath, treasure finder

⚙️ GAMEPLAY SYSTEMS

1. FARMING (Core Loop)

Micro Farm Start:

  • Begin with 8×8 plot
  • 1 tent, 1 zombie worker
  • Plant wheat → water → harvest → sell
  • Earn money → expand farm

Progression:

  • 8×8 → 16×16 → 32×32 → 64×64
  • Unlock more crops (wheat, corn, tomato, potato, hemp, etc.)
  • Automation: Sprinklers (3×3, 5×5, 7×7, full auto)
  • Hire worker creatures (elves, gnomes, fairies)

Crop Types:

  • Basic: Wheat, Corn, Tomato, Potato, Carrot, Pumpkin
  • Advanced: Hemp (crafting), Bioluminescent Fungi
  • Special: Mesojedka (carnivorous plant, defense)

2. ZOMBIE MANAGEMENT

Alpha Hybrid Powers:

  • Telepathically control zombies
  • Assign tasks: Dig, Plant, Harvest, Guard
  • Zombies are WORKERS, not enemies
  • Max zombies: scales with level

Zombie Features:

  • Sleep in Grobi (Graves) - 2× stamina recovery
  • Can lease to NPCs for passive income
  • Decay into fertilizer when "dead" (eco-friendly!)

3. BUILDING & PROGRESSION

Building Tiers:

  1. Tent (Start) → Basic shelter
  2. Shack (Week 1) → Small upgrade
  3. House (Week 2) → Full home
  4. Upgraded House (End game) → Mansion

Buildings (40+ types):

  • Base: Tent, Shack, Farmhouse, Barn
  • Production: Greenhouse, Workshop, Laboratory
  • Town: Blacksmith, Bakery, Tavern, Church, Inn
  • Special: Vape Lab, Mint (coin factory)

Restoration System:

  • Find ruined buildings in world
  • Collect resources (wood, stone, iron)
  • Rebuild → Functional building
  • Church example: Ruined → Restoring → Complete

4. COMBAT SYSTEM

Weapons:

Melee:

  • Wooden Sword → Iron Sword → Legendary Sword
  • Scythe (farm tool doubles as weapon)

Ranged (Magic Bow System):

  • Bows: Wooden, Crystal, Dragon, Alpha (Rainbow)
  • Arrows: Fire, Ice, Lightning, Bomb, Poison, Holy
  • Silver Arrows: Effective vs Werewolves (special mining 20-30 depth)

Combat Mechanics:

  • Real-time action combat
  • Dodge roll
  • Block/parry
  • Critical hits
  • Elemental weaknesses

5. CRAFTING & WORKSTATIONS

Workstations (10+):

1. Campfire

  • Cook food (wheat → bread, meat → cooked)
  • Survival basic

2. Furnace

  • Smelt ores (Iron, Gold, Silver → bars)
  • Required for tool upgrades

3. Mint

  • Convert Gold Bars → Coins (currency)

4. Tailoring Table

  • Craft clothing
  • Materials: Hemp, Leather, Spider Silk

5. Vape Lab

  • Mix vape liquids (Rainbow, Menthol, Blueberry)
  • Gronk loves this!
  • Buffs and effects

6. Crafting Bench

  • General crafting
  • Tools, weapons, items

6. EXPLORATION & WORLD

World Size: Procedurally generated, MASSIVE

18 Biomes:

  1. Grasslands (Travnik)
  2. Forest (Gozd)
  3. City Ruins (Mesto)
  4. Industrial Decay
  5. Underground Bunkers
  6. Ancient Catacombs
  7. Swamps (Bioluminescent fungi!)
  8. Desert Wasteland
  9. Snow/Tundra
  10. Mountains
  11. Coastal Regions
  12. Lakes
  13. Rivers
  14. Volcanic Zones
  15. Chernobyl (High radiation!)
  16. Ancient Ruins
  17. Ocean Floor
  18. Atlantis (High-tech underwater ruins)

27 Towns:

  • Each with unique NPCs
  • Quests and traders
  • Ruins to restore
  • Secrets and Ana clues

7. TRANSPORTATION (27 Options!)

  • Walking (slowest)
  • Running (medium)
  • Skateboard (Kai's style!)
  • Motor/Motorcycle
  • Horse (various breeds)
  • Giant Pig (rideable mutant)
  • SUP (water paddle board)
  • Submarine (ocean exploration)
  • Dragon Mount (ultimate!)
  • Portal Network
  • Train system

8. QUEST SYSTEM

Main Story Quests:

  • 50 Ana Clues to find
  • Each clue = cutscene/memory
  • Final quest: Rescue Ana from Chernobyl

Side Quests:

  • NPC requests (fetch, kill, build)
  • Animal Rescue (8 species)
  • Boss battles (7 major)
  • Exploration (discover all biomes)
  • Crafting challenges

Quest Types:

  • Fetch (bring item)
  • Kill (defeat enemies)
  • Build (construct building)
  • Explore (find location)
  • Dialogue (talk to NPCs)

9. SURVIVAL MECHANICS

Needs:

  • Health - Combat damage
  • Stamina - Running, actions
  • Hunger - Eat food regularly
  • Sleep - Rest in bed/tent

Day/Night Cycle:

  • 24-minute real-time = 1 game day
  • Night: More dangerous enemies
  • Sleep to skip night
  • Werewolves only at night!

Weather:

  • Rain (waters crops)
  • Fog (reduces visibility)
  • Sun (normal)
  • Seasonal changes

🌍 WORLD & LOCATIONS

Starting Area: Valley of Death

  • Small farm plot (8×8)
  • Nearby town ruins
  • Forest to north
  • River to south

Key Locations:

1. Nova Lab (Ruins)

  • Where outbreak started
  • Flashback location
  • High-level enemies
  • Important Ana clues

2. Chernobyl Reactor

  • Final boss area
  • Viktor Krnić's base
  • Ana held captive here
  • Radiation hazards

3. Atlantis

  • Underwater high-tech ruins
  • Advanced technology
  • Submarine required
  • Unique enemies (sharks, jellyfish)

4. Sacred Grove

  • Ancient Tree boss
  • Nature spirits
  • Magical atmosphere

5. Frozen Peak

  • Ice Titan boss
  • Snow biome
  • Cold resistance needed

6. Volcano Peak

  • Fire Dragon final boss
  • Lava hazards
  • Extreme heat

🛠️ ITEMS & CRAFTING

Resources (Basic):

  • Wood (from trees)
  • Stone (from rocks)
  • Iron Ore (from deposits)
  • Gold Ore (rare)
  • Silver Ore (werewolf weakness)
  • Fiber (from plants)

Tools (11):

  1. Hoe (till soil)
  2. Watering Can (water crops)
  3. Axe (chop trees)
  4. Pickaxe (mine rocks)
  5. Scythe (harvest crops, weapon)
  6. Fishing Rod (catch fish)
  7. Bug Net (catch bugs) - NEW!
  8. Hammer (building/repair)
  9. Drill (ultimate auto-mine)
  10. Chainsaw (ultimate auto-chop)
  11. Mechanical Tiller (ultimate auto-till)

Tool Tiers (6):

  • Wooden → Stone →Iron → Gold → Diamond → Ultimate
  • Each tier: Better durability, efficiency, speed
  • Ultimate tools: Infinite durability, auto-abilities!

Tool Durability System:

  • All tools (except Diamond/Ultimate) can break
  • Broken tools don't disappear - can be repaired!
  • 3 Repair methods:
    1. Ivan's Blacksmith: 10g per durability point
    2. Repair Kit: Restores 50% (consumable)
    3. Blacksmith Zombie: FREE overnight repairs (3 tools per zombie)

Repair Bench:

  • Player-craftable workstation
  • Self-repair tools using materials
  • Costs: Wood tools = 5 wood, Iron tools = 5 iron bars, etc.
  • Recipe unlocks at Level 5

🔮 NEW: MAGIC ENCHANTING SYSTEM

Enchantment Types (5):

  1. Power - Increases tool efficiency

    • Level 1: +25% (50 mana + 1 crystal)
    • Level 2: +50% (100 mana + 3 crystals)
    • Level 3: +100% (200 mana + 10 crystals)
  2. Speed - Increases tool speed

    • Level 1: +20% (50 mana + 5 feathers)
    • Level 2: +40% (100 mana + 15 feathers)
    • Level 3: +80% (200 mana + 50 feathers)
  3. 💎 Fortune - Chance for double drops

    • Level 1: 15% chance (75 mana + 1 emerald)
    • Level 2: 30% chance (150 mana + 3 emeralds)
    • Level 3: 50% chance (300 mana + 10 emeralds)
  4. 🛡️ Unbreaking - Reduces durability loss

    • Level 1: 30% less (60 mana + 5 obsidian)
    • Level 2: 50% less (120 mana + 15 obsidian)
    • Level 3: 75% less (250 mana + 50 obsidian)
  5. 🌀 Auto-Collect - Auto-picks drops

    • Level 1: 1 tile radius (100 mana + 1 void_essence)
    • Level 2: 2 tile radius (200 mana + 3 void_essence)
    • Level 3: 3 tile radius (400 mana + 10 void_essence)

Enchanting Features:

  • Requires Enchanting Table (build in town)
  • Can stack multiple enchantments on same tool
  • Glowing visual effects per enchantment
  • Remove enchantment: 25 mana cost

🦋 NEW: BUG CATCHING & COLLECTION

Bug Net Tiers:

  1. Basic Bug Net: 50% catch rate, 1.0x speed (50g)
  2. Silk Bug Net: 75% catch rate, 1.3x speed (200g)
  3. Enchanted Net: 95% catch rate, 1.8x speed (1000g)

Bug Species (50+):

Common (6): 30g-80g

  • Butterfly, Ladybug, Honey Bee, Ant, Firefly, Grasshopper

Uncommon (5): 150g-300g

  • Monarch Butterfly, Dragonfly, Praying Mantis, Luna Moth, Cicada

Rare (5): 500g-800g

  • Rainbow Beetle, Atlas Moth, Orchid Mantis, Hercules Beetle, Blue Morpho

Epic (4): 1,000g-2,000g

  • Golden Scarab, Ghost Moth, Crystal Dragonfly, Shadow Beetle

Legendary (4): 3,000g-10,000g

  • Phoenix Butterfly (5,000g)
  • Void Moth (10,000g)
  • Celestial Beetle (8,000g)
  • Time Cicada (7,500g)

Bug Collection Features:

  • Album system (like fish collection)
  • Seasonal spawning (spring/summer/fall/winter)
  • Biome-specific bugs
  • Time-specific (day/night)
  • Sell bugs for gold
  • 100% completion bonus: +10,000g
  • Bug jars as decorations

🏪 NEW: IVAN'S BLACKSMITH SHOP

Location: Ruined Town (Pepelngrad)
NPC: Ivan the Blacksmith

Services:

  1. Tool Repairs: 10g per durability point
  2. Tool Upgrades: All 6 tiers available
  3. Blacksmith Training: Train zombies (500g, Lv5+ zombie required)
  4. Enchanting Materials: Sells rare crystals, void essence

Upgrade Costs:

  • Wood → Stone: 50g + 5 iron
  • Stone → Iron: 100g + 10 iron + 20 stone
  • Iron → Gold: 250g + 25 iron + 10 gold_ore
  • Gold → Diamond: 1,000g + 5 diamond + 50 gold_ore
  • Diamond → Ultimate: 5,000g + 25 diamond + 10 atlantean_crystal

Blacksmith Zombie System:

  • Train at Ivan's for 500g
  • Requires Level 5+ zombie
  • Each blacksmith repairs 3 tools per night (FREE!)
  • Overnight process (queue before sleep, get repaired tools at 6 AM)

Food:

  • Bread (from wheat)
  • Cooked meat
  • Fish
  • Vegetables
  • Potions (healing, buffs)

Special Items:

  • Mother's Locket (holds Ana's photo, quest item)
  • Ana Clue Items (50 to collect)
  • Vape Liquids (buffs)
  • Boss Drops (legendary equipment)

🎨 ART STYLE & VISUALS

Official Style: "Gritty Noir Hand-Drawn 2D Stylized Indie"

Visual Characteristics:

  • Bold black outlines (1.4× emphasis)
  • Gritty noir aesthetic (1.2× emphasis)
  • Flat colors with muted palette
  • Exaggerated features (Don't Starve inspiration)
  • Warped perspective and "wonky" proportions
  • Mature post-apocalyptic vibe
  • High-contrast noir elements

Influences:

  • Don't Starve (Tim Burton-esque)
  • Stardew Valley (farming charm)
  • Darkest Dungeon (gritty noir)
  • Comic book art (bold lines)

Color Palette:

  • Muted, desaturated colors
  • Earth tones (browns, greens, grays)
  • Pops of color for emphasis (Kai's green hair, Gronk's pink)
  • Dark shadows, high contrast

Character Design:

  • Clearly visible eyes with pupils and highlights
  • Expressive eyebrows
  • Detailed mouths showing emotion
  • Bold black outlines
  • Full-body sprites with personality

Technical Specs:

  • Format: 32-bit PNG with alpha channel
  • Background: Solid white (for easy removal)
  • Margin: 10px around subject
  • Subject: Centered, clean edges
  • Resolution: Optimized for web (typically 256×256 to 512×512 for characters)

🎵 AUDIO & MUSIC

Voice Acting:

  • VibeVoice Apple TTS system
  • AI-generated voices for all NPCs
  • Character-specific voice profiles:
    • Kai: Carter (teen male, determined)
    • Ana: Alice (teen female, energetic)
    • Gronk: Deep, friendly giant voice
    • Narrator: Frank (authoritative)

Sound Effects:

  • Farming sounds (dig, plant, harvest)
  • Combat (sword slash, bow twang, zombie groans)
  • Environmental (wind, water, fire)
  • UI (button clicks, menu navigation)

Music:

  • Atmospheric, noir-themed soundtrack
  • Emotional piano themes
  • Ambient for exploration
  • Intense for combat/bosses
  • Melancholy for story moments

📅 DEVELOPMENT TIMELINE

Current Status: Alpha 1.2

  • Start Date: December 2025
  • Kickstarter Target: March 2025
  • Demo: 15-20 minute playable vertical slice

Phase 1: Kickstarter Demo (Now - March 2025)

Goal: 247 core assets, playable demo

Week 1-2 (Dec 30 - Jan 12):

  • Generate 180 essential assets
  • Kai animations, zombies, terrain, NPCs
  • MINIMUM PLAYABLE DEMO

Week 3 (Jan 13-19):

  • Polish to 230 assets
  • Environment, more NPCs, enemies
  • IMPRESSIVE DEMO

Week 4-6 (Jan 20 - Feb 9):

  • Expand to 330 assets
  • Gronk, bosses, weather effects
  • WOW FACTOR DEMO

Week 7-8 (Feb 10-23):

  • Integration & testing
  • Bug fixes, balance
  • Demo video recording

Week 9-10 (Feb 24 - Mar 9):

  • Final polish
  • Kickstarter page prep
  • Social media campaign

March 2025: KICKSTARTER LAUNCH! 🚀


Phase 2: Alpha Development (Post-Kickstarter)

  • Expand to 800+ base assets
  • All 180 NPCs with animations
  • All 18 biomes
  • All 7 bosses
  • Full story implementation

Phase 3: Beta (6 months)

  • All NPC animations (7,200 frames)
  • Animal animations (1,200 frames)
  • Enemy animations (1,440 frames)
  • Environmental animations (400 frames)
  • TOTAL: 11,000+ assets

Phase 4: Release (1 year)

  • Full game release
  • All features complete
  • All endings implemented
  • Post-launch support

🎯 ASSET PRODUCTION

Current Progress:

  • Done: ~70 test samples (tonight!)
  • Needed for demo: 247 exact assets
  • Full game target: 11,037 assets (with animations)

Generation Strategy:

Tools Used:

  1. Antigravity generate_image (Google Imagen API)
  2. Autonomous Python script (overnight batches)
  3. rembg (background removal)

Workflow:

  1. Generate with white background
  2. Save to organized folders (assets/images/demo/)
  3. Batch remove backgrounds at end
  4. Integrate into game engine

Style Prompt Template:

[Subject description], 
clearly visible eyes with pupils and highlights,
expressive eyebrows, detailed mouth showing [emotion],
game [asset type], (bold black outlines:1.4), 
dark hand-drawn stylized indie game asset,
(gritty noir aesthetic:1.2), flat colors, muted color palette,
isolated object centered on solid white background,
clean edges, simple composition

Negative Prompt:

pixel art, pixels, grainy, blurry, 3D rendering, 
realistic photo, shading gradients, Disney style, 
cute kawaii, bright colors, complex background, 
environment elements, shadows on ground, textured background

Demo Asset Breakdown (247 total):

  • Characters: 45 (Kai animations)
  • NPCs: 15 (5 characters × 3 expressions)
  • Enemies: 18 (zombies + wolves)
  • Buildings: 8
  • Terrain: 24
  • Crops: 8 (wheat cycle)
  • Environment: 20
  • Items: 18
  • UI: 35
  • Cutscenes: 12
  • Effects: 32

Cost: 0€ (Google Cloud free tier: 1,000 images/month)


🏆 GAME ENDINGS (4 Possible)

1. 🌟 Together Forever (TRUE ENDING)

Requirements:

  • Find all 50 Ana clues
  • Retrieve cure
  • Both Kai and Ana survive

Outcome:

  • Twins escape Chernobyl together
  • 10 years later: Hope Valley is thriving civilization
  • Humans and intelligent hybrids coexist peacefully
  • Kai and Ana lead together
  • Perfect ending!

2. 💔 The Sacrifice (BITTERSWEET)

Requirements:

  • Defeat Viktor Krnić
  • Kai dies protecting Ana ☠️

Outcome:

  • Kai dies a hero
  • Ana survives and leads world into new era
  • Massive statue built in Kai's honor
  • Ana names her son "Kai II"
  • Heroic but sad ending

3. 😢 Darkness (TRAGIC)

Requirements:

  • Ana dies during rescue/explosion ☠️
  • Kai survives

Outcome:

  • Kai is broken and alone
  • Lives as hermit on abandoned farm
  • Protected by zombie workers forever
  • Never recovers from loss
  • Worst ending emotionally

4. 💀 The Dark Path (EVIL)

Requirements:

  • Kai becomes ruthless/evil
  • Shares Viktor's vision

Outcome:

  • Kai defeats Viktor but becomes tyrant
  • Rules Hope Valley with zombie army
  • Ana survives but is horrified
  • Ana eventually leads rebellion AGAINST her brother
  • Brother vs Sister war ending

📊 STATISTICS SUMMARY

Characters:

  • Main characters: 5 (Kai, Ana, Gronk, Susi, Viktor)
  • NPCs: 180
  • Enemies: 50+ types
  • Bosses: 7 major
  • Animals: 50+ species

World:

  • Biomes: 18
  • Towns: 27
  • Map size: Procedurally generated (massive)

Items:

  • Weapons: 20+
  • Tools: 6 base (× 3 tiers = 18)
  • Crops: 15+
  • Buildings: 40+
  • Unique items: 100+

Quests:

  • Main story: 50 (Ana clues)
  • Side quests: 200+
  • Boss fights: 7 major

Gameplay:

  • Farm sizes: 4 tiers (8×8 to 64×64)
  • Worker types: 6 magical races
  • Transportation: 27 options
  • Endings: 4 possible

Production:

  • Demo assets: 247
  • Full game: 11,037+ (with animations)
  • Development time: 1 year (estimated)

📝 DEVELOPMENT JOURNAL ENTRIES

Session: Dec 29, 2025

  • Transitioned from ComfyUI to Gravity (Google Imagen)
  • Finalized "Gritty Noir" art style (V7.9)
  • Generated initial test samples

Session: Dec 30, 2025 (Tonight!)

  • Generated 70 test samples across all categories
  • Confirmed Gritty Noir style works
  • Created complete demo asset plan (247 exact count)
  • Built folder structure (assets/images/demo/)
  • Set up autonomous generation system
  • Created comprehensive documentation:
    • KICKSTARTER_MASTER_PLAN.md
    • MICRO_FARM_EXACT_PLAN.md
    • GAME_OPENING_ASSETS.md
    • NPC_STYLE_GUIDE.md
    • DEMO_COMPLETE_CHECKLIST.md
    • This Game Bible!

Key Decisions:

  • NPCs must have clearly visible eyes, mouth, facial features
  • Demo starts as micro farm (8×8) concept
  • 247 assets = perfect Kickstarter demo
  • 10-day generation timeline
  • March 2025 Kickstarter launch target

Progress:

  • Before tonight: 156/422 base assets (37%)
  • After tonight: ~226/422 (54%)
  • Demo readiness: Foundation set!

🎯 NEXT STEPS (Tomorrow Morning)

Action Items:

  1. ☐ Review tonight's 70 test samples
  2. ☐ Confirm Gritty Noir style approved /
  3. ☐ Decide: Google Cloud setup (15 min) or manual batches
  4. START Batch 1: Kai animations (45 assets)

This Week Goals:

  • Day 1: Kai character (45) → Can move!
  • Day 2: Zombie + terrain + wheat (44) → Can farm!
  • Day 3: Buildings + tools (26) → Can build!
  • Day 7: Full demo assets (199+) → Gameplay complete!

This Month Goals:

  • Week 1-2: 180+ demo assets
  • Week 3: Polish to 230
  • Week 4-6: Expand to 330 (wow factor)
  • Integration & testing

3-Month Goal:

  • March 2025: KICKSTARTER LAUNCH! 🚀

🔗 IMPORTANT FILES & REFERENCES

Game Design Documentation:

  • docs/game_design/GAME_BIBLE.md ← YOU ARE HERE!
  • KICKSTARTER_MASTER_PLAN.md - 10-week timeline
  • MICRO_FARM_EXACT_PLAN.md - 247 asset breakdown
  • GAME_OPENING_ASSETS.md - Intro sequence plan
  • BUILDING_REGISTRY.md - All buildings list
  • NPC_STYLE_GUIDE.md - Facial feature requirements

Asset Production:

  • assets/images/demo/README.md - Complete asset manifest
  • GRAVITY_GENERATION_README.md - Style guide
  • AUTONOMOUS_SETUP.md - Google Cloud setup
  • QUICKSTART_AUTONOMOUS.md - Quick start guide

Scripts:

  • scripts/autonomous_generation.py - Overnight generation
  • scripts/remove_background.py - Background removal
  • scripts/mass_production_overnight.py - Batch system

Knowledge Base:

  • .gemini/antigravity/knowledge/dolinasmrti_* - All KIs

CHECKLIST FOR CIGARETTE BREAK

Before you go to sleep, verify:

  • Read this Game Bible (all sections)
  • Understand the 247 demo asset plan
  • Know the 10-day timeline
  • Clear on art style (Gritty Noir)
  • Understand NPC facial requirements (clear eyes/mouth)
  • Remember: Game starts as MICRO FARM (8×8)
  • Know your goal: Kickstarter March 2025
  • All questions answered?

If anything is unclear or missing: → NOTE IT DOWN
→ I'll add it tomorrow!


🌙 GOOD NIGHT!

You have:

  • Complete game concept
  • 70 test samples generated
  • Full production plan
  • Organized folder structure
  • All documentation ready
  • Tomorrow's first task clear (Batch 1: Kai!)

Tomorrow we START mass production!

Sweet dreams, see you for Batch 1! 🚀


Created: 30.12.2025 04:07
Total Sections: 13
Total Characters: 235+
Total Assets Planned: 247 (demo) / 11,037 (full game)
Status: READY FOR PRODUCTION!