## New Master Documents (16 files): ### Game Content: - GAME_BIBLE_FINAL_2026.md (5703 lines - Ultimate master bible) - GAME_BIBLE_2026_ULTIMATE.md (All specs + systems) - GAME_BIBLE_2026_MASTER.md (Overview) - BIOMES_ALL_20_COMPLETE.md (All 20 biomes detailed) - STORY_COMPLETE_MASTER.md (Complete story + dialogues) ### Production & Phases: - PRODUCTION_10_FAZAS_FINAL.md (10-phase release roadmap) - DEMO_FAZA1_FAZA2_COMPLETE_GUIDE.md (Assets, NPCs, progression) - DEMO_FAZA1_FAZA2_FINAL.md (Asset counts breakdown) ### Game Systems: - DRUG_EMPIRE_SYSTEM_COMPLETE.md (Cannabis, mushrooms, zombie dealers) - DRUG_SYSTEM_DEMO_F1_F2.md (Phase comparison + BUILD-TO-SPAWN) ### Identity & Features: - HIPODEVIL666_TRADEMARK.md (Brand signature, philosophy) - WHY_SPECIAL.md (10 unique selling points) - ACCESSIBILITY_SLOVENIAN.md (Accessibility + language support) ### Technical: - ELECTRON_STATUS_COMPLETE.md (Desktop app status) - GLASBA_LICENCE_SUMMARY.md (Music + voiceover licenses) ### Session Log: - SESSION_DNEVNIK_JAN_18_2026.md (Development diary) ## Key Highlights: ✅ 20 biomes fully documented ✅ 10-phase release strategy locked ✅ Drug empire system complete (BUILD-TO-SPAWN mechanics) ✅ HIPODEVIL666CITY confirmed (town name) ✅ Accessibility features documented (one-handed mode, color blind) ✅ Full Slovenian voiceover (21 tracks) ✅ Electron desktop app status ✅ Zoombucks currency (replaced €) ✅ Kevin MacLeod music (CC BY 3.0) + attribution ## Total Documentation: - 16 new master files - ~15,000+ lines of documentation - Complete production roadmap - All game systems documented Ready for production! 🚀
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MRTVA DOLINA - ULTIMATE BIBLE (JAN 19 2026)
1. GAME SPECIFICATION
🎮 KRVAVA ŽETEV - COMPLETE GAME SPECIFICATION
All Biomes, DLC Content, Systems, Progression
👹 BOSSES
FINAL BOSS:
- 🦍👑 VELIKI TROL KRALJ (Giant Troll King)
- HP: 5000
- Size: 3x player size
- Abilities: Earthquake, Fire Breath, Zombie Summon
- Location: Chernobyl Reactor Core
- Kidnapped Ana!
24 Other Bosses (mini-bosses per biome)
- Listed in Biome section below!
🗺️ 18 BIOMOV - COMPLETE LIST
TIER 1: NORMAL BIOMES (9)
1. GRASSLAND 🌾
Starter Zone
- Theme: Peaceful plains, first area
- Enemies: Basic zombies, wild rabbits
- Resources: Wheat, grass, wildflowers
- Boss: Mutant Boar Alpha 🐗 (HP: 500)
- NPCs: Lena (farmer), starting villagers
- Special: Tutorial area, Base Farm location
2. FOREST 🌲
Woods & Trees
- Theme: Dense forest, lumber source
- Enemies: Wolves 🐺, forest zombies, bears 🐻
- Resources: Oak trees, pine, maple, mushrooms
- Boss: Corrupted Stag 🦌 (HP: 600, antler attacks!)
- NPCs: Woodcutter, Hunter
- Special: Rare wood types, treehouse locations
3. SWAMP 🌿
Toxic Marshland
- Theme: Muddy, poisonous, dangerous
- Enemies: Toxic zombies, mutant frogs, giant leeches
- Resources: Swamp herbs, poison samples, peat
- Boss: Toxic Behemoth (HP: 800, poison breath!)
- NPCs: Witch, Herbalist
- Special: Alchemy ingredients, poison resistance needed
4. DESERT 🏜️
Sandy Wasteland
- Theme: Hot, dry, scorpions
- Enemies: Desert zombies, scorpions 🦂, sand snakes 🐍
- Resources: Cactus, sand, desert flowers
- Boss: Scorpion Queen 🦂👑 (HP: 700, venom sting!)
- NPCs: Nomad Trader, Desert Scout
- Special: Heat mechanic (need water!), sandstorms
5. MOUNTAIN 🏔️
Rocky Peaks
- Theme: High altitude, cliffs, caves
- Enemies: Mountain zombies, eagles 🦅, rock golems
- Resources: Iron ore, copper, silver, gems
- Boss: Stone Titan (HP: 1000, rock throw!)
- NPCs: Miner, Mountain Hermit
- Special: Mining focus, falling damage zones
6. SNOW ❄️
Frozen Tundra
- Theme: Cold, icy, blizzards
- Enemies: Frozen zombies, frost bears, ice wolves
- Resources: Ice crystals, pine, cold-resistant herbs
- Boss: Frost Bear Titan 🐻❄️ (HP: 900, freeze attack!)
- NPCs: Ice Fisher, Snow Hunter
- Special: Cold mechanic (need warm clothes!), ice caves
7. WASTELAND 🏚️
Ruins & Rubble
- Theme: Destroyed civilization, scrap
- Enemies: Feral zombies, mutant rats, scavengers
- Resources: Scrap metal, broken machinery, rubble
- Boss: Death Stalker (HP: 850, stealth attacks!)
- NPCs: Scavenger, Survivor
- Special: Best scrap for crafting, dangerous at night
8. TROPICAL 🌴
Beach Paradise
- Theme: Ocean, palm trees, islands
- Enemies: Beach zombies, crabs 🦀, coconut crabs (giant!)
- Resources: Coconuts, tropical fruit, shells, pearls
- Boss: Kraken Jr. 🐙 (HP: 950, water boss!)
- NPCs: Surfer, Beach Vendor
- Special: Surfing, fishing, underwater exploration
9. RADIOACTIVE ☢️
Nuclear Zone
- Theme: Green glow, radiation, mutations
- Enemies: Glowing zombies, mutant rats, rad-scorpions
- Resources: Uranium, plutonium, radioactive samples
- Boss: Radiation Colossus ☢️👹 (HP: 1200, radiation damage!)
- NPCs: Hazmat Scientist, Stalker
- Special: Radiation damage (need suit!), best mutations
TIER 2: ANOMALOUS ZONES (9) - DLC → BASE GAME!
ALL DLC CONTENT INTEGRATED INTO BASE GAME! ✅
10. DINO VALLEY 🦖
Prehistoric Zone
- Theme: Dinosaurs, Jurassic period
- Enemies:
- Velociraptors 🦖 (packs, fast!)
- T-Rex 🦖🦖 (apex predator!)
- Pterodactyls (flying!)
- Triceratops 🦕 (defensive)
- Stegosaurus, Brachiosaurus
- Resources: Dino meat, dino eggs, fossils, bones
- Boss: ALPHA T-REX 🦖👑 (HP: 1500, roar stun!)
- NPCs: Paleontologist, Dino Keeper (romance option!)
- Portal Unlock: Find 3 Dino Eggs to activate portal
- Special: Tame baby dinos from eggs!, Prehistoric plants
11. MYTHICAL HIGHLANDS 🐉
Fantasy Zone
- Theme: Dragons, griffins, floating islands
- Enemies:
- Dragons 🐉 (fire/ice/lightning variants!)
- Griffins 🦅🦁 (aerial combat)
- Unicorns 🦄 (peaceful unless attacked)
- Phoenix 🔥🐦 (resurrects!)
- Giant Eagles
- Resources: Dragon scales, griffin feathers, magic crystals
- Boss: DRAGON KING 🐉👑 (HP: 2000, 3-element breath!)
- NPCs: Wizard (magic teacher), Dragon Keeper
- Portal Unlock: Slay 5 dragons, collect Dragon Tears
- Special: Magic spells!, Dragon mount (endgame!), Floating islands
12. ENDLESS FOREST 🌲🌲
Cryptid Zone
- Theme: Infinite trees, mystery, Bigfoot
- Enemies:
- Bigfoot 🦍 (rare, can befriend!)
- Wendigo (antlered horror)
- Mothman (flying cryptid)
- Chupacabra
- Tree Ents (living trees!)
- Resources: Ancient wood, cryptid fur, mystery items
- Boss: WENDIGO ALPHA 👹🦌 (HP: 1400, antler charge!)
- NPCs: Forest Hermit, Bigfoot (if befriended!)
- Portal Unlock: Get lost 3 times, find Bigfoot, receive Portal Stone
- Special: Stealth mechanics, befriend Bigfoot quest!, Infinite exploration
13. LOCH NESS 🦕
Scottish Highlands
- Theme: Scotland, lochs, castles, Nessie
- Enemies:
- Nessie 🦕 (lake monster - BOSS fight!)
- Scottish zombies (kilt-wearing!)
- Haggis creatures (wild food!)
- Water sprites
- Resources: Scottish wool (tartan!), bagpipes, whisky, fish
- Boss: NESSIE 🦕👑 (HP: 1800, underwater boss!)
- NPCs: Scottish Fisherman, Castle Keeper, Scottish Lass (romance!)
- Portal Unlock: Fish in 5 major lakes, catch Legendary Fish, summon Nessie
- Special: Bagpipes (instrument!), Kilts (outfit!), Underwater sections
14. CATACOMBS 💀
Undead Zone
- Theme: Underground, skeletons, necromancy
- Enemies:
- Skeleton armies 💀
- Ghosts 👻 (phase through walls!)
- Mummies 🧟 (slow but strong)
- Cerberus 🐕🐕🐕 (3-headed dog!)
- Liches (undead mages)
- Resources: Bones, soul essence, ancient scrolls, cursed items
- Boss: CERBERUS 🐕🐕🐕 (HP: 1600, 3-head attacks!)
- NPCs: Necromancer, Skeleton King (can ally!), Ghost Girl (romance!)
- Portal Unlock: Find 9 Ancient Keys hidden in graves worldwide
- Special: Necromancy spells!, Resurrect Ghost Girl romance!, Dark magic
15. EGYPTIAN DESERT 🏜️🏺
Pyramid Zone
- Theme: Ancient Egypt, pyramids, mummies
- Enemies:
- Mummies 🧟👑 (wrapped warriors)
- Scarab swarms 🪲🪲
- Giant scorpions 🦂
- Sand elementals
- Anubis guards
- Resources: Gold, papyrus, Egyptian artifacts, scarabs
- Boss: MUMMY PHARAOH 👑🧟 (HP: 1700, curse attacks!)
- NPCs: Pharaoh (resurrected!), Archaeologist, Egyptian Priestess (romance!)
- Portal Unlock: Decode hieroglyphs, solve Sphinx riddles
- Special: Build pyramids!, Sphinx riddle game!, Mummy curses
16. AMAZON RAINFOREST 🌴🦜
Jungle Zone
- Theme: Dense jungle, piranhas, tribal
- Enemies:
- Piranhas 🐟 (aggressive fish!)
- Giant Anaconda 🐍🐍
- Jaguars 🐆
- Poison dart frogs 🐸
- Giant spiders 🕷️
- Parrots 🦜 (can tame!)
- Resources: Exotic fruits, poison darts, jungle herbs, parrot feathers
- Boss: AMAZON QUEEN 👸⚔️ (HP: 1500, warrior woman!)
- NPCs: Tribal Chief, Shaman, Tribal Princess (romance!)
- Portal Unlock: Survive piranha river crossing, reach sacred temple
- Special: Blowgun weapon!, Poison crafting!, Tame parrots!
17. ATLANTIS 🌊🧜♀️
Underwater City
- Theme: Underwater, mermaids, advanced tech
- Enemies:
- Mermaids 🧜♀️ (friendly if not attacked!)
- Deep sea zombies
- Giant octopus 🐙
- Electric eels ⚡
- Sea serpents 🐍🌊
- Resources: Pearls, Atlantean crystals, orichalcum, seaweed
- Boss: KRAKEN 🐙👑 (HP: 2500, tentacle attacks!)
- NPCs: Mermaid Queen, Atlantean Scientist, Poseidon, Mermaid Princess (romance!)
- Portal Unlock: Repair diving suit, find 7 Atlantean Crystals, activate underwater temple
- Special: SUBMARINE (explore ocean!), Advanced tech!, Underwater breathing!, Mermaid romance!
18. CHERNOBYL ☢️🏭
FINAL ZONE - Nuclear Reactor
- Theme: USSR, radiation, apocalypse endgame
- Enemies:
- Radiation zombies (strongest!)
- Mutant bears ☢️🐻
- Glowing wolves ☢️🐺
- Nuclear rats ☢️🐀
- Reactor monsters
- Resources: Uranium, plutonium, Soviet relics, hazmat gear
- Boss 1: RADIATION COLOSSUS ☢️👹 (HP: 2000)
- Boss 2: Dr. Krnić (HP: 1500, optional secret boss!)
- FINAL BOSS: VELIKI TROL KRALJ 🦍👑 (HP: 5000!)
- NPCs: Soviet Scientist, Stalker, Reactor Ghost
- Portal Unlock: TRAIN ONLY! Complete all 8 previous portals + Ana gives coordinates
- Special: FINAL DUNGEON!, Reactor core!, Ana rescue location!, ONE-WAY until boss defeated!
🦉🦇 DELIVERY CREATURES
Mail Bat 🦇
- Function: Delivers letters from NPCs
- Time: Flies in at 6:00 AM
- Drops: Mail in mailbox
- Can tame: NO (wild utility)
- Appears: Daily if you have mail
Quest Owl 🦉
- Function: Delivers quest rewards
- Time: Flies in at 10:00 PM
- Drops: Packages at doorstep
- Can tame: NO (wild utility)
- Appears: After completing quests
🐺 VOLKODLAK (WEREWOLF)
Werewolf Boss Event 🌕
- Trigger: FULL MOON (every 28 days!)
- Location: Any biome (random spawn!)
- Warning: Howling at 9:00 PM
- Boss Stats:
- HP: 1200
- Speed: 2x player
- Damage: 50 per hit
- Special: Transform back to human at dawn (escape!)
Combat:
- Weakness: SILVER WEAPONS! (3x damage)
- Strategy: Craft silver sword/bullets
- Drops: Werewolf Fur (rare!), Lycanthropy Cure
Lycanthropy:
- If bitten: Kai can become werewolf!
- Effect: Transform every full moon
- Buff: +50% strength, +100% speed (wolf form)
- Debuff: Can't control, attack everyone!
- Cure: Craft Lycanthropy Cure potion
⚔️ ORODJE & OROŽJE (Tools & Weapons)
6 UPGRADE TIERS:
Tier 1: WOOD 🪵
- Wooden Pickaxe, Axe, Hoe, Sword
- Damage: 10
- Durability: 50 uses
- Crafting: 10 Wood each
Tier 2: STONE 🪨
- Stone Pickaxe, Axe, Hoe, Sword
- Damage: 15
- Durability: 100 uses
- Crafting: 10 Stone + 5 Wood
Tier 3: IRON ⚙️
- Iron Pickaxe, Axe, Hoe, Sword
- Damage: 25
- Durability: 250 uses
- Crafting: 10 Iron + 5 Wood
Tier 4: STEEL 🔩
- Steel Pickaxe, Axe, Hoe, Sword
- Damage: 40
- Durability: 500 uses
- Crafting: 10 Steel (smelt iron!) + 5 Wood
Tier 5: DIAMOND 💎
- Diamond Pickaxe, Axe, Hoe, Sword
- Damage: 60
- Durability: INFINITE! ♾️
- Crafting: 10 Diamond + 10 Steel + 5 Wood
Tier 6: ULTIMATE ⭐
- Chainsaw 🪚 (replaces axe, cuts 3x3!)
- Drill 🛠️ (replaces pickaxe, mines 3x3!)
- Mechanical Tiller 🚜 (replaces hoe, tills 5x5!)
- Plasma Sword ⚔️✨ (100 damage!)
- Durability: INFINITE! ♾️
- Crafting: 20 Atlantean Orichalcum + 10 Diamond + special blueprints
SPECIAL WEAPONS:
Silver Weapons 🌙
- Silver Sword (50 damage, 150 vs werewolf!)
- Silver Bullets (for guns!)
- Crafting: 5 Silver ore each
- Essential for werewolf boss!
Guns 🔫
- Pistol (30 damage, range 10 tiles)
- Shotgun (50 damage, range 5 tiles, spread!)
- Rifle (40 damage, range 20 tiles, sniper!)
- AK-47 (25 damage, auto-fire!, Chernobyl drop!)
- Crafting: Iron + Gunpowder + Blueprints
Bows 🏹
- Wooden Bow (15 damage)
- Steel Bow (30 damage)
- Compound Bow (50 damage, silent!)
- Crafting: Wood/Steel + String
🐄☢️ MUTIRANE ŽIVALI (Mutant Animals)
FARM ANIMALS - MUTANT VARIANTS:
Mutant Cow ☢️🐄
- Drops:
- Radioactive Milk (green glow!)
- Toxic Leather
- Strange Beef (+radiation resistance!)
- Breeding: Normal Cow + Radioactive Feed = 10% chance
- Uses: Rad-Away crafting ingredient!
Mutant Pig ☢️🐷
- Drops:
- Strange Bacon (glows green!)
- Mutation Samples
- Radioactive Hide
- Special: Truffle finder (radioactive truffles!)
Mutant Sheep ☢️🐑
- Drops:
- Toxic Wool (glowing green!)
- Mutant Cheese
- Strange Mutton
- Uses: Radioactive clothing (glow in dark!)
Mutant Chicken ☢️🐔
- Drops:
- Mutant Eggs (larger, green!)
- Radioactive Feathers
- Strange Meat
- Special: TWO-HEADED CHICKEN! 🐔🐔 (2x eggs!)
WILD MUTANTS:
Mutant Rat ☢️🐀
- HP: 50
- Damage: 10
- Drops: Rad samples, rat meat
- Location: Radioactive + Wasteland biomes
Two-Headed Dog ☢️🐕🐕
- HP: 200
- Damage: 30 (both heads!)
- Drops: Mutant fur, double teeth
- Can tame! (loyal pet, both heads bark!)
Giant Spider 🕷️
- HP: 300
- Size: Car-sized!
- Damage: 40 + poison
- Drops: Giant web, venom sacs, spider meat
- Location: Swamp, Amazon
Acid Frog ☢️🐸
- HP: 80
- Damage: 20 + acid DOT
- Drops: Acid sacs, frog legs
- Special: Acid spit (range attack!)
🏕️ HOUSING PROGRESSION (Tent → House)
Stage 1: TENT ⛺
- Start: Day 1
- Crafting: 20 Fabric + 10 Wood
- Features:
- Sleep only
- No storage
- No cooking
- Size: 3x3 tiles
Stage 2: WOODEN SHACK 🏚️
- Unlock: Level 5
- Crafting: 100 Wood + 50 Stone
- Features:
- Bed
- Small chest (10 slots)
- Campfire cooking
- Size: 5x5 tiles
Stage 3: STONE COTTAGE 🏠
- Unlock: Level 15
- Crafting: 200 Stone + 100 Wood + 50 Iron
- Features:
- Bedroom
- Kitchen (stove!)
- Storage room (3 chests!)
- Bathroom (shower!)
- Size: 8x8 tiles
Stage 4: MODERN HOUSE 🏡
- Unlock: Level 40
- Crafting: 300 Stone + 200 Wood + 100 Steel + 50 Glass
- Features:
- 3 Bedrooms (family!)
- Full kitchen (fridge, oven, sink!)
- Living room (TV, sofa!)
- Bathroom (bathtub!)
- Workshop
- Unlimited storage
- Size: 12x12 tiles
KITCHEN UPGRADES (4 Tiers):
- Campfire - Boil, roast
- Stone Stove - Bake, fry
- Modern Stove - All cooking + faster!
- Industrial Kitchen - Batch cooking, preserve food!
🐄 BARN UPGRADES
Barn Tier 1: SMALL BARN
- Cost: 100 Wood + 50 Stone
- Capacity: 4 animals
- Features: Basic shelter
- Size: 6x6 tiles
Barn Tier 2: MEDIUM BARN
- Cost: 200 Wood + 100 Stone + 50 Iron
- Capacity: 8 animals
- Features: Feeding troughs, hay storage
- Size: 10x10 tiles
Barn Tier 3: LARGE BARN
- Cost: 300 Wood + 200 Stone + 100 Iron
- Capacity: 16 animals
- Features: Auto-feeders, milking stations, breeding pens
- Size: 15x15 tiles
Barn Tier 4: INDUSTRIAL BARN
- Cost: 500 Wood + 300 Stone + 200 Steel + 100 Glass
- Capacity: 32 animals
- Features: Full automation!, climate control, veterinary station
- Size: 20x20 tiles
👨👩👧👦 GENERACIJSKA IGRA (Generational Gameplay)
CHILDREN SYSTEM:
5 Growth Stages:
- Baby (0-1 years) - Cradle, needs care
- Toddler (1-3 years) - Walks, plays
- Child (3-10 years) - Can help on farm!
- Teen (10-18 years) - Full farm work!
- Adult (18+) - Can become playable!
Time Progression:
- Real-time: 1 day = 25 minutes
- Children age: 1 in-game year = ~6 real hours
- Can time skip at bed (advance years!)
PLAY AS DESCENDANTS:
Generation 1: Kai (14) → marries → has children
Generation 2: Kai's child (18) → becomes playable!
Generation 3: Grandchild → playable!
...
Generation 10+: 100+ years possible!
INHERITANCE:
- Farm passes to children
- Zombie workers inherited!
- Tools, weapons, buildings inherited!
- NPC relationships remembered!
- Family legacy!
MULTI-GENERATION FEATURES:
- Family tree system
- Ancestors' graves (visit!)
- Heirloom items (special equipment!)
- Bloodline bonuses (+stats per generation!)
✅ COMPLETE SUMMARY:
18 BIOMES: 9 Normal + 9 Anomalous (all DLC in base game!)
24 BOSSES: Mini-bosses + 1 FINAL (Veliki Trol)
DELIVERY: Bat 🦇 (mail) + Owl 🦉 (rewards)
WEREWOLF: Full moon event boss 🐺🌕
WEAPONS: 6 tiers (wood → ultimate) + guns + bows + silver
MUTANTS: Radioactive variants of all farm animals ☢️
HOUSING: 4 tiers (tent → modern house)
BARNS: 4 tiers (4 → 32 animals)
GENERATIONS: Infinite family tree, play as descendants! 👨👩👧👦
"Complete world. Complete systems. Complete adventure." 🎮✨
2. FULL STORY
📖 KRVAVA ŽETEV (DOLINA SMRTI) - Celotna Zgodba
COMPLETE & FINAL STORY DOCUMENT - V5.0 CORRECTED
🌟 Uvod
Leto: 2084
Lokacija: Slovenija → Dolina Smrti (Open World)
Žanr: Open-World Farming RPG + Town Restoration + Zombie Survival
Gameplay: Stardew Valley + The Sims + City Rebuilding + Zombie Control
Core Theme: Survival, Hope, Rebuilding Civilization, Finding Sister
👥 GLAVNI LIKI
| Lik | Starost | Vloga | Status |
|---|---|---|---|
| Kai Marković <20> | 14 | Protagonist, Alpha Hybrid, Zombie Master | Player character |
| Ana Marković <20> | 14 | Twin sister, Smart girl | KIDNAPPED! (searching for her!) |
| Marko Marković 👨🔬 | ~45 | Father, scientist | Dies Day 3 💔 (killed by zombies) |
| Elena Marković 👩🔬 | ~43 | Mother, scientist | Dies Day 3 💔 (killed by zombies) |
| Dr. Krnić 👨🔬 | ~60 | Mad scientist villain | Created virus intentionally |
| Giant Troll King 🦍👑 | N/A | Final Boss | Kidnapped Ana! |
🎭 PROLOGUE: IZBRUH (The Outbreak)
Dan 0: Virus Pobegne
Dr. Krnić NAMENOMA sprosti zombie virus iz Black Serpent Laboratory.
Outbreak začne.
Dan 1-2: Kaos
Mesto hitro pada. Zombie infection širijo. Panika, kaos, smrt.
Marko in Elena Marković (starša) poskušata zaščititi svoje dvojčke:
- Kai (14) - pogumen, močan
- Ana (14) - pametna, znanstveno radovedna
Dan 3: ZOMBIE NAPAD - STARŠA UMRETA 💔😢
NAJHUJŠI DAN.
ZOMBIE HORDA napade družinsko hišo!
Starša se borita, toda je preveč zombijev...
Starša UMRETA od zombie ugrizov.
Marko (dying, bitten): "Kai... varuj sestro... beži..."
Elena (dying, bitten): "Ana... Kai... ljubiva vaju... TECITA!"
KAI PREŽIVI. 💪 (Okužen z alfa sevom - postane immune!)
ANA UGRABLJENA! 🧟 (Giant Troll King jo odvleče!)
Kai (screaming): "ANA! NE!"
Ana (screaming, odvlečena): "KAIII! POMAGAJ!"
Kai je sam. 14 let. Starša mrtva. Sestra ugrabljena.
Dan 4-7: Survival & Alfa Prebujenje
Kai beži iz mesta. Okužen z alfa sevom, toda ne postane zombie!
Alfa moč se prebudi:
- 🧟 Zombie Control - lahko kontrolira zombije!
- 🔗 Twin Bond - psihična povezava z Ano! (čuti da je živa!)
Dan 8-30: POTOVANJE 🚶
Kai potuje skozi opustošen svet. Išče varno mesto.
1 teden pešačenja → Najde majhen skriti kraj v dolini.
MICRO FARM LOCATION FOUND! 🏡
"Tu lahko začnem... Majhna farma. Preživim. In najdem Ano."
🌾 GAME START: MICRO FARM
Kai (14 let) pride do majhnega zapuščenega kraja.
GAMEPLAY LOOP - TOWN RESTORATION:
1. START: MICRO FARM (8x8 tiles)
- Majhna kmetija za preživetje
- Basic crops (wheat, carrot, potato)
- 3-5 zombie workers
- Tent za spanje
2. EXPLORE → NAJDI RUINED TOWN 🏚️
- Raziskuj svet
- Najdi zapuščena mesta (ruins!)
- 27 towns available
- Vsako mesto = 5-15 porušenih hiš
3. RESTORE BUILDINGS! 🔨
Potrebuješ:
- Wood (les iz dreves)
- Stone (kamen iz rudnikov)
- Iron (železo)
- Time (zombie workers help!)
Example: Repair House
- 50 Wood
- 30 Stone
- 10 Iron
- 2 days repair time (faster z več zombiji!)
4. NPCs MOVE IN! 👥
Restored house → NPC automatic move in!
Example:
Restore Blacksmith Shop → Ivan moves in!
Restore Bakery → Marija moves in!
Restore Clinic → Dr. Chen moves in!
180 NPCs total across 27 towns!
5. POSODI ZOMBIJE NPCjem! 🧟🤝
KAI'S UNIQUE POWER:
Kai lahko POSODI zombie workers NPCjem!
Clues reveal:
- Ana je ŽIVAA!
- Dr. Krnić uporablja njeno genijsko znanje
- Giant Troll King jo ima kot ujetnico
- Lokacija: Chernobyl Reactor Core
Twin Bond Messages:
"Kai... čutiš me? Sem ujeta... ampak ŽIVIM. Ne obupaj!"
End of Act 1: Kai najde prvi portal key fragment. Unlock Dino Valley!
ACT 2: INVESTIGATION (Level 41-60)
Duration: ~25 hours
Mood: Determination
Ana Status: Located (Chernobyl, heavily guarded)
Story:
- Unlock vseh 9 anomalous zones
- Defeat 9 biome mini-bosses
- Collect all 9 Key Fragments
- Restore major towns
- Marry (optional romance subplot!)
- Build ultimate weapons & armor
Twin Bond stronger:
"Kai, slišim te! Sem v reactor core. Troll me čuva. Zmaj Volk je... moj GUARDIAN?!"
Revelation:
- Zmaj Volk (Dragon-Wolf) actually PROTECTS Ana!
- Dr. Krnić je ustvaril Zmaj Volka kot weapon
- TODA Zmaj Volk se je obrnil... ljubi Ano kot hčer
- Giant Troll King command Zmaj Volka (alpha hierarchy)
End of Act 2: All 9 Key Fragments collected. Portal to Chernobyl UNLOCKED!
ACT 3: THE REUNION 💜 (Level 61-75)
Duration: ~15 hours
Mood: JOY → FEAR → HOPE
Ana Status: RESCUED! PLAYABLE!
Story:
Chernobyl Assault:
-
Kai storms Chernobyl Reactor
-
Fights through radiation zones
-
Defeats Zmaj Volk (EMOTIONAL boss fight!)
- Zmaj Volk: "Protect... Ana..." (dies protecting her)
- Ana: "No! He was my friend!" 😢
-
CONFRONTS GIANT TROLL KING (Phase 1):
- HP: 2500
- Kai defeats him!
- Troll flees, wounded
-
FINDS ANA! 💜
THE REUNION SCENE:
Kai enters Ana's cell.
Ana turns around.
Their eyes meet.
ANA: "...Kai?"
KAI: "Ana... I found you."
[They run to each other, embrace, cry]
ANA: "You... you came for me..."
KAI: "Always. Twin Bond, remember?"
ANA: "I felt you. Every day. Searching..."
[Twin Bond FULLY AWAKENS - golden light!]
TWIN BOND UNLOCKED: Level 10!
- Twin Telepathy
- Twin Strike
- Twin Shield
- Twin Sense
- Shared Buffs
- Resurrection Ultimate
ANA JOINS PARTY! 🎉
New Gameplay:
- SWITCH between Kai & Ana!
- Ana has scientist abilities:
- Advanced crafting
- Tech upgrades
- Chemical synthesis
- Farm automation expert
- TWIN COMBO ATTACKS!
- Twin Strike (2x damage!)
- Twin Shield (transfer damage!)
- Twin Teleport (swap positions!)
Together Again:
- Return to Base Farm TOGETHER
- Ana sees everything Kai built
- Emotional reunion with NPC friends
- CHOICE: Continue farming life OR hunt DrKrnić?
End of Act 3: Giant Troll King still alive. Dr. Krnić still free. Final choice coming...
ACT 4: FINAL CHOICE (Level 76-80)
Duration: ~10 hours
Mood: EPIC → Resolution
Status: Kai + Ana together, facing destiny
Story:
Dr. Krnić Issues Ultimatum:
"Kai, Ana... come to Reactor Core for FINAL BATTLE. Or I release SUPER VIRUS - everyone dies. You have 7 days."
Preparation Week (optional side quests):
- Max out all equipment
- Marry (if not yet)
- Have children (speedrun via time skip)
- Complete all towns
- Say goodbye to NPCs
- Final Twin Bond talk:
Ana: "Kai... sta smo pripravljana?"
Kai: "Skupaj? Vedno."
Ana: "Ne glede na izid... hvala. Za vse."
Kai: "Twin Bond. Zdaj in vedno."
Day 7: THE FINALE
Boss Rush:
- Dr. Krnić (HP: 1500) - Mad scientist
- Giant Troll King Phase 2 (HP: 5000) - ULTIMATE FORM!
- All powers unlocked
- Fire breath
- Earthquake smashes
- Zombie summons
- Rage mode!
Boss defeated!
🎬 4 ENDINGS (Player Choice!)
After defeating Troll King, faced with ULTIMATE DECISION:
Dr. Krnić (dying): "Fools... virus will never stop...
unless... you use CURE MACHINE."
Machine shows:
- Can cure ALL zombies worldwide
- But requires ALPHA HYBRID SACRIFICE
- One of you must die... Kai or Ana.
Twin Bond: "We can... overcome... together?"
CHOICE SCREEN:
Option A: SACRIFICE KAI
Option B: SACRIFICE ANA
Option C: REFUSE (No cure)
Option D: FIND ALTERNATIVE (if collected all 50 Ana's clues!)
ENDING 1: 💔 KAI'S SACRIFICE
Unlock: Choose Option A
Kai steps into machine. Ana screams "NO!"
Kai's last words:
"Ana... you're the scientist. The genius. World needs you more. Live. For both of us. Twin Bond... forever."
Machine activates. Kai dies. World cured. All zombies revert to humans.
10 years later:
- Ana (28) leads new world
- Married, has daughter named "Kai"
- Twin Bond scar remains (can still "feel" him)
- World thrives
Final scene: Ana at Kai's grave, holding daughter's hand.
"Your uncle saved the world, Kai. He loved you before you were born."
ACHIEVEMENT: Selfless Hero 😢
ENDING 2: 💔 ANA'S SACRIFICE
Unlock: Choose Option B
Ana steps into machine. Kai screams "NO!"
Ana's last words:
"Kai... you saved me. Let me save everyone else. You're stronger. You can lead them. I love you, brother. Always."
Machine activates. Ana dies. World cured. All zombies revert to humans.
10 years later:
- Kai (28) leads new world
- Married to Lena, has daughter named "Ana"
- Twin Bond scar remains (can still "feel" her)
- World thrives
Final scene: Kai at Ana's grave, holding daughter's hand.
"Your aunt saved the world, Ana. She was the smartest person I knew."
ACHIEVEMENT: Sister's Legacy 😢
ENDING 3: 💀 DARK WORLD
Unlock: Choose Option C (Refuse)
Kai and Ana destroy machine. "We stay together. World be damned."
Virus stays. Zombies remain. Kai and Ana live on farm forever, ruling over zombie workers.
50 years later:
- Kai (68) and Ana (68) old, still farming
- World still zombie-infested
- But they're TOGETHER
- Generational gameplay: Their grandchildren play
Final scene: Old Kai and Ana watching sunset, holding hands.
"Ne žalim ničesar."
ACHIEVEMENT: Twin Bond Eternal 💜
ENDING 4: 🌟 PERFECT ENDING
Unlock: Option D (Collect ALL 50 Ana's clues + ALL 9 Key Fragments!)
Ana's genius + All clues = ALTERNATIVE CURE!
Ana: "Wait! I've collected enough data... There's ANOTHER WAY!"
Kai: "What?!"
Ana: "Twin Bond energy + collected genetic samples = CURE WITHOUT SACRIFICE!"
They activate alternative formula:
- combines Twin Bond power
- Uses Ana's 50 clues (genetic data!)
- Uses 9 Key Fragments (biome essences!)
- SUCCESS!
World cured. Kai and Ana BOTH LIVE! 🎉
10 years later:
- Kai (28) and Ana (28) co-lead new world
- Both married, both have children
- Children play together (cousins!)
- Zombie Workers become HELPERS (friendly!)
- Perfect harmony
Final scene: Family picnic at Base Farm. Kai, Ana, leurs spouses, 6 kids playing.
Kai: "We did it."
Ana: "Together. Always."
Children: playing, laughing
ACHIEVEMENT: True Heroes - Perfect Ending 🌟💯
🌍 18 BIOMOV OVERVIEW
9 Normal Biomes:
- 🌾 Grassland - Spawn area, peaceful
- 🌲 Forest - Trees, wolves, deer
- 🌿 Swamp - Toxic, dangerous
- 🏜️ Desert - Hot, scorpions
- 🏔️ Mountain - Cliffs, eagles
- ❄️ Snow - Cold, frost bears
- 🏚️ Wasteland - Ruins, mutants
- 🌴 Tropical - Beach, coconuts
- ☢️ Radioactive - Nuclear, dangerous
9 Anomalous Zones:
- 🦖 Dino Valley - T-Rex, raptors!
- 🐉 Mythical Highlands - Dragons, griffins!
- 🌲 Endless Forest - Bigfoot, cryptids!
- 🦕 Loch Ness - Nessie, Scotland!
- 💀 Catacombs - Undead, skeletons!
- 🏜️ Egyptian Desert - Pyramids, mummies!
- 🌴 Amazon Rainforest - Piranhas, jungle!
- 🌊 Atlantis - Underwater city!
- ☢️ Chernobyl - Final zone, reactor!
📊 GAME SYSTEMS (46 TOTAL!)
Core Systems (10):
- PlayerMovement
- WorldGeneration
- BiomeSystem
- ZombieSystem
- FarmingSystem
- CraftingSystem
- InventorySystem
- HybridAbilitySystem
- WeatherSystem
- TimeSystem
Advanced Systems (36 more!):
- TwinBondSystem
- RomanceSystem (12 marriage options!)
- ChildrenSystem (5 growth stages!)
- PortalSystem (18 portals!)
- BossSystem (24 bosses!)
- QuestSystem
- TownRestorationSystem (27 towns!)
- NPCSystem (180 NPCs!)
- PetSystem (Dogs + Cats!)
- MiningSystem (5 major mines!)
- ... and 26 more!
Total: 22,596+ lines of code! 💻
💜 TWIN BOND - 6 ABILITIES
1. Twin Telepathy
- Unlimited range communication
- Kai ↔ Ana can talk anywhere!
- Mental text messages
2. Twin Strike
- Combined attack
- 2x damage when together!
- Ultimate combo move
3. Twin Shield
- Damage transfer
- If Kai hurt, Ana can absorb 50%
- Protects each other
4. Twin Sense
- Detect enemies through walls
- Find hidden items
- Shared vision
5. Shared Buffs
- Food buffs = Both get!
- Potions = Both benefit!
- Equipment synergy
6. Resurrection Ultimate ⭐
- If Kai dies, Ana can revive (once/day!)
- If Ana dies, Kai can revive (once/day!)
- ТОЛЬКО в Act 3+ (when together!)
💍 12 MARRIAGE OPTIONS
Town NPCs (5):
- Lena - Farmer's daughter
- Katarina - Trader's niece
- Sonya - Doctor's assistant
- Mira - Artist
- Elena - Scientist
Biome NPCs (7): 6. Tribal Princess (Amazon) 7. Mermaid Princess (Atlantis!) 🧜♀️ 8. Valkyrie (Mythical) 9. Egyptian Priestess (Egypt) 10. Scottish Lass (Loch Ness) 11. Dino Keeper (Dino Valley) 12. Ghost Girl (Catacombs - can resurrect!)
Wedding System:
- Ceremony (+100 guests!)
- Children (5 growth stages!)
- Generational Gameplay (100+ years possible!)
⭐ ZAKLJUČEK
KRVAVA ŽETEV je epic story o:
- 💔 Loss (Starši umrejo)
- 💪 Survival (1 year alone)
- 🔍 Search (Finding Ana)
- 💜 Reunion (Act 3 - Together again!)
- ⚖️ Choice (Sacrifice or save both?)
- 🌟 Hope (Perfect ending possible!)
Your choices determine:
- Who lives
- Who dies
- World's fate
- Twin Bond's destiny
46 Game Systems. 18 Biomes. 24 Bosses. 4 Endings. Infinite Gameplay.
THIS IS THE FINAL CORRECT VERSION! ✅
Written by: David Kotnik & DolinaSmrti Team
Date: December 25, 2025
Version: 4.0 - FINAL & COMPLETE
V4.0 CORRECTIONS:
✅ Kai & Ana MARKOVIĆ (not Kovač!)
✅ 17 let (not 14!)
✅ Starša umreta Dan 3 (both parents die!)
✅ Dan 7 - Troll ugrabi Ano + Kai → Alpha!
✅ 1 leto kasneje - Game starts
✅ 18 biomov (9 normal + 9 anomalous!)
✅ Giant Troll King = kidnapper + final boss!
✅ Zmaj Volk = Guardian (protected Ana!)
✅ Act 3: THE REUNION - Ana returns!
✅ Twin Bond 6 abilities - fully detailed!
✅ 46 game systems - 22,596+ LOC!
✅ 4 endings - Including PERFECT ending!
✅ 12 romance options + children!
"Two twins. One bond. Infinite love. Your choice determines all." 💜✨
3. GAME SYSTEMS
🎮 COMPLETE GAME SYSTEMS - DolinaSmrti
All Core Game Mechanics
Date: 31.12.2025
👹 1. BOSS SYSTEM (1 per Biome)
Total Bosses: 19 (one per biome)
Biome Bosses:
- Dino Valley: Alpha T-Rex (massive, fire breath)
- Mythical Highlands: Elder Dragon (three-headed)
- Atlantis: Kraken King (tentacles, whirlpools)
- Egyptian Desert: Pharaoh's Curse (mummy lord)
- Chernobyl: Reactor Core Beast (glowing, radiation attacks)
- Mushroom Forest: Spore Titan (releases poison clouds)
- Arctic Zone: Frost Mammoth (ancient, ice attacks)
- Endless Forest: Ancient Ent King (summons trees)
- Floating Islands: Sky Leviathan (cloud dragon, lightning)
- Deep Ocean: Abyssal Horror (deep sea terror)
- Amazonas: Jungle Spirit Guardian (shapeshifter)
- Catacombs: Lich Lord (necromancer, summons undead)
- Volcanic Zone: Lava Dragon (immune to fire, magma pools)
- Crystal Caves: Diamond Golem (crystal armor, hard to damage)
- Shadow Realm: Nightmare King (feeds on fear)
- Bamboo Forest: Thunder Oni (demon samurai)
- Loch Ness: Nessie (legendary, rarely appears)
- Wasteland: Wasteland Warlord (raider king, armored vehicle)
- Mexican Cenotes: Quetzalcoatl (feathered serpent god)
Boss Mechanics:
- Unique drops: Legendary weapons/armor
- Trophy: Boss skull/token for collection
- Unlock: Defeating boss unlocks fast travel to biome
- Respawn: Bosses respawn every 7 in-game days
- Difficulty: Scales with player level
🌡️ 2. WEATHER & TEMPERATURE SYSTEM
Temperature Zones:
COLD Biomes (hypothermia risk):
- Arctic Zone (-40°C to -10°C)
- Mythical Highlands (-5°C to 5°C, high altitude)
- Loch Ness (0°C to 10°C, windy)
HOT Biomes (heatstroke risk):
- Egyptian Desert (35°C to 50°C)
- Volcanic Zone (40°C to 60°C near lava)
- Wasteland (30°C to 45°C, no shade)
TEMPERATE (safe):
- Dino Valley (20°C to 30°C)
- Endless Forest (15°C to 25°C)
- Bamboo Forest (18°C to 28°C)
WET/HUMID (disease risk):
- Amazonas (25°C to 35°C, 90% humidity)
- Mushroom Forest (15°C to 20°C, damp)
- Atlantis/Deep Ocean (underwater, pressure)
SPECIAL:
- Shadow Realm (no temperature, drains sanity)
- Floating Islands (thin air, oxygen needed above 3000m)
- Chernobyl (radiation, not temperature)
Survival Mechanics:
TOO COLD (hypothermia):
- Without warm clothing: -1 HP every 30 seconds
- Shivering animation
- Movement speed -20%
- Required: Fur coat, thermal boots, gloves
TOO HOT (heatstroke):
- Without light clothing: -1 HP every 30 seconds
- Sweating animation
- Stamina drain +50%
- Required: Light robes, hat, hydration
RADIATION (Chernobyl/Wasteland):
- Without hazmat suit: -2 HP every 10 seconds
- Glowing effect
- Geiger counter clicking sound
- Required: Hazmat suit, gas mask, lead vest
PRESSURE (Deep Ocean):
- Without diving suit: Instant death below 100m
- Air supply gauge
- Required: Pressure suit, oxygen tank
ALTITUDE (Floating Islands, Highlands):
- Without oxygen: -1 HP every 20 seconds above 3000m
- Breathing difficulty animation
- Required: Oxygen mask or acclimatization
Clothing Protection Table:
| Biome | Required Gear | Without Gear Effect |
|---|---|---|
| Arctic | Fur coat, snow boots | Hypothermia (-1 HP/30s) |
| Egyptian Desert | Light robe, turban | Heatstroke (-1 HP/30s) |
| Volcanic | Fire-resistant suit | Burns (-2 HP/10s) |
| Chernobyl | Hazmat suit | Radiation (-2 HP/10s) |
| Deep Ocean | Pressure suit + oxygen | Instant death |
| Amazonas | Jungle outfit + machete | Disease (+poison) |
| Shadow Realm | Blessed armor | Sanity drain |
🔪 3. MACHETE (Jungle Tool)
Purpose:
- Cut through jungle vines (blocks path in Amazonas)
- Clear vegetation faster than axe
- Combat weapon (medium damage)
- Harvest bamboo (Bamboo Forest)
Stats:
- Damage: 15 (medium)
- Durability: 150 uses
- Speed: Fast swings
- Special: Cuts vines in 1 hit (axe = 3 hits)
Crafting:
- 3× Iron + 2× Wood + 1× Leather strip
- Craft at: Workbench level 2
Locations Required:
- Amazonas: Vines block paths (MUST have machete!)
- Bamboo Forest: Harvest bamboo shoots faster
- Endless Forest: Clear dense undergrowth
📚 4. COLLECTIBLES SYSTEM (Album)
Concept:
- Discover creatures/items → Auto-saved to Album
- View anytime in pause menu
- Completion % per biome
- Rewards for 100% completion
Collectible Categories:
Per Biome:
- Fauna (all creatures seen)
- Boss (defeated)
- Rare Plants (found)
- Unique Items (crafted/found)
- NPCs Met (talked to)
Album Interface:
DINO VALLEY ALBUM
━━━━━━━━━━━━━━━━━━
Fauna: 14/16 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░ 87%
Boss: 0/1 ░░░░░░░░░░░░░░░░ 0%
Plants: 8/10 ▓▓▓▓▓▓▓▓▓▓▓▓░░░░ 80%
Items: 4/12 ▓▓▓▓▓░░░░░░░░░░░ 33%
NPCs: 2/3 ▓▓▓▓▓▓▓▓▓▓░░░░░░ 66%
TOTAL: 28/42 (66%)
Rewards:
- 50% Biome Completion: Biome-specific outfit unlocked
- 100% Biome Completion: Legendary weapon + fast travel
- 100% ALL Biomes: Master Collector Achievement + Golden Machete
Rare Collectibles (Album Highlights):
Per Biome (1-3 ultra-rare items):
- Dino Valley: Amber with mosquito (DNA extraction)
- Mythical Highlands: Dragon scale (legendary material)
- Atlantis: Perfect pearl (priceless)
- Egyptian Desert: Pharaoh's crown
- Chernobyl: Reactor fuel rod (dangerous)
- Mushroom Forest: Golden truffle
- Arctic Zone: Frost diamond
- Endless Forest: Eternal acorn (plant for immortal tree)
- Floating Islands: Cloud essence (flight potion)
- Deep Ocean: Black pearl (magic)
- Amazonas: Jaguar spirit totem
- Catacombs: Soul gem (necromancy)
- Volcanic Zone: Dragon heart (forge legendary weapon)
- Crystal Caves: Perfect diamond (ultimate wealth)
- Shadow Realm: Void crystal (dark magic)
- Bamboo Forest: Ancient scroll (master technique)
- Loch Ness: Nessie scale (proof!)
- Wasteland: Pre-war tech (prototype weapon)
- Mexican Cenotes: Jade mask (Mayan relic)
🌲 5. WITCH FOREST (NEW 20th BIOME)
Theme:
Dark fairy tale forest, witches, magic, curses, fairy tales gone wrong
FAUNA (14):
Witches & Dark Creatures:
- Witch (various types: swamp, forest, blood)
- Warlock
- Black cat (familiar, shapeshifter)
- Raven (spy, messenger)
- Wolf (enchanted, talks)
- Toad (cursed prince)
- Witch's golem (wood/mud)
Cursed Beings:
- Cursed villager (zombie variant)
- Hansel & Gretel zombies (cannibalized)
- Big Bad Wolf (giant, intelligent)
- Evil stepmother ghost
- Baba Yaga (boss!)
RASTLINE (10):
- Nightshade (poisonous)
- Mandrake root (screaming plant)
- Witch hazel
- Death cap mushrooms
- Hemlock
- Wolfsbane
- Belladonna
- Magic herbs (glowing)
- Cursed roses
- Twisted vines
OBLAČILA (8):
- Witch hat (pointy, black)
- Witch robes (various colors)
- Warlock cloak
- Cursed armor (haunted)
- Enchanted boots (speed +20%)
- Raven feather cape
- Wolf pelt
- Magic amulets
ORODJA (10):
- Witch's broom (flight! limited)
- Magic wand (basic spells)
- Staff (powerful magic)
- Cauldron (portable, brew potions)
- Enchanted dagger
- Cursed sword
- Spell book
- Crystal ball (divination)
- Athame (ritual knife)
- Scrying mirror
HRANA (12):
Drops from Creatures:
- Witch meat → Cursed stew (questionable)
- Wolf meat → Grilled wolf
- Raven meat → Dark soup
- Toad legs → Fried toad (French style)
Witch's Kitchen:
- Poisoned apple (Snow White reference)
- Gingerbread (laced with magic)
- Magic mushroom stew (hallucinations)
- Witch's brew (potion, not food)
- Hemlock tea (deadly!)
- Berry pie (safe, surprisingly)
- Roasted meats (spiced)
- Black bread
Cooking: Witch's cauldron (magical effects!)
MATERIALI (12):
- Eye of newt
- Bat wings
- Spider legs
- Toad warts
- Raven feathers
- Wolf teeth
- Magic crystals
- Cursed wood
- Witch's hair
- Blood (for rituals)
- Bones
- Ashes
TEREN (4):
- Dark dirt
- Cursed grass
- Stone (ritual circles)
- Muddy ground
VEGETACIJA (8):
- Twisted trees (evil faces)
- Dead trees (hanging bodies)
- Thorny bushes
- Magic flowers (glowing)
- Poisonous plants
- Vines (grabbing, animated)
REKVIZITI (12):
- Witch's hut (chicken legs - Baba Yaga style)
- Cauldron (large, bubbling)
- Ritual circles (pentagrams)
- Hanging cages
- Gingerbread house (trap!)
- Stake (for burning)
- Spell circles (glowing)
- Altars (dark magic)
- Gravestones
- Cursed wells
ZGRADBE (5):
- Witch's hut (on chicken legs, moves!)
- Coven gathering place
- Dark tower
- Cursed village
- Sacrificial altar
NPCs (4):
- Good witch (helps player)
- Evil witch (enemy)
- Warlock (merchant, sells dark items)
- Cursed villager (quest giver)
ZOMBIES (5):
- Cursed villager
- Witch zombie (green skin, pointy hat)
- Warlock specter
- Fairy tale victim (Hansel, Gretel, etc.)
- Animated scarecrow
BOSS:
Baba Yaga (legendary witch)
- Flies in giant mortar & pestle
- Summons cursed minions
- Transforms into giant raven
- Drops: Baba Yaga's Hut Key (unlock moving house as player home!)
🕯️ 6. SATANISTIC RITUALS & DARK MAGIC
WARNING:
This is dark fantasy game content. Rituals are fictional and game mechanics only.
Dark Ritual System:
Purpose:
- Unlock powerful dark magic
- Summon demons (temporary allies OR enemies if failed)
- Cursed craftables (high risk, high reward)
- Alternative to traditional magic
Ritual Requirements:
- Ritual Circle (drawn on ground, permanent structure)
- Sacrifices (items, not NPCs/creatures - keep it ethical!)
- Candles (specific arrangement)
- Spell Components (blood, bones, cursed items)
- Timing (full moon, midnight, etc.)
Ritual Types:
1. Summoning Ritual (召喚):
- Effect: Summon demon ally for 5 minutes
- Cost:
- 5× Black candles
- 1× Soul gem
- 10× Bones
- Blood vial
- Risk: 10% chance demon turns hostile!
2. Curse Weapon Ritual:
- Effect: Add +50% damage to weapon, but drains 1 HP per hit
- Cost:
- Weapon to curse
- Cursed wood
- Witch's blood
- 3× Skulls
3. Dark Resurrection (危險!):
- Effect: Revive with full health if killed (1-time use)
- Cost:
- 1× Phoenix feather
- 1× Soul gem
- 50× Bones
- Dragon blood
- Drawback: Permanent -10 max HP
4. Pact with Devil:
- Effect: Double all stats for 10 minutes
- Cost:
- Your soul (joking - it's 100 gold + rare items)
- Cursed contract
- Blood oath
- Drawback: Take 2× damage for 1 hour after effect ends
5. Necromancy Ritual:
- Effect: Raise 3 skeleton warriors (allies)
- Cost:
- 3× Complete skeletons
- Necromancer staff
- Soul gems
- Midnight timing
Ritual Locations:
- Witch Forest: +20% ritual success rate
- Shadow Realm: +50% power, +20% danger
- Catacombs: Necromancy only
- Egyptian Desert: Ancient curses available
- Anywhere else: Standard success rate
Consequences:
- Failed rituals: Explosion, curse player, summon hostile entity
- Dark alignment: NPCs fear player, guards attack
- Redemption: Can cleanse curses at church (expensive!)
Collectibles:
- Ritual Book (found in Witch Forest)
- Forbidden Scrolls (9 total, hidden across all biomes)
- Dark Achievements (for completing all rituals)
📊 SUMMARY OF NEW SYSTEMS:
- ✅ 19 Bosses (1 per biome, unique mechanics)
- ✅ Weather/Temperature (survival mechanics, gear requirements)
- ✅ Machete (jungle tool, vine cutting)
- ✅ Collectibles Album (completion tracking, rewards)
- ✅ Witch Forest (20th biome, dark fairy tales)
- ✅ Dark Rituals (satanic-themed magic system)
Total Biomes: 20
Total Bosses: 20
Total Estimated Assets: 3,000 - 4,000 PNG
Created: 31.12.2025
Status: Complete game systems specification ready!
4. BIOME MANIFEST
🌍 COMPLETE BIOME MANIFEST
All 18 Anomalous Biomes - Full Asset Breakdown
🦖 1. DINO VALLEY (Jurassic Zone)
FAUNA (32):
- Dinosaurs: T-Rex, Velociraptor, Triceratops, Stegosaurus, Brontosaurus, Ankylosaurus, Pterodactyl, Spinosaurus, Dilophosaurus, Pachycephalosaurus, Parasaurolophus, Compsognathus
- Babies: Baby T-Rex
- Bosses: Alpha T-Rex Boss, Thunder Raptor Boss
- Special: Dino Eggs Nest
RASTLINE (10):
- Prehistoric ferns (large, small)
- Giant mushrooms (red, brown)
- Cycad palms
- Moss patches
- Ancient horsetails
- Ginkgo leaves
- Giant cattails
- Prehistoric grass
OBLAČILA (8):
- Dino hide armor (chest, legs)
- Bone helmet
- Scale boots
- Leather bracers
- Tribal loincloth
- Tooth necklace
- Feather cape
ORODJA (10):
- Bone axe
- Stone spear
- Dino tooth knife
- Flint pickaxe
- Bone club
- Stone hammer
- Primitive bow
- Obsidian blade
HRANA (16):
Drops from Dinosaurs (raw → cooked):
- Raw T-Rex meat → Cooked T-Rex steak (high quality)
- Raw Raptor meat → Cooked Raptor fillet
- Raw Triceratops meat → Cooked Trike roast
- Raw Stegosaurus meat → Cooked Stego ribs
- Raw Brontosaurus meat → Cooked Bronto meat (large quantity)
- Raw Pterodactyl meat → Cooked Ptero wings
- Dino eggs (raw) → Scrambled dino eggs (cooked)
Crafted Food:
- Roasted dino leg (fire + raw meat)
- Dino jerky (dried meat, preserves longer)
- Bone broth (bones + water + fire)
- Giant berries (foraged)
- Prehistoric fruit
- Grilled meat skewers
Cooking mechanic: Place raw meat on campfire/cooking station → wait → collect cooked meat
MATERIALI (12):
- Dino bones (small, large)
- Dino hide
- Scales (various colors)
- Teeth (T-Rex, Raptor)
- Claws
- Feathers
- Amber
- Volcanic rock
- Tar pit tar
TEREN (4):
- Dirt (volcanic soil)
- Grass (prehistoric)
- Rock (lava stone)
- Mud
VEGETACIJA (6):
- Palm trees (3 variants)
- Giant ferns
- Cycad trees
- Dead tree trunks
REKVIZITI (8):
- Dino skull (T-Rex, Triceratops)
- Ribcage
- Volcanic rocks
- Tar pit
- Nest (empty, with eggs)
- Bones scattered
ZGRADBE (4):
- Cave entrance
- Primitive hut
- Bone fence
- Stone altar
NPCs (3):
- Tribal hunter
- Shaman
- Cave dweller
ZOMBIES (4):
- Prehistoric zombie (caveman)
- Dino zombie (undead raptor)
- Bone zombie
- Tar zombie
🏔️ 2. MYTHICAL HIGHLANDS
FAUNA (16):
Legendary Creatures:
- Dragon (fire, ice, thunder)
- Griffin
- Pegasus
- Phoenix
- Unicorn
- Yeti (Abominable Snowman)
- Chimera
- Hippogriff
- Basilisk
- Manticore
Mythical Beings:
- Fairy (various types: fire, ice, nature)
- Pixie (mischievous, small)
- Sprite (elemental)
- Nymph (mountain)
- Giant eagle
- Mountain lion
RASTLINE (8):
- Magical flowers (glowing)
- Crystal flowers
- Mountain herbs
- Silver moss
- Star blossoms
- Moonflowers
- Highland heather
OBLAČILA (8):
- Dragon scale armor
- Griffin feather cloak
- Unicorn hide boots
- Mythril helmet
- Phoenix feather robe
- Enchanted bracers
- Wing boots
ORODJA (10):
- Dragon bone sword
- Mythril pickaxe
- Crystal staff
- Enchanted bow
- Griffin claw dagger
- Unicorn horn spear
- Phoenix feather wand
HRANA (12):
Drops from Creatures (raw → cooked):
- Raw Dragon meat → Cooked Dragon steak (legendary quality, rare)
- Raw Griffin meat → Cooked Griffin roast
- Phoenix egg (raw) → Poached Phoenix egg (respawns phoenix)
- Raw Yeti meat → Cooked Yeti stew
Magical Food:
- Magic berries (foraged)
- Dragon fruit (foraged)
- Nectar (from flowers)
- Ambrosia (crafted, restores max health)
- Cloud bread (baked)
- Enchanted meals (buffs)
Cooking: Mythical creatures drop rare meat with special properties
MATERIALI (10):
- Dragon scales
- Griffin feathers
- Unicorn horn
- Phoenix ash
- Mythril ore
- Crystal shards
- Pegasus hair
- Cloud essence
TEREN (4):
- Mountain stone
- Cloud platform
- Crystal ground
- Snow
VEGETACIJA (5):
- Ancient oak
- Crystal trees
- Cloud trees
- Magical vines
REKVIZITI (6):
- Dragon bones
- Crystal formations
- Ancient ruins
- Floating islands
- Magic altar
ZGRADBE (3):
- Dragon nest
- Temple ruins
- Crystal tower
NPCs (3):
- Mountain sage
- Dragon rider
- Crystal mage
ZOMBIES (3):
- Ethereal ghost
- Crystal zombie
- Possessed warrior
🌊 3. ATLANTIS (Underwater Ruins)
FAUNA (10):
- Mermaid/Merman
- Giant octopus
- Sea serpent
- Shark (great white, hammerhead)
- Dolphin
- Whale
- Electric eel
- Jellyfish (giant)
- Anglerfish
- Seahorse (giant)
RASTLINE (8):
- Kelp (various)
- Coral (red, blue, purple)
- Seaweed
- Sea flowers
- Anemones
- Underwater mushrooms
OBLAČILA (6):
- Fish scale armor
- Coral helmet
- Kelp robe
- Pearl bracers
- Shell boots
- Diving suit
ORODJA (8):
- Trident
- Coral sword
- Pearl staff
- Harpoon
- Net
- Anchor chain
- Shell shield
HRANA (14):
Drops from Sea Creatures (raw → cooked):
- Raw Octopus → Grilled Octopus
- Raw Shark meat → Cooked Shark steak
- Raw Dolphin meat → Cooked Dolphin (rare, ethical issue?)
- Raw Eel → Smoked Eel
- Jellyfish (toxic raw) → Processed Jellyfish (safe)
Foraged/Crafted:
- Seaweed (dried, edible)
- Pearls (rare, valuable, not food)
- Sea salt (seasoning)
- Clams (raw/steamed)
- Oysters (raw/roasted)
- Fish eggs (caviar)
- Kelp noodles
- Sea bread (baked with seaweed)
Cooking: Underwater cooking station or surface campfire
MATERIALI (8):
- Pearls
- Coral
- Shells
- Sea glass
- Salt
- Kelp
- Fish scales
TEREN (4):
- Sand
- Rock (underwater)
- Coral floor
- Ruins floor
VEGETACIJA (4):
- Kelp forest
- Coral trees
- Sea grass
- Giant anemones
REKVIZITI (8):
- Sunken ship
- Treasure chest
- Anchor
- Broken columns
- Statues
- Atlantean ruins
- Coral formations
ZGRADBE (4):
- Underwater temple
- Ruined palace
- Coral castle
- Submarine base
NPCs (3):
- Atlantean survivor
- Deep sea diver
- Treasure hunter
ZOMBIES (4):
- Drowned zombie
- Coral zombie
- Deep sea horror
- Possessed diver
🏜️ 4. EGYPTIAN DESERT (Ancient Tombs)
FAUNA (10):
- Mummy
- Scarab beetle (giant)
- Scorpion (giant)
- Cobra
- Sphinx
- Jackal
- Camel
- Vulture
- Sand wurm
RASTLINE (6):
- Cactus (saguaro, barrel)
- Palm tree
- Papyrus
- Desert flowers
- Tumbleweed
OBLAČILA (8):
- Pharaoh crown
- Linen robe
- Mummy wraps
- Gold jewelry
- Sandals
- Anubis mask
- Scarab amulet
ORODJA (8):
- Khopesh sword
- Staff of Ra
- Ankh
- Crook & flail
- Scarab dagger
- Golden scepter
HRANA (10):
Drops from Creatures (raw → cooked):
- Raw Scorpion meat → Roasted Scorpion (crispy)
- Raw Snake meat → Grilled Cobra
- Camel meat (raw) → Slow-cooked Camel
- Scarab shells (not edible, but valuable)
Ancient Egyptian Food:
- Dates (foraged)
- Figs (foraged)
- Flatbread (baked)
- Honey (from hives)
- Beer (brewed from grain)
- Roasted fowl (from vultures)
Cooking: Ancient ovens or open fire
MATERIALI (10):
- Gold
- Lapis lazuli
- Papyrus
- Linen
- Sand
- Limestone
- Turquoise
- Scarab shells
TEREN (4):
- Sand
- Stone (sandstone)
- Rock
- Tomb floor
VEGETACIJA (3):
- Palm trees
- Oasis plants
- Dead trees
REKVIZITI (10):
- Pyramid
- Sphinx statue
- Sarcophagus
- Hieroglyphs
- Obelisk
- Canopic jars
- Treasure piles
- Mummy case
ZGRADBE (5):
- Pyramid entrance
- Tomb
- Temple
- Oasis hut
- Buried city
NPCs (3):
- Archaeologist
- Tomb raider
- Nomad
ZOMBIES (4):
- Mummy (common, royal, cursed)
- Sand zombie
☢️ 5. CHERNOBYL (Radioactive Wasteland)
FAUNA (10):
- Mutant wolf
- Two-headed dog
- Giant rat
- Mutant bear
- Radioactive boar
- Glowing deer
- Mutant crow
- Radiation spider
RASTLINE (6):
- Mutated grass (glowing)
- Dead trees
- Toxic mushrooms
- Radioactive flowers
- Twisted vines
OBLAČILA (6):
- Hazmat suit
- Gas mask
- Radiation suit
- Lead vest
- Protective boots
- Geiger counter (wearable)
ORODJA (8):
- Geiger counter
- Lead pipe
- Contaminated axe
- Radiation detector
- Makeshift weapon
- Hazmat gloves
HRANA (10):
Drops from Mutants (contaminated → purified):
- Raw Mutant Wolf meat → Decontaminated Wolf steak (requires purifier)
- Raw Rad-Boar → Purified Boar meat
- Mutant meat (glowing) → Cleansed meat (radiation removed)
Scavenged Food:
- Canned food (pre-war, rare, best quality)
- Military rations (MRE, sealed)
- Radiation pills (medicine, reduces contamination)
- Bottled water (clean, rare)
- Contaminated water → Purified water (requires filter)
- Dried rations
- Emergency food bars
Cooking: Requires decontamination station or strong fire to purify mutant meat
MATERIALI (8):
- Uranium
- Lead
- Steel
- Radioactive waste
- Scrap metal
- Concrete
- Hazmat material
TEREN (4):
- Cracked concrete
- Radiation pools
- Dirt (toxic)
- Asphalt
VEGETACIJA (3):
- Dead trees
- Mutant plants
- Toxic vines
REKVIZITI (10):
- Reactor core
- Abandoned cars
- Radiation barrels
- Broken equipment
- Warning signs
- Concrete barriers
- Gas tanks
ZGRADBE (5):
- Reactor building
- Abandoned apartment
- Military checkpoint
- Underground bunker
- Control room
NPCs (3):
- Stalker
- Scientist
- Military survivor
ZOMBIES (4):
- Radiation zombie (glowing)
- Mutant zombie
- Hazmat zombie
- Reactor ghost
🍄 6. MUSHROOM FOREST
FAUNA (8):
- Giant mushroom creature
- Spore sprite
- Fungus troll
- Mushroom golem
- Spore bat
- Mycelium worm
- Truffle pig (giant)
RASTLINE (10):
- Giant mushrooms (red, blue, purple, yellow)
- Glowing mushrooms
- Spore pods
- Fungal vines
- Moss (various)
OBLAČILA (6):
- Mushroom cap hat
- Spore cloak
- Fungal armor
- Mycelium boots
- Moss robe
ORODJA (6):
- Spore staff
- Mushroom axe
- Fungal blade
- Mycelium whip
- Poison dagger
HRANA (14):
Drops from Fungal Creatures (raw → cooked/processed):
- Giant Mushroom meat → Roasted Mushroom caps
- Truffle (giant) → Cooked Truffle (delicacy)
- Fungus Troll meat → Mushroom stew (questionable)
- Spore pods → Spore bread (processed)
Edible Mushrooms:
- Edible mushrooms (red, blue, yellow varieties)
- Poisonous mushrooms (DO NOT EAT - or crafting ingredient)
- Truffle (rare, valuable)
- Spore bread (baked from spores)
- Mushroom soup (hearty)
- Fungal tea (restorative)
- Mycelium crackers
- Moss salad
- Fermented mushroom wine
Cooking: Spore-powered oven, fungal fermentation
MATERIALI (6):
- Mushroom caps
- Spores
- Mycelium
- Fungal wood
- Moss
TEREN (4):
- Dirt (fungal)
- Moss ground
- Spore floor
- Mycelium carpet
VEGETACIJA (6):
- Giant mushroom trees
- Glowing mushroom clusters
- Fungal vines
- Moss trees
REKVIZITI (6):
- Giant mushroom stumps
- Spore clouds
- Fungal formations
- Fallen logs (moldy)
ZGRADBE (3):
- Mushroom house
- Hollow mushroom
- Fungal tower
NPCs (2):
- Mushroom farmer
- Spore collector
ZOMBIES (3):
- Fungal zombie (mushrooms growing)
- Spore zombie
- Mycelium zombie
❄️ 7. ARCTIC ZONE
FAUNA (10):
- Polar bear
- Arctic wolf
- Penguin
- Seal
- Walrus
- Arctic fox
- Snowy owl
- Mammoth
- Saber-tooth tiger
RASTLINE (4):
- Ice flowers
- Tundra grass
- Frozen moss
- Arctic berries
OBLAČILA (6):
- Fur coat
- Ice armor
- Polar bear pelt
- Snow boots
- Thermal gloves
- Face mask
ORODJA (8):
- Ice pickaxe
- Harpoon
- Snow shovel
- Ice spear
- Frost sword
- Fishing rod
HRANA (12):
Drops from Arctic Creatures (raw → cooked):
- Raw Seal meat → Cooked Seal steak
- Raw Polar Bear meat → Roasted Bear meat (high quality)
- Penguin egg → Boiled Penguin egg
- Raw Walrus → Walrus blubber stew
- Raw Arctic Wolf → Wolf jerky
- Raw Fish (frozen) → Grilled Arctic fish
Foraged:
- Ice berries (foraged, frozen)
- Frozen fish (melts when cooked)
- Whale blubber (energy-rich)
- Seal oil (cooking ingredient)
Cooking: Ice melts near fire, cook on heated stones or campfire
MATERIALI (8):
- Ice
- Fur
- Blubber
- Walrus tusk
- Frozen wood
- Ice crystals
TEREN (4):
- Snow
- Ice
- Tundra
- Frozen rock
VEGETACIJA (3):
- Frozen trees
- Ice spires
- Tundra shrubs
REKVIZITI (6):
- Igloo
- Ice formations
- Frozen shipwreck
- Ice caves
- Icebergs
ZGRADBE (3):
- Igloo village
- Ice fortress
- Research station
NPCs (2):
- Inuit hunter
- Arctic explorer
ZOMBIES (3):
- Frozen zombie
- Frost zombie
- Ice wraith
🌲 8. ENDLESS FOREST
FAUNA (16):
Forest Monsters:
- Dire wolf
- Forest troll
- Giant spider
- Bears (grizzly, black)
- Wild boar
- Deer (giant)
- Werewolf
- Wendigo
Mythical Forest Beings:
- Bigfoot/Sasquatch (rare, legendary)
- Dryad (tree nymph)
- Ent (tree creature)
- Forest spirit
- Fairy (forest type)
- Pixie (woodland)
- Centaur
- Satyr
RASTLINE (12):
- Ancient oaks
- Magical flowers
- Vines
- Berries (various)
- Mushrooms
- Ferns
- Moss
- Herbs
OBLAČILA (6):
- Leaf armor
- Bark shield
- Druid robe
- Vine bracers
- Wood helmet
ORODJA (8):
- Wooden staff
- Vine whip
- Thorn sword
- Bark shield
- Acorn slingshot
- Branch bow
HRANA (14):
Drops from Forest Creatures (raw → cooked):
- Raw Wild Boar → Roasted Boar
- Raw Deer → Venison steak
- Raw Bear → Bear stew (hearty)
- Raw Rabbit → Grilled Rabbit
- Forest Spirit essence (magical, not meat)
Foraged:
- Berries (various, wild)
- Mushrooms (edible varieties)
- Nuts (acorns, chestnuts)
- Herbs (medicinal/cooking)
- Honey (from wild hives)
- Wild game (general)
- Forest fruits
- Edible roots
- Bird eggs
Cooking: Natural campfire, druid's cookpot
MATERIALI (8):
- Wood (various)
- Bark
- Vines
- Moss
- Sap
- Seeds
- Leaves
TEREN (4):
- Grass (forest)
- Dirt
- Moss ground
- Roots
VEGETACIJA (8):
- Ancient trees (oak, pine, birch)
- Giant mushrooms
- Vines
- Bushes
REKVIZITI (6):
- Fallen logs
- Tree stumps
- Ancient ruins
- Fairy circles
- Stone altars
ZGRADBE (3):
- Treehouse
- Druid grove
- Forest temple
NPCs (3):
- Druid
- Forest ranger
- Hermit
ZOMBIES (3):
- Forest zombie (moss-covered)
- Tree zombie
- Corrupted ent
🏝️ 9. FLOATING ISLANDS
FAUNA (8):
- Sky whale
- Cloud dragon
- Wind sprite
- Flying serpent
- Sky ray
- Thunder bird
- Air elemental
RASTLINE (6):
- Sky flowers
- Cloud moss
- Floating vines
- Crystal plants
- Air ferns
OBLAČILA (6):
- Wing cloak
- Cloud armor
- Flight boots
- Wind helmet
- Feather cape
ORODJA (6):
- Wind staff
- Cloud sword
- Thunder spear
- Sky hook
- Grappling hook
HRANA (10):
Drops from Sky Creatures (raw → cooked):
- Sky Whale meat → Cloud Whale steak (floats!)
- Thunder Bird meat → Shocking Bird roast
- Sky Ray → Grilled Sky Ray
- Flying Serpent → Air-dried Serpent
Sky Food:
- Sky fruits (light, airy)
- Cloud berries (soft, fluffy)
- Thunder eggs (crackling)
- Air essence (breathable food, potion)
- Condensed cloud soup
- Wind bread (ultra-light)
- Sky honey (rare)
Cooking: Wind ovens, cloud steamers, lightning grills
Special: Food is lighter, fills less but easier to carry
MATERIALI (8):
- Cloud essence
- Sky crystals
- Wind stones
- Feathers
- Condensed air
- Thunder shards
TEREN (4):
- Cloud platform
- Crystal ground
- Stone (floating)
- Grass (sky)
VEGETACIJA (4):
- Cloud trees
- Floating plants
- Sky vines
- Crystal flowers
REKVIZITI (6):
- Floating rocks
- Crystal formations
- Ruins (floating)
- Wind turbines
- Clouds
ZGRADBE (3):
- Sky castle
- Floating temple
- Cloud village
NPCs (2):
- Sky merchant
- Wind mage
ZOMBIES (2):
- Ghost (floating)
- Wind wraith
🌊 10. DEEP OCEAN
FAUNA (12):
- Kraken
- Giant squid
- Megalodon
- Anglerfish (giant)
- Deep sea horror
- Bioluminescent fish
- Sea monster
- Gulper eel
- Vampire squid
RASTLINE (6):
- Deep sea kelp
- Bioluminescent plants
- Black coral
- Deep sea anemones
- Tube worms
OBLAČILA (6):
- Deep dive suit
- Pressure armor
- Thermal suit
- Oxygen tank
- Diving helmet
ORODJA (6):
- Harpoon gun
- Diving knife
- Underwater torch
- Sonar device
- Net launcher
HRANA (14):
Drops from Deep Sea Creatures (raw → cooked):
- Kraken tentacle → Grilled Kraken (legendary!)
- Giant Squid → Squid rings (calamari)
- Megalodon meat → Prehistoric Shark steak
- Anglerfish → Deep-fried Anglerfish
- Gulper Eel → Smoked Eel
- Vampire Squid → Dark Squid ink pasta
Deep Sea Food:
- Deep sea fish (various, bioluminescent)
- Bioluminescent algae (glowing soup)
- Tube worm (exotic)
- Emergency rations (submariners bring)
- Compressed food bars
- Black pearls (not food, valuable)
- Deep sea salt (ultra pure)
- Pressure-cooked meals
Cooking: Submarine galley, pressure cooker, thermal vents
Note: Hardest food to obtain - extreme depth required!
MATERIALI (8):
- Black pearls
- Deep coral
- Bioluminescent ore
- Pressure crystals
- Deep sea salt
- Whale bones
TEREN (4):
- Deep sand
- Rock (abyssal)
- Volcanic vents
- Trench floor
VEGETACIJA (3):
- Black kelp
- Tube worm forests
- Bacterial mats
REKVIZITI (8):
- Hydrothermal vents
- Sunken submarine
- Deep sea ruins
- Giant bones
- Bioluminescent rocks
ZGRADBE (3):
- Deep sea base
- Research station
- Sunken city
NPCs (2):
- Deep sea researcher
- Submarine pilot
ZOMBIES (3):
- Drowned sailor
- Deep sea zombie
- Pressure ghost
🌴 11. AMAZONAS (Jungle)
FAUNA (16):
Jungle Wildlife:
- Jaguar
- Anaconda (giant)
- Capybara
- Sloth
- Toucan
- Monkey (howler, spider, capuchin)
- Piranha
- Tarantula
- Caiman
Cryptids & Mythical:
- Chupacabra (Amazonian variant, blood-sucker)
- Mapinguari (giant sloth cryptid)
- Giant Anaconda (legendary size)
- Curupira (forest protector, backwards feet)
- Boitatá (fire serpent)
- Jaguar Spirit (shamanic)
- Poison dart frog (various colors)
RASTLINE (12):
- Jungle vines
- Tropical flowers (orchids, etc.)
- Banana trees
- Palm trees
- Bamboo
- Ferns
- Moss
- Liana
OBLAČILA (6):
- Tribal outfit
- Leaf armor
- Jaguar pelt
- Feather headdress
- Vine wraps
ORODJA (8):
- Machete
- Blowgun
- Poison darts
- Wooden spear
- Stone axe
- Vine rope
HRANA (16):
Drops from Jungle Creatures (raw → cooked):
- Raw Jaguar meat → Grilled Jaguar
- Raw Capybara → Roasted Capybara (giant rodent)
- Raw Monkey → Smoked Monkey meat
- Raw Piranha → Fried Piranha
- Raw Caiman → Caiman tail steak
- Sloth meat (slow-cooked, ironically)
- Toucan meat (rare)
Tropical Food:
- Bananas (fresh)
- Tropical fruits (mango, papaya)
- Coconuts (water + meat)
- Berries (jungle variety)
- Fish (river)
- Grilled meat skewers
- Jungle stew
- Roasted insects (protein)
Cooking: Tribal fire pit, bamboo steam cooker
MATERIALI (8):
- Bamboo
- Vines
- Palm leaves
- Feathers
- Jaguar hide
- Poison glands
- Tree sap
TEREN (4):
- Jungle dirt
- Mud
- Grass (thick)
- River bed
VEGETACIJA (10):
- Jungle trees (various)
- Vines
- Bamboo
- Palms
- Giant ferns
- Hanging moss
REKVIZITI (6):
- Fallen logs
- Jungle ruins (Mayan style)
- Waterfalls
- River
- Rope bridges
ZGRADBE (4):
- Treehouse village
- Jungle temple
- Tribal hut
- Ruins
NPCs (3):
- Tribal warrior
- Shaman
- Explorer
ZOMBIES (3):
- Jungle zombie (vine-covered)
- Tribal zombie
- Poisoned zombie
🪨 12. CATACOMBS (Undead Crypts)
FAUNA (12):
- Skeleton (warrior, archer, mage)
- Zombie (various)
- Ghoul
- Wraith
- Specter
- Lich
- Bone dragon
- Death knight
RASTLINE (4):
- Death moss
- Grave flowers
- Withered vines
- Bone trees
OBLAČILA (8):
- Bone armor
- Death knight helm
- Lich robes
- Skull mask
- Grave shroud
- Chain mail (rusted)
ORODJA (8):
- Bone sword
- Death scythe
- Skull staff
- Cursed blade
- Rusted axe
- Necromancer staff
HRANA (8):
Drops from Undead (no meat - undead don't drop food!):
- Soul essence (magical ingredient, not food)
- Bone marrow (can be cooked into broth)
Scavenged/Found:
- Cursed bread (found in tombs, stale but edible)
- Bone broth (crafted from bones)
- Soul gems (energy source, not food)
- Ancient rations (pre-death)
- Moldy food (risky to eat)
- Necromancer's provisions (found in chests)
Note: Catacombs have minimal food - survivors must bring their own or scavenge
Cooking: Torch fire, cursed flames (risky)
MATERIALI (8):
- Bones (various)
- Soul gems
- Grave dirt
- Coffin wood
- Chains
- Rusted metal
- Ectoplasm
TEREN (4):
- Stone (tomb)
- Dirt (grave)
- Bones (scattered)
- Cracked floor
VEGETACIJA (3):
- Dead trees
- Withered vines
- Death moss
REKVIZITI (10):
- Coffins
- Tombs
- Skeletons (scattered)
- Chains
- Candelabras
- Skulls (piles)
- Altars (dark)
- Iron maidens
ZGRADBE (4):
- Tomb chambers
- Crypt entrance
- Bone throne room
- Necromancer tower
NPCs (2):
- Gravedigger
- Necromancer (enemy)
ZOMBIES (10):
- Common zombie
- Skeleton warrior
- Skeleton archer
- Skeleton mage
- Ghoul
- Wraith
- Specter
- Death knight
🌋 13. VOLCANIC ZONE
FAUNA (8):
- Fire dragon
- Lava elemental
- Magma worm
- Hell hound
- Fire bat
- Ash phoenix
- Salamander (giant)
RASTLINE (4):
- Fire flowers
- Charred trees
- Volcanic moss
- Ash grass
OBLAČILA (6):
- Lava armor
- Fire-resistant suit
- Dragon scale armor
- Heat shield
- Obsidian helmet
ORODJA (8):
- Obsidian sword
- Lava pickaxe
- Fire staff
- Magma hammer
- Volcanic axe
- Flaming blade
HRANA (10):
Drops from Fire Creatures (cooked by default!):
- Fire Dragon meat → Pre-roasted Dragon (it's already on fire!)
- Lava Worm meat → Charred Worm (crunchy)
- Hell Hound meat → Burnt Hound steak
- Fire Bat wings → Crispy Bat wings
Volcanic Food:
- Roasted meat (anything thrown into lava)
- Fire fruit (grows near heat)
- Lava pepper (extremely spicy)
- Ash bread (baked in volcanic heat)
- Magma-roasted vegetables
- Charcoal jerky (dried over lava)
Cooking: Just throw it in lava! Instant cooking (may be overdone)
Special: All food in Volcanic Zone is automatically cooked
- Lava pepper
MATERIALI (10):
- Obsidian
- Lava rock
- Sulfur
- Magma essence
- Charcoal
- Volcanic glass
- Dragon scales
- Ash
TEREN (4):
- Lava
- Volcanic rock
- Ash
- Obsidian
VEGETACIJA (3):
- Charred trees
- Fire vines
- Volcanic plants
REKVIZITI (8):
- Lava pools
- Volcanic rocks
- Dragon bones
- Geysers
- Obsidian formations
- Ash clouds
ZGRADBE (3):
- Dragon lair
- Forge (volcanic)
- Lava temple
NPCs (2):
- Fire mage
- Dragon slayer
ZOMBIES (3):
- Burning zombie
- Ash zombie
- Lava wraith
💎 14. CRYSTAL CAVES
FAUNA (6):
- Crystal golem
- Gem spider
- Diamond bat
- Crystal serpent
- Quartz elemental
RASTLINE (6):
- Crystal flowers
- Gem moss
- Quartz grass
- Glowing crystals
- Mineral vines
OBLAČILA (6):
- Crystal armor
- Diamond helmet
- Gem boots
- Quartz shield
- Glowing robe
ORODJA (8):
- Crystal pickaxe
- Diamond sword
- Gem staff
- Quartz axe
- Crystal hammer
- Glowing blade
HRANA (8):
Drops from Crystal Creatures (inedible - they're rocks!):
- Crystal Golem shards (not food, crafting material)
- Gem essence (magical, drinkable)
Miner's Food:
- Crystal water (purified by crystals, best quality)
- Gem essence (energy drink, magical)
- Mineral bread (fortified with minerals)
- Quartz tea (clarity potion)
- Cave rations (brought by miners)
- Preserved food (keeps fresh in cool caves)
- Rock candy (actual candy, not rocks)
- Gemstone soup (magical, not actual gems)
Cooking: Crystal fires (clean burning), miner's stove
Note: Crystals purify water - cleanest water source
MATERIALI (12):
- Diamond
- Ruby
- Emerald
- Sapphire
- Amethyst
- Quartz
- Crystal shards
- Gem dust
TEREN (4):
- Crystal floor
- Gem ground
- Quartz rock
- Diamond dust
VEGETACIJA (4):
- Crystal trees
- Gem formations
- Quartz pillars
- Glowing stalactites
REKVIZITI (6):
- Giant crystals
- Gem clusters
- Mining carts
- Crystal formations
- Glowing pools
ZGRADBE (3):
- Crystal palace
- Gem mine
- Quartz temple
NPCs (2):
- Crystal miner
- Gem merchant
ZOMBIES (2):
- Crystal zombie
- Gem wraith
🐉 15. SHADOW REALM (Dark Dimension)
FAUNA (14):
Shadow Creatures:
- Shadow dragon
- Dark wraith
- Void creature
- Shadow wolf
- Nightmare horse
- Dark spirit
- Umbral bat
- Shade
Cryptid Horrors:
- Mothman (red-eyed, winged)
- Shadow person
- Slenderman (tall, faceless)
- Hat Man (shadow figure)
- Living Darkness
- Nightmare Stalker
RASTLINE (6):
- Shadow flowers (black)
- Dark moss
- Void vines
- Nightmare thorns
- Eclipse grass
OBLAČILA (6):
- Shadow armor
- Dark cloak
- Void helmet
- Nightmare boots
- Shade robe
ORODJA (8):
- Shadow blade
- Dark staff
- Void scythe
- Nightmare sword
- Eclipse bow
- Umbral dagger
HRANA (10):
Drops from Shadow Creatures (dark energy, not normal meat):
- Shadow essence → Void soup (dark, mysterious)
- Dark Wraith energy → Shadow stew
- Nightmare meat → Dark roast (gives nightmares?)
Dark Food:
- Shadow essence (liquid darkness)
- Dark berries (black, bitter)
- Void water (clean but dark)
- Nightmare meat (questionable)
- Eclipse berries
- Umbral roots
- Shadow bread (black bread)
- Dark chocolate (actual chocolate, rare)
Cooking: Shadow flames (purple/black fire)
Warning: Shadow Realm food may have side effects!
MATERIALI (8):
- Shadow crystals
- Dark essence
- Void fragments
- Nightmare hide
- Eclipse stone
- Umbral ore
TEREN (4):
- Shadow ground
- Dark stone
- Void floor
- Black grass
VEGETACIJA (4):
- Dead trees (black)
- Shadow vines
- Dark thorns
- Void plants
REKVIZITI (8):
- Shadow portals
- Dark obelisks
- Void rifts
- Nightmare cages
- Eclipse monuments
ZGRADBE (3):
- Shadow tower
- Dark castle
- Void temple
NPCs (2):
- Dark sorcerer (enemy)
- Shadow cultist (enemy)
ZOMBIES (4):
- Shadow zombie
- Dark wraith
- Void specter
- Nightmare undead
🦘 16. BAMBOO FOREST
FAUNA (8):
- Giant panda
- Red panda
- Bamboo snake
- Monkey
- Tiger
- Crane
- Bamboo spirit
- Dragon (eastern)
RASTLINE (8):
- Bamboo (various sizes)
- Cherry blossoms
- Lotus flowers
- Tea plants
- Rice paddies
- Moss
OBLAČILA (6):
- Samurai armor
- Bamboo hat
- Silk robe
- Ninja outfit
- Straw sandals
ORODJA (8):
- Bamboo sword (bokken)
- Katana
- Bamboo staff
- Shuriken
- Kunai
- Bamboo bow
HRANA (14):
Drops from Bamboo Creatures (raw → cooked):
- Giant Panda meat → Stir-fried Panda (rare, ethical issue!)
- Red Panda meat → Cooked Red Panda (too cute to eat?)
- Tiger meat → Tiger steak (dangerous to hunt)
- Bamboo Snake → Grilled Snake
- Crane meat → Roasted Crane
Asian Cuisine:
- Bamboo shoots (fresh, crunchy)
- Rice (steamed, fried)
- Tea (green, jasmine)
- Dumplings (steamed, fried)
- Sushi (fish + rice)
- Sake (rice wine)
- Noodles (ramen, udon)
- Mochi (rice cakes)
- Tofu
Cooking: Wok, bamboo steamer, tea ceremony
Note: Bamboo Forest has best culinary variety!
MATERIALI (8):
- Bamboo (various)
- Silk
- Rice straw
- Cherry blossoms
- Panda fur
- Tea leaves
TEREN (4):
- Dirt (bamboo forest)
- Stone (path)
- Grass
- Water (paddy)
VEGETACIJA (6):
- Bamboo groves
- Cherry trees
- Maple trees
- Lotus plants
- Rice plants
REKVIZITI (8):
- Bamboo fences
- Stone lanterns
- Torii gates
- Bridges
- Tea house
- Zen garden
ZGRADBE (4):
- Pagoda
- Tea house
- Dojo
- Temple
NPCs (3):
- Samurai
- Monk
- Tea master
ZOMBIES (3):
- Samurai zombie
- Bamboo zombie
- Oni (demon)
🐙 17. LOCH NESS (Scottish Highlands + Lake)
FAUNA (14):
Legendary Lake Creatures:
- Loch Ness Monster (Nessie) - star attraction!
- Kelpie (water horse, shapeshifter)
- Selkie (seal-human shapeshifter)
- Each-Uisge (malevolent water horse)
Celtic Mythical Beings:
- Leprechaun (gold hoarder, trickster)
- Banshee (wailing spirit)
- Brownie (helpful house spirit)
- Fairy (Celtic type)
Highland Wildlife:
- Giant Pike
- Highland cow (shaggy)
- Red Deer (stag)
- Golden Eagle
- Otter
- Seal
RASTLINE (8):
- Heather
- Thistle
- Ferns
- Moss
- Highland flowers
- Seaweed (lake)
OBLAČILA (6):
- Kilt
- Tartan cloak
- Highland armor
- Leather boots
- Tam o' shanter (hat)
ORODJA (8):
- Claymore
- Highland dirk
- Bagpipe (weapon?)
- Fishing rod
- Stone hammer
- Celtic axe
HRANA (12):
Drops from Loch Creatures (raw → cooked):
- Nessie meat → Legendary Loch Steak (ultra-rare!)
- Raw Pike → Grilled Pike
- Raw Salmon → Smoked Salmon (Scottish specialty)
- Kelpie meat → Mystical Horse steak (cursed?)
- Deer meat → Venison roast
- Otter meat → Cooked Otter (Fisher's meal)
Scottish Food:
- Fish (salmon, pike) - raw/smoked
- Haggis (sheep organs, traditional)
- Oatcakes (baked)
- Whisky (Highland, aged)
- Venison (red deer)
- Highland bread
- Heather honey
- Neeps & tatties (turnips & potatoes)
Cooking: Stone hearth, Scottish oven, whisky barrel smoker
MATERIALI (6):
- Wool
- Leather
- Stone (granite)
- Wood (pine)
- Fish scales
- Heather
TEREN (4):
- Grass (highland)
- Stone (rocky)
- Water (lake)
- Mud
VEGETACIJA (5):
- Pine trees
- Heather bushes
- Ferns
- Highland grass
- Lake reeds
REKVIZITI (6):
- Standing stones
- Castle ruins
- Cairns
- Loch (lake)
- Boat
ZGRADBE (4):
- Castle (ruined)
- Stone cottage
- Broch (tower)
- Dock
NPCs (3):
- Highland warrior
- Fisherman
- Shepherd
ZOMBIES (3):
- Highland zombie
- Drowned zombie
- Ghost (castle)
☢️ 18. WASTELAND (Post-Apocalyptic Desert)
FAUNA (12):
Wasteland Mutants:
- Mutant scorpion (giant)
- Rad-rat (giant, glowing)
- Two-headed snake
- Desert raider dog
- Vulture (mutant, large)
- Sand worm (Dune-style)
Post-Apocalyptic Cryptids:
- Chupacabra (desert variant)
- Jersey Devil (mutated)
- Rakshasa (demon)
- Dust Devil (elemental)
- Radiation Phantom
- Wasteland Horror
RASTLINE (4):
- Dead trees
- Toxic cactus
- Mutant grass
- Radiation flowers
OBLAČILA (8):
- Raider armor (scrap metal)
- Gas mask
- Leather jacket (spiked)
- Combat boots
- Bandana
- Goggles
ORODJA (10):
- Pipe rifle
- Scrap sword
- Nail bat
- Chain
- Molotov cocktail
- Tire iron
- Makeshift axe
HRANA (12):
Drops from Mutant Creatures (contaminated → cooked with caution):
- Raw Mutant Scorpion → Roasted Scorpion meat (slightly toxic)
- Raw Rad-Rat → Grilled Rat (purify first)
- Two-headed Snake → Double Snake meat
- Raider supplies (scavenged)
Scavenged Food:
- Canned food (old, rusty but edible)
- Contaminated meat (cook thoroughly)
- Rad-Away (medicine)
- Water (bottled, scarce, valuable)
- Dried meat (pre-war jerky)
- Energy bars (old but sealed)
- Dog food (canned, desperate times)
- Scrap vegetables (canned)
Cooking: Makeshift grill, fire drum, any heat source
MATERIALI (10):
- Scrap metal
- Leather
- Gasoline
- Bullets
- Chains
- Tires
- Radiation waste
- Concrete
TEREN (4):
- Sand (desert)
- Cracked earth
- Asphalt (broken)
- Rocky ground
VEGETACIJA (3):
- Dead trees
- Toxic cacti
- Burned bushes
REKVIZITI (12):
- Rusted cars
- Oil drums
- Barbed wire
- Tires
- Scrap piles
- Broken road signs
- Gas pumps
- Billboards (torn)
ZGRADBE (5):
- Raider camp
- Abandoned gas station
- Bunker
- Scrap town
- Broken highway
NPCs (4):
- Raider
- Survivor
- Scavenger
- Bounty hunter
ZOMBIES (4):
- Raider zombie
- Rad zombie (glowing)
- Mutant zombie
- Desert ghoul
🦎 19. MEXICAN CENOTES (Underground Lakes)
FAUNA (12):
Axolotl Variants:
- Wild Axolotl (pink, albino)
- Golden Axolotl (rare, yellow)
- Melanoid Axolotl (black)
- Copper Axolotl (orange-brown)
- Leucistic Axolotl (pale pink, black eyes)
- Giant Axolotl (legendary size)
Cave Aquatic Life:
- Blind cave fish
- Cave shrimp
- Freshwater eel
- Catfish (cave variant)
- Water snakes
- Giant salamander
RASTLINE (8):
- Water plants (aquatic)
- Cave moss (glowing)
- Underground mushrooms
- Roots (hanging from ceiling)
- Lily pads (cenote surface)
- Algae (bioluminescent)
- Submerged vines
- Cave flowers
OBLAČILA (6):
- Mayan ceremonial outfit
- Diving suit (cenote explorer)
- Feathered headdress
- Jade jewelry
- Wetsuit (modern)
- Ceremonial mask
ORODJA (8):
- Obsidian blade (Mayan)
- Macuahuitl (wooden sword with obsidian)
- Atlatl (spear thrower)
- Diving gear (oxygen tank)
- Fishing spear
- Jade knife
- Rope (for rappelling)
- Underwater torch
HRANA (12):
Drops from Aquatic Creatures (raw → cooked):
- Axolotl meat → Cooked Axolotl (RARE, ethically questionable!)
- Cave fish → Grilled cave fish
- Shrimp → Boiled cenote shrimp
- Eel → Smoked eel
Mexican Food:
- Corn (maize)
- Beans
- Chilies
- Cacao (chocolate)
- Tortillas
- Tamales
- Pozole (stew)
- Pulque (fermented drink)
Cooking: Open fire, stone oven (Mayan style)
Note: Axolotls are endangered - rare drop, player may feel guilty!
MATERIALI (10):
- Jade (precious stone)
- Obsidian
- Limestone (from cenote)
- Freshwater pearls (rare)
- Axolotl regeneration essence (magical healing)
- Cave crystals
- Mayan gold
- Feathers (ceremonial)
- Cacao beans
- Clay
TEREN (4):
- Limestone floor
- Water (crystal clear)
- Sand (underwater)
- Stone (ancient)
VEGETACIJA (6):
- Jungle trees (above cenote)
- Hanging roots
- Underwater plants
- Cave vines
- Moss ceiling
- Lily pads
REKVIZITI (10):
- Mayan ruins (submerged)
- Stone altars
- Stalactites & stalagmites
- Cenote entrance (opening to sky)
- Ancient pottery
- Sacrificial tables
- Jade statues
- Crystal formations
- Underwater caves
- Light shafts (from above)
ZGRADBE (4):
- Mayan temple (partially submerged)
- Ceremonial chamber
- Underground palace
- Explorer's camp (modern)
NPCs (3):
- Mayan shaman (guardian)
- Cenote diver (explorer)
- Archaeologist
ZOMBIES (3):
- Drowned Mayan (undead)
- Water zombie
- Cursed sacrifice victim
📊 SUMMARY PER BIOME:
Average per biome:
- Fauna: 8-12 creatures
- Rastline: 6-12 plants
- Oblačila: 6-8 items
- Orodja: 6-10 items
- Hrana: 4-8 items
- Materiali: 6-12 items
- Teren: 4 types
- Vegetacija: 3-8 types
- Rekviziti: 6-10 items
- Zgradbe: 3-5 structures
- NPCs: 2-4 characters
- Zombies: 2-4 types
TOTAL ESTIMATE: ~150-200 assets per biome
19 biomes × 150-200 = 2,850 - 3,800 total assets!
Created: 31.12.2025
Updated: 31.12.2025 - Added Mexican Cenotes biome (#19) with Axolotls!
Status: Complete breakdown ready for generation!
5. ZADNJI DNEVNIK
Dnevnik Seje - 18. Januar 2026
Čas: 04:00 - 05:35 (1h 35min) Avtor: Antigravity (Assistant) Status: WIP (Work In Progress)
Povzetek
V tej seji smo se osredotočili na popravilo in izboljšanje GameScene.js, prehod na WebGL renderer ter implementacijo naprednih kontrol kamere.
Opravljeno
-
GameScene Restauracija:
- Uspešno obnovili manjkajočo definicijo razreda
GameScene, ki je povzročala zrušitev igre.
- Uspešno obnovili manjkajočo definicijo razreda
-
WebGL Implementacija:
- Preklopili
game.jskonfiguracijo naPhaser.WEBGLnamestoCANVAS. - To omogoča bolj gladko premikanje,
tileSpritein napredne efekte.
- Preklopili
-
Napredne Kontrole Kamere:
- Zoom: Implementiran zoom na kolešček miške (Mouse Wheel).
- Premikanje:
- S puščicami (Arrow Keys) za natančen premik.
- Z desnim klikom in vlečenjem (Mouse Drag) za paniranje.
- Sledenje: Kamera sledi Kai-u, dokler igralec ne prevzame nadzora.
-
Ozadje (Background):
- Odstranili "CSS Background" hack, ki je povzročal desinhronizacijo zooma.
- Implementirali
Phaser.TileSpritevelikosti 4000x4000px, centriran na zaslon. - To teoretično omogoča ozadje "čez cel zaslon" pri vseh zoomih.
Trenutne Težave
- Črn Zaslon (Background): Kljub temu, da je
TileSpriteustvarjen, se ozadje ne izriše pravilno (črn zaslon). - Poskusi popravila:
- Menjava teksture (
grass_tile.png->grass_noir.png-> Proceduralno). - Sprememba Depth (
-1000->-99->-100). - Uporaba proceduralno generirane teksture (Graphics API).
- Menjava teksture (
- Sum: Možna težava z WebGL cullingom, alpha kanalom ali specifično Electron varnostno nastavitvijo pri teksturah.
Naslednji Koraki
- Debugirati, zakaj je TileSprite neviden (poskusiti s preprostim
add.rectanglealiadd.imagenamesto TileSprite za test). - Potrditi delovanje proceduralne teksture.
- Zagotoviti, da je trava vidna čez celotno mapo.
Ure
- Začetek: 04:00
- Konec: 05:35
- Skupaj: 1h 35min