Files
novafarma/DRUG_EMPIRE_SYSTEM_COMPLETE.md
David Kotnik 8631958ade 📚 MASTER DOCUMENTATION UPDATE - Complete Game Bible & Production Guides
## New Master Documents (16 files):

### Game Content:
- GAME_BIBLE_FINAL_2026.md (5703 lines - Ultimate master bible)
- GAME_BIBLE_2026_ULTIMATE.md (All specs + systems)
- GAME_BIBLE_2026_MASTER.md (Overview)
- BIOMES_ALL_20_COMPLETE.md (All 20 biomes detailed)
- STORY_COMPLETE_MASTER.md (Complete story + dialogues)

### Production & Phases:
- PRODUCTION_10_FAZAS_FINAL.md (10-phase release roadmap)
- DEMO_FAZA1_FAZA2_COMPLETE_GUIDE.md (Assets, NPCs, progression)
- DEMO_FAZA1_FAZA2_FINAL.md (Asset counts breakdown)

### Game Systems:
- DRUG_EMPIRE_SYSTEM_COMPLETE.md (Cannabis, mushrooms, zombie dealers)
- DRUG_SYSTEM_DEMO_F1_F2.md (Phase comparison + BUILD-TO-SPAWN)

### Identity & Features:
- HIPODEVIL666_TRADEMARK.md (Brand signature, philosophy)
- WHY_SPECIAL.md (10 unique selling points)
- ACCESSIBILITY_SLOVENIAN.md (Accessibility + language support)

### Technical:
- ELECTRON_STATUS_COMPLETE.md (Desktop app status)
- GLASBA_LICENCE_SUMMARY.md (Music + voiceover licenses)

### Session Log:
- SESSION_DNEVNIK_JAN_18_2026.md (Development diary)

## Key Highlights:

 20 biomes fully documented
 10-phase release strategy locked
 Drug empire system complete (BUILD-TO-SPAWN mechanics)
 HIPODEVIL666CITY confirmed (town name)
 Accessibility features documented (one-handed mode, color blind)
 Full Slovenian voiceover (21 tracks)
 Electron desktop app status
 Zoombucks currency (replaced €)
 Kevin MacLeod music (CC BY 3.0) + attribution

## Total Documentation:
- 16 new master files
- ~15,000+ lines of documentation
- Complete production roadmap
- All game systems documented

Ready for production! 🚀
2026-01-19 15:40:39 +01:00

9.6 KiB

🌿 DRUG EMPIRE SYSTEM - Complete Documentation

Datum: 19. Januar 2026 Faza: Unlocked across Faza 1-4 System: Underground Economy + Zombie Dealers


🎯 KONCEPT

"Zgradi dilersko imperij... z zombie dilerji."

Build a drug empire using zombie workers as dealers while managing legal vs illegal trade, police raids, and black market operations.


📋 SYSTEM OVERVIEW

Faza 1: Cannabis (Demo → Faza 1)

Starting Capital Strategy:

  • Demo Chest: 3-5 Cannabis Seeds 🌿
  • Growth Time: 3-4 in-game days
  • Sell Price: 50 Zoombucks-100 per harvest (HIGH VALUE)
  • Risk: NONE (Guard Post inactive in Demo)

Demo Economy Loop:

  1. Plant cannabis seeds (from starting chest)
  2. Wait 3-4 days
  3. Harvest → Sell in town vendor
  4. Reinvest in more seeds
  5. Result: By unlock time you're a marijuana millionaire! 💰

Full Game Unlock:

  • All money/crops carry over
  • Can now buy better tools, explore
  • Cannabis farm = instant advantage

Faza 2: Guard Post & Licensing System

⚠️ KDAJ SE AKTIVIRA (When Unlocks):

DEMO:

  • No Guard Post
  • No Mayor
  • No Town Access
  • Cannabis farming LEGAL (no consequences)
  • Result: Farm freely, no risk!

FAZA 1:

  • Still no Town
  • Police/Mayor inactive
  • Can sell to basic vendor only
  • Result: Low-key underground economy

FAZA 2 (Town Restoration):

  • Town UNLOCKS
  • Mayor (Župan) moves in (Town Hall)
  • Guard Captain Luka arrives (Guard Post built)
  • Police system activates
  • TRIGGER: Completing "Rebuild Town Hall" quest

Guard Captain Luka:

Activation: Only in Faza 2+ (when Town is restored) Location: Town Guard Post Role: Police enforcement

Mechanic:

  • Trigger: Harvest >10 units of Cannabis
  • Guard Post activates - Luka becomes aware

Two Paths:

  • Cost: 50 Zoombucks License
  • Benefits:
    • +20% Sell Price
    • NO Raids
    • Legal protection
  • Best For: Long-term farming

B) Illegal Operation (Unlicensed):

  • Risk: 10% Raid Chance per harvest
  • Consequences:
    • Fine: 30 Zoombucks
    • OR Bribe: 100 Zoombucks
    • Confiscation possible
  • Best For: Risk-takers, higher margins

Faza 3: Zombie Dealers 🧟

Training System:

Zombie Progression:

Runner → Dealer → Kingpin

1. Capture Zombies:

  • Use Basement Level 1 (Zombie Containment Cell)
  • Train zombies in dealing mechanics

2. Train as Dealers:

  • Time: 2 in-game days
  • Cost: 20 Zoombucks training fee
  • Skill: Basic sales (NPC interaction)

3. Upgrade to Kingpin:

  • Time: 5 in-game days
  • Cost: 50 Zoombucks upgrade
  • Skill: Advanced routes, multiple customers

Passive Income:

  • Dealers: 10 Zoombucks-20/day (passive)
  • Kingpins: 50 Zoombucks-80/day (passive)
  • Risk: 5% chance zombie gets caught (lose inventory)

Management:

  • Assign territories (Forest, Town, Desert, etc.)
  • Equip with product (Cannabis, Mushrooms, Opium)
  • Monitor sales in Zombie Management UI
  • Collect profits daily

Faza 4: Opium & Black Market

New Crop: Opium Poppy 🌺

Growth:

  • Stages: 7 (seed → mature flower)
  • Time: 6-7 days
  • Yield: 3-5 units per harvest

Two Sales Paths:

  • Buyer: Doctor Petra (Town Clinic)
  • Price: 50 Zoombucks/unit
  • Benefits:
    • Legal
    • No raids
    • Reputation bonus
  • Requirements:
    • Medical certificate (100 Zoombucks)
    • Weekly inspections

B) Black Market (Illegal):

  • Buyer: Basement Dealer (Underground)
  • Price: 80 Zoombucks/unit (+60% profit!)
  • Location: Hidden basement (Town alley, behind dumpster)
  • Password: "Purple Haze"
  • Risks:
    • 15% raid chance
    • Heavy fines (200 Zoombucks)
    • Jail time (lose 3 days)

🏗️ BUILDINGS & INFRASTRUCTURE

Basement Level 1: Zombie Containment

Unlock: Faza 1 Cost: 50 Zoombucks0

Features:

  • 5 zombie cells
  • Training facility
  • Basic containment
  • Zombie upgrade station

Basement Level 2: Grow Room 🌿

Unlock: Faza 2 Cost: 1,000 Zoombucks

Features:

  • Indoor Cannabis Farm (12 plots)
  • Magic Mushroom Farm (8 plots)
  • Climate control (faster growth)
  • Hidden from Guard inspections
  • 24/7 growth (no seasons affect)

Crops (Indoor Only):

  • Cannabis (all year)
  • Magic Mushrooms 🍄 (hallucination effects)
  • Psychedelic varieties

Basement Level 3: Laboratory ⚗️

Unlock: Faza 4 Cost: 2,500 Zoombucks

Features:

  • Opium processing
  • Drug synthesis station
  • Quality enhancement (+30% value)
  • Packaging equipment
  • Chemistry workstation

Products:

  • Processed Opium
  • Cannabis extracts (concentrates)
  • Psychedelic compounds
  • "Special Mixes" (rare, high value)

🍄 MAGIC MUSHROOMS

Growth & Harvest:

  • Location: Basement Grow Room OR Mushroom Forest biome
  • Stages: 5 (spore → mature cap)
  • Time: 4 days
  • Yield: 2-4 mushrooms

Effects (When Consumed):

  • Hallucination Mode (10 minutes)
  • Screen distortion
  • Color shifts
  • NPCs appear as creatures
  • Enhanced perception (find hidden items)

Sales:

  • Town Herbalist: 30 Zoombucks/unit (legal, medicinal)
  • Black Market: 60 Zoombucks/unit (illegal, recreational)
  • Zombie Dealers: Can sell to "party" NPCs

🧟 ZOMBIE DEALER MANAGEMENT

Training Progression:

Tier 1: Runner (Basic)

  • Sales: 10 Zoombucks-15/day
  • Range: 1 biome
  • Risk: 10% caught

Tier 2: Dealer (Intermediate)

  • Sales: 30 Zoombucks-50/day
  • Range: 3 biomes
  • Risk: 5% caught
  • Unlock: 10 successful sales

Tier 3: Kingpin (Advanced)

  • Sales: 80 Zoombucks-120/day
  • Range: All unlocked biomes
  • Risk: 2% caught
  • Unlock: 50 successful sales
  • Special: Can recruit sub-dealers (zombie network!)

Dealer UI:

┌─────────────────────────────┐
│  ZOMBIE DEALER MANAGEMENT   │
├─────────────────────────────┤
│ Dealer #1: "Groaner Gary"   │
│ Tier: Kingpin ⭐⭐⭐        │
│ Territory: Forest + Swamp   │
│ Inventory: 12 Cannabis      │
│ Sales Today: €93            │
│ Status: Active 🟢          │
└─────────────────────────────┘

⚠️ RISK & CONSEQUENCES

Police Raids:

Light Raid:

  • 30 Zoombucks fine
  • Confiscate 10% inventory
  • Warning issued

Heavy Raid:

  • 200 Zoombucks fine
  • Confiscate 50% inventory
  • 3-day jail (lose game time)
  • License revoked

Avoid Raids:

  1. Buy license (legal path)
  2. Bribe Guard Captain (100 Zoombucks/month)
  3. Use Zombie Dealers (they take the fall)
  4. Basement operations (harder to detect)

Zombie Dealer Caught:

Consequences:

  • Zombie confiscated (lose worker)
  • Inventory lost (all drugs on zombie)
  • 50 Zoombucks fine
  • Attention from Guards (+5% raid chance)

Prevention:

  • Upgrade to Kingpin (lower risk)
  • Assign safe territories
  • Reduce inventory per dealer

💰 PROFIT COMPARISON

Product Legal Price Black Market Growth Time Risk
Cannabis 50 Zoombucks 70 Zoombucks 3-4 days Low
Mushrooms 30 Zoombucks 60 Zoombucks 4 days Medium
Opium 50 Zoombucks 80 Zoombucks 6-7 days High
Processed Opium 100 Zoombucks 150 Zoombucks +2 days Very High

Most Profitable: Processed Opium (Black Market) Safest: Cannabis (Licensed) Fastest: Mushrooms (Basement)


🗺️ GDZIE KJE (Where Is Everything?)

KLET (Basement):

Location: Your Farm (upgradeable building) Access: Hidden trapdoor behind barn

Levels:

  1. Lvl 1: Zombie Containment (Faza 1)
  2. Lvl 2: Grow Room (Faza 2)
  3. Lvl 3: Laboratory (Faza 4)

BLACK MARKET DEALER:

Location: Town Alley (behind Bakery) Access: Hidden door (behind dumpster) Password: "Purple Haze" Hours: 22:00 - 04:00 (night only)


ZOMBIE DILERJI (Dealers):

HQ: Basement Level 1 Territories: Any unlocked biome Management: Zombie Management UI (Tab key)


🎮 GAMEPLAY LOOP

Early Game (Demo → Faza 1):

  1. Plant 3-5 Cannabis seeds (from chest)
  2. Harvest after 3-4 days
  3. Sell to Town Vendor (50 Zoombucks-100)
  4. Buy more seeds + tools
  5. Result: 50 Zoombucks0-1000 capital by Faza 1 unlock

Mid Game (Faza 2-3):

  1. Build Basement Lvl 1 + 2
  2. Indoor Cannabis farm (12 plots)
  3. Train 3-5 Zombie Dealers
  4. Get License OR go underground
  5. Result: 200 Zoombucks-500/day passive income

Late Game (Faza 4+):

  1. Unlock Opium + Laboratory
  2. Process drugs for +30% value
  3. Upgrade Dealers to Kingpins
  4. Black Market operations
  5. Result: 100 Zoombucks0+/day empire

SUMMARY

System Unlocks:

  • Faza 1: Cannabis farming
  • Faza 2: Guard Post, Licensing, Basement Grow Room
  • Faza 3: Zombie Dealers
  • Faza 4: Opium, Black Market, Laboratory

Key NPCs:

  • Guard Captain Luka (Police)
  • Doctor Petra (Legal buyer)
  • Basement Dealer (Black Market - password: "Purple Haze")

Buildings:

  • Basement Lvl 1: Zombie Containment
  • Basement Lvl 2: Grow Room (Cannabis + Mushrooms)
  • Basement Lvl 3: Laboratory (Processing)

Profitability:

  • Cannabis: 50 Zoombucks-70/unit
  • Mushrooms: 30 Zoombucks-60/unit
  • Opium: 50 Zoombucks-150/unit (processed)

**je to kar si iskat! 🌿🧟💰


Status: FULLY DOCUMENTED Last Updated: 19. Januar 2026