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novafarma/PRODUCTION_DIARY_JAN_02_2026_EVENING.md
David Kotnik 21daf45640 🦖 Evening Session: Items & Equipment Complete + Dino Valley 50%
Category 2: Items & Equipment - COMPLETE (105 assets)
- Weapons: 30
- Armor: 20
- Consumables: 25
- Crafting Materials: 30

Dino Valley Biome: 55/109 assets (50%)
- Vegetation: 15/15 (Style 30) 
- Dinosaurs: 12/12 (Style 33) 
- Items: 12/12 (Style 33) 
- Food: 16/16 (Style 33) 

Progress: 215/~1,500 assets (14.3%)
Time: 23:45 CET, 02.01.2026
Production velocity: ~28 assets/hour
2026-01-02 23:47:21 +01:00

7.2 KiB

🦖 PRODUCTION DIARY - 02.01.2026 (VEČER)

Datum: 02. januar 2026
Čas: 23:45 CET
Session: Večerna produkcijska sesija


📊 SESSION SUMMARY:

Trajanje: ~1.5 ure (22:00 - 23:45)
Assets Generated: 60 novih assetov
Total Progress: 215/~1,500 (14.3%)


COMPLETED TODAY:

1. CATEGORY 2: ITEMS & EQUIPMENT - COMPLETE!

Crafting Materials (30/30):

  • wood_log, wood_plank, stone, iron_ore, iron_bar
  • coal, cloth, leather, rope, nails, screws
  • wire, circuit_board, battery, duct_tape, glue
  • spring, gear, chain, pipe
  • glass_shards, rubber, plastic, bone, feather
  • gunpowder, sulfur, crystal, herbs, scrap_metal

Category 2 Total: 105 assets

  • Weapons: 30
  • Armor: 20
  • Consumables: 25
  • Crafting Materials: 30

2. DINO VALLEY BIOME - IN PROGRESS (55/109)

Completed Categories:

A. Vegetation (15/15) - Style 30

  • fern_large, fern_small
  • mushroom_red_giant, mushroom_brown
  • cycad_palm, cycad_tree
  • moss_green, moss_glow
  • horsetail, ginkgo_leaves
  • cattail_giant, grass_prehistoric
  • tree_fern, dead_tree
  • volcanic_rock_plant

B. Dinosaurs (12/12) - Style 33

  • T-Rex, Velociraptor, Triceratops
  • Stegosaurus, Brontosaurus, Ankylosaurus
  • Pterodactyl, Spinosaurus, Dilophosaurus
  • Pachycephalosaurus, Parasaurolophus, Compsognathus

C. Items (12/12) - Style 33

  • bone_small, bone_large
  • hide, scales, tooth, claw, feather
  • amber, volcanic_rock, tar, fossil, egg

D. Food (16/16) - Style 33

Raw Meat (7):

  • raw_trex_meat, raw_raptor_meat
  • raw_trike_meat, raw_stego_meat
  • raw_bronto_meat, raw_ptero_meat
  • dino_eggs_raw

Cooked Food (6):

  • cooked_trex_steak, cooked_raptor_fillet
  • cooked_trike_roast, cooked_stego_ribs
  • cooked_bronto_meat, cooked_ptero_wings

Crafted (3):

  • dino_jerky, bone_broth, giant_berries

📂 FOLDER STRUCTURE CREATED:

/assets/slike/biomes/dino_valley/
├── vegetation/     (15 assets) ✅
├── creatures/      (12 assets) ✅
├── items/          (12 assets) ✅
├── food/           (16 assets) ✅
├── clothing/       (pending)
├── tools/          (pending)
├── props/          (pending)
├── buildings/      (pending)
└── terrain/        (pending)

🎨 STYLE CONSISTENCY:

Style 33 (Gothic-Action):

  • Very thick black outlines (4-5px)
  • Flat colors, NO gradients
  • Pastel base + dark gothic accents
  • NO pupils in eyes
  • Marker-like bold lines
  • Applied to: Dinosaurs, Items, Food

Style 30 (Garden Story Cozy):

  • Thin gentle outlines (1-2px)
  • Soft watercolor-like shading
  • Rounded organic shapes
  • Pastel botanical colors
  • Applied to: Vegetation

🎯 REMAINING FOR DINO VALLEY (54/109):

Still to generate:

  • Clothing/Armor: 8 items
  • Tools & Weapons: 10 items
  • Props: 8 items
  • Buildings: 4 structures
  • Terrain Tiles: 4 tiles
  • NPCs: 3 characters
  • Zombies: 4 enemies
  • Bosses: 2 creatures
  • Special: 1 nest

= 54 assets remaining


📈 OVERALL PRODUCTION STATUS:

Category Status Count
Category 0: Farm Crops DONE 103
Category 1: Farm DONE 55
Category 2: Items & Equipment DONE 105
Category 3: Dino Valley 🔄 IN PROGRESS 55/109
TOTAL 215/~1,500

Completion: 14.3%


🚀 PRODUCTION VELOCITY:

Today's Output:

  • Crafting Materials: 30 assets
  • Dino Valley (4 categories): 55 assets
  • Total: 85 assets in ~3 hours

Average: ~28 assets/hour (manual HITL)


💡 KEY DECISIONS & INSIGHTS:

1. Strategic Pivot to Mass Categories

  • User requested focus on "massive" categories first
  • Shifted from small categories (NPCs, Enemies) to large biome work
  • Dino Valley = 109 assets (largest single biome)

2. Dual-Style System Working Perfectly

  • Style 33 for creatures/objects: bold, gothic, marker-line
  • Style 30 for vegetation: soft, cozy, botanical
  • NO STYLE DRIFT - perfect consistency maintained

3. Production Workflow Optimization

  • Generate in batches of 5 (quota-friendly)
  • Batch copy commands for efficiency
  • Progress tracking every 10-15 assets

4. Manifest Creation

  • Created DINO_VALLEY_COMPLETE_MANIFEST.md
  • Full breakdown of all 109 assets
  • Organized by category with style notes

🔧 TECHNICAL NOTES:

Folder Creation:

  • Automated mkdir -p for all subfolders
  • Proper hierarchy: biomes/dino_valley/{category}/

File Naming Convention:

  • Descriptive names (e.g., raw_trex_meat.png)
  • No prefixes in final filenames
  • Lowercase with underscores

Image Generation:

  • Chroma green background (#00FF00) on ALL assets
  • 3/4 angle perspective
  • Clean vector cartoon style

🐛 ISSUES & BLOCKERS:

None! 🎉

  • No quota errors
  • No style drift
  • No failed generations
  • Smooth production flow

⏭️ NEXT SESSION PLAN:

Continue Dino Valley (54 assets remaining):

  1. Clothing/Armor (8):

    • dino_hide_chest, dino_hide_legs
    • bone_helmet, scale_boots
    • leather_bracers, tribal_loincloth
    • tooth_necklace, feather_cape
  2. Tools & Weapons (10):

    • bone_axe, stone_spear, dino_tooth_knife
    • flint_pickaxe, bone_club, stone_hammer
    • primitive_bow, obsidian_blade
    • bone_shovel, javelin
  3. Props (8):

    • skull_trex, skull_trike, ribcage
    • nest_empty, nest_eggs
    • tar_pit, volcanic_rocks, bones_scattered
  4. Buildings (4):

    • cave_entrance, primitive_hut
    • bone_fence, stone_altar
  5. Terrain Tiles (4):

    • dirt_volcanic, grass_prehistoric
    • rock_lava, mud
  6. Creatures (Special):

    • Baby T-Rex, bosses, zombies, NPCs

Estimated Time: 2-3 hours
Target: Complete Dino Valley (109/109)


🎊 MILESTONES ACHIEVED:

Items & Equipment Category COMPLETE (105 assets)
Dino Valley 50% Complete (55/109 assets)
200+ Total Assets Milestone (215 assets)
Dual-Style System Perfected (no drift)


📝 PRODUCTION NOTES:

Workflow Efficiency:

  • Manual generation = high quality control
  • Batch processing = faster workflow
  • Clear progress tracking = motivation boost

Style Reference Strength:

  • "exact same art style as reference" = perfect consistency
  • NO PUPILS specification = working flawlessly
  • Pastel + gothic combo = signature DolinaSmrti look

Food System Design:

  • Raw → Cooked progression implemented
  • Each dino type drops specific meat
  • Crafted food adds depth

🔮 FUTURE CONSIDERATIONS:

After Dino Valley:

  1. Continue with other biomes (18 remaining)
  2. OR switch to Enemies category (zombies, animals)
  3. OR complete NPCs for demo readiness

Google Quota Status:

  • Still awaiting approval
  • Manual generation continues smoothly
  • No blockers at current pace

SESSION END:

End Time: 23:45 CET
Session Success: EXCELLENT
Mood: 🦖 Motivated, productive, on track

Tomorrow's Start Point: Dino Valley clothing/armor (8 assets)


TOTAL COMPLETED TODAY: 85 assets
TOTAL PROJECT PROGRESS: 215/~1,500 (14.3%)

Status: ON TRACK 🚀


"Dinosaurs are done, tar is ready, and the valley is taking shape. Tomorrow we finish this biome!"

- Production Diary Entry by Antigravity AI
- 02.01.2026, 23:45 CET