Logo
Explore Help
Register Sign In
davidkotnik/novafarma
1
0
Fork 0
You've already forked novafarma
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
4d359054813c8d147c3ef2aeb4c3b786ad40c869
novafarma/.agent/workflows
History
David Kotnik 4d35905481 NO PIXELATION RULE: Ana is GOLD STANDARD for Style 32 smooth vector-quality lines. Explicit pixel art prohibition, auto-reroll on stair-stepping/chunky edges, high-res rendering mandatory. Film-quality polish required, NOT retro 8-bit. CRITICAL enforcement.
2026-01-05 17:36:46 +01:00
..
auto-update-tasks.md
…
no_pixelation_rule.md
NO PIXELATION RULE: Ana is GOLD STANDARD for Style 32 smooth vector-quality lines. Explicit pixel art prohibition, auto-reroll on stair-stepping/chunky edges, high-res rendering mandatory. Film-quality polish required, NOT retro 8-bit. CRITICAL enforcement.
2026-01-05 17:36:46 +01:00
reference_first_rule.md
Generated 40 character sprites (8-direction walking). Kai: 8 directions. Ana: 8 directions (PINK hair FIXED). Gronk: 8 directions. Zombi Skavt: 8 directions. Pek: 8 directions. Created reference-first workflow rule.
2026-01-05 12:32:46 +01:00
strict_reference_mode.md
STRICT REFERENCE MODE: Comprehensive workflow enforcing 100% Visual DNA matching. Auto-reroll system, side-by-side verification, mandatory reference checks before ANY asset generation. Prevents style drift.
2026-01-05 17:01:05 +01:00
tiled-map-setup.md
…
v1_0_final_directive.md
…
Powered by Gitea Version: 1.25.3 Page: 1434ms Template: 37ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API