✅ VSE MAPE Z PIKAMI NA KONCU: 📂 /assets/ ├── MASTER_REFS 🟣 (6 PNG) ├── animations 🟢 (134 PNG) ├── audio 🔴 (0 PNG) ├── demo 🔴 (0 PNG) │ ├── biomi 🔴 (0 PNG) │ ├── characters 🔴 (0 PNG) │ ├── items 🔴 (0 PNG) │ ├── npc 🔴 (0 PNG) │ └── vfx 🔴 (0 PNG) ├── dialogue 🔴 (0 PNG) ├── kreature 🟢 (71 PNG) ├── maps 🟣 (1 PNG) ├── slike 🟢 (420 PNG!) ├── vfx 🟣 (3 PNG) └── videos 🔴 (0 PNG) 📂 /tiled/ ├── maps 🟣 (1 file) ├── tilesets 🟣 (1 file) ├── tutorials 🟣 (1 file) └── TODO 🟣 (2 files) 🎯 FORMAT: "folder_name 🔴" (ne "🔴 folder_name") Pike na koncu imena! ✅ 📊 STATUS LOGIC: • 🔴 = 0 files (PRAZNO) • 🟣 = 1-9 files (V DELU) • 🟢 = 10+ files (DOKONČANO) 👁️ VISIBLE IN FINDER: → Instant visual feedback! → Na koncu imena (lepše!) → Easy sorting! 📁 All folders renamed! 🚀 Status indicators working!
2.6 KiB
2.6 KiB
🗺️ TILED QUICK START GUIDE - Base Farm
Kako začeti risati v Tiledu
1. GROUND LAYER (osnova)
Najprej izberite Ground layer in napolnite z travo:
Kako:
- Desno → Layers panel → klik na "Ground"
- Levo spodaj → Tilesets panel → izberi "farm_grass"
- Klikni na grass tile (zelena trava)
- Toolbar → Bucket Fill tool (Shift+F) ALI Stamp Brush (B)
- Klikni na mapo → polni s travo
Shortcut:
B= Stamp Brush (riši tile po tile)F= Bucket Fill (zapolni celotno območje)
2. DODAJ POTI (dirt paths)
Poti med zgradbeami:
- Ground layer še aktiven
- Izberi farm_soil tileset
- Stamp Brush (B)
- Nariši poti - npr. horizontalno skozi center
3. STRUCTURES LAYER (zgradbe)
Prestavi se na Structures layer:
- Desno → Layers → klik "Structures"
- Tilesets → farm_buildings
- Izberi farmhouse tile
- Postavi na mapo (center, ~x:16, y:12)
- Repeat za barn, shed
Pozor: Buildings so lahko večji kot 1 tile!
4. OBJECTS LAYER (drevesa, dekoracije)
Dodaj drevesa:
- Layers → "Objects"
- Tilesets → farm_trees
- Izberi tree tile
- Postavi 3-5 dreves naokoli
5. COLLISION LAYER (za collision detection)
Označi kaj je ovira:
- Layers → "Collision"
- Izberi special collision tile (rdeč kvadrat)
- Označi zgradbe, drevesa, ograje
6. SHRANJVANJE
Ctrl+SALI File → Save
🎨 MINI DEMO LAYOUT
Ground Layer: (grass = 1, soil = 257)
[1,1,1,1,1,1,257,257,1,1,1,1] <- top: grass + soil path
[1,1,1,1,1,1,257,257,1,1,1,1]
[1,1,1,1,1,1,257,257,1,1,1,1]
Structures Layer: (farmhouse = 262)
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,262,262,0,0,0,0,0,0,0] <- farmhouse (2x2)
[0,0,0,262,262,0,0,0,0,0,0,0]
Objects Layer: (tree = 272)
[272,0,0,0,0,0,0,0,0,0,272,0] <- trees on edges
[0,0,0,0,0,0,0,0,0,0,0,0]
⌨️ KEYBOARD SHORTCUTS
Tools:
B- Stamp Brush (basic drawing)F- Bucket FillE- EraserR- Rectangle SelectT- Tile Collision Editor
Navigation:
Space + Drag- Pan viewMouse Wheel- Zoom in/outCtrl+0- Reset zoom
Layers:
Ctrl+Shift+Up/Down- Move layer up/downCtrl+G- Toggle grid
Other:
Ctrl+S- SaveCtrl+Z- UndoCtrl+Y- Redo
💡 TIPS
- Start simple - samo grass + 1 building za test
- Use references - poglejte druge .tmx mape v assets/maps/
- Grid snapping - View → Snap to Grid (ON by default)
- Preview - lahko testirate direktno v Tiledu z Map → Playtest
- Collision tiles - uporabite posebno barvo (npr. rdeč) za collision layer
Sedaj lahko začnete! Odprite Tiled in sledite tem korakom! 🎨