11 KiB
📋 SESSION DNEVNIK - 03.01.2026
MASSIVE GAME SYSTEMS EXPANSION DAY!
Datum: 3. Januar 2026 (Petek)
Začetek: ~08:00 CET
Konec: 15:42 CET
TRAJANJE: ~8 UR NON-STOP! 🔥
⏱️ ČASEWORK:
DANES: 8 ur kontinuiranega dela!
TEDEN: 55+ ur (Week 4)
SKUPAJ PROJEKT: ~198 ur (28 dni development)
🎯 KAJ SEM NAREDIL DANES:
📝 NOVA DOKUMENTACIJA (18 DATOTEK!):
-
✅ MEMORY_LOSS_EXPANSION.md
- 50 Ana artifacts sistem
- Heartbeat proximity mechanic
- Flashback cutscenes
- Memory restoration progression
-
✅ DUAL_PROTAGONIST_SYSTEM.md
- Izbira: Play as Kai OR Ana!
- Unique gameplay za vsakega
- Dual perspective story
- Shared endings
-
✅ RAILWAY_SYSTEM.md
- 27 train stations
- 5 train types
- Restoration system (ne track building!)
- Fast travel network
-
✅ GRONK_RECRUITMENT_QUEST.md
- Multi-part quest chain
- Gronk moves to barn
- Unlocks vape system
- Introduces Grok NPC
-
✅ FARMING_MEMORIES_BREEDING_CRAFTING.md
- Farming = memory therapy
- 3 breeding systems (mutated, wild, farm!)
- 20 crafting stations
- Monthly animal market
-
✅ RANGED_WEAPONS_OVERHAUL.md
- 21 arrow types!
- 8 bow varieties
- Shotgun (ONLY in Chernobyl!)
- Quiver system
- Most guns REMOVED!
-
✅ MUTANT_ANIMALS_COMPLETE.md
- 10 Chernobyl creatures
- Complete stats & drops
- Rarity percentages
- Hunting strategies
- Profitability analysis
-
✅ BIOME_PLACEMENT_TRAVEL_SYSTEM.md
- Biomes scattered 10-150km apart!
- Travel restrictions (must discover first!)
- 10 transport options
- MULE breeding (horse + donkey!)
-
✅ CARAVAN_TELEPORTERS_CAMPS_TAMING.md
- Llama/Alpaca caravan (up to 6!)
- 21 teleporter network
- Mini camps (10 max!)
- Baby animal taming (14 species!)
- Dragon riding!
-
✅ CAMP_LIMITS_ZOMBIE_HELPERS.md
- 10 camp maximum
- Zombie workers at camps
- Automated loading system
- Future auto-caravan update notes
-
✅ FARM_EXPANSION_SYSTEM.md
- Start: 8×8 tiny farm
- Fog of war system!
- Debris blocking (thorns, rocks, trees!)
- Zombie-assisted clearing (5× faster!)
- Max: 64×64 mega farm!
- 6 expansion tiers
-
✅ SLEEP_CARGO_SIGNS_MONSTERS.md
- 30min day/night cycle (Minecraft style!)
- Sleep deprivation (NOT deadly, but hallucinations!)
- Llamas & Alpacas (cargo animals!)
- 6 saddle types
- Road signs system
- Dragons (3 types!)
- Cyclops (3 types - NEW!)
-
✅ WOOD_TYPES_GLASS_CRAFTING.md
- 15 wood types with unique colors!
- Cherry = PINK wood!
- Shadow = BLACK wood!
- Crystal = TRANSPARENT wood!
- Enchanted = GLOWING wood!
- Glass from sand (furnace!)
- Greenhouse crafting
-
✅ TRADING_CLOTHING_WEATHER_SYSTEM.md
- Universal trading (ALL materials profitable!)
- Designer clothing (cosmetic + functional!)
- Weather-appropriate gear requirements
- 7 extreme weather events! (tornado, flood, blizzard, etc!)
- Blueprint system
-
✅ WARDROBE_AUTOCHANGE_WEATHER_HUD.md
- Home wardrobe (100 clothes storage!)
- 5 unlockable outfit slots
- Auto-change when entering biomes!
- Weather indicator on minimap
- Breath-hold diving (60-180 sec!)
-
✅ BIOME_UNLOCKABLES_NPC_VILLAGES.md
- 20 biomes fully detailed!
- Each biome = unique content
- NPC village building (4 tiers!)
- Hamlet → City progression!
- Building = materials (not just gold!)
-
✅ MASTER_CONSOLIDATION_JAN_03_2026.md
- Complete 20 biome breakdown
- Building system clarification
- NPC friendship (5 levels!)
- Zombie lending system!
- All systems consolidated
-
✅ PROJECT_STATISTICS_JAN_03_2026.md
- 190 hours total development
- 419 PNG assets
- 300+ NPCs
- 500+ enemies
- 55+ game systems
- Complete project overview
📊 FINAL_GAME_CONTENT_IN_OUT.md UPDATE:
PRED UPDATE: 1,027 vrstic
PO UPDATE: 10,774 vrstic!
DODANO: +9,747 vrstic!!! 🔥
10× EXPANSION V ENEM DNEVU!
Dodal vse 18 sistemov v master dokument!
🎮 GAME SISTEMI DODANI (17 MAJOR SYSTEMS!):
- ✅ Memory Loss System - 50 artifacts, heartbeat mechanic
- ✅ Dual Protagonist - Kai OR Ana choice
- ✅ Railway Network - 27 stations, fast travel
- ✅ Gronk Recruitment - Quest chain, vape unlock
- ✅ Farming Memory Therapy - Farm restores memories!
- ✅ 3 Breeding Systems - Mutated, Wild, Farm animals
- ✅ 20 Crafting Stations - Complete production chain
- ✅ Ranged Weapons Overhaul - 21 arrows, shotgun only!
- ✅ Mutant Bestiary - 10 Chernobyl creatures
- ✅ Biome Placement - Scattered map, travel restrictions
- ✅ Caravan System - 6 llamas/alpacas!
- ✅ Teleporter Network - 21 teleporters
- ✅ Camp System - 10 camps, zombie helpers
- ✅ Baby Taming - 14 species, dragon riding!
- ✅ Farm Expansion - 8×8 → 64×64, fog of war!
- ✅ Sleep System - 30min night, hallucinations!
- ✅ Cargo Animals - Llamas, alpacas, mules!
- ✅ Dragons & Cyclops - 3 types each!
- ✅ 15 Wood Types - Pink, black, transparent, glowing!
- ✅ Glass Crafting - From sand, colored, crystal!
- ✅ Universal Trading - All materials = profit!
- ✅ Clothing System - Designer clothes, blueprints!
- ✅ 7 Weather Events - Tornado, tsunami, radiation storm!
- ✅ Wardrobe Storage - 100 clothes at home!
- ✅ Auto-Change System - Biome-aware clothing!
- ✅ Weather HUD - Real-time on minimap!
- ✅ Breath Diving - No gear option (60-180 sec!)
- ✅ 20 Biome Details - Each unique content!
- ✅ NPC Villages - Build your own town (4 tiers!)
- ✅ Building Materials - Not just gold!
- ✅ NPC Friendship - 5 levels progression!
- ✅ Zombie Lending - Lend to NPCs, get rewards!
SKUPAJ: 32 FEATURE ADDITIONS! 🚀
📈 DEVELOPMENT METRICS:
ČAS:
Danes: 8 ur
Teden 4: 63 ur (new record!)
Project skupaj: 198 ur
Trajanje: 28 dni
ASSETS:
Current: 419 PNG files
Target: 13,500 PNG
Progress: 5.6%
Remaining: ~12,748 PNG
DOKUMENTACIJA:
Files: 100+ markdown files
Lines written: 50,000+ lines
Words: 500,000+ words
Git commits: 520+ commits
Commits danes: 22 commits!
CONTENT:
Playable characters: 2 (Kai & Ana)
NPCs: 300+ unique
Enemies: 500+ types
Biomes: 20 massive zones
Buildings: 300+ structures
Weapons: 150+ types
Game systems: 55+ mechanics
🏆 DANAŠNJI ACHIEVEMENTS:
✅ 8 UR neprekinjeno delo!
✅ 18 novih datotek!
✅ 17 game sistemov!
✅ +9,747 vrstic v FINAL dokument!
✅ 20 biomes fully detailed!
✅ Complete asset count added!
✅ NPC friendship system!
✅ Zombie lending mechanics!
✅ Building = materials system!
✅ Weather events (7 types!)
✅ Dragon & Cyclops creatures!
✅ Complete consolidation!
✅ Project statistics compiled!
STATUS: 💯 EPIC DAY!
MORALE: 🔥 MAXIMUM!
📝 KEY DECISIONS:
-
Materials = Core Gameplay
- Buildings require gathering/crafting
- Not just "pay gold → instant building"
- Makes resource gathering meaningful
-
Biomes Scattered
- Not clustered together
- Must travel to discover
- Creates exploration journey
-
NPC Depth
- 5 friendship levels
- Zombie lending system
- Progressive rewards
- Makes NPCs feel alive
-
Weather = Challenge
- 7 extreme events
- Gear requirements
- Survival gameplay
- Adds tension
-
Multiple Transport
- 12 options (walk → dragon!)
- MULE breeding (best mount!)
- Progressive unlocks
- Player choice matters
🎯 MAIN FEATURES LOCKED IN:
STORY:
- ✅ Dual protagonist (Kai/Ana choice!)
- ✅ Memory loss + restoration
- ✅ 50 Ana artifacts to find
- ✅ Twin Bond psychic connection
- ✅ 4 endings
WORLD:
- ✅ 20 biomes (scattered 10-150km!)
- ✅ Each biome = unique content
- ✅ Travel restrictions
- ✅ Teleporter network
- ✅ Railway system (27 stations!)
GAMEPLAY:
- ✅ Farm expansion (8×8 → 64×64!)
- ✅ Fog of war
- ✅ Zombie workforce
- ✅ NPC villages (build your town!)
- ✅ Breeding systems (3 types!)
- ✅ Baby taming (14 species!)
- ✅ Dragon riding!
PROGRESSION:
- ✅ 55+ interconnected systems
- ✅ 100+ quests
- ✅ 100+ achievements
- ✅ NPC friendship levels
- ✅ Biome completion rewards
📁 FILES CREATED TODAY:
SYSTEMS (17):
1. MEMORY_LOSS_EXPANSION.md
2. DUAL_PROTAGONIST_SYSTEM.md
3. RAILWAY_SYSTEM.md
4. GRONK_RECRUITMENT_QUEST.md
5. FARMING_MEMORIES_BREEDING_CRAFTING.md
6. RANGED_WEAPONS_OVERHAUL.md
7. MUTANT_ANIMALS_COMPLETE.md
8. BIOME_PLACEMENT_TRAVEL_SYSTEM.md
9. CARAVAN_TELEPORTERS_CAMPS_TAMING.md
10. CAMP_LIMITS_ZOMBIE_HELPERS.md
11. FARM_EXPANSION_SYSTEM.md
12. SLEEP_CARGO_SIGNS_MONSTERS.md
13. WOOD_TYPES_GLASS_CRAFTING.md
14. TRADING_CLOTHING_WEATHER_SYSTEM.md
15. WARDROBE_AUTOCHANGE_WEATHER_HUD.md
16. BIOME_UNLOCKABLES_NPC_VILLAGES.md
17. MASTER_CONSOLIDATION_JAN_03_2026.md
STATS (1):
18. PROJECT_STATISTICS_JAN_03_2026.md
UPDATED:
- FINAL_GAME_CONTENT_IN_OUT.md (1,027 → 10,774 lines!)
💪 PHYSICAL STATUS:
Stanje: Ubit ampak happy! 😊
Energia: Low, ampak satisfied! ✅
Morale: 💯 MAXIMUM!
Fokus: 🎯 SHARP celi dan!
Coffee: ☕☕☕ (3+ cups!)
🚀 NEXT STEPS:
✅ TODAY DONE - Systems complete!
⏭️ NEXT: Demo development!
DEMO TASKS:
- Implement core gameplay loop
- Add Kai movement + animations
- Basic zombie AI
- Farm mechanics
- Simple quest (find Gronk?)
- Test in Phaser 3
TARGET: Playable demo ASAP!
📊 SESSION SUMMARY:
╔═══════════════════════════════════════════╗
║ SESSION 03.01.2026 - FINAL STATS ║
╠═══════════════════════════════════════════╣
║ ║
║ DURATION: 8 hours non-stop! 🔥 ║
║ NEW FILES: 18 documents ║
║ NEW SYSTEMS: 17 major features ║
║ LINES ADDED: +9,747 lines! ║
║ GIT COMMITS: 22 commits ║
║ FEATURES: 32 additions ║
║ ║
║ STATUS: ✅ COMPLETE! ║
║ MOOD: 💯 ACCOMPLISHED! ║
║ NEXT: 🎮 DEMO TIME! ║
║ ║
╚═══════════════════════════════════════════╝
DANES BIL EPIC! 198 ur skupaj na projektu! Ready za demo development! 🚀💪
Session END: 15:42 CET
Status: SAVED & COMMITTED! ✅
Next: DEMO IMPLEMENTATION! 🎮
GOOD WORK! Gremo naprej na demo! 😊🔥