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novafarma/docs/CATEGORY_2_FARM_CROPS_COMPLETE.md
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🌾 CATEGORY 2: FARM CROPS & PLANTS - Complete Production List

2,062 sprites total - Detailed breakdown for generation

Category from MAIN_GAME_COMPLETE_PRODUCTION_14K.md


📊 CATEGORY OVERVIEW

STATUS:
═══════════════════════════════════════════════════════════════
✅ Completed:               114 sprites (5.5%)
⏳ Queued (Jan 03):         376 sprites (18.2%)
❌ Remaining TODO:        1,572 sprites (76.3%)
───────────────────────────────────────────────────────────────
TOTAL CROPS & PLANTS:     2,062 sprites (100%)
═══════════════════════════════════════════════════════════════

🌾 SUBCATEGORY 2A: BASE CROPS (1,280 sprites)

Status: ⚠️ 0.3% Complete (4/1,280)

Format per crop: 8 growth stages × 4 seasonal variants = 32 sprites


GRAINS (5 crops = 160 sprites)

1. WHEAT (32 sprites) ⚠️ 13% Complete

STATUS:
✅ wheat_demo_stage1.png (seed)
✅ wheat_demo_stage2.png (sprout)
✅ wheat_demo_stage3.png (growing)
✅ wheat_demo_stage4.png (harvest)

NEEDED (28 sprites):
❌ Spring Wheat (8 stages): seed, sprout, young, growing, mature, pre-harvest, golden, withered
❌ Summer Wheat (8 stages): same progression, golden-yellow tint
❌ Fall Wheat (8 stages): same, brown-amber tint
❌ Winter Wheat (8 stages): same, blue-green cold-resistant

Prompt Template:
"Wheat plant [season] [stage], hand-drawn chibi 2D style, 
bold outlines, [seasonal color], farming game sprite, 
chroma green #00FF00 background, 128x128px"

2. CORN/MAIZE (32 sprites) TODO

Growth Stages:
- seed_planted
- sprout_small_shoot
- stalk_growing
- leaves_developing
- taller_stalks
- tassels_forming
- ears_forming
- harvest_ready_golden
- dried_overripe

× 4 seasons (spring light green, summer bright green, fall golden, winter dormant)
= 32 sprites

Prompt: "Corn plant [season] [stage], hand-drawn chibi, 
tall stalks, detailed corn ears if mature, bold outlines, 
chroma green background"

3. RICE (32 sprites) TODO

Special: Requires water/paddy field!

Growth Stages:
- seed_in_water
- sprout_underwater
- tillering_multiple_shoots
- stem_elongation
- panicle_forming
- flowering
- mature_grain_heavy
- harvest_ready_golden

× 4 seasons (grows spring/summer, dormant winter)

Prompt: "Rice plant [season] [stage], hand-drawn chibi, 
in flooded paddy field, water visible, grain panicles, 
bold outlines, chroma green background"

4. OAT (32 sprites) TODO

Similar to wheat but lighter color, more delicate

Growth stages: seed → sprout → leaves → stems → flowering → grain forming → harvest → dried

× 4 seasons (cool season crop, spring/fall best)

Prompt: "Oat plant [season] [stage], hand-drawn chibi, 
light golden color, delicate grain heads, bold outlines, 
chroma green background"

5. BARLEY (32 sprites) TODO

Similar to wheat, used for beer brewing!

Growth stages: seed → sprout → leaves → stems → awns (long bristles!) → mature → harvest → dried

× 4 seasons (all seasons, hardy)

Prompt: "Barley plant [season] [stage], hand-drawn chibi, 
distinctive long awns/bristles, brewing grain, bold outlines, 
chroma green background"

ROOT VEGETABLES (7 crops = 224 sprites)

6. CARROTS (32 sprites) TODO

Growth Stages:
- seed_tiny
- sprout_green_shoots
- small_leaves_feathery
- growing_tops
- orange_top_visible
- carrot_showing
- full_size_harvest_ready
- overgrown_woody

× 4 seasons (spring sweet, summer fast, fall best, winter hardy)

Prompt: "Carrot plant [season] [stage], hand-drawn chibi, 
feathery green tops, orange carrot visible if mature, 
bold outlines, chroma green background"

7. POTATOES (32 sprites) TODO

Growth Stages:
- seed_potato_planted
- sprout_breaking_soil
- leaves_developing
- flowers_white_purple
- growing_underground
- mature_ready
- harvest_phase
- rotten_overgrown

× 4 seasons (all seasons, spring best)

Prompt: "Potato plant [season] [stage], hand-drawn chibi, 
green leafy bush, white/purple flowers if flowering, 
underground tubers hint if mature, bold outlines, 
chroma green background"

8. RADISH (32 sprites) TODO

Fast-growing!

Growth: seed → sprout → leaves → root forming → small radish → full size → harvest → woody

× 4 seasons (spring mild, summer spicy, fall sweet, winter daikon)

Prompt: "Radish plant [season] [stage], hand-drawn chibi, 
round red radish if mature, green leafy tops, bold outlines, 
chroma green background"

9. BEETS (32 sprites) TODO

10. TURNIP (32 sprites) TODO

11. PARSNIP (32 sprites) TODO

12. SWEET POTATO (32 sprites) TODO

Similar structure to above, each 32 sprites (8 stages × 4 seasons)

LEAFY VEGETABLES (8 crops = 256 sprites)

13. LETTUCE (32 sprites) TODO

Growth: seed → sprout → small leaves → rosette → growing → full head → harvest → bolted

× 4 seasons (spring tender, summer bitter, fall sweet, winter hardy)
× color variants (green, red, romaine, butterhead)

Prompt: "Lettuce plant [season] [stage], hand-drawn chibi, 
leafy head forming, [variety color], bold outlines, 
chroma green background"

14-20: CABBAGE, SPINACH, KALE, BROCCOLI, CAULIFLOWER, CELERY, LEEK

Each: 32 sprites (8 stages × 4 seasons)
Similar leafy/cruciferous structure

FRUITING VEGETABLES (10 crops = 320 sprites)

21. TOMATOES (32 sprites) TODO

Growth Stages:
- seed
- sprout
- seedling
- vines_developing
- flowers_yellow
- green_fruit_forming
- ripening_orange
- red_ripe_harvest
- rotten_overripe

× 4 seasons (spring growing, summer fruiting, fall last harvest, winter greenhouse)

Prompt: "Tomato plant [season] [stage], hand-drawn chibi, 
vines with yellow flowers if flowering, [fruit color] tomatoes, 
bold outlines, chroma green background"

22-30: PEPPERS, CUCUMBERS, EGGPLANT, ZUCCHINI, PUMPKIN, WATERMELON, SQUASH, BEANS, PEAS

Each: 32 sprites (8 stages × 4 seasons)
Fruiting vegetables with flowers → fruit progression

ALLIUMS (3 crops = 96 sprites)

31. ONIONS (32 sprites) TODO

Growth: seed → sprout → shoots → growing → bulb forming → mature → ready → flowering

× 4 seasons (different varieties per season)

Prompt: "Onion plant [season] [stage], hand-drawn chibi, 
green shoots, bulb visible if mature, bold outlines, 
chroma green background"

32. GARLIC (32 sprites) TODO

33. SHALLOTS (32 sprites) TODO

Similar to onions

HERBS (5 crops = 160 sprites)

34. BASIL (32 sprites) TODO

Growth: seed → sprout → small plant → growing → bushy → flowering → seed → dried

× 4 seasons (warm season, summer best)

Prompt: "Basil plant [season] [stage], hand-drawn chibi, 
aromatic herb, green leaves, small flowers if flowering, 
bold outlines, chroma green background"

35-38: PARSLEY, CORIANDER/CILANTRO, MINT, ROSEMARY

Each: 32 sprites
Various herb characteristics

SPECIALTY CROPS (2 crops = 64 sprites)

39. SUNFLOWER (32 sprites) TODO

Growth: seed → sprout → stalk → growing → bud → yellow flower → drooping/seeds → dead

Special: Follows sun!

× 4 seasons (summer primary)

Prompt: "Sunflower plant [season] [stage], hand-drawn chibi, 
tall stalk, large yellow flower if blooming, seeds visible, 
bold outlines, chroma green background"

40. STRAWBERRIES (32 sprites) TODO

Perennial!

Growth: seed → sprout → leaves → flowers → green berries → ripening → red ripe → rotten

× 4 seasons (spring flowers, summer berries)

Prompt: "Strawberry plant [season] [stage], hand-drawn chibi, 
white flowers if spring, red berries if summer, low-growing, 
bold outlines, chroma green background"

🌳 SUBCATEGORY 2B: FRUIT TREES (320 sprites)

Status: 0% Complete (0/320)

Format per tree:

  • 4 growth stages (sapling, young, mature, old)
  • 4 seasonal variants
  • 2 fruit states (with/without)
  • 1 dead variant = 40 sprites per tree type

TREE 1: APPLE TREE (40 sprites) TODO

Growth Stages:
1. Sapling (small, thin trunk)
2. Young tree (medium, branching)
3. Mature tree (full canopy)
4. Old tree (thick trunk, spreading)

Seasonal Variants per growth stage:
- Spring: Pink blossoms, no fruit
- Summer: Green apples forming
- Fall: Red apples ready to harvest
- Winter: Bare branches, no leaves

Dead Variant: Leafless, grey, cracked bark

Total: 4 growth × 4 seasons × 2 fruit states + 4 dead = 40 sprites

Prompt: "Apple tree [growth stage] [season], hand-drawn chibi, 
[pink blossoms/green apples/red apples/bare], bold outlines, 
farming game sprite, chroma green background, 128x128px"

TREE 2: ORANGE TREE (40 sprites) TODO

Similar structure:
- Spring: White blossoms
- Summer: Green oranges
- Fall: Orange oranges
- Winter: Evergreen (keeps leaves!)

Prompt: "Orange tree [stage] [season], hand-drawn chibi, 
citrus tree, [white blossoms/oranges], bold outlines, 
chroma green background"

TREE 3: CHERRY TREE (40 sprites) TODO

- Spring: Pink blossoms (sakura!)
- Summer: Green cherries
- Fall: Deep red cherries
- Winter: Bare

Prompt: "Cherry tree [stage] [season], hand-drawn chibi, 
[sakura blossoms/cherry fruit], bold outlines, 
chroma green background"

TREE 4: PEAR TREE (40 sprites) TODO

TREE 5: PEACH TREE (40 sprites) TODO

TREE 6: PLUM TREE (40 sprites) TODO

TREE 7: GRAPE VINE (40 sprites) QUEUED (78 sprites instead!)

STATUS: ⏳ Already in queue with 78 sprites (more detailed version)
This overlaps with Category 2C Industrial Crops

TREE 8: BERRY BUSH (40 sprites) TODO

Blueberry/Raspberry bushes

Growth: seedling → small bush → mature bush → old spreading

Seasons:
- Spring: Flowers
- Summer: Green berries → ripe berries
- Fall: Leaves changing
- Winter: Bare branches

Prompt: "Berry bush [stage] [season], hand-drawn chibi, 
[blueberries/raspberries], bold outlines, 
chroma green background"

🌾 SUBCATEGORY 2C: INDUSTRIAL CROPS (276 sprites)

Status: 63% Queued (174/276)

CROP 41: COTTON/BOMBAŽ (32 sprites) QUEUED

✅ Already in ASSET_GENERATION_QUEUE_JAN_03.md
8 stages × 4 seasons = 32 sprites

CROP 42: VINEYARD GRAPES (78 sprites) QUEUED

✅ Already in queue
6 varieties × 13 stages = 78 sprites

CROP 43: HOPS/HMEL (64 sprites) QUEUED

✅ Already in queue
6 varieties × 8 stages + equipment = 64 sprites

CROP 44: FLAX (Linen production) (32 sprites) TODO

Growth: seed → sprout → stems → flowering (blue flowers!) → seed pods → harvest → dried

× 4 seasons

Use: Linen fabric production (like cotton but different fiber)

Prompt: "Flax plant [season] [stage], hand-drawn chibi, 
tall stems, blue flowers if blooming, fiber crop, 
bold outlines, chroma green background"

CROP 45: SUGARCANE (32 sprites) TODO

Growth: cutting → sprout → stalks → growing → tall canes → mature thick → harvest → dried

× 4 seasons (tropical, warm season)

Use: Sugar, rum production

Prompt: "Sugarcane plant [season] [stage], hand-drawn chibi, 
tall bamboo-like stalks, tropical crop, bold outlines, 
chroma green background"

CROP 46: TEA PLANT (38 sprites) TODO

Perennial bush!

Growth stages: seedling → young bush → mature bush → old bush (4)
× 4 seasons (evergreen in some)
× special harvest states (2)
+ flowering variant (2)
= 38 total

Prompt: "Tea bush [stage] [season], hand-drawn chibi, 
small green leaves, tea plantation aesthetic, bold outlines, 
chroma green background"

🍄 SUBCATEGORY 2D: SPECIAL/MATURE CROPS (160 sprites)

Status: 100% Queued (160/160)

CROP 47: CANNABIS/HEMP (72 sprites) QUEUED

✅ Already in ASSET_GENERATION_QUEUE_JAN_03.md
5 strains × 8 stages × quality variants = 72 sprites

CROP 48: MAGIC MUSHROOMS (48 sprites) QUEUED

✅ Already in queue
6 varieties × 8 stages = 48 sprites

CROP 49: OPIUM POPPIES (40 sprites) QUEUED

✅ Already in queue
5 varieties × 8 stages = 40 sprites

🌿 SUBCATEGORY 2E: ADDITIONAL HERBS (26 sprites)

Status: 0% Complete (0/26)

Note: 5 herbs already in Base Crops (Basil, Parsley, Coriander, Mint, Rosemary) Need 6 more culinary/medicinal herbs

HERB 50: THYME (4 sprites - simplified) TODO

HERB 51: OREGANO (4 sprites) TODO

HERB 52: SAGE (4 sprites) TODO

HERB 53: DILL (4 sprites) TODO

HERB 54: CHIVES (4 sprites) TODO

HERB 55: LAVENDER (6 sprites - flowers important!) TODO

Simplified herb sprites (not full seasonal variants):
- seedling
- young plant
- mature
- flowering (if applicable)

Total: 26 sprites

📊 PRODUCTION PRIORITY

PHASE 1: Essential Food Crops (320 sprites)

Top 10 most important crops:
1. Wheat (32)
2. Corn (32)
3. Tomatoes (32)
4. Carrots (32)
5. Potatoes (32)
6. Lettuce (32)
7. Pumpkin (32)
8. Strawberries (32)
9. Onions (32)
10. Peppers (32)

Timeline: 2 weeks at 20/day

PHASE 2: Remaining Base Crops (960 sprites)

Crops 11-40 (30 remaining base crops)
Timeline: 6 weeks at 20/day

PHASE 3: Fruit Trees (320 sprites)

All 8 tree types (perennial, long-term investment)
Timeline: 4 weeks at 20/day

PHASE 4: Industrial Crops (102 sprites)

Flax, Sugarcane, Tea, Herbs
(Cotton, Vineyard, Hops already queued)
Timeline: 1 week at 20/day

PHASE 5: Mature Content (160 sprites) QUEUED

Already in production queue!

⏱️ TIME ESTIMATES

Category 2 Total: 2,062 sprites

BREAKDOWN:
✅ Done: 4 sprites
⏳ Queued: 376 sprites
❌ Remaining: 1,682 sprites

At 20 sprites/day: 84 days (~3 months)
At 50 sprites/day: 34 days (~5 weeks)
At 100 sprites/day: 17 days (~2.5 weeks)

🎨 GENERATION SETTINGS

Universal for all crops:

Style: Style 30 (Botanical Cozy) for wholesome crops
       Style 32 (Dark-Chibi Noir) for mature content
Background: Chroma Green (#00FF00)
Resolution: 128x128px
Format: PNG with alpha channel
Composition: Centered, 10px margin
Detail: Botanically recognizable but stylized

Category 2 Complete Production List Created: Jan 03, 2026 @ 23:24
2,062 Farm Crops & Plants sprites organized
Ready for systematic generation! 🌾🍎🌿