Files
novafarma/scripts/vertex_dino_valley_generator.py
David Kotnik cc462ce894 🎨 Day 8: Multi-Style Decision + Game Bible Complete
 COMPLETED:
- 80-style aesthetic search concluded
- Multi-style approach approved (5 styles)
- 40 category test assets generated
- Style 32 (Cult of Lamb) selected for main characters
- Complete Game Design Bible created
- Gronk, Ana, Susi characters generated

📄 NEW FILES:
- GAME_BIBLE_COMPLETE.md (full design doc)
- MULTI_STYLE_TEST_RESULTS_JAN_02_2026.md
- PRODUCTION_DIARY_JAN_02_2026.md

🎯 NEXT: Begin bulk asset production with multi-style diversity
2026-01-02 04:45:11 +01:00

176 lines
6.2 KiB
Python

#!/usr/bin/env python3
"""
Vertex AI Imagen Bulk Generator - Dino Valley
Generates all missing Dino Valley assets using Google Vertex AI Imagen 3
"""
import os
import json
import time
from pathlib import Path
from vertexai.preview.vision_models import ImageGenerationModel
# Initialize Vertex AI
os.environ["GOOGLE_APPLICATION_CREDENTIALS"] = os.path.expanduser(
"~/.config/gcloud/application_default_credentials.json"
)
PROJECT_ID = "gen-lang-client-0428644398"
LOCATION = "us-central1"
# Style prompts
STYLE_A_SUFFIX = """
2D game asset, SMOOTH CHIBI-STYLE VECTOR ART (NOT pixel art), clean anti-aliased edges,
bold thick black outlines, flat vibrant bright colors, cute playful proportions,
simple clean shapes, friendly cartoon aesthetic. Reference style: cute anime/manga chibi characters,
smooth polished vector art. Solid bright chroma key green background (#00FF00),
no other elements, centered subject, game-ready asset.
"""
STYLE_B_SUFFIX = """
2D game asset, dark hand-drawn gritty noir style with dramatic shadows, high contrast,
sketchy atmospheric lines, moody lighting, mature post-apocalyptic aesthetic.
Solid bright chroma key green background (#00FF00), no other elements, centered subject, game-ready asset.
"""
def load_missing_assets():
"""Load missing assets JSON"""
json_path = Path("/Users/davidkotnik/repos/novafarma/scripts/dino_valley_missing.json")
with open(json_path, 'r') as f:
return json.load(f)
def get_category_description(category):
"""Get detailed description for each category"""
descriptions = {
"fauna": "prehistoric dinosaur creature",
"teren": "tileable terrain ground tile",
"vegetacija": "prehistoric plant or vegetation",
"rekviziti": "prop object or environmental decoration",
"zgradbe": "building or structure",
"hrana": "food item",
"materiali": "crafting material or resource",
"oblacila": "clothing or armor piece",
"orodja": "tool or weapon",
"npcs": "non-player character, full body sprite, clearly visible eyes with pupils and highlights, detailed facial expression"
}
return descriptions.get(category, "game asset")
def generate_prompt(item_name, category, style):
"""Generate detailed prompt for Vertex AI"""
category_desc = get_category_description(category)
# Clean up item name for prompt
display_name = item_name.replace("_", " ").replace("dino ", "")
# Build base prompt
base_prompt = f"{category_desc}: {display_name}, "
# Add style
if style == "A":
prompt = base_prompt + STYLE_A_SUFFIX
else:
prompt = base_prompt + STYLE_B_SUFFIX
return prompt
def generate_image_vertex(prompt, output_path):
"""Generate single image using Vertex AI Imagen"""
try:
model = ImageGenerationModel.from_pretrained("imagegeneration@006")
response = model.generate_images(
prompt=prompt,
number_of_images=1,
aspect_ratio="1:1",
safety_filter_level="block_some",
person_generation="allow_adult"
)
if response.images:
# Save image
response.images[0].save(output_path)
return True
else:
print(f" ❌ No images generated for: {output_path.name}")
return False
except Exception as e:
print(f" ⚠️ Error generating {output_path.name}: {str(e)}")
return False
def generate_dino_valley():
"""Main generation loop"""
missing = load_missing_assets()
base_path = Path("/Users/davidkotnik/repos/novafarma/assets/slike/biomi/dino_valley")
total_items = sum(len(cat["items"]) for cat in missing.values())
total_png = total_items * 2 # Both styles
print("=" * 60)
print("🦖 DINO VALLEY BULK GENERATION STARTING")
print("=" * 60)
print(f"Total items: {total_items}")
print(f"Total PNG to generate: {total_png}")
print(f"Estimated time: {total_png / 6:.1f} minutes")
print("=" * 60)
print()
generated_count = 0
failed_count = 0
for category, data in missing.items():
if not data["items"]:
continue
category_path = base_path / category
category_path.mkdir(parents=True, exist_ok=True)
print(f"\n📁 CATEGORY: {category.upper()}")
print(f"Items to generate: {len(data['items'])}")
print("-" * 60)
for item in data["items"]:
# Generate Style A
prompt_a = generate_prompt(item, category, "A")
output_a = category_path / f"{item}_stylea.png"
print(f" 🎨 Generating: {item}_stylea.png")
if generate_image_vertex(prompt_a, output_a):
generated_count += 1
print(f" ✅ Success! ({generated_count}/{total_png})")
else:
failed_count += 1
time.sleep(1) # Small delay between requests
# Generate Style B
prompt_b = generate_prompt(item, category, "B")
output_b = category_path / f"{item}_styleb.png"
print(f" 🎨 Generating: {item}_styleb.png")
if generate_image_vertex(prompt_b, output_b):
generated_count += 1
print(f" ✅ Success! ({generated_count}/{total_png})")
else:
failed_count += 1
time.sleep(1)
# Progress update every 10 items
if (generated_count + failed_count) % 20 == 0:
progress_pct = (generated_count / total_png) * 100
print(f"\n 📊 PROGRESS: {generated_count}/{total_png} ({progress_pct:.1f}%)")
print(f" ⏱️ Estimated remaining: {(total_png - generated_count) / 6:.1f} minutes\n")
print("\n" + "=" * 60)
print("🎉 DINO VALLEY GENERATION COMPLETE!")
print("=" * 60)
print(f"✅ Generated: {generated_count}/{total_png}")
print(f"❌ Failed: {failed_count}")
print("=" * 60)
if __name__ == "__main__":
import vertexai
vertexai.init(project=PROJECT_ID, location=LOCATION)
generate_dino_valley()