Files
novafarma/docs/KICKSTARTER_BUILD_CHECKLIST.md
David Kotnik b540b45fe6 📋 Kickstarter Demo - Complete Build Plan Ready
 PHASE 1 COMPLETE (Preparation):
- CropGrowthSeasonSystem.js implemented (8 stages, 4 seasons, environment tinting)
- 173 crop sprites organized in /assets/crops/faza1/
- Visual catalog created (tools/faza1_crop_catalog.html)
- Fresh Tiled workspace prepared (fresh_workspace.tmx)

📝 GENERATION READY (113 sprites):
- Asset manifest complete (KICKSTARTER_DEMO_ASSET_MANIFEST.md)
- Generation script ready (generate_kickstarter_demo_assets.py)
- Build checklist prepared (KICKSTARTER_BUILD_CHECKLIST.md)

🎯 ASSETS TO GENERATE:
- 24 bug sprites (Common to Legendary)
- 63 tool sprites (10 types × 6 tiers + enchanted)
- 6 Ivan NPC sprites
- 8 Blacksmith building sprites
- 6 Repair Bench & UI sprites
- 3 missing crops (pumpkin winter)
- 3 item icons (wood, stone, bread)

 STATUS: Awaiting API quota reset (01:19 CET - ~7 min)
🚀 NEXT: Auto-generate all 113 assets → Integration → DEMO COMPLETE
2026-01-05 01:12:42 +01:00

4.8 KiB

🚀 KICKSTARTER DEMO - FINAL BUILD CHECKLIST

Date: 2026-01-05
API Quota Reset: 01:19 CET (~8 minutes)
Status: ALL SYSTEMS READY


PHASE 1: PREPARATION (COMPLETE)

Systems Implemented:

  • CropGrowthSeasonSystem.js - 8 growth stages + 4 seasonal tints
  • BugCatchingSystem.js - 50+ bugs, 3 net tiers, collection album
  • ToolSystem.js - 6 tiers, durability, repair mechanics
  • TimeSystem.js - Season changes every 28 days
  • MagicEnchantingSystem.js - 5 enchantment types, 3 levels each

Assets Organized:

  • 173 crop sprites organized into /assets/crops/faza1/
  • Visual Catalog created (tools/faza1_crop_catalog.html) -[x] Tiled template ready (fresh_workspace.tmx)
  • Generation manifest prepared (113 sprites defined)

Documentation:

  • KICKSTARTER_DEMO_ASSET_MANIFEST.md (complete asset list)
  • production_diary_2026_01_05.md (session log)
  • FAZA1_GENERATION_STATUS.md (157/420 progress)

PHASE 2: ASSET GENERATION (PENDING - After Quota Reset)

🐞 Bug System (24 sprites):

  • 6 Common bugs
  • 6 Uncommon bugs
  • 6 Rare bugs
  • 6 Legendary bugs

🔨 Tool System (63 sprites):

  • Hoe (6 tiers)
  • Watering Can (6 tiers)
  • Axe (6 tiers)
  • Pickaxe (6 tiers)
  • Scythe (6 tiers)
  • Hammer (6 tiers)
  • Fishing Rod (6 tiers)
  • Bug Net (6 tiers)
  • Sword (6 tiers)
  • Shovel (6 tiers)
  • + 3 enchanted glow variants

👨‍🔧 Ivan Blacksmith (6 sprites):

  • Portrait (64x64)
  • 4 directional idles
  • Working animation

🏚️ Blacksmith Building (8 sprites):

  • 4 ruined states (32x32 to 128x64)
  • 4 restored states (32x32 to 128x64)

🛠️ Repair Bench & UI (6 sprites):

  • Repair bench (2 sizes)
  • UI icons (anvil, hammer)
  • Enchantment glows (red, blue)

🌾 Missing Crops (3 sprites):

  • pumpkin_winter_s2
  • pumpkin_winter_s3
  • pumpkin_winter_s6

📦 Item Icons (3 sprites):

  • Wood icon
  • Stone icon
  • Bread icon

Total: 113 sprites | Est. Time: 45 minutes


📝 PHASE 3: INTEGRATION (POST-GENERATION)

Code Integration:

  • Load new bug sprites into BugCatchingSystem.js
  • Load tool sprites into ToolSystem.js
  • Add Ivan NPC to GameScene
  • Add blacksmith building to Tiled maps
  • Integrate repair bench mechanics
  • Link enchantment glows to tool enchanting

Visual Asset Manager:

  • Regenerate manifest with all new assets
  • Verify gallery displays all sprites (no empty icons)
  • Test delete/reroll functionality

Tiled Integration:

  • Add crop tilesets to Tiled
  • Create tileset for bugs
  • Create tileset for tools/items
  • Add NPC spawn points
  • Add building placements

🧹 PHASE 4: CLEANUP & POLISH

Map Cleanup:

  • Remove all red markers (audio cues)
  • Remove all purple markers (vfx)
  • Remove all green markers (unused references)
  • Verify all object layers

Code Scan:

  • Run scripts/deep_code_scanner.py
  • Fix any broken references
  • Verify all asset paths
  • Check for console errors

Testing:

  • Test crop growing (all 8 stages)
  • Test seasonal transitions (all 4 seasons)
  • Test bug catching (all rarities)
  • Test tool repair/upgrade
  • Test enchantment system
  • Test Ivan dialogue
  • Test blacksmith interactions

🎯 PHASE 5: FINAL VERIFICATION

Game Launch:

  • Start game in Electron
  • Load demo map
  • Verify player spawn
  • Check UI displays correctly

Visual Quality:

  • All sprites load without errors
  • Seasonal tints apply correctly
  • Growth stages transition smoothly
  • Bug animations work
  • Tool icons display properly
  • Building sprites render correctly

Performance:

  • No lag during season change
  • No memory leaks
  • Smooth animations
  • Fast asset loading

COMPLETION CRITERIA

Must Have:

  • All 113 demo assets generated
  • All assets integrated into game
  • All systems functional
  • No broken references
  • No console errors
  • Smooth gameplay

Final Message:

🚀 ALL SYSTEMS INTEGRATED. KICKSTARTER BUILD READY.

TIMELINE

Phase Duration Start End
Phase 1: Prep 1h 43min 22:47 00:30
Phase 2: Generation 45min 01:19 02:04
Phase 3: Integration 30min 02:04 02:34
Phase 4: Cleanup 20min 02:34 02:54
Phase 5: Verification 15min 02:54 03:09
TOTAL 3h 22min 22:47 03:09

Current Time: 01:11 CET
Next Action: Wait 8 minutes → Generate all 113 assets
Status: 🟢 ON TRACK

Ready for Kickstarter! 🎮🚀