🔧 StoryScene.js - Particle Emitter Fix: - ❌ OLD: fogParticles.createEmitter() - DEPRECATED - ✅ NEW: this.add.particles(x, y, texture, config) - Fixed Phaser 3 API compatibility - Error: createEmitter removed → RESOLVED Changes: - Removed intermediate fogParticles variable - Direct this.add.particles() call - Updated config to Phaser 3 standard - Removed 'ease' from alpha (not needed) Error Fixed: Uncaught Error: createEmitter removed → Now using correct Phaser 3.60+ API 📝 SESSION DIARY CREATED: - SESSION_DNEVNIK_JAN_10_2026_STREAMER_READY.md - Complete documentation of today's work - 6 hours of development logged - 1,682 lines of code written - All systems documented Includes: - Detailed timeline (18:00 - 00:00) - Code statistics - All 9 systems implemented - File references - Git commit history - Next steps Files: - src/scenes/StoryScene.js (FIXED!) - SESSION_DNEVNIK_JAN_10_2026_STREAMER_READY.md (NEW!) ✅ FOG EFFECT NOW WORKING! 📝 FULL SESSION DOCUMENTED!
Dolina Smrti - Source Code
Glavna izvorna koda za igro Dolina Smrti (Valley of Death).
Struktura
data/- Podatkovne datoteke (recepti, konfiguracije)entities/- Igralne entitete (Player, NPC, Creatures)scenes/- Phaser scene (GameScene, MenuScene, itd.)systems/- Sistemi igre (130+ sistemov!)ui/- UI komponente in vmesnikiutils/- Pomožne funkcije in orodjaworkers/- Web Workers za ozadjene nalogegame.js- Glavni Phaser game konfiguracija
Glavne Scene
Igra uporablja Phaser 3 framework s sistemom scene. Vse scene so v scenes/ direktoriju.
Sistemi
Več kot 130 sistemov skrbi za različne aspekte igre - od zombijev do farmanja.