8.6 KiB
🎯 FAZA 3 & 4 - EXTENDED WORLD STATUS
Project: Mrtva Dolina (DolinaSmrti)
Last Updated: 2026-01-05 21:40 CET
Phase: Post-Kickstarter Demo - Full Game Expansion
📊 OVERALL PROGRESS
| Category | Tasks | Complete | In Progress | Not Started | Progress % |
|---|---|---|---|---|---|
| Biome Houses | 20 | 0 | 0 | 20 | 0% 🔴 |
| Town Buildings | 26 | 0 | 0 | 26 | 0% 🔴 |
| Base NPCs | 6 | 0 | 0 | 6 | 0% 🔴 |
| Town NPCs | 180 | 0 | 0 | 180 | 0% 🔴 |
| Industrial Buildings | 5 | 0 | 0 | 5 | 0% 🔴 |
| Family System | 8 | 0 | 0 | 8 | 0% 🔴 |
| Transportation | 27 | 0 | 0 | 27 | 0% 🔴 |
| Story Content | 50 | 0 | 0 | 50 | 0% 🔴 |
| TOTAL | 322 | 0 | 0 | 322 | 0% |
🏠 1. BIOME HOUSE VARIATIONS (20/20 Biomes)
Master Reference: /references/buildings/gothic_house/gothic_house_reference.png
Gothic House Biome Adaptations
| Biome | Style Variation | Status | Notes |
|---|---|---|---|
| Forest | Green moss, vines, mushrooms | 🔴 Not Started | Keep dark gothic base |
| Desert | Sun-bleached wood #4A4A5C, sand base |
🔴 Not Started | Lighter wood, same structure |
| Winter | Heavy snow on roof, icicles | 🔴 Not Started | White snow, smoking chimney |
| Swamp | Wet wood, algae, stilts | 🔴 Not Started | Elevated on posts |
| Jungle | Heavy vines, tropical moss | 🔴 Not Started | Dense vegetation |
| Volcanic | Scorched wood, lava cracks | 🔴 Not Started | Heat-resistant materials |
| Arctic | Ice crystals, thick snow | 🔴 Not Started | Extreme cold adaptation |
| Savanna | Dried wood, dust | 🔴 Not Started | Sun-bleached, minimal decoration |
| Taiga | Pine decorations, moderate snow | 🔴 Not Started | Cold but forested |
| Tundra | Minimal decoration, survival focus | 🔴 Not Started | Bare essentials |
| Beach | Driftwood, shells, sand | 🔴 Not Started | Coastal adaptation |
| Cliff | Stone reinforcement, wind-resistant | 🔴 Not Started | Mountain adaptation |
| Cave | Underground entrance, mineral accents | 🔴 Not Started | Subterranean style |
| Ruins | Crumbling walls, post-apocalyptic | 🔴 Not Started | Most damaged version |
| Oasis | Palm leaves, water features | 🔴 Not Started | Desert paradise |
| Plateau | Stone base, elevated | 🔴 Not Started | High-altitude |
| Valley | Rich earth tones, grassy base | 🔴 Not Started | Fertile ground |
| Canyon | Red rock accents, sturdy build | 🔴 Not Started | Rocky environment |
| Glacier | Ice blocks, frozen materials | 🔴 Not Started | Extreme cold |
| Badlands | Weathered, cracked wood | 🔴 Not Started | Harsh environment |
Total Progress: 0/20 (0%)
🏘️ 2. EXTENDED TOWN BUILDINGS (26 Towns)
Per-Town Building Requirements
Each of the remaining 26 towns needs:
- 1x Inn/Lodge (ruined + restored)
- 1x Trading Post (ruined + restored)
- 1x Storage Shed (ruined + restored)
- 1x Town Hall (ruined + restored)
- 1x Guard Post (ruined + restored)
Total Buildings Needed: 26 towns × 10 sprites (5 buildings × 2 states) = 260 sprites
Town List (3 Complete, 23 Remaining)
| Town # | Biome | Status | Buildings Done |
|---|---|---|---|
| 1 | Forest | ✅ Sample Complete | 6/6 ✅ |
| 2 | Desert | ✅ Sample Complete | 6/6 ✅ |
| 3 | Frozen | ✅ Sample Complete | 6/6 ✅ |
| 4-27 | Various | 🔴 Not Started | 0/260 🔴 |
Progress: 18/278 buildings (6%)
👥 3. BASE NPC TEMPLATES (6 Citizens)
Purpose: Master templates for generating 180 town NPCs (6 base × 30 variations)
6 Base Citizen Types
| Type | Gender | Profession | Style | Status |
|---|---|---|---|---|
| Worker Male | Male | Laborer, Builder | Rugged, tool belt | 🔴 Not Started |
| Worker Female | Female | Laborer, Farmer | Practical, apron | 🔴 Not Started |
| Merchant Male | Male | Shop owner | Well-dressed, coin purse | 🔴 Not Started |
| Merchant Female | Female | Shop owner | Elegant, jewelry | 🔴 Not Started |
| Elder Male | Male | Wise, advisor | Gray hair, walking stick | 🔴 Not Started |
| Elder Female | Female | Healer, teacher | Gray hair, robes | 🔴 Not Started |
Master Style: Dark-Chibi Noir, punk aesthetic, red eyes with pupils, piercings/dreads optional
Progress: 0/6 (0%)
🏭 4. INDUSTRIAL BUILDINGS (Vape Factory Milestone)
Unlock: 50+ NPCs in Capital City
Industrial Complex Buildings
| Building | Purpose | Status | Notes |
|---|---|---|---|
| Vape Factory | Liquid crafting, mod building | 🔴 Not Started | Main industrial structure |
| Chemical Lab | Rare chemical processing | 🔴 Not Started | Tehnik supervision required |
| Worker Barracks | Zombie workers housing | 🔴 Not Started | Delovni Zombiji quarters |
| Storage Warehouse | Industrial materials | 🔴 Not Started | Large storage capacity |
| Loading Dock | Import/export station | 🔴 Not Started | Trade hub |
Progress: 0/5 (0%)
👨👩👧👦 5. FAMILY & GENERATIONS SYSTEM
Code Systems
| Feature | Description | Status |
|---|---|---|
| 5-Generation Tracking | Family tree up to 5 generations | 🔴 Code Needed |
| Aging System | NPCs age over time | 🔴 Code Needed |
| Death Mechanics | Natural death, inheritance | 🔴 Code Needed |
| Marriage System | NPC relationships, weddings | 🔴 Code Needed |
| Children System | Birth, growth, stats | 🔴 Code Needed |
| School Benefits | +15% efficiency if schooled | 🔴 Code Needed |
| Inheritance | Farm/tools pass to next gen | 🔴 Code Needed |
| Family UI | Family tree visualization | 🔴 Code Needed |
Progress: 0/8 (0%)
🚗 6. TRANSPORTATION (27 Options)
Mount Types
| Category | Options | Status |
|---|---|---|
| Animals | Horse, Donkey, Camel, Elephant (9 total) | 🔴 Not Started |
| Vehicles | Bike, Scooter, Car, Truck (9 total) | 🔴 Not Started |
| Fantasy | Flying carpet, Broom, Dragon (9 total) | 🔴 Not Started |
Total: 27 transportation options
Progress: 0/27 (0%)
📖 7. STORY CONTENT (Ana's Clues)
50 Family Clues
| Clue Type | Count | Status | Notes |
|---|---|---|---|
| Photos | 10 | 🔴 Not Started | Family photos with Ana |
| Letters | 10 | 🔴 Not Started | Ana's written messages |
| Objects | 10 | 🔴 Not Started | Personal belongings |
| Research Notes | 10 | 🔴 Not Started | Parents' science work |
| Audio Logs | 10 | 🔴 Not Started | Ana voice recordings |
Total: 50 clues
Voice Acting
- 50 Ana voice clips (edge-tts Slovenian female voice)
- Emotional delivery for each clue
- Amnesia blur VFX integration
Progress: 0/50 (0%)
🎯 PHASE 3 & 4 ROADMAP
Week 1: Biome Houses & Base NPCs
- Generate 20 biome house variations
- Create 6 base NPC templates
- Document biome color palettes
Week 2: Town Expansion
- Generate buildings for Towns 4-13 (10 towns)
- Create 60 town NPCs (10 towns × 6 NPCs)
Week 3: Industrial & Systems
- Vape Factory complex (5 buildings)
- Family & Generations code
- Transportation sprites (first 9)
Week 4: Story & Content
- 25 Ana clues (items + voice)
- Remaining towns (14-27)
- Polish & testing
📈 ESTIMATED COMPLETION
Total Tasks: 322
Current Progress: 0%
Estimated Time: 4-6 weeks (post-demo)
Priority: Start after Kickstarter Demo launch
🎨 ASSET GENERATION STRATEGY
Batch Generation Priorities
- Biome Houses (20) - FIRST (establishes style variations)
- Base NPCs (6) - SECOND (templates for 180 NPCs)
- Town Buildings (260) - THIRD (largest batch)
- Industrial (5) - FOURTH (milestone feature)
- Story Items (50) - ONGOING (narrative integration)
- Transportation (27) - LAST (quality of life)
Style Consistency Rules
- ✅ All buildings follow Gothic Church / Gothic House master style
- ✅ All NPCs follow Ana/Kai/Gronk punk aesthetic
- ✅ Biome variations = color/detail changes, NOT structure changes
- ✅ Smooth anti-aliased lines (NO pixel art)
- ✅ Transparent PNGs, 160x160px standard
- ✅ 5px thick black outlines
Status: 🔴 PLANNING PHASE
Next Action: Generate first batch (Biome Houses)
Updated: 2026-01-05 21:40 CET