17 KiB
17 KiB
🗺️ MRTVA DOLINA - DEVELOPMENT ROADMAP
Project: Krvava Žetev (DolinaSmrti / Bloody Harvest)
Version: Alpha 1.2 → Full Release
Updated: January 5th, 2026 11:06 CET
📊 FAZA 1 & 2: KICKSTARTER DEMO (Current Priority)
👥 NPCs & Characters
| Kategorija | Naloga | Prioriteta | Status |
|---|---|---|---|
| Main Characters | Kai Marković (pink+green dreads, katana) | ⭐⭐⭐⭐⭐ | 🟡 Master reference needed |
| Main Characters | Ana Marković (blonde, blue eyes with pupils) | ⭐⭐⭐⭐⭐ | 🟡 Master reference needed |
| Main Characters | Gronk (pink dreads, vape, troll) | ⭐⭐⭐⭐⭐ | 🟡 Master reference needed |
| Town NPCs | Ivan Kovač (Blacksmith) | ⭐⭐⭐⭐⭐ | ✅ 5/6 sprites done |
| Town NPCs | Mayor/Župan (Town permits) | ⭐⭐⭐⭐ | 🔴 Not started |
| Town NPCs | Miro Pravnik (Lawyer) | ⭐⭐⭐ | 🔴 Not started |
| Town NPCs | Arborist/Gozdar (Tree planter) | ⭐⭐⭐ | 🔴 Not started |
| NEW - Town NPCs | Tehnik (Technician - tech repairs) | ⭐⭐⭐⭐ | 🔴 Not started |
| NEW - Town NPCs | Šivilja (Seamstress - clothing) | ⭐⭐⭐ | 🔴 Not started |
| NEW - Town NPCs | Pek (Baker - food) | ⭐⭐⭐⭐ | 🔴 Not started |
| NEW - Town NPCs | Kustos (Museum Curator) | ⭐⭐⭐⭐ | 🔴 Not started |
| Companions | Zombi Skavt (Scout with bandana, Level 1-20) | ⭐⭐⭐⭐⭐ | 🔴 Not started |
| Magic Helpers | Troli (Town inhabitants) | ⭐⭐⭐ | 🔴 Not started |
| Magic Helpers | Vilinci (Fairies - build speed boost) | ⭐⭐ | 🔴 Not started |
| Magic Helpers | Škratje (Elves - build speed boost) | ⭐⭐ | 🔴 Not started |
🏗️ Buildings & Towns
| Kategorija | Naloga | Prioriteta | Status |
|---|---|---|---|
| Capital City | THE CAPITAL - Massive main city (furthest from farm) | ⭐⭐⭐⭐⭐ | 🔴 Not started |
| Capital City | City walls (3 upgrade stages) | ⭐⭐⭐⭐ | 🔴 Not started |
| Capital City | Guard patrols (NPC stražarji) | ⭐⭐⭐⭐ | 🔴 Not started |
| Capital City | Staged population system (phased NPC arrival) | ⭐⭐⭐⭐ | 🔴 Not started |
| Capital City | Legendary reward system (unique tools) | ⭐⭐⭐⭐⭐ | 🔴 Not started |
| Town Restoration | 3 Sample towns (Forest, Desert, Frozen) | ⭐⭐⭐⭐ | 🔴 Not started |
| Town Buildings | Blacksmith (ruined + restored) | ⭐⭐⭐⭐⭐ | ✅ 8/8 complete |
| NEW - Town Buildings | Bakery/Pekarna (ruined + restored) | ⭐⭐⭐⭐ | 🔴 Not started |
| NEW - Town Buildings | Tailor/Šivilja (ruined + restored) | ⭐⭐⭐ | 🔴 Not started |
| NEW - Town Buildings | Tech Workshop/Tehnikova (ruined + restored) | ⭐⭐⭐⭐ | 🔴 Not started |
| NEW - Town Buildings | Hospital/Bolnica (ruined + restored) | ⭐⭐⭐⭐ | 🔴 Not started |
| NEW - Town Buildings | Police/Policija (ruined + restored) | ⭐⭐⭐ | 🔴 Not started |
| NEW - Town Buildings | Mayor's Office/Županovo (ruined + restored) | ⭐⭐⭐⭐ | 🔴 Not started |
| NEW - Museum | Museum Stage 1 (Small shed/lopa) | ⭐⭐⭐⭐⭐ | 🔴 Not started |
| NEW - Museum | Museum Stage 2 (Medium building) | ⭐⭐⭐⭐ | 🔴 Not started |
| NEW - Museum | Museum Stage 3 (Futuristic complex) | ⭐⭐⭐⭐ | 🔴 Not started |
| NEW - School | School (ruined + restored) | ⭐⭐⭐⭐ | 🔴 Not started |
| NEW - School | Teacher NPC (wise old man or robot) | ⭐⭐⭐ | 🔴 Not started |
| Town UI | Status board (shows populated NPCs/citizens) | ⭐⭐⭐⭐⭐ | 🔴 Not started |
🌾 Farm & Agriculture
| Kategorija | Naloga | Prioriteta | Status |
|---|---|---|---|
| Crop System | 8-stage growth cycle | ⭐⭐⭐⭐⭐ | ✅ Complete (code done) |
| Crop System | 4 seasonal variations (Spring/Summer/Fall/Winter) | ⭐⭐⭐⭐⭐ | ✅ Complete (code done) |
| Crop Sprites | 6 crops × 32 sprites (Faza 1) | ⭐⭐⭐⭐⭐ | 🟡 263/420 done (62%) |
| Farm Expansion | Gradual land expansion system | ⭐⭐⭐⭐ | 🔴 Not started |
| Farm Defense | Wall/fence building system | ⭐⭐⭐⭐ | 🔴 Not started |
| Farm Defense | Trap placement system | ⭐⭐⭐ | 🔴 Not started |
🛠️ Tools & Items
| Kategorija | Naloga | Prioriteta | Status |
|---|---|---|---|
| Tools | All 63 tool sprites (10 types × 6 tiers + 3 extras) | ⭐⭐⭐⭐⭐ | ✅ 63/63 complete |
| Tool System | Repair system (Ivan's Blacksmith) | ⭐⭐⭐⭐⭐ | ✅ Code complete |
| Tool System | Enchanting system (5 types × 3 levels) | ⭐⭐⭐⭐ | ✅ Code complete |
| Repair UI | Repair bench interface | ⭐⭐⭐⭐ | ✅ 6/6 sprites done |
🎮 Game Systems
| Kategorija | Naloga | Prioriteta | Status |
|---|---|---|---|
| Town Restoration | Restoration logic (ruined → partial → restored) | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
| Town Restoration | Material requirement system | ⭐⭐⭐⭐ | 🔴 Code needed |
| Town Restoration | Quest completion tracking | ⭐⭐⭐⭐ | 🔴 Code needed |
| Town Restoration | City Gratitude Gift system | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
| NEW - Population | NPC settlement system (Troli, Vilinci, Škratje) | ⭐⭐⭐⭐ | 🔴 Code needed |
| NEW - Population | Build speed boost (magic helpers) | ⭐⭐⭐ | 🔴 Code needed |
| NEW - Museum | Museum evolution (3 stages based on artifacts) | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
| NEW - Museum | Artifact album UI | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
| NEW - Museum | Collection tracking (dinosaurs, artifacts, fish, shells, bugs) | ⭐⭐⭐⭐ | 🔴 Code needed |
| NEW - School | School buff system (+15% efficiency next generation) | ⭐⭐⭐ | 🔴 Code needed |
| Zombie Scout | Leveling system (1-20) | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
| Zombie Scout | Shortcut discovery | ⭐⭐⭐⭐ | 🔴 Code needed |
| Zombie Scout | Treasure hunting skill | ⭐⭐⭐⭐ | 🔴 Code needed |
| Zombie Scout | Danger sense warning | ⭐⭐⭐ | 🔴 Code needed |
| Nomad Raiders | Dynamic raid system | ⭐⭐⭐⭐ | 🔴 Code needed |
| Nomad Raiders | Farm raid logic (1000+ crops trigger) | ⭐⭐⭐⭐ | 🔴 Code needed |
| Nomad Raiders | Caravan ambush (30% chance) | ⭐⭐⭐ | 🔴 Code needed |
| NEW - Capital Help | Automated patrol assistance (Capital → Farm defense) | ⭐⭐⭐⭐ | 🔴 Code needed |
| Bug Catching | Bug catching system | ⭐⭐⭐⭐⭐ | ✅ Code complete |
| Bug Sprites | 24 bug species | ⭐⭐⭐⭐⭐ | ✅ 24/24 complete |
🎬 VFX & Interactive Effects ✨ NEW
| Kategorija | Naloga | Prioriteta | Status |
|---|---|---|---|
| Amnesia Effect | Blur-to-clear memory flashbacks | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
| Amnesia Effect | Ana voice clips (10 audio files) | ⭐⭐⭐⭐⭐ | 🔴 Audio needed |
| Amnesia Effect | Flashback music theme | ⭐⭐⭐⭐ | 🔴 Audio needed |
| Harvest VFX | Stardew Valley style sparkle bounce | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
| Harvest VFX | Particle system (sparkles, glow) | ⭐⭐⭐⭐ | 🔴 Code needed |
| Harvest VFX | Item-to-inventory flying animation | ⭐⭐⭐⭐ | 🔴 Code needed |
| Water Life | Fish jump animation | ⭐⭐⭐⭐ | 🔴 Code + sprites needed |
| Water Life | Splash particle effects | ⭐⭐⭐ | 🔴 Code needed |
| Water Life | Ripple effect system | ⭐⭐⭐ | 🔴 Code needed |
| Dynamic Visuals | Cross-fade scene transitions | ⭐⭐⭐⭐ | 🔴 Code needed |
| Dynamic Visuals | Vignette effect (story moments) | ⭐⭐⭐⭐ | 🔴 Code needed |
| Dynamic Visuals | Slow-motion effect (epic moments) | ⭐⭐ | 🔴 Code needed |
| Particle Library | Sparkle, smoke, magic, coins presets | ⭐⭐⭐⭐ | 🔴 Code needed |
📜 Quest System ✨ NEW
| Kategorija | Naloga | Prioriteta | Status |
|---|---|---|---|
| Main Story | Quest: "Zamegljeni Spomini" (unlocks Capital) | ⭐⭐⭐⭐⭐ | 🔴 Code + dialogue needed |
| Main Story | Quest: "Anina Sled" (50 clues collection) | ⭐⭐⭐⭐⭐ | 🔴 Code + items needed |
| Main Story | 50 Family item clue locations | ⭐⭐⭐⭐⭐ | 🔴 Design + placement needed |
| Main Story | Ana voice clips for each clue (50 audio files) | ⭐⭐⭐⭐ | 🔴 Audio production needed |
| Town Economy | Quest: "Šiviljina Prošnja" (5 raider leathers) | ⭐⭐⭐⭐ | 🔴 Code + dialogue needed |
| Town Economy | Quest: "Pekov Recept" (10 wild berries) | ⭐⭐⭐⭐ | 🔴 Code + dialogue needed |
| Town Economy | Quest: "Tehnikova Naprava" (ancient battery) | ⭐⭐⭐⭐⭐ | 🔴 Code + dungeon design |
| Defense | Quest: "Obzidje Mrtve Doline" (20 steel bars) | ⭐⭐⭐⭐⭐ | 🔴 Code + raid event |
| Defense | First Raid Event (5 Desert Nomads attack) | ⭐⭐⭐⭐⭐ | 🔴 Combat + AI needed |
| Collections | Quest: "Muzejski Mejnik" (24 bugs) | ⭐⭐⭐⭐⭐ | 🔴 Code + museum growth |
| Side Quests | Quest: "Arboristova Pomoč" (50 trees) | ⭐⭐⭐ | 🔴 Code needed |
| Side Quests | Quest: "Miro Pravnik's Problem" (legal docs) | ⭐⭐⭐ | 🔴 Code needed |
| Side Quests | Quest: "Zombi Skavt" (scout recruitment) | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
| Quest UI | Quest log interface | ⭐⭐⭐⭐⭐ | 🔴 UI design + code |
| Quest UI | Quest tracking system | ⭐⭐⭐⭐ | 🔴 Code needed |
| Quest UI | Quest completion notifications | ⭐⭐⭐⭐ | 🔴 Code + VFX |
🎨 Visual Assets
| Kategorija | Naloga | Prioriteta | Status |
|---|---|---|---|
| Asset Browser | Visual gallery for all assets | ⭐⭐⭐⭐⭐ | ✅ Complete |
| Reference Folder | Master references (/references/) | ⭐⭐⭐⭐⭐ | ✅ Complete (24 references) |
| Visual Cleanup | Batch background removal (ALL asset folders) | ⭐⭐⭐⭐⭐ | ✅ Complete (1411 images scanned) |
| Background Removal | Auto-remove green backgrounds (transparent) | ⭐⭐⭐⭐⭐ | ✅ Complete (33 images processed) |
| Auto-Clean System | Automated background removal script | ⭐⭐⭐⭐ | ✅ Complete (scripts/batch_cleanup_all_assets.py) |
| Map Cleanup | Remove all status dots from maps | ⭐⭐⭐ | 🔴 Not started |
| Force Render | Ensure all new buildings/NPCs visible | ⭐⭐⭐⭐ | 🔴 Not started |
📊 FAZA 3 & 4: FULL GAME (Post-Demo)
🏘️ Extended World
| Kategorija | Naloga | Prioriteta | Status |
|---|---|---|---|
| 27 Towns | Remaining 26 towns (resource outposts) | ⭐⭐⭐ | 🔴 Not started |
| 27 Towns | Biome-specific architecture (20 styles) | ⭐⭐⭐ | 🔴 Design phase |
| 20 Biomes | All biome terrains & props | ⭐⭐⭐ | 🔴 Not started |
| 180 NPCs | Generic citizens (6 base × 20 biomes) | ⭐⭐⭐ | 🔴 Not started |
👨👩👧👦 Family & Generations
| Kategorija | Naloga | Prioriteta | Status |
|---|---|---|---|
| NEW - Generations | 5-generation family system | ⭐⭐⭐ | 🔴 Not started |
| NEW - Generations | Aging & death mechanics | ⭐⭐⭐ | 🔴 Not started |
| NEW - Generations | Marriage & children system | ⭐⭐⭐ | 🔴 Not started |
| NEW - School Impact | Children must attend school for stat boosts | ⭐⭐⭐ | 🔴 Not started |
| NEW - Inheritance | Farm/tools pass to next generation | ⭐⭐⭐ | 🔴 Not started |
🎯 Story & Quests
| Kategorija | Naloga | Prioriteta | Status |
|---|---|---|---|
| Main Quest | 50 Ana clues | ⭐⭐⭐⭐⭐ | 🔴 Writing needed |
| Bosses | 7 major bosses | ⭐⭐⭐⭐ | 🔴 Not started |
| Endings | Multiple endings (4 variants) | ⭐⭐⭐⭐⭐ | 🔴 Not started |
| Side Quests | 100+ NPC quests | ⭐⭐⭐ | 🔴 Not started |
🚗 Transportation & Exploration
| Kategorija | Naloga | Prioriteta | Status |
|---|---|---|---|
| Mounts | 27 transportation options | ⭐⭐⭐ | 🔴 Not started |
| Fast Travel | Portal network system | ⭐⭐⭐ | 🔴 Not started |
| Submarine | Ocean/Atlantis exploration | ⭐⭐⭐ | 🔴 Not started |
📈 DEVELOPMENT METRICS
Asset Completion:
- Tools: 100% (63/63) ✅
- Crops: 62% (263/420) 🟡
- Buildings: 3% (8/~900) 🔴
- NPCs: 5% (5/~240) 🔴
- Bugs: 100% (24/24) ✅
- UI: 30% (6/~20) 🟡
Code Systems:
- Core Gameplay: 80% ✅
- Town Restoration: 0% 🔴
- Museum: 0% 🔴
- School: 0% 🔴
- Generations: 0% 🔴
- Capital City: 0% 🔴
🎯 IMMEDIATE PRIORITIES (Next 48 Hours)
CRITICAL PATH:
-
⭐⭐⭐⭐⭐ Capital City System (Code + Assets)
- Main city building assets (ruined + restored)
- Wall upgrade stages (3 levels)
- Guard patrol NPCs
- Status board UI
- Population tracking
-
⭐⭐⭐⭐⭐ Museum Evolution (Code + Assets)
- 3 museum stages (sprites)
- Artifact album UI
- Collection tracking logic
- Museum growth triggers
-
⭐⭐⭐⭐⭐ Zombi Skavt (Code + Assets)
- Base form sprites (8 directions)
- Level 5, 10, 15, 20 evolution sprites
- Leveling logic
- Skill trees implementation
-
⭐⭐⭐⭐ New Town NPCs (Assets)
- Tehnik (Technician) master reference
- Šivilja (Seamstress) master reference
- Pek (Baker) master reference
- Kustos (Curator) master reference
-
⭐⭐⭐⭐ New Town Buildings (Assets)
- Bakery (ruined + restored)
- Tailor (ruined + restored)
- Tech Workshop (ruined + restored)
- School (ruined + restored)
🚀 SUCCESS CRITERIA
Kickstarter Demo Ready When:
- ✅ Capital City is functional & visually impressive
- ✅ Museum shows clear evolution (shed → complex)
- ✅ Zombi Skavt is playable companion
- ✅ 4 new NPCs have services working
- ✅ Farm defense demonstrates raid mechanics
- ✅ Status boards show town progress
- ✅ All new buildings visible in asset browser
🏙️ CITY EVOLUTION & POPULATION MILESTONES
| Milestone | Population | Unlock | Priority | Status |
|---|---|---|---|---|
| Election System | 5 NPCs | Volitve za Župana, Social Order | ⭐⭐⭐⭐⭐ | ✅ Implemented |
| Zombie Economy | 10 NPCs | Worker Zombies, Sanitation | ⭐⭐⭐⭐ | ✅ Implemented |
| Vape Factory | 50 NPCs | First major industrial building | ⭐⭐⭐⭐ | 🔴 Planned (Faza 3) |
| Police Force | 75 NPCs | Drug trade becomes illegal/risky | ⭐⭐⭐⭐ | 🔴 Planned |
| Full Infrastructure | 100 NPCs | All systems unlocked | ⭐⭐⭐⭐⭐ | 🔴 Future |
Vape Factory (Faza 3 - Industrija)
- Unlock: 50 residents in Capital City
- Requirements: Rare chemicals from ruins (Tehnik processing)
- Features: Custom liquid crafting, mod building
- Workforce: Delovni Zombiji + Tehnik supervision
🌿 SOCIAL & ECONOMY SYSTEMS
Drug Effects & Illegal Trade
| System | Features | Priority | Status |
|---|---|---|---|
| Marijuana Effects | Slow-mo, chill music, energy regen +100%, -15% walk speed | ⭐⭐⭐⭐ | ✅ Implemented |
| Mushroom Hallucinations | Psychedelic shader, moving objects, ghost visions, reality warps | ⭐⭐⭐⭐ | ✅ Implemented |
| Black Market Trade | Free trade until police established (30% bust risk after) | ⭐⭐⭐⭐ | ✅ Implemented |
| Crop Systems | Cannabis & magic mushroom farming | ⭐⭐⭐⭐ | 🟡 In progress |
Psychedelic Visual Effects:
- Marijuana: Subtle blur, light green tint, chill lo-fi music
- Mushrooms: Color cycling, object movement, ghost NPCs, camera distortion
Courier Mission System
| Feature | Details | Priority | Status |
|---|---|---|---|
| Delivery Quests | Random NPC requests for materials (wheat, water, glass, steel) | ⭐⭐⭐⭐ | ✅ Implemented |
| Hearts Reward | Social Status increases (+5% per heart) | ⭐⭐⭐⭐ | ✅ Implemented |
| Material Reward | Random loot from pools (common/uncommon/rare) | ⭐⭐⭐⭐ | ✅ Implemented |
| Social Benefits | Shop discounts, priority quests, VIP access | ⭐⭐⭐ | ✅ Implemented |
| Quest Expiration | 10-minute timer per delivery | ⭐⭐⭐ | ✅ Implemented |
Social Status Tiers:
- 20%: 5% shop discount
- 40%: Priority quests
- 60%: VIP area access
- 80%: +10% rare gift chance
- 100%: Maximum respect
📝 NOTES
Design Philosophy:
- Start with 1 MASSIVE Capital City (main hub)
- Other 26 towns are resource outposts (simpler)
- Capital sends help when farm is raided
- Museum & School provide clear progression
- Magic helpers (Troli, Vilinci, Škratje) speed up building
Technical Approach:
- All assets: Style 32 Dark-Chibi Noir
- Friendly NPCs: Red eyes WITH pupils
- Modular building system (easy biome recolors)
- Reference-based generation (/references/ folder)
Status: 🟡 IN ACTIVE DEVELOPMENT
Timeline: Kickstarter Demo target: 2 weeks
Updated: 2026-01-05 11:06 CET