Files
novafarma/DEMO_WHATS_MISSING.md
David Kotnik bb805c24b6 📚 Session Documentation & Asset Analysis
Created comprehensive session documentation:
- Complete today's review
- Asset cleanup proposal with dry-run analysis
- Testing guides
- What's missing breakdown

Discoveries:
- Full Kai walk cycle already exists in animations/
- 18 wheat file duplicates found
- 733 files with timestamp patterns
- Ready for cleanup + organization

Status: User break, resume after asset cleanup
Next: Code path fixes + quota reset (21:43)
2026-01-03 20:00:07 +01:00

6.0 KiB

🎯 DEMO NEXT STEPS - Kaj še manjka

Date: 3. Januar 2026 @ 19:40
Current Status: Enhanced demo funkcionalnost OK, assets pa manjkajo


KAR ŽE IMAMO:

  • DemoSceneEnhanced.js (code ready)
  • Locket memory system
  • Wheat 4 stages (Style 30)
  • Quest system
  • Gronk dialogue
  • UI tracking
  • Tools (locket, hoe, bucket, watering can)

KAR ŠE MANJKA:

🎨 PRIORITY 1: GLAVNI SPRITES (Must-Have)

1. KAI - Player Character 🏃

Status: Uporablja placeholder (moder krog)
Potrebno:

  • Kai idle (facing down)
  • Kai walk cycle (4 smeri: up, down, left, right)
  • Vsaj 2 frame-a per direction
  • Style 32 (chibi, thick outline)
  • Frames: ~8-10 PNG

2. GRONK - NPC 💨

Status: Uporablja placeholder (zelen krog)
Potrebno:

  • Gronk idle (z vape-om!)
  • Gronk smoking animation (2-3 frames)
  • Style 32
  • Frames: ~3-4 PNG

3. ZOMBIJI - Ambient Enemies 🧟

Status: Uporabljajo placeholder (sivi krogi)
Potrebno:

  • Basic zombie idle
  • Basic zombie walk (2 frames)
  • Style 32
  • Frames: ~3-4 PNG

PRIORITY 1 TOTAL: ~15-18 PNG


🏗️ PRIORITY 2: WORLD ASSETS (Important)

4. TENT - Player Base

Status: Basic rectangle Potrebno:

  • Tent sprite (Lvl 1 base)
  • Simple, small tent
  • Style 32
  • Frames: 1 PNG

5. CAMPFIRE - Gronk's Spot 🔥

Status: Ni vključen Potrebno:

  • Campfire idle
  • Optional: Fire animation (2-3 frames)
  • Style 32
  • Frames: 1-3 PNG

6. GOLDEN GONG 🔔

Status: Ni v sceni Potrebno:

  • Gronk's golden gong
  • Style 32
  • Frames: 1 PNG

PRIORITY 2 TOTAL: ~3-5 PNG


🎨 PRIORITY 3: POLISH ASSETS (Nice-to-Have)

7. FARM PLOT TILES 🌾

Status: Basic brown rectangles Potrebno:

  • Tilled soil tile (64x64)
  • Grass tile (64x64)
  • Path tile (optional)
  • Style 30 (for organic elements)
  • Frames: 2-3 PNG

8. TREES / DECORATION 🌳

Status: Empty world Potrebno:

  • Oak tree (background decoration)
  • Bushes/rocks
  • Style 30 for vegetation
  • Frames: 2-3 PNG

9. VFX EFFECTS

Status: No effects Potrebno:

  • Sparkle effect (for locket/wheat)
  • Poof effect (harvesting)
  • Frames: 3-5 PNG

PRIORITY 3 TOTAL: ~7-11 PNG


📊 TOTAL MISSING ASSETS:

PRIORITY 1 (Must):     15-18 PNG  ⚠️ CRITICAL
PRIORITY 2 (Important): 3-5 PNG   ⚡ HIGH
PRIORITY 3 (Polish):    7-11 PNG  ✨ NICE

GRAND TOTAL: ~25-34 PNG needed

SESSION 1: CHARACTERS (15-18 PNG)

Čas: ~20 minut
Priority: CRITICAL ⚠️

  1. Kai idle down (1 PNG)
  2. Kai walk down (2 PNG)
  3. Kai walk up (2 PNG)
  4. Kai walk left (2 PNG)
  5. Kai walk right (2 PNG)
  6. Gronk idle with vape (1 PNG)
  7. Gronk vaping animation (2 PNG)
  8. Zombie idle (1 PNG)
  9. Zombie walk (2 PNG)

Total: 15 PNG


SESSION 2: WORLD (3-5 PNG)

Čas: ~10 minut
Priority: HIGH

  1. Tent (base level 1) (1 PNG)
  2. Campfire idle (1 PNG)
  3. Campfire flame animation (2 PNG)
  4. Golden gong (1 PNG)

Total: 5 PNG


SESSION 3: POLISH (7-11 PNG)

Čas: ~15 minut
Priority: NICE

  1. Tilled soil tile (1 PNG)
  2. Grass tile (1 PNG)
  3. Oak tree (1 PNG)
  4. Bushes (2 PNG)
  5. Sparkle VFX (3 PNG)
  6. Poof VFX (3 PNG)

Total: 11 PNG


💡 ALTERNATE APPROACH:

MINIMUM VIABLE DEMO (Only Priority 1)

Assets needed: 15 PNG
Time: 20 minut
Features:

  • Kai walking (looks like real game!)
  • Gronk vaping (character personality!)
  • Zombies wandering (atmosphere!)
  • Everything else functional (already done!)

Result: PRESENTABLE DEMO for Kickstarter!


🎮 CODING WORK NEEDED:

After generating assets, need to:

  1. Update preload() - Load all new sprites
  2. Add animations - Define walk cycles
  3. Replace placeholders - Use real sprites
  4. Polish timing - Animation speeds
  5. Test & verify - Everything works

Time: ~30-45 minut coding


TIME ESTIMATE:

Generate Priority 1 assets:  20 min   (15 PNG)
Update code integration:     30 min
Test & polish:               15 min
────────────────────────────────────
TOTAL MVP DEMO:              65 min   (~1 hour)

With Priority 2 & 3:         +45 min
────────────────────────────────────
FULL POLISHED DEMO:          110 min  (~2 hours)

🚀 RECOMMENDATION:

START WITH PRIORITY 1 (Characters):

  1. Generate Kai sprites (9 PNG)
  2. Generate Gronk sprites (3 PNG)
  3. Generate Zombie sprites (3 PNG)
  4. Integrate into demo
  5. Test
  6. DEMO READY FOR VIDEO! 🎥

Then if time allows:

  • Add Priority 2 (World assets)
  • Add Priority 3 (Polish)

📋 GENERATION CHECKLIST:

Kai (Style 32):

  • kai_idle_down.png
  • kai_walk_down_1.png
  • kai_walk_down_2.png
  • kai_walk_up_1.png
  • kai_walk_up_2.png
  • kai_walk_left_1.png
  • kai_walk_left_2.png
  • kai_walk_right_1.png
  • kai_walk_right_2.png

Gronk (Style 32):

  • gronk_idle_vape.png
  • gronk_vaping_1.png
  • gronk_vaping_2.png

Zombie (Style 32):

  • zombie_basic_idle.png
  • zombie_basic_walk_1.png
  • zombie_basic_walk_2.png

TOTAL: 15 PNG = 1 generation session!


API QUOTA STATUS:

Current time: 19:40
Next reset: NOW! (quota just reset)
Available: 200 PNG
Needed for Priority 1: 15 PNG
Remaining after: 185 PNG

YOU HAVE PLENTY! Generate now! 🚀


🎯 NEXT ACTION:

Option A: GENERATE PRIORITY 1 NOW → 15 PNG characters → Makes demo look REAL → Ready for Kickstarter video!

Option B: FULL ASSET BATCH 🎨 → All 34 PNG (priorities 1-3) → Fully polished demo → Takes ~40 min

Option C: SOMETHING ELSE? 💡


KAJ HOČEŠ NAREDITI? 🎮

  1. Generate Priority 1 (characters) - RECOMMENDED!
  2. Generate all demo assets (34 PNG)
  3. Test current demo first
  4. Něco drugega?