Files
novafarma/assets/slike 🟢/kreature
David Kotnik 970851da5d refactor: Smart Asset Organization - 916 files reorganized
EXECUTED SMART ORGANIZATION:
 916 assets moved to categorized folders
 Smart naming applied: {category}_{subcategory}_{description}_style32.png
 Slovenian folder structure implemented
 Manifest generated: ASSET_ORGANIZATION_MANIFEST.json

FOLDER STRUCTURE:
- liki/ (gronk, kai, ana, zombiji, npcs)
- biomi/ (desert, gore, džungla, močvirje, arktika)
- zgradbe/ (hiše, javne, kmetijske, delavnice)
- objekti/ (pohištvo, shranjevanje, razsvetljava, dekoracije)
- narava/ (rastline, pridelki, živali)
- oprema/ (orožje, orodja, zaščita)
- vmesnik/ (gumbi, ikone, vrstice, okna)
- teren/, notranjost/, učinki/, kreature_mutanti/

SCAN IMPROVEMENTS:
- Naming issues: 2,322 → 870 (-1,452 / -62% 🎉)
- Broken refs: 200 → 199 (-1)
- Still TODO: Fix remaining 199 broken references

Next: Fix broken path references in code
2026-01-04 19:21:13 +01:00
..

🧟 KREATURE - Style 32

Style: Style 32 (Cult of the Lamb cute-dark)
Status: 🎮 Production Assets


📂 KATEGORIJE

zombiji/

  • Basic shambling zombies
  • Runner zombies (fast)
  • Tank zombies (heavy)
  • Spitter zombies (ranged)
  • Alpha hybrid bosses

dinozavri/

  • T-Rex (large predator)
  • Velociraptor (agile hunter)
  • Pteranodon (flying)
  • Triceratops (herbivore)
  • Brontosaurus (giant)

zivali/

  • Farm animals (cow, pig, chicken, horse)
  • Wild animals (wolf, bear, deer, rabbit)
  • Pets (dogs, cats)

magicna_bitja/

  • Dragons
  • Griffins
  • Unicorns
  • Phoenixes
  • Other mythical creatures

🎨 VISUAL RULES

ALL creatures use Style 32:

  • Adorable with edge
  • Pastel meets gothic
  • Chunky proportions
  • Big expressive eyes
  • Bold black outlines
  • Cute-dark contradiction

📐 SIZES

  • Small creatures (chicken, rabbit): 64x64px
  • Medium creatures (wolf, zombie): 128x128px
  • Large creatures (T-Rex, dragon, Gronk): 256x256px
  • Boss creatures: 256x256px or larger

ANIMATION REQUIREMENTS

Each creature needs:

  • Idle animation (breathing, blinking)
  • Movement (walk/run/fly cycle)
  • Attack animation (if hostile)
  • Death animation

📊 COMPLETION

  • Zombies - 0/20
  • Dinosaurs - 0/15
  • Animals - 0/30
  • Magical beings - 0/10

Total: 0/75 creatures