Logo
Explore Help
Register Sign In
davidkotnik/novafarma
1
0
Fork 0
You've already forked novafarma
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
2cbdad181f86af77e8faad0f754c9dfe289293b2
novafarma/assets/sprites
History
David Kotnik dc9ce5ec67 FINAL SESSION COMMIT: 59% complete (107/180). Added strawberries/onions (Style 32), production diary, 10 systems total. Duration: 2h16m. VFX 100%, Buildings 86%, Crops 100%, Defense 100%. Next: 2 buildings + quest integration.
2026-01-05 15:18:07 +01:00
..
buildings
FINAL MASSIVE BATCH - All assets organized: Buildings (12/14: hospital, police, mayor, tech, tailor, museum 3, school 3, walls, watchtower), Crops (8: cannabis 4, mushrooms 4), VFX (13 complete), NPCs (11 in references). FAZA 1&2 at 59% (107/180 tasks).
2026-01-05 15:06:50 +01:00
crops
FINAL SESSION COMMIT: 59% complete (107/180). Added strawberries/onions (Style 32), production diary, 10 systems total. Duration: 2h16m. VFX 100%, Buildings 86%, Crops 100%, Defense 100%. Next: 2 buildings + quest integration.
2026-01-05 15:18:07 +01:00
npcs
Partial Church system: ChurchSystem.js (blessing mechanics, graveyard fog, ghost spawns), Priest reference + 4 walk sprites saved. Will complete spiritual assets later per user request.
2026-01-05 15:02:05 +01:00
vfx
MASSIVE BATCH COMPLETE: Museum (3 stages), School (3 stages), VFX (6 effects: ghost, psychedelic, quest, marijuana, restoration, amnesia), Šivilja NPC (8-direction). Total: 23 sprites saved. Buildings 86%, VFX 100%.
2026-01-05 14:53:08 +01:00
Powered by Gitea Version: 1.25.3 Page: 805ms Template: 79ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API