11 KiB
11 KiB
🗺️ IMPLEMENTATION ROADMAP
12-Week Plan for Complete Game Systems Integration
Start Date: January 6, 2026
Target Completion: March 30, 2026
📅 TIMELINE OVERVIEW
| Week | Phase | Focus | Systems |
|---|---|---|---|
| 1-2 | Phase 1 | Core Foundation | Sleep, Time, Energy |
| 3-4 | Phase 2 | Crafting & Building | Crafting Tables, Bakery |
| 5-6 | Phase 3 | Character & Town | Barber, Lawyer, Town Growth |
| 7-8 | Phase 4 | Automation | Mining, Zombie Miners |
| 9-10 | Phase 5 | Social Systems | NPC Privacy, Relationships |
| 11-12 | Phase 6 | Polish & Testing | Bug fixes, Balancing, QA |
📦 PHASE 1: CORE FOUNDATION (Week 1-2)
Week 1: Sleep & Time Systems
Day 1-2: Sleep System Integration
- Import SleepSystem into MainGameScene
- Create bed placement system
- Implement sleep UI (menu, confirmation)
- Add sleep animation/fade transition
- Test energy regeneration
- Test dream/nightmare mechanics
Deliverables:
- Working sleep mechanic
- All 3 bed types functional
- Dream sequences working
Day 3-4: Time System Hook-ins
- Connect SleepSystem to TimeSystem
- Implement 8-hour time skip
- Add "Can Sleep Now" time check (8 PM - 2 AM)
- Test day/night cycle integration
- Add wake-up time calculation
Deliverables:
- Time properly advances during sleep
- Correct wake-up time (always morning)
Day 5-7: Energy & UI Polish
- Create energy bar UI
- Add "Tired" status indicator
- Implement energy decay over time
- Add low energy warnings
- Polish sleep UI animations
- Test partner bonus (if married)
Deliverables:
- Complete energy management
- Polished UI
- Marriage integration working
🔨 PHASE 2: CRAFTING & BUILDING (Week 3-4)
Week 3: Crafting Tables System
Day 1-2: Basic Crafting
- Import CraftingTablesSystem
- Create crafting table placement
- Build crafting UI (recipe list)
- Implement "Can Craft" validation
- Add ingredient checking
Deliverables:
- Small crafting table working
- Basic recipes craftable
Day 3-4: Advanced Crafting
- Implement crafting queue
- Add progress bar UI
- Create batch crafting
- Test skill/relationship requirements
- Add Large Planning Table purchase
Deliverables:
- Queue system working
- All recipe types functional
- Gronk integration tested
Day 5-7: Crafting Polish
- Add crafting sound effects
- Create item-gained animations
- Polish recipe UI (icons, descriptions)
- Test all 50+ recipes
- Balance crafting times
Deliverables:
- Polished crafting experience
- All recipes tested
Week 4: Bakery Shop System
Day 1-2: Shop Foundation
- Import BakeryShopSystem
- Create bakery building on map
- Build shop UI (item list, prices)
- Implement purchase logic
- Add NPC baker (Maria)
Deliverables:
- Bakery shop functional
- Can buy items
Day 3-4: Gift & Competition
- Implement gift system
- Test 2x hearts for favored items
- Create baking competition UI
- Add recipe submission
- Implement scoring system
Deliverables:
- Gifting working
- Competition functional
Day 5-7: Events & Polish
- Add birthday cake ordering
- Implement auto-delivery system
- Create seasonal items (autumn/winter)
- Test bulk discounts
- Polish shop UI
Deliverables:
- All bakery features complete
- Birthday system working
💈 PHASE 3: CHARACTER & TOWN (Week 5-6)
Week 5: Barber Shop System
Day 1-2: Character Customization
- Import BarberShopSystem
- Create barber building
- Build customization UI
- Implement hairstyle changes
- Update player sprite system
Deliverables:
- Hairstyle changes working
- Player sprite updates correctly
Day 3-4: Piercings & Dyes
- Add piercing system
- Create hair dye color picker
- Implement clothing dye
- Add saved looks slots (5)
- Test load/save looks
Deliverables:
- Complete customization working
- Saved looks functional
Day 5-7: Zombie Makeover & Polish
- Implement zombie makeover
- Add NPC customization (5+ hearts)
- Create barber NPC (Razor)
- Test repeat customer discount
- Polish customization UI
Deliverables:
- All barber features complete
- Zombie makeover working
Week 6: Lawyer & Town Growth
Day 1-3: Lawyer Office System
- Import LawyerOfficeSystem
- Create lawyer building (auto-build on crisis)
- Build divorce UI (confirmation, warnings)
- Implement prenup purchase
- Test divorce processing
- Add marriage counseling
Deliverables:
- Divorce system complete
- Counseling functional
- Auto-unlock working
Day 4-7: Town Growth System
- Import TownGrowthSystem
- Create town sign sprite & UI
- Implement population slot unlocks
- Add NPC invitation system
- Create 5 village maps
- Test village discovery
- Add town services unlocks
Deliverables:
- Town growth working
- Villages discoverable
- Town sign updating live
⛏️ PHASE 4: AUTOMATION (Week 7-8)
Week 7-8: Mining & Zombie Automation
Day 1-2: Zombie Miner Integration
- Import ZombieMinerAutomationSystem
- Create hire UI
- Implement assignment UI (mine selector)
- Add depth assignment validation
- Connect to existing MiningSystem
Deliverables:
- Hiring working
- Assignment functional
Day 3-4: Automation Yield
- Implement passive generation
- Create collection UI
- Add yield calculation display
- Test multi-zombie automation
- Add collection reminders
Deliverables:
- Automation generating resources
- Collection working correctly
Day 5-7: Loyalty & Equipment
- Implement loyalty decay
- Create feed zombie UI
- Add equipment upgrade shop
- Test leveling system
- Balance yield rates
Deliverables:
- Complete automation system
- Balanced yield rates
Day 8-10: Mining System Polish
- Polish mine entrance
- Add depth hazard UI (oxygen, temp, darkness)
- Create boss encounter screens
- Test all 100 levels
- Balance difficulty curve
Deliverables:
- Complete mining experience
- All levels playable
👥 PHASE 5: SOCIAL SYSTEMS (Week 9-10)
Week 9-10: NPC Privacy & Relationships
Day 1-3: NPC Home Generation
- Import NPCPrivacySystem
- Create 8 hobby-based interior templates
- Generate homes for all NPCs
- Test hobby room variations
- Add interior object placement
Deliverables:
- All NPC homes generated
- Hobby rooms unique
Day 4-5: Privacy Locks
- Implement heart-based door checks
- Create "locked door" UI message
- Add privacy violation handling
- Test relationship penalties
- Add NPC angry reactions
Deliverables:
- Privacy system working
- Violations have consequences
Day 6-7: Visit Effects
- Implement visit tracking
- Add time-of-day effects
- Test frequency checking (3+ daily)
- Add visit statistics UI
- Balance relationship effects
Deliverables:
- Visit system complete
- Relationship effects balanced
Day 8-10: Relationship Polish
- Create relationship UI panel
- Add heart display for all NPCs
- Implement relationship milestones
- Polish dialogue reactions
- Test marriage → lawyer integration
Deliverables:
- Complete social system
- All NPC interactions polished
🎨 PHASE 6: POLISH & TESTING (Week 11-12)
Week 11: Bug Fixes & Balancing
Day 1-2: Bug Sweep
- Test all systems end-to-end
- Fix critical bugs
- Fix UI bugs
- Fix save/load issues
- Test cross-system interactions
Day 3-4: Balance Pass
- Balance all costs (buildings, items)
- Balance crafting times
- Balance automation yields
- Balance relationship point values
- Test economy (money flow)
Day 5-7: Performance Optimization
- Profile system performance
- Optimize update loops
- Optimize sprite loading
- Reduce memory usage
- Test on low-end devices
Deliverables:
- All major bugs fixed
- Balanced economy
- Smooth performance
Week 12: Final Polish & QA
Day 1-2: UI/UX Refinement
- Polish all UI screens
- Add UI animations
- Improve button feedback
- Add UI sound effects
- Test UI on mobile
Day 3-4: Content Verification
- Test all quests
- Verify all NPCs working
- Check all recipes
- Test all buildings
- Verify all items
Day 5-7: Final QA
- Full playthrough test
- Test save/load multiple times
- Test edge cases
- Create bug report
- Final code review
Deliverables:
- Production-ready build
- Complete QA report
- Zero critical bugs
🎯 SUCCESS CRITERIA
Phase 1 Complete When:
- Player can sleep in all 3 bed types
- Energy system fully functional
- Time advances correctly during sleep
- Dreams/nightmares trigger properly
Phase 2 Complete When:
- All 50+ recipes craftable
- Large Planning Table purchasable
- Bakery shop fully functional
- Gift system working
- Baking competition runs
Phase 3 Complete When:
- Complete character customization
- Divorce system functional
- Town population can grow to 20
- All 5 villages discoverable
- Town services unlock
Phase 4 Complete When:
- 10 zombie miners hireable
- Automation generates resources
- Equipment upgrades working
- All 100 mine levels playable
Phase 5 Complete When:
- All NPC homes generated
- Privacy locks functional
- Visit effects apply correctly
- Relationship system complete
Phase 6 Complete When:
- Zero critical bugs
- Balanced economy
- Smooth 60 FPS performance
- All systems tested end-to-end
🚨 RISK MITIGATION
High-Risk Areas
-
Save/Load System
- Risk: Data corruption, lost progress
- Mitigation: Extensive testing, backup saves, versioning
-
Cross-System Events
- Risk: Event loops, missed events
- Mitigation: Event logging, unit tests
-
Performance
- Risk: Frame drops with many systems
- Mitigation: Profiling, optimization passes
-
Zombie Automation
- Risk: Exploit for infinite resources
- Mitigation: Cap yields, balance costs
Contingency Plans
- Behind Schedule: Cut non-essential features (e.g., baking competition)
- Major Bug: Rollback to previous stable version
- Performance Issues: Reduce visual effects, optimize update loops
📊 PROGRESS TRACKING
Use this checklist to track progress:
Phase 1: [ ] Week 1 [ ] Week 2
Phase 2: [ ] Week 3 [ ] Week 4
Phase 3: [ ] Week 5 [ ] Week 6
Phase 4: [ ] Week 7 [ ] Week 8
Phase 5: [ ] Week 9 [ ] Week 10
Phase 6: [ ] Week 11 [ ] Week 12
🎉 LAUNCH CHECKLIST
Before final release:
- All 9 systems functional
- Complete playthrough tested
- No critical bugs
- Performance >55 FPS average
- Save/load tested 50+ times
- All UI polished
- Sound effects added
- Tutorial complete
- README updated
- Documentation complete
Created: January 4, 2026
Version: 1.0
Status: Ready for Implementation ✅