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novafarma/NEXT_ANIMATIONS_PLAN.md

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🎬 NASLEDNJI KORAK: Animacije

Po končani generaciji slik → prehod na animacije


🎯 Cilj:

Animirane sprite sheet-e za dinamičen game feel:

  • 🌾 Trava - veter, premikanje
  • 🐕 Živali - hoja, tek, jedenje
  • 💧 Voda - valovanje, odblesk
  • 🍂 Drevo listi - veter
  • 🔥 Ogenj - plamen animacija

📋 Kaj potrebujemo:

1. Walking Cycles (4-8 frami):

  • Živali (Susi, krave, ovce, konji)
  • NPCs (že imamo osnovo)
  • Glavne karakterje (Gronk, Kai, Ana)

2. Idle Animacije (2-4 frami):

  • Dihanje/breathing
  • Tail wag (psi, mačke)
  • Head turn (living things)

3. Environmental:

  • Grass sway (3-4 frami)
  • Water ripple (loop)
  • Tree leaves rustle
  • Fire flicker

4. Special Actions:

  • Eating (farm animals)
  • Digging (zombie, player)
  • Attacking (combat)
  • Vaping (Gronk!) 💨

🛠️ Postopek:

Option 1: Sprite Sheet Generator

Frame 1 → Frame 2 → Frame 3 → Frame 4 → Loop

Option 2: Manual Generation

  • Generiraj vsak frame posebej
  • Združi v sprite sheet
  • Test v Phaser/game engine

Option 3: Animation AI Tools

  • Runway ML (video to sprite)
  • Pika Labs (motion generation)
  • EbSynth (frame interpolation)

📊 Prioriteta Animacij:

MUST HAVE:

  1. Main characters walking (4 smeri)
  2. Susi walking/running
  3. Grass swaying
  4. Water animation

NICE TO HAVE:

  1. Farm animals walking
  2. Environmental details
  3. Combat animations
  4. Special effects

🎨 Tehnične Specifikacije:

  • Format: PNG Sprite Sheet
  • Frame size: 512x512 (match current assets)
  • Transparency: DA
  • Frame rate: 8-12 FPS (game dependent)
  • Frames per cycle: 4-8 (walking), 2-4 (idle)

📝 Naslednje Seje:

  1. Session 1: Main character walking cycles
  2. Session 2: Animal animations
  3. Session 3: Environmental animations
  4. Session 4: Combat & special

Ko končate z all static assets, nadaljujte tukaj! 🎬

Created: 29.12.2025 03:53
Status: Planning for post-asset-generation phase