🎨 Asset Production Summary: - Characters: Kai (25), Gronk (20), Ana (9), Susi (14) = 68 frames - Zombies: Base (12) + Workers (40): Gardener, Miner, Lumberjack, Scavenger = 52 frames - Plants (Style 30): Ganja (7), Tomato (3), Wheat (4), Carrot (3), Potato (3) = 20 frames - VFX & Objects: Poof (3), Base buildings (12), Campfire (4), Graves (8) = 27 frames 📊 Total: 163 frames | Cost: €1.96 | Budget remaining: €166.04 ✅ All assets organized into proper folders ✅ Style 32 (Dark-Chibi Noir) for characters/objects - LOCKED ✅ Style 30 (Garden Story Botanical) for plants - LOCKED ✅ All on chroma green (#00FF00) background 📋 Added comprehensive documentation: - DEMO_COMPLETION_CHECKLIST.md (integration roadmap) - COMPLETE_ASSET_COUNT.md (full game budget analysis) - ✅_DEMO_ASSETS_COMPLETE.md (production summary) 🚀 Ready for Phaser 3 integration!
13 KiB
🎮 DOLINA SMRTI - DEMO MASTER PLAN
(Finalna Specifikacija za Google Antigravity)
Stil: Style 32 (Dark-Chibi Noir)
Optimizacija: ADHD-Optimized Gameplay
Cilj: Prvi igralni demo s popolnoma doslednim vizualnim stilom
Status: ✅ Character References LOCKED | 🚧 Production Active
I. GLOBALNE SISTEMSKE NAVODILA ZA AGENTA
🎨 STYLE 32: DARK-CHIBI NOIR (VIZUALNI ZAKON)
Agent, to je tvoj ZAVEZUJOČI stil za VSE generacije. Če asset ne ustreza tem kriterijem, ga zavrzi in regeneriraj!
Obvezne Specifikacije:
-
OBROBA (4-5px):
- Debel, trden črn rob okoli VSEGA
- Brez tankih, mehkih ali nepopolnih linij
- Konsistentna debelina po celotnem objektu
-
PROPORCI (Chibi):
- Glave so 40-50% višine telesa
- Telesa majhna, kompaktna
- Izrazita ušesa (za antropomorfne like)
- Roke/noge kratke, zaobljene
-
BARVE (Flat/Noir):
- SAMO ravne ploskve barv
- PREPOVEDANO: soft senčenje, gradienti, kompleksni prelivi
- Sence so ostre, temne noir bloke (črne/temno vijolične)
- Jasno definirane svetlobe/sence
-
OČI (Natančno določene):
- Živi Liki (Kai, Gronk, NPC-ji):
- Velike oči z IZRAZITIMI ČRNIMI ZENICAMI
- Izgledajo živo, imajo osebnost
- Zombiji:
- Oči BREZ ZENIC (prazne)
- V Temi/Noči: Svetleče BELE oči
- Na Svetlobi/Dnevi: Svetleče RDEČE oči
- Živi Liki (Kai, Gronk, NPC-ji):
-
OZADJE:
- Vedno CHROMA GREEN (#00FF00)
- Omogoča enostavno izrezovanje
-
DREADLOCKS (Pri Kai-u in Gronku):
- Kai: Pink in green dreadlocks
- Gronk: Pink dreadlocks
- Fizika: Bounse gor pri skoku, dol pri pristanku
- Gentle sway pri idle animaciji
II. ANIMACIJSKI PROTOKOL (Stardew Valley Standard)
Za Vsakega NPC-ja/Kreaturo:
-
4-Smerni 'Hop' Premik:
- Down, Up, Left, Right
- Stardew Valley stil bounce
- 8 frames per direction
-
Idle Animacija:
- 6 frames za breathing/swaying
- Dreadlocks gentle movement
- Loop seamlessly
-
Akcija:
- Napad/Interakcija/Spanje
- 6-8 frames odvisno od akcije
- Wind-up → Action → Recovery
Po Končanem Paketu:
- Shrani v ustrezen folder
- Dodaj zeleno kljukico ✅ v checklist
- Git commit: "✅ [Character/Asset Name] COMPLETE"
III. 🔒 LOCKED CHARACTER REFERENCES
Lokacija: /assets/MASTER_REFS/
| Character | File | Details |
|---|---|---|
| Kai | ref_kai.png |
Pink + green dreadlocks, piercings, gauges, RED eyes WITH pupils |
| Gronk | ref_gronk.png |
Pink dreadlocks, piercings, BOX-MOD VAPE, gauges, tactical gear |
| Ana | ref_ana.png |
Pink/magenta hair, tactical vest, Kai's twin sister |
| Susi | ref_susi.png |
Baby dino, pink collar, cute features |
| Zombie | ref_zombie.png |
Base za VSE zombie variante, matted dreads, NO pupils |
PRAVILO: Agent NE SME generirati novih obrazov - samo premikaj okončine teh odobrenih modelov!
IV. ELEMENTI DEMOJA (Ukazi za Generacijo)
🧑 A. GLAVNI LIK: KAI
Lokacija: assets/animations/kai/
Animacije:
- ✅ Idle (3 frames: down, up, right) - DONE
- ✅ Walk (12 frames: 4 per direction) - DONE
- ✅ Work Actions (9 frames: axe, pickaxe, hoe) - DONE
- Portraits: 5 emocij (neutral, happy, sad, angry, surprised)
Style: Style 32, z zenicami, pink/green dreads
🧟 B. ZOMBIJI (Modularni Sistem)
Base Zombie: assets/animations/zombies/base/
- ✅ Idle (3 frames: down, up, right) - DONE
- ✅ Walk (4 frames: down) - DONE
- ✅ Dig (4 frames) - DONE
- ✅ Transform (1 frame - "poof" pose) - DONE
Worker Roles: 4 × 10 frames vsak
-
GARDENER (Vrtnar): ✅ DONE
- Dirty apron, gardening gloves, small shovel
- Plant, water, harvest animations
- Lokacija:
assets/animations/zombies/gardener/
-
MINER (Rudar): ✅ DONE
- Hard hat with light, dusty overalls, pickaxe
- Swing, carry ore, deposit animations
- Lokacija:
assets/animations/zombies/miner/
-
LUMBERJACK (Drvar): ✅ DONE
- Flannel shirt, suspenders, axe
- Chop, carry log, drop animations
- Lokacija:
assets/animations/zombies/lumberjack/
-
SCAVENGER (Iskalec): ✅ DONE
- Hooded jacket, backpack, scavenging tools
- Search, collect, empty backpack animations
- Lokacija:
assets/animations/zombies/scavenger/
Transformation Mechanic:
- "Poof" effect (3 frames pastel smoke)
- Instant costume change (same body/face)
- Keeps ref_zombie.png base
🏠 C. OSNOVNA BAZA (Progresivna Nadgradnja)
Lokacija: assets/slike/objekti/baza/
3 Nivoji:
-
baza_L1_sotor.png
- Improviziran šotor
- Zakrpan, spalna vreča vidna
- Revščina aesthetic
-
baza_L2_utica.png
- Lesena utica (cabin)
- Osnovna skrinja
- Dimnik
-
baza_L3_koca.png
- Zidana koča
- Močna vrata z ključavnico
- Okna
Shaking Animation:
- 3 frames "shake" za vsakega levela
- Ko Kai spi (prikazuje časovni preskok)
🔥 D. TABORNO OGNJIŠČE
Lokacija: assets/slike/objekti/ognjisce/
Elementi:
- Kamnit krog
- Gorenje drv (center)
- 3 frames plapolanja ognja (animated)
Funkcija:
- Segrevanje (temperatura mechanic)
- Kuhanje (later)
- Social hub point
⚰️ E. ZOMBI GROB IN SPANJE
Lokacija: assets/slike/kreature/zombiji/grob/
Asseti:
-
zombi_grob.png
- Nagrobnik "RIP"
- Lesen križ
- Rahlo razkopana zemlja
-
zombi_spi.png
- Zombie leži v grobu
- Zzz efekti (3 frames)
- Oči BELE (svetijo v temi)
-
zombi_prebujanje.png (4 frames)
- Frame 1: Grob se trese
- Frame 2: Roka izleze
- Frame 3: Zombie se dvigne
- Frame 4: Oči postanejo RDEČE (na svetlobi)
👨🦲 F. GRONK (NPC/Trader)
Lokacija: assets/animations/gronk/
Animacije:
- ✅ Idle (3 frames) - DONE
- ✅ Walk (12 frames) - DONE
- ✅ Vape (4 frames - inhale/exhale) - DONE
- Portraits (5 emocij)
Detajli:
- BOX-MOD vape (velik, pravokoten)
- Pink dreadlocks
- Tribal tattoos
- Piercings, gauges
🌿 G. RASTLINA GANJE (Farming System)
Lokacija: assets/slike/rastline/ganja/
3 Faze Rasti:
-
ganja_seme.png
- Tiny sprout
- Razpokla zemlja
-
ganja_mlada.png
- 2-4 listi
- Rastlina ~25% size
-
ganja_zrela.png
- Polna rastlina
- Vidni cvetovi (buds)
- Ready za harvest
Style: Style 30 (Garden Story botanical)
🦖 H. ANA (Story Character)
Lokacija: assets/animations/ana/
Animacije:
- ✅ Idle (3 frames) - DONE
- ✅ Portraits (6 emocij: neutral, happy, sad, surprised, angry, scared) - DONE
Pomembno:
- Kai's twin sister
- Similar facial features
- Pink/magenta hair
- Tactical vest + gear
🦕 I. SUSI (Baby Dinosaur Companion)
Lokacija: assets/animations/susi/
Animacije:
- ✅ Idle (2 frames: side, front) - DONE
- ✅ Walk (4 frames side) - DONE
- ✅ Happy (4 frames - wag/hop) - DONE
- ✅ Sleep, Eat, Sit, Run (4 frames) - DONE
Detajli:
- Cute chibi proportions
- Pink collar with tag
- Big expressive eyes WITH pupils
- Tiny dino tail wag
V. DEMO FUNKCIONALNOST (ADHD Flow)
🌙 DAN/NOČ CIKEL
DAN (Day):
- Normalna svetloba
- Zombiji SPIJO v grobovih
- Oči BELE (svetijo v temi groba)
- Pasivni, ne napadajo
- Kai lahko:
- Raziskuje svet
- Farma rastline
- Gathering resources
- Pogovarja z NPC-ji
NOČ (Night):
- Barvna paleta: Temno modre/vijolične noir tones
- Zombiji SE PREBUDIJO:
- Izlezejo iz grobov (animation)
- Oči postanejo RDEČE
- Aktivno lovijo Kai-a
- Kai mora:
- Skrivat se v bazi
- ALI: Spat (preskočit noč)
😴 SPANJE (Kai)
Ko Kai spi v:
- Šotor (L1): Basic recovery
- Utica (L2): Better recovery + storage
- Koča (L3): Full recovery + crafting access
Efekt:
- Energija se napolni
- Zdravje regeneracija
- Čas se hitro prevrti čez noč (time-skip animation)
- Stratešk izbor: Skip dangerous nights!
🔥 OGNJIŠČE MEHANIKA
Funkcije:
- Segrevanje: Temperature mechanic (za hladne biome)
- Kuhanje: Craft food items (later)
- Social hub: NPC-ji se zbirajo tu (later)
- Save point: Safe zone marker
🏗️ UPGRADE BAZE
Progression:
-
Šotor → Utica:
- Cost: 50× wood, 20× stone
- Unlocks: Storage chest (10 slots)
-
Utica → Koča:
- Cost: 100× wood, 50× stone, 10× iron
- Unlocks: Crafting bench, bed (better sleep)
Benefits:
- Več prostora za shranjevanje
- Varnost pred zombiji
- Crafting možnosti
- Status symbol!
🌱 FARMING SISTEM
Ganja Lifecycle:
- Plant: Use hoe → till soil → place seed
- Water: Daily watering can usage
- Growth: 3 days (seme → mlada → zrela)
- Harvest: E to interact → collect buds
Uses:
- Zdravljenje: +20 HP
- Trgovanje: Trade z Gronkom za items
- Krepitev: Temporary stat boost
VI. 📂 FOLDER ORGANIZATION
/assets/
├── MASTER_REFS/ ✅ LOCKED
│ ├── ref_kai.png
│ ├── ref_gronk.png
│ ├── ref_ana.png
│ ├── ref_susi.png
│ ├── ref_zombie.png
│ └── README.md
│
├── animations/
│ ├── kai/ ✅ 25 frames DONE
│ │ ├── idle/
│ │ ├── walk/
│ │ └── work/
│ │
│ ├── gronk/ ✅ 20 frames DONE
│ │ ├── idle/
│ │ ├── walk/
│ │ └── vape/
│ │
│ ├── ana/ ✅ 9 frames DONE
│ │ ├── idle/
│ │ └── portraits/
│ │
│ ├── susi/ ✅ 14 frames DONE
│ │ ├── idle/
│ │ ├── walk/
│ │ ├── happy/
│ │ └── actions/
│ │
│ └── zombies/
│ ├── base/ ✅ 12 frames DONE
│ ├── gardener/ ✅ 10 frames DONE
│ ├── miner/ ✅ 10 frames DONE
│ ├── lumberjack/ ✅ 10 frames DONE
│ └── scavenger/ ✅ 10 frames DONE
│
├── slike/
│ ├── objekti/
│ │ ├── baza/ ⏳ PENDING (3 levels + shaking)
│ │ └── ognjisce/ ⏳ PENDING (3 flame frames)
│ │
│ ├── kreature/
│ │ └── zombiji/
│ │ └── grob/ ⏳ PENDING (grob + sleep + wake)
│ │
│ └── rastline/
│ └── ganja/ ⏳ PENDING (3 growth stages)
│
└── vfx/
└── poof/ ⏳ PENDING (transformation effect)
VII. ✅ PRODUCTION CHECKLIST
🎨 CHARACTER ANIMATIONS:
- ✅ Kai (25 frames) - €0.30
- ✅ Gronk (20 frames) - €0.24
- ✅ Ana (9 frames) - €0.11
- ✅ Susi (14 frames) - €0.17
- ✅ Zombie Base (12 frames) - €0.14
- ✅ Zombie Gardener (10 frames) - €0.12
- ✅ Zombie Miner (10 frames) - €0.12
- ✅ Zombie Lumberjack (10 frames) - €0.12
- ✅ Zombie Scavenger (10 frames) - €0.12
Subtotal: 120 frames = €1.44
🌱 ENVIRONMENT & OBJECTS:
-
⏳ Plants (15 frames):
- Ganja (3 growth stages × 5 angles)
- Tomato (3 stages)
- Wheat (3 stages)
- Cost: €0.18
-
⏳ Base Upgrades (12 frames):
- Šotor (1 + 3 shake)
- Utica (1 + 3 shake)
- Koča (1 + 3 shake)
- Cost: €0.14
-
⏳ Campfire (4 frames):
- Base (1) + flames (3)
- Cost: €0.05
-
⏳ Zombie Grave (8 frames):
- Grob (1), sleep (1), wake (4), sleep zzz (2)
- Cost: €0.10
✨ VFX:
- ⏳ Poof Effect (3 frames):
- Transformation smoke
- Cost: €0.04
VIII. 📊 BUDGET TRACKING
| Category | Frames | Cost @ €0.012 | Status |
|---|---|---|---|
| Characters | 120 | €1.44 | ✅ DONE |
| Plants | 15 | €0.18 | ⏳ NEXT |
| Base Objects | 12 | €0.14 | ⏳ TODO |
| Campfire | 4 | €0.05 | ⏳ TODO |
| Zombie Grave | 8 | €0.10 | ⏳ TODO |
| VFX Poof | 3 | €0.04 | ⏳ TODO |
| DEMO TOTAL | 162 | €1.94 | 74% DONE |
Budget Remaining: €166.06 (94,000+ images!)
IX. 🚀 NEXT STEPS
Immediate (Today):
- ✅ Complete remaining character animations - DONE!
- ⏳ Generate Plant animations (15 frames)
- ⏳ Generate Poof effect (3 frames)
Tomorrow:
- Generate Base upgrades (12 frames)
- Generate Campfire (4 frames)
- Generate Zombie grave system (8 frames)
Integration:
- Organize all assets into Phaser 3 spritesheets
- Implement day/night cycle logic
- Test zombie sleep/wake mechanic
- Record demo gameplay footage
X. 🎯 SUCCESS CRITERIA
Demo je uspešen, ko:
✅ Visual Consistency: VSE assets Style 32
✅ Smooth Animations: 60 FPS feel, no jank
✅ Core Loop Works: Farm → Fight → Sleep → Repeat
✅ Dopamine Moments:
- Satisfying combat impacts
- Plant growth time-lapse
- Level-up celebration
- Story hook reveal
✅ ADHD-Optimized:
- Clear visual feedback
- Instant gratification cycles
- No boring waiting periods
- Always "next thing" visible
🔥 GREMO NAPREJ! PLANTS NEXT! 🌱