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novafarma/docs/UI_GENERATION_PLAN.md

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🎨 UI ASSET GENERATION PLAN

Demo Completion - Batch 1
Start: 2026-01-04 21:18
Style: Dark-Chibi Noir (Style 32)


📋 BATCH 1 - UI ELEMENTS (20 assets)

Health & Stamina Bars (4 assets)

  1. health_bar_frame.png

    • 200×30px bar container
    • Dark border, noir style
    • Empty frame outline
  2. health_bar_fill.png

    • 196×26px red gradient fill
    • Blood red (#CC0000)
    • Fits inside frame
  3. stamina_bar_frame.png

    • 200×30px bar container
    • Same style as health
    • Empty frame
  4. stamina_bar_fill.png

    • 196×26px blue gradient fill
    • Energy blue (#0099FF)
    • Fits inside frame

Inventory System (6 assets)

  1. inventory_panel.png

    • 400×500px background
    • Dark wooden panel texture
    • Noir aesthetic
    • Slightly worn edges
  2. inventory_slot_frame.png

    • 64×64px item slot
    • Dark border
    • Can see through center
  3. inventory_slot_highlight.png

    • 64×64px glow effect
    • Golden/yellow outline
    • Selected state
  4. hotbar_background.png

    • 600×80px horizontal bar
    • Bottom of screen
    • 9 slots visible
    • Dark wood/metal
  5. item_slot_number.png

    • Small number badge (1-9)
    • White text on dark circle
    • For hotbar slots
  6. inventory_close_button.png

    • 40×40px X button
    • Red when hover
    • Top-right of panel

Dialogue System (4 assets)

  1. dialogue_box.png

    • 800×200px text container
    • Bottom-center of screen
    • Dark background, semi-transparent
    • Rounded corners
  2. dialogue_portrait_frame.png

    • 120×120px character portrait frame
    • Left side of dialogue box
    • Ornate border
  3. dialogue_continue_arrow.png

    • 32×32px blinking arrow
    • Bottom-right of dialogue
    • Indicates "press to continue"
  4. dialogue_name_tag.png

    • 200×40px name banner
    • Above dialogue box
    • Shows NPC name

Quest & UI Elements (6 assets)

  1. quest_marker.png

    • 32×32px exclamation mark
    • Floats above NPC head
    • Yellow glow
    • Animated pulse
  2. quest_panel.png

    • 350×250px quest list
    • Side panel
    • Shows active quests
    • Dark background
  3. button_normal.png

    • 200×50px standard button
    • Dark metal/wood
    • Rounded edges
  4. button_hover.png

    • 200×50px button (lit)
    • Slightly brighter
    • Golden glow
  5. button_pressed.png

    • 200×50px button (pressed)
    • Darker, inset look
    • Tactile feel
  6. coin_icon.png

    • 32×32px gold coin
    • Shiny, metallic
    • For currency display

🎨 STYLE GUIDE:

Color Palette:

  • Dark browns/blacks (noir)
  • Blood red (health)
  • Energy blue (stamina)
  • Gold accents (highlights)
  • Semi-transparent backgrounds

Art Style:

  • Dark-Chibi Noir (Style 32)
  • Thick black outlines
  • Flat colors
  • Gritty, worn textures
  • Post-apocalyptic feel

Technical:

  • 32-bit PNG with alpha
  • Clean edges
  • Centered subjects
  • UI-optimized (crisp at screen resolution)

⏱️ GENERATION ORDER:

Priority 1 (Critical - 10 assets): 1-4: Health/Stamina bars 5-7: Inventory basics 11-13: Dialogue box

Priority 2 (Important - 6 assets): 8-10: Hotbar 14: Name tag 15: Quest marker

Priority 3 (Polish - 4 assets): 16-19: Quest panel + buttons 20: Coin icon


📊 ESTIMATED TIME:

  • Batch 1 Priority: 15 min
  • Batch 2 Priority: 10 min
  • Batch 3 Priority: 5 min

TOTAL: 30 minutes for all 20 UI assets


AFTER UI GENERATION:

Next batches:

  • Batch 2: Buildings (Shack, Campfire, Chest) - 15 min
  • Batch 3: Item icons (Wood, Stone, etc.) - 10 min

TOTAL DEMO ASSETS: 28
TOTAL TIME: ~55 minutes


Ready to generate! 🚀

Starting with Priority 1 (critical UI) now...