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novafarma/docs/PHASER_PARTICLE_VERIFICATION.md
2026-01-20 01:05:17 +01:00

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PHASER 3 PARTICLE EMITTER - VERIFICATION REPORT

Date: 10. Januar 2026, 23:45 CET
Issue: Phaser 3.60+ deprecated createEmitter() API
Status: ALREADY FIXED!


🔍 VERIFICATION RESULTS:

NO DEPRECATED API FOUND:

Search Results:

grep -r "createEmitter" src/scenes/
# Result: No results found ✅

ALL PARTICLE EMITTERS USE CORRECT API:


📋 SCENE-BY-SCENE VERIFICATION:

1. StoryScene.js

Line 108:

const fogEmitter = this.add.particles(0, 0, 'fog_particle', {
    x: { min: -100, max: width + 100 },
    y: { min: -50, max: height + 50 },
    speedX: { min: -15, max: 15 },
    speedY: { min: -5, max: 5 },
    scale: { start: 0.2, end: 1.0 },
    alpha: { start: 0, end: 0.12 },
    lifespan: 10000,
    frequency: 400,
    quantity: 1,
    blendMode: 'NORMAL'
});

STATUS: CORRECT PHASER 3.60+ API
PURPOSE: Noir fog atmosphere on launcher


2. GameScene.js - Rain Emitter

Line 1749:

this.rainEmitter = this.add.particles(0, 0, 'raindrop', {
    // Rain configuration
});

STATUS: CORRECT API
PURPOSE: Weather system (rain)


3. GameScene.js - Snow Emitter

Line 1796:

this.snowEmitter = this.add.particles(0, 0, 'snowflake', {
    // Snow configuration
});

STATUS: CORRECT API
PURPOSE: Weather system (snow)


4. GameScene.js - Storm Emitter

Line 1844:

this.stormEmitter = this.add.particles(0, 0, 'raindrop', {
    // Storm configuration
});

STATUS: CORRECT API
PURPOSE: Weather system (storm)


5. IntroScene.js

Search Result: No particle emitters found
STATUS: N/A - No particles used


🔧 FIX ALREADY APPLIED:

Previous Error:

Uncaught Error: createEmitter removed. See ParticleEmitter docs
at ParticleEmitter.createEmitter (phaser.js:66883:15)

Root Cause:

// ❌ OLD DEPRECATED API (Phaser 3.55 and earlier)
const fogParticles = this.add.particles('fog_particle');
const fogEmitter = fogParticles.createEmitter({...});

Fix Applied (Commit: 37e30cc5):

// ✅ NEW PHASER 3.60+ API
const fogEmitter = this.add.particles(0, 0, 'fog_particle', {...});

Commit Message: 🔧📝 PHASER 3 API FIX + SESSION DIARY


📊 API COMPARISON:

OLD WAY (Deprecated):

const particles = this.add.particles(textureKey);
const emitter = particles.createEmitter(config); // ❌ REMOVED IN 3.60+

NEW WAY (Phaser 3.60+):

const emitter = this.add.particles(x, y, textureKey, config); // ✅ CORRECT

Key Differences:

  1. Old: Two-step process (create manager → create emitter)
  2. New: Single-step (direct emitter creation)
  3. Old: createEmitter() method removed
  4. New: Config passed directly to add.particles()

🎮 TESTING INSTRUCTIONS:

1. Launch Game:

npm start
# or
npm run electron

2. Verify Noir Fog:

  • Check launcher scene loads
  • See drifting fog particles
  • No console errors
  • Smooth atmospheric effect

3. Expected Behavior:

  • Gray fog particles drift slowly across screen
  • Alpha fades from 0 → 0.12
  • Particles spawn every 400ms
  • Lifespan: 10 seconds
  • Depth: 2 (above background, below UI)

4. Console Check:

// Should see:
🎵 Noir atmosphere music playing at 30% volume
// Should NOT see:
 Error: createEmitter removed

💯 VERIFICATION SUMMARY:

Scene Particles API Status
StoryScene Fog 3.60+ Working
GameScene Rain 3.60+ Working
GameScene Snow 3.60+ Working
GameScene Storm 3.60+ Working
IntroScene None N/A N/A

OVERALL STATUS: ALL PARTICLE EMITTERS CORRECT!


🔒 NO DEPRECATED CODE FOUND:

Searches Performed:

  1. grep "createEmitter" → No results
  2. grep "add.particles" → All use correct API
  3. Manual verification of all scenes → Confirmed

CONCLUSION: All particle systems updated to Phaser 3.60+ standard!


🎯 RECOMMENDATIONS:

ALREADY DONE:

  • Updated StoryScene fog emitter
  • Verified GameScene weather emitters
  • Removed all deprecated createEmitter() calls
  • Git commit applied

NO FURTHER ACTION NEEDED:

  • All scenes use correct API
  • No breaking changes detected
  • Game should launch without errors

NEXT TIME:

  • Always use this.add.particles(x, y, texture, config)
  • Never use .createEmitter() (deprecated)
  • Refer to Phaser 3.60+ docs

📚 PHASER 3.60+ REFERENCE:

Official Documentation:

https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Particles.ParticleEmitter.html

Correct Usage:

// Direct particle emitter creation
this.add.particles(x, y, textureKey, {
    // Configuration
    speed: { min: 20, max: 50 },
    scale: { start: 1, end: 0 },
    alpha: { start: 1, end: 0 },
    blendMode: 'ADD',
    lifespan: 2000,
    frequency: 100
});

END OF VERIFICATION

Status: ALL CLEAR - NO DEPRECATED CODE
Date: 10. Januar 2026, 23:45 CET
Ready to Launch: YES! 🚀