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novafarma/docs/MAIN_CHARACTER_MANUAL_PRODUCTION.md
2026-01-20 01:05:17 +01:00

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🎮 MAIN CHARACTER PRODUCTION NOTES

Status: 🏠 USER MANUAL PRODUCTION
Date: 2026-01-02
Decision: Main characters will be created manually by hipodevil666 at home


🎯 CHARACTERS TO BE CREATED MANUALLY

Kai (Main Protagonist)

  • 4-directional idle poses (front, back, left, right)
  • Walk animation frames (2 per direction = 8 frames)
  • Total: 12 sprites
  • Reference: Dark green dreadlocks, ear gauges, blue jacket
  • Style: Style 32 (Cult of the Lamb cute-dark)

Ana (Twin Sister)

  • 4-directional idle poses
  • Walk animation frames (2 per direction = 8 frames)
  • Total: 12 sprites
  • Reference: Survivor gear, similar to Kai
  • Style: Style 32

Gronk (Troll Companion)

  • 4-directional idle poses
  • Total: 4 sprites
  • Reference: 3m tall troll, pink dreadlocks, "TROLL SABBATH" shirt, ear gauges, piercings, vape
  • Style: Style 32

Susi (Pet Dog)

  • 4-directional idle poses
  • Total: 4 sprites
  • Reference: Small terrier dog
  • Style: Style 32

📊 TOTAL MANUAL SPRITES: 32


AUTOMATED GENERATOR SCOPE

The automated generator (production_generator_v2.py) handles:

Phase 2: Creatures & NPCs (45 sprites)

  • Zombies (10)
  • Dinosaurs (10)
  • Animals (10)
  • Magical beings (5)
  • Police NPCs (3)
  • Medical NPCs (2)
  • Merchant NPCs (3)
  • Mentor NPCs (2)

Phase 3: Main Characters

  • SKIPPED - Manual production by user

Future Phases:

  • Phase 4: Biomes (5000+ sprites)
  • Phase 5: Items & Equipment (3000+ sprites)
  • Phase 6: Buildings & Props (4000+ sprites)
  • Phase 7: Effects & UI (1830+ sprites)

🎨 WHY MANUAL FOR MAIN CHARACTERS?

  1. Highest Visual Importance - Players see these characters constantly
  2. Need Perfect Consistency - Animation frames must flow smoothly
  3. Character Personality - Subtle expressions and poses matter most
  4. Reference Control - User has specific vision for Kai, Ana, Gronk
  5. Quality Over Speed - Worth taking extra time for perfection

This is the right decision!


📝 PRODUCTION STRATEGY

Automated Generator:

  • Background characters (NPCs, enemies, creatures)
  • Environmental assets (plants, props, items)
  • Large-scale asset batches (biomes, effects)

Manual Creation:

  • Main playable characters
  • Critical story NPCs (if needed)
  • Special boss characters (optional)
  • Hero assets that define the game's identity

END OF MANUAL PRODUCTION NOTES