Files
novafarma/assets/tilesets/tree_pine.tsx
NovaFarma Dev 26bb94e8bb feat: Tiled Map Editor - Complete tileset library (16 tilesets, 172 tiles)
- Added 16 professional tilesets for farm game
- Character sprites: Kai (96px + 512px), Zombie
- Tree growth: Cherry, Apple, Oak, Pine (5 stages each)
- Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each)
- Camp objects: Tents, campfire, chests, workbench (12 items)
- Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can
- Decorations: Rocks, logs, flowers, berry bushes
- Terrain: Autotiling grass/soil, detailed terrain tiles

Maps:
- Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px)
- Updated starting_base_16x16.tmx with new tilesets
- Complete implementation plans for both maps

Fixes:
- Fixed XML headers in all TSX files (removed spaces)
- Verified all PNG files present
- Kai character sized correctly (96x96px = 2x2 ground tiles)

Documentation:
- Complete session summary (SESSION_COMPLETE.md)
- Tileset guides and troubleshooting
- Size fix documentation (KAI_SIZE_FIXED.md)
- DNEVNIK updated with session details

Ready for map design in Tiled and Phaser integration!
2025-12-20 10:29:28 +01:00

10 lines
940 B
XML

<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.0" name="tree_pine" tilewidth="256" tileheight="256" tilecount="5" columns="5">
<image source="tree_growth_pine.png" width="1280" height="256"/>
<tile id="0"><properties><property name="type" value="pine_sapling"/><property name="growth" value="1"/></properties></tile>
<tile id="1"><properties><property name="type" value="pine_small"/><property name="growth" value="2"/></properties></tile>
<tile id="2"><properties><property name="type" value="pine_medium"/><property name="growth" value="3"/></properties></tile>
<tile id="3"><properties><property name="type" value="pine_large"/><property name="growth" value="4"/></properties></tile>
<tile id="4"><properties><property name="type" value="pine_mature"/><property name="growth" value="5"/><property name="harvestable" type="bool" value="true"/></properties></tile>
</tileset>