6.6 KiB
🏘️ FAZA 2 PRODUCTION PLAN - TOWN RESTORATION
Created: Jan 9, 2026 01:05
Status: PLANNING PHASE
Faza 1 Status: ✅ 100% COMPLETE (73/73 sprites)
📊 FAZA 2 OVERVIEW
Theme: Town Restoration - Starting from One Ruined House
Total Estimated Assets: ~160 sprites
Production Timeline: 4-5 weeks
🎯 FAZA 2 SCOPE
1. STARTING CONTENT (Week 1)
First Ruined House: 1 building × 5 progression stages = 5 sprites
- Stage 1: Completely ruined (collapsed walls, debris)
- Stage 2: Foundation cleared (cleaned up, stable)
- Stage 3: Walls rebuilt (basic structure standing)
- Stage 4: Roof added (weatherproof, windows)
- Stage 5: Fully restored (painted, decorated, living)
Town Square Base: 8 sprites
- Town square center (open plaza)
- Fountain (3 stages: broken → working → ornate)
- Bench (2 variants)
- Town notice board
- Street lamp (basic)
WEEK 1 TOTAL: 13 sprites
2. CORE TOWN BUILDINGS (Week 2-3)
Each building needs 4-5 progression stages (ruined → restored)
Priority Buildings (8 × 5 stages = 40 sprites):
- Town Hall (civic center, mayor's office)
- Church (priest, spiritual center, quests)
- Blacksmith (tool & weapon upgrades)
- General Store (upgraded trading post)
- Inn/Tavern (gathering place, rooms)
- School (teacher, children, lore)
- Guard Post (town protection, security)
- Apothecary (potions, medicine, herbs)
WEEK 2-3 TOTAL: 40 sprites
3. TOWN INFRASTRUCTURE (Week 4)
Roads & Paths: 12 sprites
- Cobblestone road straight (3 variants: broken/patched/pristine)
- Cobblestone road corner (3 variants)
- Cobblestone road T-junction (3 variants)
- Town entrance archway (3 stages)
Lighting: 6 sprites
- Gothic street lamp (3 designs × 2 states: off/lit)
Decorations: 8 sprites
- Town banners (4 colors/designs)
- Flower boxes (2 variants)
- Town statue/monument (2 stages)
WEEK 4 TOTAL: 26 sprites
4. TOWN NPCs (Week 5)
Primary NPCs (8 characters × 11 sprites each = 88 sprites):
Each NPC needs:
- Idle (front, back, left, right) = 4
- Walk (front, back, left, right) = 4
- Action animation (unique) = 2
- Portrait (dialogue) = 1
NPC List:
- Mayor Viktor (elderly, formal suit, restoration coordinator)
- Father Marko (priest, spiritual guide, quest giver)
- Gronk (blacksmith, tool upgrades - ALREADY DESIGNED!)
- Mrs. Novak (general store owner, supplies)
- Inn Keeper Janez (tavern host, gossip source)
- Teacher Ana (school teacher, children's safety)
- Guard Captain Luka (town defense, zombie protection)
- Elder Marta (town historian, lore keeper)
WEEK 5 TOTAL: 88 sprites
📅 PRODUCTION SCHEDULE
WEEK 1: Town Foundation (13 sprites)
- Day 1-2: First ruined house (5 stages)
- Day 3-4: Town square (fountain, benches)
- Day 5: Street lamps and notice board
WEEK 2: Core Buildings Part 1 (20 sprites)
- Day 1-2: Town Hall (5 stages)
- Day 3-4: Church (5 stages)
- Day 5-6: Blacksmith (5 stages)
- Day 7: General Store (5 stages)
WEEK 3: Core Buildings Part 2 (20 sprites)
- Day 1-2: Inn/Tavern (5 stages)
- Day 3-4: School (5 stages)
- Day 5-6: Guard Post (5 stages)
- Day 7: Apothecary (5 stages)
WEEK 4: Infrastructure (26 sprites)
- Day 1-3: Cobblestone roads (12 variants)
- Day 4-5: Street lamps (6 pieces)
- Day 6-7: Decorations (8 pieces)
WEEK 5: NPCs (88 sprites)
- Day 1: Mayor Viktor (11)
- Day 2: Father Marko (11)
- Day 3: Gronk (organize existing assets)
- Day 4: Mrs. Novak (11)
- Day 5: Inn Keeper Janez (11)
- Day 6: Teacher Ana (11)
- Day 7: Guard Captain Luka (11) + Elder Marta (11)
🎨 ART STYLE NOTES
Gothic Town Aesthetic:
- Dark stone buildings with weathering
- Gothic arch windows and doors
- Slate/dark tile roofs
- Wrought iron details
- Overgrown vegetation on ruins
- Atmospheric lighting (fog, shadows)
Progression Visual Cues:
- Stage 1: Debris, collapsed sections, plants
- Stage 2: Cleared debris, foundation visible
- Stage 3: Walls up, no roof, scaffolding
- Stage 4: Roof on, basic windows/doors
- Stage 5: Paint, decorations, signs, life
NPC Design:
- Match Gronk's chibi gothic style
- Thick black outlines
- Expressive faces
- Period-appropriate clothing (medieval/gothic)
- Each NPC has unique color palette
📂 FOLDER STRUCTURE
assets/references/
├── faza2_buildings/
│ ├── ruined_house_01/
│ │ ├── stage_1_ruined.png
│ │ ├── stage_2_foundation.png
│ │ ├── stage_3_walls.png
│ │ ├── stage_4_roof.png
│ │ └── stage_5_restored.png
│ ├── town_hall/
│ ├── church/
│ ├── blacksmith/
│ └── ... (other buildings)
├── faza2_infrastructure/
│ ├── roads/
│ ├── lamps/
│ ├── decorations/
│ └── town_square/
└── faza2_npcs/
├── mayor_viktor/
├── father_marko/
├── mrs_novak/
└── ... (other NPCs)
🎯 PRIORITY BREAKDOWN
HIGH PRIORITY (Start immediately):
- First ruined house (5 stages) - unlock town restoration mechanic
- Town square fountain (3 stages) - central landmark
- Town Hall (5 stages) - mayor questline
- Church (5 stages) - spiritual storyline
MEDIUM PRIORITY (Week 2-3):
- Remaining core buildings (20 sprites)
- Roads and infrastructure (18 sprites)
LOWER PRIORITY (Week 4-5):
- Decorative elements (8 sprites)
- Secondary NPCs (88 sprites)
💡 GAMEPLAY INTEGRATION NOTES
Restoration Mechanics:
- Each building requires resources (wood, stone, iron)
- Buildings unlock as player progresses
- NPCs move in when building reaches Stage 5
- Buildings provide services at different stages:
- Stage 3: Basic functionality
- Stage 4: Normal functionality
- Stage 5: Premium bonuses
Quest Integration:
- Mayor coordinates restoration efforts
- Priest provides blessings/protection
- Each NPC has personal questline
- Town restoration ties into Ana's mystery
📈 ESTIMATED TOTALS
| Category | Sprites | Status |
|---|---|---|
| Ruined House #1 | 5 | 🔜 Next |
| Core Buildings | 40 | Planned |
| Infrastructure | 26 | Planned |
| NPCs | 88 | Planned |
| TOTAL FAZA 2 | 159 | 0% |
🎊 COMPLETION CRITERIA
Faza 2 is complete when:
- ✅ First ruined house fully restorable (5 stages)
- ✅ All 8 core buildings restorable
- ✅ Town square functional
- ✅ Road system implemented
- ✅ All 8 NPCs present with animations
- ✅ Town feels alive and populated
NEXT ACTION: Start Week 1 - First Ruined House!