✅ UPDATED: INTRO_SEQUENCE_DESIGN.md Added TIMELINE VERSION A (60 seconds): 📋 6-PHASE TIMELINE: **Phase 1: Happy Family (0:00-0:10)** - Kai + father longboard, Ana dreads barbershop, RD cake - Text: 'Nekoč so bile barve resnične...' - Lo-fi music + children's laughter - Warm blur-to-clear effect **Phase 2: The Bond (0:10-0:20)** - Twins holding hands, MATCHING dreads (DNA!) - Text: 'Imel sem njo. Imela sva vse.' - Heartbeat SFX (gentle, 80 BPM) - CLEAREST shot (0 blur - most important!) **Phase 3: The Collapse (0:20-0:35)** - Virus X-Noir spread, zombie silhouettes, chaos - Text: 'Potem je prišel X-Noir. In svet se je zlomil.' - Punk rock + sirens + screams - Heavy glitch, red/green saturation **Phase 4: The Loss (0:35-0:45)** - Parents becoming transparent (ghost foreshadow!) - Text: 'Starša sta postala senci... Ana je izginila v temi.' - Distortion sound, sudden silence - Parents fade to 30% opacity **Phase 5: Passage of Time (0:45-0:55) ⭐** - FAST MONTAGE: Aging system showcase! - Young Kai → Adult Kai (beard) → Elder Kai (grey dreads) - References: /assets/references/aging_system/ - Text: 'Leta so postala megla. Obraz se je spremenil... cilj nikoli.' - Noir synth + ticking clock - CRITICAL: Shows Generational Aging! **Phase 6: Amnesia Wake-Up (0:55-1:00)** - Maximum blur → Bedroom focus → Gronk voice - Text: 'Kdo sem? ... Kje je Ana?' - Gronk: 'No, končno si buden.' - VHS filter fades out - Transition to gameplay 🎮 SKIP OPTION: - Trigger: After 5 seconds - Display: '[Hold X to face reality]' - Skip to gameplay instantly 💻 COMPLETE JAVASCRIPT IMPLEMENTATION: **Version A (60s) - Full Code:** - 6 phase functions - VHS overlay system - Skip controls (X or ESC) - Aging montage (Phase 5 - CRITICAL!) - Effects: blur transitions, glitch, color override - Audio: 6 different tracks/SFX - Complete showShot() method **Version B (30-45s) - Fast Cut Version:** - 3 phase functions (already in doc) - ADHD energy with rapid cuts - Simpler implementation 📊 COMPARISON: **Version A (60s):** - Pro: Aging system showcase, emotional depth - Pro: Cinematic pacing, gradual build - Con: Longer (60s), more assets needed - Best for: Final release, story emphasis **Version B (30-45s):** - Pro: Fast impact, less assets - Pro: ADHD-friendly energy - Con: No aging showcase - Best for: Demo, rapid testing 🎨 NEW SLOVENIAN TEXT: Document now 900+ lines with both complete timelines! 🎆
📚 GAME DESIGN DOCUMENTATION - MASTER INDEX
Location: /docs/game_design/
Created: 30.12.2025 04:13
Purpose: All game design documents in ONE place!
🎯 START HERE
📖 GAME_BIBLE.md ⭐ MAIN DOCUMENT
Complete game reference - READ THIS FIRST!
- Story, characters, gameplay systems
- All 235+ characters described
- 18 biomes, 27 towns
- 4 endings
- Complete production plan
- 1,071 lines - EVERYTHING in one file!
🚀 PRODUCTION PLANS
1. KICKSTARTER_MASTER_PLAN.md
10-week timeline to Kickstarter launch (March 2025)
- Week-by-week breakdown
- Asset targets (182 min → 330 wow factor)
- Cost estimates (FREE!)
- Milestone tracking
2. MICRO_FARM_EXACT_PLAN.md
Exact 247-asset demo plan
- Complete asset breakdown by category
- 10-day generation schedule (Batch 1-9)
- Micro farm concept (8×8 start)
- Progress tracking
3. GAME_OPENING_ASSETS.md
Opening sequence asset priority
- Scene-by-scene breakdown
- Opening cutscene assets
- Tutorial assets
- 3-day playable intro plan
4. DEMO_COMPLETE_CHECKLIST.md
Full demo feature checklist
- All 247 assets listed
- Gameplay features required
- 15-20 min demo flow
- Completion criteria
🎨 ART & STYLE
5. NPC_STYLE_GUIDE.md
NPC facial feature requirements
- Clearly visible eyes & mouth ✅
- Expression guidelines
- Updated prompt templates
- Quality checklist
📁 QUICK REFERENCE
| Need to know: | Open this file: |
|---|---|
| What's the story? | GAME_BIBLE.md → Story & Setting |
| Who are the characters? | GAME_BIBLE.md → Main Characters |
| How many NPCs? | GAME_BIBLE.md → NPCs (180 total!) |
| What's the art style? | GAME_BIBLE.md → Art Style, or NPC_STYLE_GUIDE.md |
| What assets do I need? | MICRO_FARM_EXACT_PLAN.md (247 exact list) |
| When's Kickstarter? | KICKSTARTER_MASTER_PLAN.md (March 2025!) |
| How to start demo? | GAME_OPENING_ASSETS.md |
| What's the timeline? | KICKSTARTER_MASTER_PLAN.md (10 weeks) |
| How does game start? | GAME_BIBLE.md → Story, or MICRO_FARM_EXACT_PLAN.md |
📊 ASSET PRODUCTION DOCS (Outside this folder)
These files are in project root or assets/ folder:
Asset Generation:
GRAVITY_GENERATION_README.md- Art style guide (root)AUTONOMOUS_SETUP.md- Google Cloud setup (root)QUICKSTART_AUTONOMOUS.md- Quick start (root)assets/images/demo/README.md- Complete asset manifest ⭐
Scripts:
scripts/autonomous_generation.py- Overnight generationscripts/remove_background.py- Background removalscripts/mass_production_overnight.py- Batch system
Other Plans:
REALISTIC_PLAN.md- Production strategy (root)OVERNIGHT_LOG.md- Tonight's log (root)FULL_PRODUCTION_PLAN.md- 11K asset plan (root)BUILDING_REGISTRY.md- All buildings (root)
🎯 TODAY'S SESSION SUMMARY (Dec 30, 2025)
What we accomplished:
- ✅ Generated 70 test samples (all categories)
- ✅ Confirmed "Gritty Noir" art style
- ✅ Created complete demo plan (247 assets)
- ✅ Built folder structure (
assets/images/demo/) - ✅ Wrote comprehensive documentation
- ✅ Set up autonomous generation system
Progress:
- Before: 156/422 base assets (37%)
- After: ~226/422 (54%)
- Demo foundation: ✅ COMPLETE!
✅ QUICK START CHECKLIST (Tomorrow Morning)
When you wake up:
- ☐ Open
GAME_BIBLE.md(10-min read of key sections) - ☐ Review tonight's 70 test samples (check quality)
- ☐ Read
MICRO_FARM_EXACT_PLAN.md(know the 247 assets) - ☐ Decide: Google Cloud setup or manual batches?
- ☐ START Batch 1: Kai animations (45 assets)
By tomorrow evening: → Kai character READY! ✅
🎮 GAME AT A GLANCE
Title: Krvava Žetev (Bloody Harvest / DolinaSmrti)
Genre: Survival RPG + Farming + Story Adventure
Style: Gritty Noir Hand-Drawn 2D
Platform: PC (Web-based)
Story: Twin scientist Kai searches for lost sister Ana in post-apocalyptic Slovenia, using zombie control powers and building a farm from 8×8 plot to empire.
Demo: 247 assets, 15-20 min playable, March 2025 Kickstarter
Full Game: 11,037 assets, 180 NPCs, 18 biomes, 4 endings
📞 NEED SOMETHING?
Can't find info? Check GAME_BIBLE.md first (it has EVERYTHING!)
Need asset list? → MICRO_FARM_EXACT_PLAN.md or assets/images/demo/README.md
Timeline? → KICKSTARTER_MASTER_PLAN.md
Art style guide? → NPC_STYLE_GUIDE.md or GAME_BIBLE.md (Art Style section)
🌙 GOOD NIGHT!
All game design docs are now in:
/docs/game_design/
Tomorrow we start production! 🚀
Files in this folder: 6
Total lines of documentation: ~2,500+
Everything you need: ✅ HERE!