4.4 KiB
🎬 FULL PRODUCTION PLAN - 9,000+ Animation Frames
Decision Date: 30.12.2025 03:23
Scope: Complete game asset library with animations
Target: 9,000+ frames
📊 PRODUCTION BREAKDOWN
Phase 1: BASE SPRITES (422 assets) ⏳ CURRENT
Status: 216/422 complete (51%)
Remaining: ~206 base assets
ETA: 1-2 days
Categories:
- Buildings: 40
- Workstations: 30
- Crops/Plants: 57
- NPCs: 40
- Animals: 50
- Mutants: 25
- Bosses: 20
- Items: 80
- Environment: 60
- UI: 20
Phase 2: CHARACTER ANIMATIONS (180 NPCs × 40 frames = 7,200 frames)
Animation cycles per NPC:
- Idle (4 frames × 4 directions) = 16 frames
- Walk (4 frames × 4 directions) = 16 frames
- Run (4 frames × 2 directions) = 8 frames
Total per character: ~40 frames
Total characters: 180 NPCs
TOTAL: 7,200 NPC frames
Phase 3: ANIMAL ANIMATIONS (50 species × 24 frames = 1,200 frames)
Animation cycles per animal:
- Idle (4 frames)
- Walk (8 frames × 2 directions) = 16 frames
- Eat (4 frames)
Total per animal: ~24 frames
Total animals: 50 species
TOTAL: 1,200 animal frames
Phase 4: ENEMY/BOSS ANIMATIONS (45 types × 32 frames = 1,440 frames)
Animation cycles:
- Idle (4 frames × 4 directions) = 16 frames
- Attack (4 frames × 4 directions) = 16 frames
Total per enemy: ~32 frames
Total enemies: 45 types (25 mutants + 20 bosses)
TOTAL: 1,440 enemy frames
Phase 5: ENVIRONMENTAL ANIMATIONS (100 objects × 4 frames = 400 frames)
Animated objects:
- Water tiles (4 frames)
- Campfire (4 frames)
- Windmill blades (4 frames)
- Portal effects (8 frames)
- Trees swaying (4 frames)
TOTAL: ~400 environment frames
🎯 GRAND TOTAL ESTIMATE
| Category | Base Assets | Animation Frames | Total Images |
|---|---|---|---|
| Base Sprites | 422 | 0 | 422 |
| NPC Animations | 180 | 7,200 | 7,380 |
| Animal Animations | 50 | 1,200 | 1,250 |
| Enemy Animations | 45 | 1,440 | 1,485 |
| Environment Animations | 100 | 400 | 500 |
| GRAND TOTAL | 797 | 10,240 | 11,037 |
⏰ TIME ESTIMATES (With API Rate Limits)
Conservative (60s per image):
- 11,037 images × 60s = 662,220 seconds
- = 11,037 minutes = 184 hours = 7.6 DAYS (non-stop)
Realistic (with breaks, errors, reviews):
- ~10-14 DAYS continuous generation
Optimistic (if we can speed up):
- ~5-7 DAYS with parallel generation strategies
🚀 SMART STRATEGY (Phased Approach)
Week 1: BASE LIBRARY (422 assets)
✅ Complete all base sprites first
✅ This makes game PLAYABLE immediately
✅ ~2-3 days
Week 2: PRIORITY ANIMATIONS
- Main characters (Kai, Gronk, Ana, Susi): 160 frames
- Key NPCs (10 most important): 400 frames
- Farm animals (5 types): 120 frames
- TOTAL: ~680 frames = 1-2 days
Week 3: NPC ANIMATIONS
- All 180 NPCs with full animation sets
- TOTAL: 7,200 frames = 3-4 days
Week 4: ENEMIES & POLISH
- All enemies/bosses animated
- Environmental animations
- UI animations
- TOTAL: 1,840 frames = 2-3 days
💡 PRIORITY DECISION POINTS
Option A: BASE FIRST (RECOMMENDED) ⭐
- ✅ Complete 422 base assets (~2 days)
- ✅ Game becomes PLAYABLE with static sprites
- ✅ Add animations incrementally
- ✅ Can test gameplay early
Option B: FULL PRODUCTION NOW
- Start generating everything including animations
- Game stays unplayable longer
- Higher risk if style needs adjustment
- All-or-nothing approach
🎬 TONIGHT'S ACTION PLAN
If going FULL production: I'll start with:
- Complete remaining 206 base sprites (Priority 1)
- Generate Kai animation cycle (walk, idle, run) - 40 frames
- Generate Gronk animation cycle - 40 frames
- Generate 3 farm animals animated - 72 frames
- Generate 2 key NPCs animated - 80 frames
TOTAL TONIGHT: ~440 new assets (base + priority animations)
❓ YOUR DECISION
What do you want to prioritize TONIGHT?
A) Finish all 206 base sprites first ⭐ (RECOMMENDED - makes game playable)
B) Start animations for main characters (Kai, Gronk) immediately
C) Mix: ~100 base + ~100 animations (balanced approach)
Tell me A, B, or C and I'll start the overnight production! 🌙✨
Created: 30.12.2025 03:24
Estimated Completion: Jan 10-14, 2026 (full 11,000 frames)