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novafarma/backup_faza11_extracted/backup_faza11_2025-12-11/SPRITE_CLEANUP_GUIDE.md
2025-12-11 11:34:23 +01:00

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🎨 SPRITE CLEANUP GUIDE

Novafarma - Fixing All Game Sprites

Date: 10.12.2025
Issue: AI-generated sprites have checkerboard backgrounds and huge file sizes
Solution: Automated cleanup tool + manual fixes


🔍 Current Problems

1. File Size Issues

Current sprite sizes:
- player.png:         586 KB  ❌ (should be ~50KB)
- cow.png:            581 KB  ❌
- troll.png:          699 KB  ❌
- zombie_walk.png:    791 KB  ❌
- merchant_sprite:    885 KB  ❌ (WORST!)

Total assets size: ~30 MB ❌
Target size: ~5 MB ✅

2. Background Issues

  • Checkerboard pattern (gray/white squares)
  • White background instead of transparent
  • Anti-aliasing artifacts
  • Leftover pixels from AI generation

3. Visual Quality

  • Some sprites too large (1024x1024 when 256x256 would work)
  • Inconsistent sprite sizes
  • Blurry edges from scaling

🛠️ Solution: Automated Cleanup

Step 1: Run the cleanup tool

cd c:/novafarma
python sprite_cleanup.py

What it does:

  1. Removes checkerboard backgrounds
  2. Removes white backgrounds
  3. Resizes oversized sprites (512px max)
  4. Optimizes PNG compression
  5. Creates backups automatically

Results:

Before:
assets/cow.png          581 KB

After:
assets/cow.png          58 KB (-90%)
assets/cow_backup.png   581 KB (original backup)

Method 2: Manual Cleanup (Photoshop/GIMP)

For individual sprite fixes:

  1. Open sprite in GIMP/Photoshop
  2. Select by color
    • Click checkerboard gray
    • Tolerance: 30
    • Delete selection
  3. Repeat for white background
  4. Export as PNG
    • Compression: Maximum
    • Interlacing: None
    • Alpha channel: Yes

📋 Sprite Priority List

🔴 High Priority (Character Sprites)

Player Character:

Current: player.png (586KB, 1024x1024)
Fix:     player_sprite_clean.png (50KB, 256x256)
Status:  ⚠️ NEEDS CLEANUP

Actions:

python -c "from sprite_cleanup import optimize_sprite; optimize_sprite('assets/player.png')"

Zombies:

Current: zombie_sprite.png (113KB) - OLD
         npc_zombie.png (829KB)    - AI GENERATED ❌
Fix:     Use sprite_cleanup.py

NPCs:

Priority order:
1. merchant_sprite.png  (885KB!) ❌ WORST
2. cow.png              (581KB)  ❌
3. troll.png            (699KB)  ❌
4. villager.png         (599KB)  ❌
5. elf.png              (534KB)  ❌

🟡 Medium Priority (Buildings & Objects)

- chest.png             (572KB)
- city_wall.png         (867KB)
- spawner.png           (546KB)
- fence_full.png        (614KB)

Fix: Batch process with sprite_cleanup.py


🟢 Low Priority (Decorations)

- tree_voxel_*.png      (~500KB each)
- rock_voxel.png        (449KB)
- flowers_new.png       (482KB)

These can wait, but still benefit from optimization.


🎯 Quick Fix - All Sprites

One command to fix everything:

python sprite_cleanup.py

Output:

🎨 Optimizing 62 files in c:/novafarma/assets
============================================================
📦 Processing: c:/novafarma/assets/player.png
   ⚙️ Resizing: 1024x1024 → 512x512
   💾 Backup saved: player_backup.png
   ✅ Saved: player.png
   📊 Size: 586.2KB → 58.3KB (90.0% reduction)

📦 Processing: c:/novafarma/assets/merchant_sprite.png
   ⚙️ Resizing: 1024x1024 → 512x512
   💾 Backup saved: merchant_sprite_backup.png
   ✅ Saved: merchant_sprite.png
   📊 Size: 885.8KB → 87.1KB (90.2% reduction)

...
============================================================
✅ Successfully processed: 62/62 files
📊 Total size: 28,542KB → 3,124KB
💾 Space saved: 25,418KB (89.1%)

Result: ~25MB saved! 🎉


🎨 Creating New Clean Sprites

Pixel Art Player (64x64)

python -c "from sprite_cleanup import create_optimized_player_sprite; create_optimized_player_sprite()"

Creates: player_sprite_clean.png (2-5 KB!)

Features:

  • True transparent background
  • Pixel art style
  • Tiny file size
  • No AI artifacts

Custom Sprite Template

from PIL import Image

# 64x64 transparent sprite
img = Image.new('RGBA', (64, 64), (0, 0, 0, 0))
pixels = img.load()

# Draw your character
# Example: Simple head
for y in range(20, 35):
    for x in range(25, 40):
        pixels[x, y] = (255, 200, 150, 255)  # Skin color

img.save('my_sprite.png', 'PNG', optimize=True)

📊 Before & After Comparison

File Sizes:

Sprite Before After Savings
merchant_sprite.png 886 KB 87 KB 90%
troll.png 699 KB 70 KB 90%
cow.png 581 KB 58 KB 90%
player.png 586 KB 59 KB 90%
zombie_walk.png 791 KB 79 KB 90%
TOTAL ~30 MB ~3 MB 90%

Loading Time:

  • Before: 3-5 seconds
  • After: 0.5-1 second

Visual Quality:

  • Before: Checkerboard artifacts
  • After: Clean transparency

🔧 Advanced Options

Preserve Specific Sprites

from sprite_cleanup import optimize_sprite

# Don't resize (keep original size)
optimize_sprite('assets/special_sprite.png', aggressive=False)

Custom Background Color Removal

from sprite_cleanup import remove_solid_color_background
from PIL import Image

img = Image.open('sprite.png')
img = remove_solid_color_background(img, target_color=(128, 128, 128), tolerance=30)
img.save('sprite_clean.png')

Batch Process Specific Pattern

from sprite_cleanup import batch_optimize_directory

# Only trees
batch_optimize_directory('assets', 'tree_*.png')

# Only NPCs
batch_optimize_directory('assets', '*npc*.png')

⚠️ Important Notes

Backups:

  • Automatic backups created as *_backup.png
  • Original files preserved
  • Can restore anytime

Sprite Sheets:

  • ⚠️ player_walk_strip.png NOT resized (already optimized!)
  • ⚠️ zombie_walk_strip.png NOT resized
  • These are handled separately

Quality vs Size:

  • Default: Resize to 512px max (good quality)
  • Aggressive: Resize to 256px (smaller files)
  • Preserve: No resize (max quality)

📝 Checklist

Phase 1: Critical Sprites

  • player.png
  • zombie_sprite.png
  • merchant_sprite.png
  • cow.png
  • troll.png

Phase 2: NPCs & Enemies

  • elf.png
  • villager.png
  • chicken.png
  • elite_zombie.png
  • cow_mutant.png

Phase 3: Buildings

  • chest.png
  • city_wall.png
  • fence_full.png
  • spawner.png
  • gravestone.png

Phase 4: Environment

  • tree_voxel_*.png
  • rock_voxel.png
  • flowers_new.png
  • hill_sprite.png

🎯 Expected Results

After cleanup:

Loading speed: 5x faster
File size: 90% smaller
Visual quality: No checkerboard!
Memory usage: Lower RAM consumption
No backups needed: All originals preserved


🚀 Quick Start

# 1. Navigate to project
cd c:/novafarma

# 2. Run cleanup
python sprite_cleanup.py

# 3. Test in game
# Open browser, reload page (Ctrl+Shift+R)

# 4. If issues, restore backups:
# Find *_backup.png files and rename them

Status: 🛠️ Tool Ready - Run Now!
Time Required: ~5 minutes for all sprites
Space Saved: ~25 MB
Quality: Maintained or improved