Files
novafarma/backup_faza11_extracted/backup_faza11_2025-12-11/CLEAN_SLATE_STATUS.md
2025-12-11 11:34:23 +01:00

1.8 KiB

COMPLETE CLEAN SLATE - READY TO BUILD

Fresh Start - 11.12.2025 00:55


📊 TRENUTNO STANJE:

Assets Folder:

  • grass_tile.png - 2.5D seamless tileable (256x256)
  • water_tile.png - 2.5D seamless tileable (256x256)
  • BACKUP: assets_BACKUP_2025-12-11_0049/ (all old assets)

PreloadScene.js:

// STEP 1: TILES ✅
this.load.image('grass_tile', 'assets/grass_tile.png');
this.load.image('water_tile', 'assets/water_tile.png');

// STEP 2: SPRITES (TODO)
// - player.png
// - zombie.png
// - chest.png
// - tree.png

🎯 NASLEDNJI KORAKI:

1. SPRITES (Characters & Objects):

Generate smooth 2D sprites (1024x1024):

  • Player (dreadlocks, farmer)
  • Zombie Wild (red eyes, dreadlocks)
  • Zombie Tamed (green eyes, dreadlocks)
  • Chest (treasure)
  • Tree (apple tree)
  • Gravestone
  • Tools (axe, hoe, etc.)

2. SCALES:

Set proper scales in code:

  • Player: 1.0
  • Zombie: 1.1 (10% bigger)
  • Objects: varies

3. TESTING:

  • Verify tiles work
  • Test sprite rendering
  • Check performance

📁 FILES STATUS:

Ready:

  • PreloadScene.js (clean, minimal)
  • enemies.js (zombie logic ready)
  • Player.js (scale 1.0)
  • Assets folder (2 tiles)

Backup:

  • All old assets safely backed up
  • Can restore if needed

🎮 CURRENT APP STATE:

Electron App: RUNNING Server: http://localhost:8000/ Assets: 2 tiles loaded Sprites: 0 (ready to generate)


🚀 WHEN YOU'RE READY:

Say "continue" or "nadaljuj" to generate sprites!

Next: Player + Zombie sprites (smooth 2D, dreadlocks)


Status: CLEAN SLATE COMPLETE - READY TO BUILD! Electron: RUNNING Waiting: Your command to continue! 💪