30 CROP SPRITES GENERATED: - Wheat: 6 stages (golden #D4B86A) - Carrot: 6 stages (bright orange #E8884F) - Tomato: 6 stages (bright red #E04848) - Potato: 6 stages (tan #D4BC92) - Corn: 6 stages (bright yellow #E8C54B) GOTHIC ENHANCEMENTS ADDED: - Wheat harvest: Skull ribbon + dark mushrooms - Carrot harvest: Evil worm with red eyes - Style documented in CROPS_STYLE_GUIDE.md - Optional dark fantasy twist for harvested crops GANJA/CANNABIS ADDED TO CHECKLIST: - Phase 1 priority crop - 7 growth stages (seed → dried buds) - Included in production planning CROPS STYLE GUIDE UPDATED: - Core Cult of the Lamb aesthetic - 6-stage growth system - Gothic enhancements section - When to use dark elements - Color palette with HEX codes Progress: Demo crops 100% complete (30/30)
14 KiB
🎯 COMPLETE PRODUCTION CHECKLIST
Created: Jan 8, 2026 02:32 CET
Last Updated: Jan 8, 2026 05:56 CET
Purpose: Exact checklist for Demo, Phase 1, Phase 2
Based on: Verified asset inventory + Gap analysis
🎉 JAN 8 SESSION UPDATE:
✅ 129 Reference Assets Generated!
- Character animations: 57 frames (Kai, Ana, Gronk, Susi) ✅
- Zombie animations: 45 frames (3 variants) ✅
- Grassland references: 27 assets (tiles, props, flowers, farm) ✅
- Cult of the Lamb art style established!
🎮 DEMO CHECKLIST (10-Minute Kickstarter Demo)
🚨 CATEGORY 1: CHARACTER ANIMATIONS
KAJ IMAMO:
- ✅ Kai master reference (1 file)
- ✅ Ana master reference (2 files)
- ✅ Gronk master reference (2 files)
✅ COMPLETE - JAN 8, 2026:
- Kai Idle Animation (5 frames) ✅ DONE
- Kai Walk Animation (6 frames) ✅ DONE
- Kai Dig Animation (5 frames) ✅ DONE
- Kai Swing Animation (5 frames) ✅ DONE
- Ana Idle Animation (4 frames) ✅ DONE
- Ana Walk Animation (6 frames) ✅ DONE
- Gronk Idle Animation (4 frames) ✅ DONE
- Gronk Walk Animation (6 frames) ✅ DONE
- Susi Master Reference (1 file) ✅ DONE
- Susi Idle Animation (4 frames v2) ✅ DONE
- Susi Run Animation (6 frames v2) ✅ DONE
- Susi Bark Animation (2 frames v2) ✅ DONE
TOTAL COMPLETE: 57 sprite files ✅
TOTAL MISSING: 0 sprite files
🚨 CATEGORY 2: GRASSLAND BIOME (Demo Zone)
KAJ IMAMO:
- ✅ Generic tree references (11 base species)
✅ REFERENCES COMPLETE - JAN 8, 2026:
-
Ground Tiles (8 references):
- Grass tile (light) ✅
- Grass tile (dark) ✅
- Dirt path tile ✅
- Tilled soil (dry) ✅
- Tilled soil (wet) ✅
- Stone path tile ✅
- Grass border top ✅
- Grass border corner ✅
-
Nature Props (9 references):
- Rock small ✅
- Rock medium ✅
- Rock large ✅
- Bush green ✅
- Bush flowering ✅
- Tall grass tuft ✅
- Fallen log ✅
- Tree stump ✅
- Mushroom small ✅
-
Flowers (5 references):
- Red flower patch ✅
- Blue flower patch ✅
- Yellow flower patch ✅
- White flower patch ✅
- Mixed flower patch ✅
-
Farm Elements (5 references):
- Fence horizontal ✅
- Fence vertical ✅
- Fence corner ✅
- Farm sign post ✅
- Farm gate closed ✅
KAJ ŠE MANJKA (Production Tiles):
- Grass border tiles (6 more variations for full tileset)
- Path corner tiles (3 more variations)
- Trees: Oak (summer/autumn), Pine, Willow ✅ HAVE REFERENCES
- Crop plot growth states (8 states)
- Water well (animated bucket)
- Fence T-junction
- Farm gate open state
REFERENCES COMPLETE: 27 assets ✅
PRODUCTION TILES MISSING: ~58 assets (based on 27 references)
🚨 CATEGORY 3: BASIC ENEMY (Zombie)
✅ COMPLETE - JAN 8, 2026:
GREEN ZOMBIE (White Eyes) - 15 frames:
- Idle (4 frames) ✅ DONE
- Walk (6 frames) ✅ DONE
- Attack (5 frames) ✅ DONE
STRONG ZOMBIE (Red Eyes) - 15 frames:
- Idle (4 frames) ✅ DONE
- Walk (6 frames) ✅ DONE
- Attack (5 frames) ✅ DONE
WEAK ZOMBIE (White Eyes) - 15 frames:
- Idle (4 frames) ✅ DONE
- Walk (6 frames) ✅ DONE
- Attack (5 frames) ✅ DONE
TOTAL COMPLETE: 45 sprite files ✅
TOTAL MISSING: 0 sprite files
🚨 CATEGORY 4: CROP SPRITES (Demo Crops)
KAJ IMAMO:
- ✅ 80 harvested crop sprites
KAJ MANJKA (For Demo - Only 5 Crops):
-
Wheat Growth Cycle:
- Seed packet sprite
- Stage 1: Sprout
- Stage 2: Young plant
- Stage 3: Growing stalks
- Stage 4: Ready to harvest
- Harvested (✅ have this)
-
Carrot Growth Cycle: (6 sprites)
-
Tomato Growth Cycle: (6 sprites)
-
Potato Growth Cycle: (6 sprites)
-
Corn Growth Cycle: (6 sprites)
TOTAL MISSING: 30 sprites (5 crops × 6 stages, minus 5 harvested we have)
🚨 CATEGORY 5: UI ELEMENTS
KAJ IMAMO:
- ❌ Verjetno nič
KAJ MANJKA:
-
Health/Stamina Bars:
- Health bar background
- Health bar fill (green)
- Stamina bar background
- Stamina bar fill (yellow)
- HP/Stamina border frame
-
Inventory:
- Inventory slot (empty) - 32x32px
- Inventory slot (selected) - highlighted
- Inventory panel background
- Item stack number font
-
Buttons:
- Button (normal state)
- Button (hover state)
- Button (pressed state)
- Close button (X)
-
Icons (Demo Essentials):
- Wheat icon (16x16)
- Carrot icon
- Seed bag icon
- Hoe tool icon
- Watering can icon
- Coin icon (gold)
- Quest marker icon
-
Dialogue:
- Dialogue box background
- Portrait frame
- Continue arrow
-
Other:
- Quest tracker panel
- Minimap frame
- Cursor (pointer, hand, cross)
TOTAL MISSING: ~35 UI elements
📊 DEMO TOTAL:
| Category | Complete | Missing | Notes |
|---|---|---|---|
| Character Animations | ✅ 57 | 0 | JAN 8 DONE! |
| Grassland Biome | ✅ 27 refs | ~58 prod | References complete |
| Basic Zombie | ✅ 45 | 0 | JAN 8 DONE! 3 variants |
| Crop Sprites | 0 | 30 | Not started |
| UI Elements | 0 | 35 | Not started |
| DEMO TOTAL | ✅ 129 | 123 | 252 total |
🎉 JAN 8 SESSION: 129 REFERENCE ASSETS COMPLETE!
Characters + Zombies ready for implementation!
Grassland references ready for production tiling!
🔥 PHASE 1 CHECKLIST (Alpha 1 - First 10 Hours)
🎯 CATEGORY 1: ALL CHARACTER ANIMATIONS
Missing from Demo: (same as above)
- All Kai, Ana, Gronk, Susi animations
Additional Phase 1:
-
Kai Combat Animations:
- Swing sword (6 frames)
- Swing axe (6 frames)
- Shoot bow (5 frames)
- Take damage (3 frames)
- Death (4 frames)
- Victory pose (3 frames)
-
Kai Interaction Animations:
- Pick up item (3 frames)
- Open chest (4 frames)
- Drink potion (3 frames)
- Crafting (4 frames)
TOTAL MISSING: 47 (demo) + 36 (additional) = 83 character sprites
🎯 CATEGORY 2: 4 BIOMES (Full Assets)
Grassland: (85 from demo)
Forest:
- Ground tiles (6 variations)
- Trees (8 species × 4 seasons = 32 trees)
- Forest floor props (mushrooms, ferns, moss - 20 items)
- Forest creatures (deer, fox, owl - reference only)
- Buildings (woodland cabin, hunter's lodge - 2)
Desert:
- Sand tiles (light, dark, rippled - 5 variations)
- Cacti (saguaro, barrel, prickly pear - 8 variations)
- Desert rocks (sandstone, mesa - 10 variations)
- Tumbleweeds (3 sizes)
- Desert plants (yucca, agave - 5 types)
- Oasis water tiles (4 variations)
- Buildings (adobe hut, pyramid ruin - 2)
Swamp:
- Mud tiles (5 variations)
- Water tiles (murky, algae - 4 variations)
- Swamp trees (willow, cypress - 8 variations)
- Reeds and cattails (6 types)
- Lily pads (4 sizes)
- Moss-covered rocks (5 variations)
- Swamp gas particles (effect)
- Buildings (stilt house, witch hut - 2)
TOTAL BIOME ASSETS: 85 + 60 + 35 + 40 = 220 assets
🎯 CATEGORY 3: TOOLS & WEAPONS (Basic Set)
KAJ MANJKA:
-
Tools (First 3 Tiers):
- Wooden hoe, pickaxe, axe, shovel, scythe (5 tools)
- Stone hoe, pickaxe, axe, shovel, scythe (5 tools)
- Iron hoe, pickaxe, axe, shovel, scythe (5 tools)
-
Weapons (First 3 Tiers):
- Wooden sword, dagger, spear, bow (4 weapons)
- Stone sword, dagger, spear, bow (4 weapons)
- Iron sword, dagger, spear, bow (4 weapons)
TOTAL: 27 tools/weapons
🎯 CATEGORY 4: ENEMIES (Phase 1 Set)
Basic Enemies:
-
Zombie (✅ have for demo - 15 sprites)
-
Skeleton:
- Idle (4 frames)
- Walk (6 frames)
- Attack (5 frames)
-
Mutant Rat:
- Idle (4 frames)
- Run (6 frames)
- Bite (4 frames)
-
Radioactive Boar:
- Idle (4 frames)
- Charge (6 frames)
- Gore (5 frames)
-
Chernobyl Mutants (3 types):
- Glowing Zombie (14 sprites)
- Two-headed Dog (14 sprites)
- Mutant Deer (14 sprites)
TOTAL: 15 (demo zombie) + 80 (additional enemies) = 95 enemy sprites
🎯 CATEGORY 5: CROPS (All 80 Full Cycles)
KAJ IMAMO:
- ✅ 80 harvested sprites
- ✅ 5 demo crops complete (wheat, carrot, tomato, potato, corn - 30 sprites)
KAJ MANJKA:
- 75 remaining crops × 6 growth stages = 450 sprites
- 🌿 Cannabis/Ganja (Phase 1 Priority):
- Seed packet
- Stage 1: Sprout
- Stage 2: Young plant
- Stage 3: Growing (distinctive leaves visible)
- Stage 4: Flowering (buds forming)
- Stage 5: Ready to harvest (full buds)
- Stage 6: Harvested bundle (dried buds)
TOTAL: 30 (done) + 450 (remaining) = 480 crop sprites
🎯 CATEGORY 6: COMPLETE UI
Missing from Demo: (35 elements)
Additional Phase 1:
-
Advanced HUD:
- XP bar
- Level indicator
- Food/Hunger bar
- Temperature gauge
- Time of day indicator
- Weather indicator
-
Expanded Inventory:
- 100 slots (vs 20 in demo)
- Category tabs (tools, weapons, crops, etc.)
- Sort buttons
- Search bar
-
Crafting UI:
- Recipe list panel
- Ingredient slots (9 slots)
- Result preview
- Craft button states
-
Map UI:
- Full minimap background
- Player marker
- Quest markers
- NPC markers
- Fog of war overlay
-
Combat UI:
- Enemy health bar
- Damage numbers (font sprites)
- Critical hit indicator
- Combo counter
TOTAL: 35 (demo) + 65 (additional) = 100 UI elements
📊 PHASE 1 TOTAL:
| Category | Count |
|---|---|
| Character Animations | 83 |
| Biomes (4) | 220 |
| Tools & Weapons | 27 |
| Enemies | 95 |
| Crops (Full Cycles) | 400 |
| UI Elements | 100 |
| TOTAL | 925 assets |
⚡ PHASE 2 CHECKLIST (Alpha 2 - 50+ Hours)
🎯 CATEGORY 1: ALL REMAINING BIOMES (16)
Missing Biomes:
- Tundra/Snow
- Volcanic
- Mountain
- Beach/Coast
- Underwater (Cenotes)
- Loch Ness
- Amazon Rainforest
- Egyptian Desert
- Dino Valley
- Atlantis
- Catacombs
- Chernobyl Zone
- Witch Forest
- Mythical Highlands
- Endless Forest
- Pacific Islands
Per Biome: ~50-80 assets
TOTAL: 16 × 65 (average) = 1,040 biome assets
🎯 CATEGORY 2: ALL CREATURES (Full Animations)
KAJ IMAMO:
- ✅ 99 creature reference images
KAJ MANJKA:
- 99 creatures × 14 sprites (idle, walk, attack animations)
TOTAL: 1,386 creature sprites
🎯 CATEGORY 3: ALL BUILDINGS
KAJ IMAMO:
- ✅ 7 farm buildings
KAJ MANJKA:
- Production buildings (9): Blacksmith, Carpenter, etc.
- Town buildings (15): Houses, Inn, Town Hall, etc.
- Decorative (10): Fountains, Statues, etc.
- Storage (6): Chests, Barrels, etc.
- Biome-specific (200+): Each biome custom buildings
TOTAL: ~243 buildings
🎯 CATEGORY 4: ALL TOOLS & WEAPONS (Full Set)
Missing from Phase 1: (27 done)
Additional:
- Tools (9 types × 6 remaining materials = 54)
- Weapons (10 types × 6 remaining materials = 60)
TOTAL: 27 (Phase 1) + 114 (Phase 2) = 141 total
🎯 CATEGORY 5: ALL REMAINING ITEMS
- Armor (42 pieces)
- Arrows (10 types)
- Potions (19 types)
- Gems & Minerals (24)
- Metals (16 variations)
- Food (29 prepared items)
- Crafting Materials (26)
TOTAL: ~166 item sprites
🎯 CATEGORY 6: CLOTHING & ARMOR (Full Set)
KAJ IMAMO:
- ✅ 6 worker clothing
KAJ MANJKA:
- ~94 clothing items (various styles, biome-specific)
TOTAL: 100 clothing items
📊 PHASE 2 TOTAL:
| Category | Count |
|---|---|
| Biomes (16) | 1,040 |
| Creature Animations | 1,386 |
| Buildings | 243 |
| Tools & Weapons | 114 |
| Items | 166 |
| Clothing & Armor | 94 |
| TOTAL | 3,043 assets |
📊 GRAND TOTAL SUMMARY
| Phase | Assets Needed |
|---|---|
| DEMO | 212 |
| PHASE 1 | 925 |
| PHASE 2 | 3,043 |
| TOTAL | 4,180 new assets |
Plus what we have: 437 master references
= ~4,617 total assets for full game!
🎯 IMMEDIATE ACTION PLAN
THIS WEEK: DEMO (212 assets)
Day 1-2: Characters (47 sprites)
- Generate all Kai, Ana, Gronk, Susi animations
- Priority: Kai idle + walk first
Day 3-4: Grassland Biome (85 assets)
- Ground tiles, trees, props
- Priority: Tileable ground first
Day 5: Crops (30 sprites)
- 5 key crops × 6 stages each
- Priority: Wheat full cycle
Day 6: Zombie (15 sprites)
- Basic enemy animations
Day 7: UI (35 elements)
- Essential HUD elements
- Priority: Health/stamina bars
NEXT 2 WEEKS: PHASE 1 (925 assets)
Week 1:
- Complete all character animations (83)
- Tools & weapons first 3 tiers (27)
- Basic enemies (95)
Week 2:
- 3 additional biomes (135 assets)
- 80 crop full cycles (400)
- Complete UI (100)
MONTH 2-3: PHASE 2 (3,043 assets)
Will require systematic batch generation:
- 16 biomes × 65 assets = batch operations
- Creature animations via template system
- Building variations with style guide
Production Checklist - Jan 8, 2026
🎯📋✅