Files
novafarma/maps/DEMO_MAP_PLAN.md
David Kotnik a072fd48b1 Evening Session: 82 NEW DEMO ASSETS + COMPLETE BG REMOVAL
PRIORITY TRACKER: 100% COMPLETE (41 assets x 2 styles = 82 PNGs)

P1 CRITICAL (46 PNGs): Kai walk south, actions, idle breathing, wheat cycle, tilled soil, zombie, tools
P2 HIGH (12 PNGs): Inventory items, UI elements
P3 MEDIUM (10 PNGs): Dialogue system, water effects
P4 LOW (6 PNGs): Environment decorations

BACKGROUND REMOVAL: 99/99 PNGs with perfect RGBA transparency!
BACKUP: Original white-bg versions saved to demo_originals_with_white_bg/

DOCUMENTATION:
- KICKSTARTER_DEMO_IMPLEMENTATION_GUIDE.md (complete 10hr roadmap)
- TONIGHT_TILED_QUICKSTART.md (2hr map building guide)
- DEMO_MAP_PLAN.md (8x8 layout spec)
- DEV_JOURNAL updated with evening session

API: Turtle Mode, 100% success rate, 0 errors, 120 minutes generation
ASSETS: 99 total transparent PNGs ready for Phaser.js integration
STATUS: READY FOR IMPLEMENTATION PHASE!

Session: 2.5 hours | Project total: 128 hours | Cost: 0 EUR
2025-12-30 22:00:39 +01:00

6.6 KiB
Raw Blame History

🗺️ KICKSTARTER DEMO MAP - "MICRO FARM 8x8"

Map Name: demo_micro_farm.tmx
Size: 8×8 tiles (64 tiles total)
Tile Size: 64×64 pixels
Total Map Size: 512×512 pixels
Style: Dual (can switch Style A ↔ Style B)


📐 LAYOUT DESIGN

   0  1  2  3  4  5  6  7
  ┌──┬──┬──┬──┬──┬──┬──┬──┐
0 │🌳│🌱│🌱│🌱│🪨│🌱│🌱│🌱│
  ├──┼──┼──┼──┼──┼──┼──┼──┤
1 │🌱│🟫│🟫│🟫│🌱│🌱│⛺│🌱│
  ├──┼──┼──┼──┼──┼──┼──┼──┤
2 │🌱│🟫│🌾│🌾│🌱│🌱│🌱│🌱│
  ├──┼──┼──┼──┼──┼──┼──┼──┤
3 │🌱│🟫│🌾│🌾│🌱│🌱│🌱│🌱│
  ├──┼──┼──┼──┼──┼──┼──┼──┤
4 │🌱│🌱│🌱│🌱│🧟│🌱│🌱│🌱│
  ├──┼──┼──┼──┼──┼──┼──┼──┤
5 │🌱│🌱│👤│🌱│🌱│🌱│🔥│🌱│
  ├──┼──┼──┼──┼──┼──┼──┼──┤
6 │🌱│🌱│🌱│🌱│🌱│🌱│🌱│🌱│
  ├──┼──┼──┼──┼──┼──┼──┼──┤
7 │🌱│🌱│🌱│🌱│🌱│🌱│🌱│🌱│
  └──┴──┴──┴──┴──┴──┴──┴──┘

Legend:

  • 🌱 = Grass terrain tile
  • 🟫 = Tilled soil (dry/watered)
  • 🌾 = Wheat crops (various growth stages)
  • 👤 = Kai spawn point (2,5)
  • 🧟 = Zombie worker spawn (4,4)
  • = Tent (player base) (6,1)
  • 🔥 = Campfire (6,5)
  • 🌳 = Dead tree decoration (0,0)
  • 🪨 = Rock decoration (0,4)

🎯 GAMEPLAY FLOW (Demo Script)

Act 1: TUTORIAL (30 seconds)

  1. Kai spawns at (2,5) - center left
  2. Text appears: "Use WASD to move"
  3. Kai walks around - shows 4-directional idle + walk animations
  4. Camera follows Kai smoothly

Act 2: FARMING (60 seconds)

  1. Text: "Press E near tilled soil to plant wheat"
  2. Kai walks to (1,2) - tilled soil patch
  3. Kai uses hoe - hoe action animation plays
  4. Plant seeds - wheat_stage0 appears
  5. Text: "Press W to water crops"
  6. Kai waters - watering animation + water effect
  7. Wheat grows! - stage0 → stage1 → stage2 → stage3 → stage4 (timelapse 10 seconds)
  8. Text: "Press H to harvest"
  9. Kai harvests - wheat disappears, inventory +1 wheat bundle
  10. UI shows: Inventory slot with wheat bundle icon

Act 3: WORLD ALIVE (30 seconds)

  1. Camera pans to zombie at (4,4)
  2. Zombie idle animation loops
  3. Text: "Workers till the fields while you're away..."
  4. Zombie starts digging - dig animation
  5. Camera pans back to Kai
  6. Style switch! - A→B or B→A (show dual art system)
  7. Campfire flickers in background
  8. Fade to black

Act 4: TEASER (15 seconds)

  1. Text overlay: "This is just the beginning..."
  2. Text: "Explore 18 biomes"
  3. Text: "Meet 50+ NPCs"
  4. Text: "Solve Ana's mystery"
  5. Logo: DOLINASMRTI
  6. Text: "Coming 2025 - Support us on Kickstarter!"

Total Demo Length: ~2.5 minutes


🎨 TILED PROJECT SETUP

Tilesets to Create:

1. Terrain Tileset (terrain_demo.tsx)

  • grass_tile_styleA.png
  • grass_tile_styleB.png
  • dirt_tile_styleA.png
  • dirt_tile_styleB.png
  • tilled_dry_styleA.png
  • tilled_dry_styleB.png
  • tilled_watered_styleA.png
  • tilled_watered_styleB.png

2. Crops Tileset (crops_demo.tsx)

  • wheat_stage0_styleA.png → wheat_stage4_styleA.png
  • wheat_stage0_styleB.png → wheat_stage4_styleB.png

3. Buildings Tileset (buildings_demo.tsx)

  • tent_styleA.png
  • tent_styleB.png

4. Environment Tileset (environment_demo.tsx)

  • dead_tree_styleA.png
  • dead_tree_styleB.png
  • rock_styleA.png
  • rock_styleB.png
  • campfire_styleA.png
  • campfire_styleB.png

5. Characters Tileset (characters_demo.tsx)

  • All Kai frames (idle north/south/east/west, walk south, actions)
  • Zombie idle + dig frames

🔧 TILED LAYERS STRUCTURE

Layer Order (bottom to top):

  1. Base Terrain (Tile Layer)

    • Grass tiles fill
    • Dirt patches
  2. Tilled Soil (Tile Layer)

    • Farmable areas
    • Can swap dry/watered
  3. Crops (Tile Layer)

    • Wheat growth stages
    • Dynamic (changes during gameplay)
  4. Buildings (Object Layer)

    • Tent (collision object)
    • Campfire (decoration)
  5. Decorations (Object Layer)

    • Tree, rocks
    • No collision
  6. NPCs (Object Layer)

    • Zombie spawn point
    • Custom properties: type: "zombie_worker"
  7. Player Spawn (Object Layer)

    • Kai start position (2,5)
    • Custom properties: type: "player_spawn"
  8. Collision (Object Layer)

    • Invisible collision boxes
    • Tent, tree, rocks

📝 CUSTOM PROPERTIES

Map Properties:

  • style (string): "A" or "B" - current art style
  • can_switch_style (bool): true
  • demo_version (string): "1.0"

Object Properties:

Kai Spawn:

  • name: "kai_spawn"
  • type: "player"
  • facing: "south"

Zombie Spawn:

  • name: "zombie_1"
  • type: "zombie_worker"
  • ai: "idle_dig_loop"

Tent:

  • name: "tent"
  • type: "building"
  • collision: true
  • interactable: false

Tilled Soil Tiles:

  • farmable: true
  • watered: false (default)

🎮 PHASER.JS INTEGRATION NOTES

Loading Map:

this.load.tilemapTiledJSON('demo_map', 'maps/demo_micro_farm.json');

Creating Layers:

const map = this.make.tilemap({ key: 'demo_map' });
const terrainTileset = map.addTilesetImage('terrain_demo', 'terrain_tiles');
const baseTerrain = map.createLayer('Base Terrain', terrainTileset, 0, 0);

Spawning Player:

const spawnPoint = map.findObject('Player Spawn', obj => obj.name === 'kai_spawn');
player = this.physics.add.sprite(spawnPoint.x, spawnPoint.y, 'kai_idle_south_1_A');

📊 ESTIMATED TIME TO BUILD

Tiled Editor Work:

  • Create tilesets: 30 min
  • Place tiles: 20 min
  • Add objects: 15 min
  • Set properties: 10 min
  • Test export: 5 min

Total: ~80 minutes (1.5 hours)


NEXT STEPS

  1. Wait for background removal to finish (~5 more min)
  2. Open Tiled Editor (already installed?)
  3. Create new map: 8×8, tile size 64×64
  4. Add tilesets (link PNG files)
  5. Paint terrain layer
  6. Place objects
  7. Export as JSON
  8. Test in Phaser.js

Map ready for integration in ~2 hours! 🎯