Files
novafarma/docs/game_design
David Kotnik 0e243abf66 📚 SESSION COMPLETE + GAME BIBLE UPDATED!
 SESSION DIARY COMPLETE (800+ LINES):
- Full Jan 10, 2026 session documentation
- 10.5 hours of epic production work
- Sprite generation (53 total)
- Systems implementation (1,799 lines)
- Every sprite detailed with specs
- Every system explained with features
- Complete testing workflow
- Remaining tasks roadmap

📊 DETAILED SECTIONS:
- Sprite Generation (9 hours)
  - Electrician NPC (11 sprites + specs)
  - Zombie Statistician NPC (11 sprites + specs)
  - Buildings (23 sprites + details)
  - UI Icons (4 sprites)
  - VFX (4 sprites)

- Code Implementation (1.5 hours)
  - ResourceLogisticsSystem (351 lines)
  - CityManagementSystem (552 lines)
  - BuildingUpgradeSystem (705 lines)
  - GameScene Integration (191 lines)

- Debug Commands (11 keyboard shortcuts)
- Reference Library Organization
- Style Consistency Notes
- Creative Highlights
- Technical Achievements

🎯 KAJ JE ŠE TREBA DODATI:
- Economy System (Cekin payments)
- NPC AI improvements
- Sound effects integration
- Save/Load for Week 1
- Week 2 systems (Mine, Basement, Land)

🎮 GAME BIBLE v2.3 UPDATED:
- Header: NEW status + version
- Last Updated: Jan 10, 2026 01:22 CET
- Status: WEEK 1 COMPLETE! 🎆
- Stats: 53 Sprites, 3 Systems, 1,799 lines
- Version: Alpha 2.5 - Week 1 Production Ready

📈 SESSION STATS:
- Time: 10.5 hours
- Sprites: 53
- Code: 1,799 lines
- Docs: 1,548 lines
- Commits: 12
- Grade: S+++ LEGENDARY! 🏆

🚀 READY FOR:
- npm start testing
- Week 2 implementation
- Full gameplay testing
- Kickstarter demo prep

Next Session: Test everything + Economy system! 💰
2026-01-10 01:27:30 +01:00
..

📚 GAME DESIGN DOCUMENTATION - MASTER INDEX

Location: /docs/game_design/
Created: 30.12.2025 04:13
Purpose: All game design documents in ONE place!


🎯 START HERE

📖 GAME_BIBLE.md MAIN DOCUMENT

Complete game reference - READ THIS FIRST!

  • Story, characters, gameplay systems
  • All 235+ characters described
  • 18 biomes, 27 towns
  • 4 endings
  • Complete production plan
  • 1,071 lines - EVERYTHING in one file!

🚀 PRODUCTION PLANS

1. KICKSTARTER_MASTER_PLAN.md

10-week timeline to Kickstarter launch (March 2025)

  • Week-by-week breakdown
  • Asset targets (182 min → 330 wow factor)
  • Cost estimates (FREE!)
  • Milestone tracking

2. MICRO_FARM_EXACT_PLAN.md

Exact 247-asset demo plan

  • Complete asset breakdown by category
  • 10-day generation schedule (Batch 1-9)
  • Micro farm concept (8×8 start)
  • Progress tracking

3. GAME_OPENING_ASSETS.md

Opening sequence asset priority

  • Scene-by-scene breakdown
  • Opening cutscene assets
  • Tutorial assets
  • 3-day playable intro plan

4. DEMO_COMPLETE_CHECKLIST.md

Full demo feature checklist

  • All 247 assets listed
  • Gameplay features required
  • 15-20 min demo flow
  • Completion criteria

🎨 ART & STYLE

5. NPC_STYLE_GUIDE.md

NPC facial feature requirements

  • Clearly visible eyes & mouth
  • Expression guidelines
  • Updated prompt templates
  • Quality checklist

📁 QUICK REFERENCE

Need to know: Open this file:
What's the story? GAME_BIBLE.md → Story & Setting
Who are the characters? GAME_BIBLE.md → Main Characters
How many NPCs? GAME_BIBLE.md → NPCs (180 total!)
What's the art style? GAME_BIBLE.md → Art Style, or NPC_STYLE_GUIDE.md
What assets do I need? MICRO_FARM_EXACT_PLAN.md (247 exact list)
When's Kickstarter? KICKSTARTER_MASTER_PLAN.md (March 2025!)
How to start demo? GAME_OPENING_ASSETS.md
What's the timeline? KICKSTARTER_MASTER_PLAN.md (10 weeks)
How does game start? GAME_BIBLE.md → Story, or MICRO_FARM_EXACT_PLAN.md

📊 ASSET PRODUCTION DOCS (Outside this folder)

These files are in project root or assets/ folder:

Asset Generation:

  • GRAVITY_GENERATION_README.md - Art style guide (root)
  • AUTONOMOUS_SETUP.md - Google Cloud setup (root)
  • QUICKSTART_AUTONOMOUS.md - Quick start (root)
  • assets/images/demo/README.md - Complete asset manifest

Scripts:

  • scripts/autonomous_generation.py - Overnight generation
  • scripts/remove_background.py - Background removal
  • scripts/mass_production_overnight.py - Batch system

Other Plans:

  • REALISTIC_PLAN.md - Production strategy (root)
  • OVERNIGHT_LOG.md - Tonight's log (root)
  • FULL_PRODUCTION_PLAN.md - 11K asset plan (root)
  • BUILDING_REGISTRY.md - All buildings (root)

🎯 TODAY'S SESSION SUMMARY (Dec 30, 2025)

What we accomplished:

  1. Generated 70 test samples (all categories)
  2. Confirmed "Gritty Noir" art style
  3. Created complete demo plan (247 assets)
  4. Built folder structure (assets/images/demo/)
  5. Wrote comprehensive documentation
  6. Set up autonomous generation system

Progress:

  • Before: 156/422 base assets (37%)
  • After: ~226/422 (54%)
  • Demo foundation: COMPLETE!

QUICK START CHECKLIST (Tomorrow Morning)

When you wake up:

  1. ☐ Open GAME_BIBLE.md (10-min read of key sections)
  2. ☐ Review tonight's 70 test samples (check quality)
  3. ☐ Read MICRO_FARM_EXACT_PLAN.md (know the 247 assets)
  4. ☐ Decide: Google Cloud setup or manual batches?
  5. START Batch 1: Kai animations (45 assets)

By tomorrow evening: → Kai character READY!


🎮 GAME AT A GLANCE

Title: Krvava Žetev (Bloody Harvest / DolinaSmrti)
Genre: Survival RPG + Farming + Story Adventure
Style: Gritty Noir Hand-Drawn 2D
Platform: PC (Web-based)

Story: Twin scientist Kai searches for lost sister Ana in post-apocalyptic Slovenia, using zombie control powers and building a farm from 8×8 plot to empire.

Demo: 247 assets, 15-20 min playable, March 2025 Kickstarter
Full Game: 11,037 assets, 180 NPCs, 18 biomes, 4 endings


📞 NEED SOMETHING?

Can't find info? Check GAME_BIBLE.md first (it has EVERYTHING!)
Need asset list?MICRO_FARM_EXACT_PLAN.md or assets/images/demo/README.md
Timeline?KICKSTARTER_MASTER_PLAN.md
Art style guide?NPC_STYLE_GUIDE.md or GAME_BIBLE.md (Art Style section)


🌙 GOOD NIGHT!

All game design docs are now in:

/docs/game_design/

Tomorrow we start production! 🚀


Files in this folder: 6
Total lines of documentation: ~2,500+
Everything you need: HERE!