4.9 KiB
🎬 COMPLETE ANIMATION MANIFEST
Main Characters: Kai, Ana, Gronk
Styles: A (cartoon) & B (noir)
Target: Full game-ready animation sets
📊 ANIMATION BREAKDOWN
PRIORITY 1: CORE MOVEMENT (Essential for gameplay)
Walk Cycle (4 directions × 4 frames = 16 frames)
walk_north_1.pngthroughwalk_north_4.pngwalk_south_1.pngthroughwalk_south_4.pngwalk_east_1.pngthroughwalk_east_4.pngwalk_west_1.pngthroughwalk_west_4.png
Idle Stance (4 directions × 1 frame = 4 frames)
idle_north.pngidle_south.pngidle_east.pngidle_west.png
Subtotal Priority 1: 20 frames × 2 styles = 40 PNG per character
Total Priority 1: 40 × 3 characters = 120 PNG
PRIORITY 2: FARMING ACTIONS (Core gameplay)
Hoeing (4 directions × 2 frames = 8 frames)
hoe_north_1.png,hoe_north_2.pnghoe_south_1.png,hoe_south_2.pnghoe_east_1.png,hoe_east_2.pnghoe_west_1.png,hoe_west_2.png
Watering (4 directions × 2 frames = 8 frames)
water_north_1.png,water_north_2.pngwater_south_1.png,water_south_2.pngwater_east_1.png,water_east_2.pngwater_west_1.png,water_west_2.png
Planting/Picking (4 directions × 2 frames = 8 frames)
plant_north_1.png,plant_north_2.pngplant_south_1.png,plant_south_2.pngplant_east_1.png,plant_east_2.pngplant_west_1.png,plant_west_2.png
Subtotal Priority 2: 24 frames × 2 styles = 48 PNG per character
Total Priority 2: 48 × 3 characters = 144 PNG
PRIORITY 3: COMBAT (Action gameplay)
Melee Attack (4 directions × 3 frames = 12 frames)
attack_north_1.pngthroughattack_north_3.pngattack_south_1.pngthroughattack_south_3.pngattack_east_1.pngthroughattack_east_3.pngattack_west_1.pngthroughattack_west_3.png
Hit/Hurt (1 universal frame)
hurt.png
Death (1 frame)
death.png
Subtotal Priority 3: 14 frames × 2 styles = 28 PNG per character
Total Priority 3: 28 × 3 characters = 84 PNG
PRIORITY 4: INTERACTIONS (Polish)
Interact/Pick Up (4 directions × 1 frame = 4 frames)
interact_north.pnginteract_south.pnginteract_east.pnginteract_west.png
Carry Item (4 directions × 1 frame = 4 frames)
carry_north.pngcarry_south.pngcarry_east.pngcarry_west.png
Subtotal Priority 4: 8 frames × 2 styles = 16 PNG per character
Total Priority 4: 16 × 3 characters = 48 PNG
PRIORITY 5: RUNNING (Optional enhancement)
Run Cycle (4 directions × 4 frames = 16 frames)
run_north_1.pngthroughrun_north_4.pngrun_south_1.pngthroughrun_south_4.pngrun_east_1.pngthroughrun_east_4.pngrun_west_1.pngthroughrun_west_4.png
Subtotal Priority 5: 16 frames × 2 styles = 32 PNG per character
Total Priority 5: 32 × 3 characters = 96 PNG
📈 GRAND TOTAL
| Priority | Description | Frames/Char | PNG/Char | Total PNG |
|---|---|---|---|---|
| P1 | Core Movement | 20 | 40 | 120 |
| P2 | Farming Actions | 24 | 48 | 144 |
| P3 | Combat | 14 | 28 | 84 |
| P4 | Interactions | 8 | 16 | 48 |
| P5 | Running | 16 | 32 | 96 |
| TOTAL | All Animations | 82 | 164 | 492 |
🎯 GENERATION STRATEGY
Phase 1 (Essential - Day 1):
- Priority 1 (Core Movement): 120 PNG
- Priority 2 (Farming): 144 PNG
= 264 PNG (Playable demo ready!)
Phase 2 (Combat - Day 2):
- Priority 3 (Combat): 84 PNG
Phase 3 (Polish - Day 3):
- Priority 4 (Interactions): 48 PNG
- Priority 5 (Running): 96 PNG
📋 NAMING CONVENTION
Format: {character}_{action}_{direction}_{frame}_{style}.png
Examples:
kai_walk_north_1_stylea.pngana_hoe_south_2_styleb.pnggronk_attack_east_3_stylea.png
🔧 GENERATION PROMPTS
Base prompt structure:
Character: [Kai/Ana/Gronk] from reference image
Action: [walking/hoeing/attacking] [direction]
Frame: [1/2/3/4] of animation cycle
Style: [Style A cartoon vector / Style B noir gritty]
Maintain exact character consistency with master reference
Full body, centered, isolated white background, game sprite asset
⏱️ TIME ESTIMATES
With API quota (5 req/min = 60/hour):
- Phase 1 (264 PNG): ~4.5 hours
- Phase 2 (84 PNG): ~1.5 hours
- Phase 3 (144 PNG): ~2.5 hours
Total: ~8.5 hours for complete animation sets!
✅ DELIVERABLES
Per character (Kai, Ana, Gronk):
- ✅ 82 unique animation frames
- ✅ 2 styles each (Style A & B)
- ✅ 164 PNG files per character
- ✅ Complete animation set ready for Phaser/Tiled integration
All 3 characters: 492 PNG total 🎮
Created: 31.12.2025
Ready for: 01.01.2026 (quota reset)
Status: ⏰ Awaiting generation start