12 KiB
🎮 COMPLETE GAME SYSTEMS - DolinaSmrti
All Core Game Mechanics
Date: 31.12.2025
👹 1. BOSS SYSTEM (1 per Biome)
Total Bosses: 19 (one per biome)
Biome Bosses:
- Dino Valley: Alpha T-Rex (massive, fire breath)
- Mythical Highlands: Elder Dragon (three-headed)
- Atlantis: Kraken King (tentacles, whirlpools)
- Egyptian Desert: Pharaoh's Curse (mummy lord)
- Chernobyl: Reactor Core Beast (glowing, radiation attacks)
- Mushroom Forest: Spore Titan (releases poison clouds)
- Arctic Zone: Frost Mammoth (ancient, ice attacks)
- Endless Forest: Ancient Ent King (summons trees)
- Floating Islands: Sky Leviathan (cloud dragon, lightning)
- Deep Ocean: Abyssal Horror (deep sea terror)
- Amazonas: Jungle Spirit Guardian (shapeshifter)
- Catacombs: Lich Lord (necromancer, summons undead)
- Volcanic Zone: Lava Dragon (immune to fire, magma pools)
- Crystal Caves: Diamond Golem (crystal armor, hard to damage)
- Shadow Realm: Nightmare King (feeds on fear)
- Bamboo Forest: Thunder Oni (demon samurai)
- Loch Ness: Nessie (legendary, rarely appears)
- Wasteland: Wasteland Warlord (raider king, armored vehicle)
- Mexican Cenotes: Quetzalcoatl (feathered serpent god)
Boss Mechanics:
- Unique drops: Legendary weapons/armor
- Trophy: Boss skull/token for collection
- Unlock: Defeating boss unlocks fast travel to biome
- Respawn: Bosses respawn every 7 in-game days
- Difficulty: Scales with player level
🌡️ 2. WEATHER & TEMPERATURE SYSTEM
Temperature Zones:
COLD Biomes (hypothermia risk):
- Arctic Zone (-40°C to -10°C)
- Mythical Highlands (-5°C to 5°C, high altitude)
- Loch Ness (0°C to 10°C, windy)
HOT Biomes (heatstroke risk):
- Egyptian Desert (35°C to 50°C)
- Volcanic Zone (40°C to 60°C near lava)
- Wasteland (30°C to 45°C, no shade)
TEMPERATE (safe):
- Dino Valley (20°C to 30°C)
- Endless Forest (15°C to 25°C)
- Bamboo Forest (18°C to 28°C)
WET/HUMID (disease risk):
- Amazonas (25°C to 35°C, 90% humidity)
- Mushroom Forest (15°C to 20°C, damp)
- Atlantis/Deep Ocean (underwater, pressure)
SPECIAL:
- Shadow Realm (no temperature, drains sanity)
- Floating Islands (thin air, oxygen needed above 3000m)
- Chernobyl (radiation, not temperature)
Survival Mechanics:
TOO COLD (hypothermia):
- Without warm clothing: -1 HP every 30 seconds
- Shivering animation
- Movement speed -20%
- Required: Fur coat, thermal boots, gloves
TOO HOT (heatstroke):
- Without light clothing: -1 HP every 30 seconds
- Sweating animation
- Stamina drain +50%
- Required: Light robes, hat, hydration
RADIATION (Chernobyl/Wasteland):
- Without hazmat suit: -2 HP every 10 seconds
- Glowing effect
- Geiger counter clicking sound
- Required: Hazmat suit, gas mask, lead vest
PRESSURE (Deep Ocean):
- Without diving suit: Instant death below 100m
- Air supply gauge
- Required: Pressure suit, oxygen tank
ALTITUDE (Floating Islands, Highlands):
- Without oxygen: -1 HP every 20 seconds above 3000m
- Breathing difficulty animation
- Required: Oxygen mask or acclimatization
Clothing Protection Table:
| Biome | Required Gear | Without Gear Effect |
|---|---|---|
| Arctic | Fur coat, snow boots | Hypothermia (-1 HP/30s) |
| Egyptian Desert | Light robe, turban | Heatstroke (-1 HP/30s) |
| Volcanic | Fire-resistant suit | Burns (-2 HP/10s) |
| Chernobyl | Hazmat suit | Radiation (-2 HP/10s) |
| Deep Ocean | Pressure suit + oxygen | Instant death |
| Amazonas | Jungle outfit + machete | Disease (+poison) |
| Shadow Realm | Blessed armor | Sanity drain |
🔪 3. MACHETE (Jungle Tool)
Purpose:
- Cut through jungle vines (blocks path in Amazonas)
- Clear vegetation faster than axe
- Combat weapon (medium damage)
- Harvest bamboo (Bamboo Forest)
Stats:
- Damage: 15 (medium)
- Durability: 150 uses
- Speed: Fast swings
- Special: Cuts vines in 1 hit (axe = 3 hits)
Crafting:
- 3× Iron + 2× Wood + 1× Leather strip
- Craft at: Workbench level 2
Locations Required:
- Amazonas: Vines block paths (MUST have machete!)
- Bamboo Forest: Harvest bamboo shoots faster
- Endless Forest: Clear dense undergrowth
📚 4. COLLECTIBLES SYSTEM (Album)
Concept:
- Discover creatures/items → Auto-saved to Album
- View anytime in pause menu
- Completion % per biome
- Rewards for 100% completion
Collectible Categories:
Per Biome:
- Fauna (all creatures seen)
- Boss (defeated)
- Rare Plants (found)
- Unique Items (crafted/found)
- NPCs Met (talked to)
Album Interface:
DINO VALLEY ALBUM
━━━━━━━━━━━━━━━━━━
Fauna: 14/16 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░ 87%
Boss: 0/1 ░░░░░░░░░░░░░░░░ 0%
Plants: 8/10 ▓▓▓▓▓▓▓▓▓▓▓▓░░░░ 80%
Items: 4/12 ▓▓▓▓▓░░░░░░░░░░░ 33%
NPCs: 2/3 ▓▓▓▓▓▓▓▓▓▓░░░░░░ 66%
TOTAL: 28/42 (66%)
Rewards:
- 50% Biome Completion: Biome-specific outfit unlocked
- 100% Biome Completion: Legendary weapon + fast travel
- 100% ALL Biomes: Master Collector Achievement + Golden Machete
Rare Collectibles (Album Highlights):
Per Biome (1-3 ultra-rare items):
- Dino Valley: Amber with mosquito (DNA extraction)
- Mythical Highlands: Dragon scale (legendary material)
- Atlantis: Perfect pearl (priceless)
- Egyptian Desert: Pharaoh's crown
- Chernobyl: Reactor fuel rod (dangerous)
- Mushroom Forest: Golden truffle
- Arctic Zone: Frost diamond
- Endless Forest: Eternal acorn (plant for immortal tree)
- Floating Islands: Cloud essence (flight potion)
- Deep Ocean: Black pearl (magic)
- Amazonas: Jaguar spirit totem
- Catacombs: Soul gem (necromancy)
- Volcanic Zone: Dragon heart (forge legendary weapon)
- Crystal Caves: Perfect diamond (ultimate wealth)
- Shadow Realm: Void crystal (dark magic)
- Bamboo Forest: Ancient scroll (master technique)
- Loch Ness: Nessie scale (proof!)
- Wasteland: Pre-war tech (prototype weapon)
- Mexican Cenotes: Jade mask (Mayan relic)
🌲 5. WITCH FOREST (NEW 20th BIOME)
Theme:
Dark fairy tale forest, witches, magic, curses, fairy tales gone wrong
FAUNA (14):
Witches & Dark Creatures:
- Witch (various types: swamp, forest, blood)
- Warlock
- Black cat (familiar, shapeshifter)
- Raven (spy, messenger)
- Wolf (enchanted, talks)
- Toad (cursed prince)
- Witch's golem (wood/mud)
Cursed Beings:
- Cursed villager (zombie variant)
- Hansel & Gretel zombies (cannibalized)
- Big Bad Wolf (giant, intelligent)
- Evil stepmother ghost
- Baba Yaga (boss!)
RASTLINE (10):
- Nightshade (poisonous)
- Mandrake root (screaming plant)
- Witch hazel
- Death cap mushrooms
- Hemlock
- Wolfsbane
- Belladonna
- Magic herbs (glowing)
- Cursed roses
- Twisted vines
OBLAČILA (8):
- Witch hat (pointy, black)
- Witch robes (various colors)
- Warlock cloak
- Cursed armor (haunted)
- Enchanted boots (speed +20%)
- Raven feather cape
- Wolf pelt
- Magic amulets
ORODJA (10):
- Witch's broom (flight! limited)
- Magic wand (basic spells)
- Staff (powerful magic)
- Cauldron (portable, brew potions)
- Enchanted dagger
- Cursed sword
- Spell book
- Crystal ball (divination)
- Athame (ritual knife)
- Scrying mirror
HRANA (12):
Drops from Creatures:
- Witch meat → Cursed stew (questionable)
- Wolf meat → Grilled wolf
- Raven meat → Dark soup
- Toad legs → Fried toad (French style)
Witch's Kitchen:
- Poisoned apple (Snow White reference)
- Gingerbread (laced with magic)
- Magic mushroom stew (hallucinations)
- Witch's brew (potion, not food)
- Hemlock tea (deadly!)
- Berry pie (safe, surprisingly)
- Roasted meats (spiced)
- Black bread
Cooking: Witch's cauldron (magical effects!)
MATERIALI (12):
- Eye of newt
- Bat wings
- Spider legs
- Toad warts
- Raven feathers
- Wolf teeth
- Magic crystals
- Cursed wood
- Witch's hair
- Blood (for rituals)
- Bones
- Ashes
TEREN (4):
- Dark dirt
- Cursed grass
- Stone (ritual circles)
- Muddy ground
VEGETACIJA (8):
- Twisted trees (evil faces)
- Dead trees (hanging bodies)
- Thorny bushes
- Magic flowers (glowing)
- Poisonous plants
- Vines (grabbing, animated)
REKVIZITI (12):
- Witch's hut (chicken legs - Baba Yaga style)
- Cauldron (large, bubbling)
- Ritual circles (pentagrams)
- Hanging cages
- Gingerbread house (trap!)
- Stake (for burning)
- Spell circles (glowing)
- Altars (dark magic)
- Gravestones
- Cursed wells
ZGRADBE (5):
- Witch's hut (on chicken legs, moves!)
- Coven gathering place
- Dark tower
- Cursed village
- Sacrificial altar
NPCs (4):
- Good witch (helps player)
- Evil witch (enemy)
- Warlock (merchant, sells dark items)
- Cursed villager (quest giver)
ZOMBIES (5):
- Cursed villager
- Witch zombie (green skin, pointy hat)
- Warlock specter
- Fairy tale victim (Hansel, Gretel, etc.)
- Animated scarecrow
BOSS:
Baba Yaga (legendary witch)
- Flies in giant mortar & pestle
- Summons cursed minions
- Transforms into giant raven
- Drops: Baba Yaga's Hut Key (unlock moving house as player home!)
🕯️ 6. SATANISTIC RITUALS & DARK MAGIC
WARNING:
This is dark fantasy game content. Rituals are fictional and game mechanics only.
Dark Ritual System:
Purpose:
- Unlock powerful dark magic
- Summon demons (temporary allies OR enemies if failed)
- Cursed craftables (high risk, high reward)
- Alternative to traditional magic
Ritual Requirements:
- Ritual Circle (drawn on ground, permanent structure)
- Sacrifices (items, not NPCs/creatures - keep it ethical!)
- Candles (specific arrangement)
- Spell Components (blood, bones, cursed items)
- Timing (full moon, midnight, etc.)
Ritual Types:
1. Summoning Ritual (召喚):
- Effect: Summon demon ally for 5 minutes
- Cost:
- 5× Black candles
- 1× Soul gem
- 10× Bones
- Blood vial
- Risk: 10% chance demon turns hostile!
2. Curse Weapon Ritual:
- Effect: Add +50% damage to weapon, but drains 1 HP per hit
- Cost:
- Weapon to curse
- Cursed wood
- Witch's blood
- 3× Skulls
3. Dark Resurrection (危險!):
- Effect: Revive with full health if killed (1-time use)
- Cost:
- 1× Phoenix feather
- 1× Soul gem
- 50× Bones
- Dragon blood
- Drawback: Permanent -10 max HP
4. Pact with Devil:
- Effect: Double all stats for 10 minutes
- Cost:
- Your soul (joking - it's 100 gold + rare items)
- Cursed contract
- Blood oath
- Drawback: Take 2× damage for 1 hour after effect ends
5. Necromancy Ritual:
- Effect: Raise 3 skeleton warriors (allies)
- Cost:
- 3× Complete skeletons
- Necromancer staff
- Soul gems
- Midnight timing
Ritual Locations:
- Witch Forest: +20% ritual success rate
- Shadow Realm: +50% power, +20% danger
- Catacombs: Necromancy only
- Egyptian Desert: Ancient curses available
- Anywhere else: Standard success rate
Consequences:
- Failed rituals: Explosion, curse player, summon hostile entity
- Dark alignment: NPCs fear player, guards attack
- Redemption: Can cleanse curses at church (expensive!)
Collectibles:
- Ritual Book (found in Witch Forest)
- Forbidden Scrolls (9 total, hidden across all biomes)
- Dark Achievements (for completing all rituals)
📊 SUMMARY OF NEW SYSTEMS:
- ✅ 19 Bosses (1 per biome, unique mechanics)
- ✅ Weather/Temperature (survival mechanics, gear requirements)
- ✅ Machete (jungle tool, vine cutting)
- ✅ Collectibles Album (completion tracking, rewards)
- ✅ Witch Forest (20th biome, dark fairy tales)
- ✅ Dark Rituals (satanic-themed magic system)
Total Biomes: 20
Total Bosses: 20
Total Estimated Assets: 3,000 - 4,000 PNG
Created: 31.12.2025
Status: Complete game systems specification ready!