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🎮 COMPLETE GAME SYSTEMS - DolinaSmrti

All Core Game Mechanics
Date: 31.12.2025


👹 1. BOSS SYSTEM (1 per Biome)

Total Bosses: 19 (one per biome)

Biome Bosses:

  1. Dino Valley: Alpha T-Rex (massive, fire breath)
  2. Mythical Highlands: Elder Dragon (three-headed)
  3. Atlantis: Kraken King (tentacles, whirlpools)
  4. Egyptian Desert: Pharaoh's Curse (mummy lord)
  5. Chernobyl: Reactor Core Beast (glowing, radiation attacks)
  6. Mushroom Forest: Spore Titan (releases poison clouds)
  7. Arctic Zone: Frost Mammoth (ancient, ice attacks)
  8. Endless Forest: Ancient Ent King (summons trees)
  9. Floating Islands: Sky Leviathan (cloud dragon, lightning)
  10. Deep Ocean: Abyssal Horror (deep sea terror)
  11. Amazonas: Jungle Spirit Guardian (shapeshifter)
  12. Catacombs: Lich Lord (necromancer, summons undead)
  13. Volcanic Zone: Lava Dragon (immune to fire, magma pools)
  14. Crystal Caves: Diamond Golem (crystal armor, hard to damage)
  15. Shadow Realm: Nightmare King (feeds on fear)
  16. Bamboo Forest: Thunder Oni (demon samurai)
  17. Loch Ness: Nessie (legendary, rarely appears)
  18. Wasteland: Wasteland Warlord (raider king, armored vehicle)
  19. Mexican Cenotes: Quetzalcoatl (feathered serpent god)

Boss Mechanics:

  • Unique drops: Legendary weapons/armor
  • Trophy: Boss skull/token for collection
  • Unlock: Defeating boss unlocks fast travel to biome
  • Respawn: Bosses respawn every 7 in-game days
  • Difficulty: Scales with player level

🌡️ 2. WEATHER & TEMPERATURE SYSTEM

Temperature Zones:

COLD Biomes (hypothermia risk):

  • Arctic Zone (-40°C to -10°C)
  • Mythical Highlands (-5°C to 5°C, high altitude)
  • Loch Ness (0°C to 10°C, windy)

HOT Biomes (heatstroke risk):

  • Egyptian Desert (35°C to 50°C)
  • Volcanic Zone (40°C to 60°C near lava)
  • Wasteland (30°C to 45°C, no shade)

TEMPERATE (safe):

  • Dino Valley (20°C to 30°C)
  • Endless Forest (15°C to 25°C)
  • Bamboo Forest (18°C to 28°C)

WET/HUMID (disease risk):

  • Amazonas (25°C to 35°C, 90% humidity)
  • Mushroom Forest (15°C to 20°C, damp)
  • Atlantis/Deep Ocean (underwater, pressure)

SPECIAL:

  • Shadow Realm (no temperature, drains sanity)
  • Floating Islands (thin air, oxygen needed above 3000m)
  • Chernobyl (radiation, not temperature)

Survival Mechanics:

TOO COLD (hypothermia):

  • Without warm clothing: -1 HP every 30 seconds
  • Shivering animation
  • Movement speed -20%
  • Required: Fur coat, thermal boots, gloves

TOO HOT (heatstroke):

  • Without light clothing: -1 HP every 30 seconds
  • Sweating animation
  • Stamina drain +50%
  • Required: Light robes, hat, hydration

RADIATION (Chernobyl/Wasteland):

  • Without hazmat suit: -2 HP every 10 seconds
  • Glowing effect
  • Geiger counter clicking sound
  • Required: Hazmat suit, gas mask, lead vest

PRESSURE (Deep Ocean):

  • Without diving suit: Instant death below 100m
  • Air supply gauge
  • Required: Pressure suit, oxygen tank

ALTITUDE (Floating Islands, Highlands):

  • Without oxygen: -1 HP every 20 seconds above 3000m
  • Breathing difficulty animation
  • Required: Oxygen mask or acclimatization

Clothing Protection Table:

Biome Required Gear Without Gear Effect
Arctic Fur coat, snow boots Hypothermia (-1 HP/30s)
Egyptian Desert Light robe, turban Heatstroke (-1 HP/30s)
Volcanic Fire-resistant suit Burns (-2 HP/10s)
Chernobyl Hazmat suit Radiation (-2 HP/10s)
Deep Ocean Pressure suit + oxygen Instant death
Amazonas Jungle outfit + machete Disease (+poison)
Shadow Realm Blessed armor Sanity drain

🔪 3. MACHETE (Jungle Tool)

Purpose:

  • Cut through jungle vines (blocks path in Amazonas)
  • Clear vegetation faster than axe
  • Combat weapon (medium damage)
  • Harvest bamboo (Bamboo Forest)

Stats:

  • Damage: 15 (medium)
  • Durability: 150 uses
  • Speed: Fast swings
  • Special: Cuts vines in 1 hit (axe = 3 hits)

Crafting:

  • 3× Iron + 2× Wood + 1× Leather strip
  • Craft at: Workbench level 2

Locations Required:

  • Amazonas: Vines block paths (MUST have machete!)
  • Bamboo Forest: Harvest bamboo shoots faster
  • Endless Forest: Clear dense undergrowth

📚 4. COLLECTIBLES SYSTEM (Album)

Concept:

  • Discover creatures/items → Auto-saved to Album
  • View anytime in pause menu
  • Completion % per biome
  • Rewards for 100% completion

Collectible Categories:

Per Biome:

  1. Fauna (all creatures seen)
  2. Boss (defeated)
  3. Rare Plants (found)
  4. Unique Items (crafted/found)
  5. NPCs Met (talked to)

Album Interface:

DINO VALLEY ALBUM
━━━━━━━━━━━━━━━━━━
Fauna: 14/16 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░ 87%
Boss:  0/1   ░░░░░░░░░░░░░░░░  0%
Plants: 8/10 ▓▓▓▓▓▓▓▓▓▓▓▓░░░░ 80%
Items:  4/12 ▓▓▓▓▓░░░░░░░░░░░ 33%
NPCs:   2/3  ▓▓▓▓▓▓▓▓▓▓░░░░░░ 66%

TOTAL: 28/42 (66%)

Rewards:

  • 50% Biome Completion: Biome-specific outfit unlocked
  • 100% Biome Completion: Legendary weapon + fast travel
  • 100% ALL Biomes: Master Collector Achievement + Golden Machete

Rare Collectibles (Album Highlights):

Per Biome (1-3 ultra-rare items):

  1. Dino Valley: Amber with mosquito (DNA extraction)
  2. Mythical Highlands: Dragon scale (legendary material)
  3. Atlantis: Perfect pearl (priceless)
  4. Egyptian Desert: Pharaoh's crown
  5. Chernobyl: Reactor fuel rod (dangerous)
  6. Mushroom Forest: Golden truffle
  7. Arctic Zone: Frost diamond
  8. Endless Forest: Eternal acorn (plant for immortal tree)
  9. Floating Islands: Cloud essence (flight potion)
  10. Deep Ocean: Black pearl (magic)
  11. Amazonas: Jaguar spirit totem
  12. Catacombs: Soul gem (necromancy)
  13. Volcanic Zone: Dragon heart (forge legendary weapon)
  14. Crystal Caves: Perfect diamond (ultimate wealth)
  15. Shadow Realm: Void crystal (dark magic)
  16. Bamboo Forest: Ancient scroll (master technique)
  17. Loch Ness: Nessie scale (proof!)
  18. Wasteland: Pre-war tech (prototype weapon)
  19. Mexican Cenotes: Jade mask (Mayan relic)

🌲 5. WITCH FOREST (NEW 20th BIOME)

Theme:

Dark fairy tale forest, witches, magic, curses, fairy tales gone wrong

FAUNA (14):

Witches & Dark Creatures:

  • Witch (various types: swamp, forest, blood)
  • Warlock
  • Black cat (familiar, shapeshifter)
  • Raven (spy, messenger)
  • Wolf (enchanted, talks)
  • Toad (cursed prince)
  • Witch's golem (wood/mud)

Cursed Beings:

  • Cursed villager (zombie variant)
  • Hansel & Gretel zombies (cannibalized)
  • Big Bad Wolf (giant, intelligent)
  • Evil stepmother ghost
  • Baba Yaga (boss!)

RASTLINE (10):

  • Nightshade (poisonous)
  • Mandrake root (screaming plant)
  • Witch hazel
  • Death cap mushrooms
  • Hemlock
  • Wolfsbane
  • Belladonna
  • Magic herbs (glowing)
  • Cursed roses
  • Twisted vines

OBLAČILA (8):

  • Witch hat (pointy, black)
  • Witch robes (various colors)
  • Warlock cloak
  • Cursed armor (haunted)
  • Enchanted boots (speed +20%)
  • Raven feather cape
  • Wolf pelt
  • Magic amulets

ORODJA (10):

  • Witch's broom (flight! limited)
  • Magic wand (basic spells)
  • Staff (powerful magic)
  • Cauldron (portable, brew potions)
  • Enchanted dagger
  • Cursed sword
  • Spell book
  • Crystal ball (divination)
  • Athame (ritual knife)
  • Scrying mirror

HRANA (12):

Drops from Creatures:

  • Witch meat → Cursed stew (questionable)
  • Wolf meat → Grilled wolf
  • Raven meat → Dark soup
  • Toad legs → Fried toad (French style)

Witch's Kitchen:

  • Poisoned apple (Snow White reference)
  • Gingerbread (laced with magic)
  • Magic mushroom stew (hallucinations)
  • Witch's brew (potion, not food)
  • Hemlock tea (deadly!)
  • Berry pie (safe, surprisingly)
  • Roasted meats (spiced)
  • Black bread

Cooking: Witch's cauldron (magical effects!)

MATERIALI (12):

  • Eye of newt
  • Bat wings
  • Spider legs
  • Toad warts
  • Raven feathers
  • Wolf teeth
  • Magic crystals
  • Cursed wood
  • Witch's hair
  • Blood (for rituals)
  • Bones
  • Ashes

TEREN (4):

  • Dark dirt
  • Cursed grass
  • Stone (ritual circles)
  • Muddy ground

VEGETACIJA (8):

  • Twisted trees (evil faces)
  • Dead trees (hanging bodies)
  • Thorny bushes
  • Magic flowers (glowing)
  • Poisonous plants
  • Vines (grabbing, animated)

REKVIZITI (12):

  • Witch's hut (chicken legs - Baba Yaga style)
  • Cauldron (large, bubbling)
  • Ritual circles (pentagrams)
  • Hanging cages
  • Gingerbread house (trap!)
  • Stake (for burning)
  • Spell circles (glowing)
  • Altars (dark magic)
  • Gravestones
  • Cursed wells

ZGRADBE (5):

  • Witch's hut (on chicken legs, moves!)
  • Coven gathering place
  • Dark tower
  • Cursed village
  • Sacrificial altar

NPCs (4):

  • Good witch (helps player)
  • Evil witch (enemy)
  • Warlock (merchant, sells dark items)
  • Cursed villager (quest giver)

ZOMBIES (5):

  • Cursed villager
  • Witch zombie (green skin, pointy hat)
  • Warlock specter
  • Fairy tale victim (Hansel, Gretel, etc.)
  • Animated scarecrow

BOSS:

Baba Yaga (legendary witch)

  • Flies in giant mortar & pestle
  • Summons cursed minions
  • Transforms into giant raven
  • Drops: Baba Yaga's Hut Key (unlock moving house as player home!)

🕯️ 6. SATANISTIC RITUALS & DARK MAGIC

WARNING:

This is dark fantasy game content. Rituals are fictional and game mechanics only.

Dark Ritual System:

Purpose:

  • Unlock powerful dark magic
  • Summon demons (temporary allies OR enemies if failed)
  • Cursed craftables (high risk, high reward)
  • Alternative to traditional magic

Ritual Requirements:

  1. Ritual Circle (drawn on ground, permanent structure)
  2. Sacrifices (items, not NPCs/creatures - keep it ethical!)
  3. Candles (specific arrangement)
  4. Spell Components (blood, bones, cursed items)
  5. Timing (full moon, midnight, etc.)

Ritual Types:

1. Summoning Ritual (召喚):

  • Effect: Summon demon ally for 5 minutes
  • Cost:
    • 5× Black candles
    • 1× Soul gem
    • 10× Bones
    • Blood vial
  • Risk: 10% chance demon turns hostile!

2. Curse Weapon Ritual:

  • Effect: Add +50% damage to weapon, but drains 1 HP per hit
  • Cost:
    • Weapon to curse
    • Cursed wood
    • Witch's blood
    • 3× Skulls

3. Dark Resurrection (危險!):

  • Effect: Revive with full health if killed (1-time use)
  • Cost:
    • 1× Phoenix feather
    • 1× Soul gem
    • 50× Bones
    • Dragon blood
  • Drawback: Permanent -10 max HP

4. Pact with Devil:

  • Effect: Double all stats for 10 minutes
  • Cost:
    • Your soul (joking - it's 100 gold + rare items)
    • Cursed contract
    • Blood oath
  • Drawback: Take 2× damage for 1 hour after effect ends

5. Necromancy Ritual:

  • Effect: Raise 3 skeleton warriors (allies)
  • Cost:
    • 3× Complete skeletons
    • Necromancer staff
    • Soul gems
    • Midnight timing

Ritual Locations:

  • Witch Forest: +20% ritual success rate
  • Shadow Realm: +50% power, +20% danger
  • Catacombs: Necromancy only
  • Egyptian Desert: Ancient curses available
  • Anywhere else: Standard success rate

Consequences:

  • Failed rituals: Explosion, curse player, summon hostile entity
  • Dark alignment: NPCs fear player, guards attack
  • Redemption: Can cleanse curses at church (expensive!)

Collectibles:

  • Ritual Book (found in Witch Forest)
  • Forbidden Scrolls (9 total, hidden across all biomes)
  • Dark Achievements (for completing all rituals)

📊 SUMMARY OF NEW SYSTEMS:

  1. 19 Bosses (1 per biome, unique mechanics)
  2. Weather/Temperature (survival mechanics, gear requirements)
  3. Machete (jungle tool, vine cutting)
  4. Collectibles Album (completion tracking, rewards)
  5. Witch Forest (20th biome, dark fairy tales)
  6. Dark Rituals (satanic-themed magic system)

Total Biomes: 20
Total Bosses: 20
Total Estimated Assets: 3,000 - 4,000 PNG


Created: 31.12.2025
Status: Complete game systems specification ready!