- Added 16 professional tilesets for farm game - Character sprites: Kai (96px + 512px), Zombie - Tree growth: Cherry, Apple, Oak, Pine (5 stages each) - Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each) - Camp objects: Tents, campfire, chests, workbench (12 items) - Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can - Decorations: Rocks, logs, flowers, berry bushes - Terrain: Autotiling grass/soil, detailed terrain tiles Maps: - Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px) - Updated starting_base_16x16.tmx with new tilesets - Complete implementation plans for both maps Fixes: - Fixed XML headers in all TSX files (removed spaces) - Verified all PNG files present - Kai character sized correctly (96x96px = 2x2 ground tiles) Documentation: - Complete session summary (SESSION_COMPLETE.md) - Tileset guides and troubleshooting - Size fix documentation (KAI_SIZE_FIXED.md) - DNEVNIK updated with session details Ready for map design in Tiled and Phaser integration!
101 lines
2.8 KiB
XML
101 lines
2.8 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.0" name="grass_soil" tilewidth="48" tileheight="48" tilecount="16" columns="4">
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<image source="grass_soil_autotile.png" width="192" height="192"/>
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<!-- TERRAIN DEFINITIONS for Auto-Tiling -->
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<terraintypes>
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<terrain name="Grass" tile="5"/>
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<terrain name="TilledSoil" tile="13"/>
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</terraintypes>
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<!-- GRASS TERRAIN (Tiles 0-7) -->
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<!-- Row 1: Top-Left, Top, Top-Right, Inner Top-Right Corner -->
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<tile id="0" terrain=",,,0">
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<properties>
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<property name="type" value="grass_topleft"/>
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</properties>
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</tile>
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<tile id="1" terrain=",,0,0">
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<properties>
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<property name="type" value="grass_top"/>
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</properties>
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</tile>
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<tile id="2" terrain=",,0,">
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<properties>
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<property name="type" value="grass_topright"/>
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</properties>
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</tile>
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<tile id="3" terrain="0,0,0,">
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<properties>
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<property name="type" value="grass_inner_topright"/>
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</properties>
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</tile>
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<!-- Row 2: Left, Center, Right, Inner Top-Left Corner -->
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<tile id="4" terrain=",0,,0">
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<properties>
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<property name="type" value="grass_left"/>
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</properties>
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</tile>
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<tile id="5" terrain="0,0,0,0">
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<properties>
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<property name="type" value="grass_center"/>
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</properties>
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</tile>
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<tile id="6" terrain="0,,,0">
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<properties>
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<property name="type" value="grass_right"/>
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</properties>
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</tile>
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<tile id="7" terrain="0,,0,0">
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<properties>
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<property name="type" value="grass_inner_topleft"/>
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</properties>
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</tile>
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<!-- TILLED SOIL TERRAIN (Tiles 8-15) -->
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<!-- Row 3: Top-Left, Top, Top-Right, Inner Top-Right Corner -->
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<tile id="8" terrain=",,,1">
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<properties>
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<property name="type" value="soil_topleft"/>
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</properties>
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</tile>
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<tile id="9" terrain=",,1,1">
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<properties>
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<property name="type" value="soil_top"/>
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</properties>
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</tile>
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<tile id="10" terrain=",,1,">
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<properties>
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<property name="type" value="soil_topright"/>
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</properties>
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</tile>
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<tile id="11" terrain="1,1,1,">
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<properties>
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<property name="type" value="soil_inner_topright"/>
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</properties>
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</tile>
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<!-- Row 4: Left, Center, Right, Inner Top-Left Corner -->
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<tile id="12" terrain=",1,,1">
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<properties>
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<property name="type" value="soil_left"/>
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</properties>
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</tile>
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<tile id="13" terrain="1,1,1,1">
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<properties>
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<property name="type" value="soil_center"/>
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</properties>
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</tile>
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<tile id="14" terrain="1,,,1">
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<properties>
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<property name="type" value="soil_right"/>
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</properties>
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</tile>
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<tile id="15" terrain="1,,1,1">
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<properties>
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<property name="type" value="soil_inner_topleft"/>
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</properties>
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</tile>
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</tileset>
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