8.3 KiB
🔊 AUDIO REUSE & SHARING STRATEGY
How Audio Files Are Shared Across DEMO + Faza 1 + Faza 2
Created: January 9, 2026, 14:33 CET
Purpose: Show which sounds are reused vs phase-specific
Key Insight: 45 DEMO sounds work across ALL phases! 🎉
🎯 CORE CONCEPT: AUDIO STACKING
Audio works in LAYERS, NOT replacements!
DEMO (45 files) ← CORE FOUNDATION (used in ALL phases!)
↓
└──> FAZA 1 (+60) ← ADDS biome-specific + combat depth
↓
└──> FAZA 2 (+24) ← ADDS town-specific sounds
TOTAL: 45 + 60 + 24 = 129 files (but 45 used everywhere!)
✅ SHARED SOUNDS (Used in ALL Phases)
🎵 SHARED MUSIC (6 tracks):
These play in DEMO, Faza 1, AND Faza 2:
main_theme.ogg- Main menu (all phases use same menu!)farm_ambient.ogg- Farm music (farm exists in all phases!)night_theme.ogg- Night music (night happens in all phases!)combat_theme.ogg- Combat music (combat in all phases!)victory_theme.ogg- Quest complete (used everywhere!)ana_theme.ogg- Ana memories (story in all phases!)
= 6 music tracks REUSED across entire game!
🔊 SHARED SFX (19 sounds):
These work in DEMO, Faza 1, AND Faza 2:
Farming (reused everywhere):
dig.ogg- Digging soil (farming in all phases!)plant_seed.ogg- Planting (farming in all phases!)water_crop.ogg- Watering (farming in all phases!)harvest.ogg- Harvesting (farming in all phases!)tree_chop.ogg- Chopping wood (all phases!)stone_mine.ogg- Mining (all phases!)
Combat (reused everywhere):
sword_slash.ogg- Sword swing (combat in all phases!)zombie_hit.ogg- Zombie damage (zombies in all phases!)zombie_death.ogg- Zombie death (all phases!)player_hurt.ogg- Player damage (all phases!)
Building (reused everywhere):
hammer_nail.ogg- Building (construction in all phases!)door_open.ogg- Doors (doors everywhere!)door_close.ogg- Doors (everywhere!)chest_open.ogg- Chests (all phases!)
UI & Misc (reused everywhere):
footstep_grass.ogg- Walking (walking in all phases!)footstep_stone.ogg- Walking (all phases!)coin_collect.ogg- Money pickup (economy in all phases!)level_up.ogg- Level up (progression in all phases!)ui_click.ogg- All buttons (UI in all phases!)
= 19 SFX REUSED across entire game!
🌀 SHARED AMBIENT (3 loops):
These ambients layer in ALL phases:
wind_gentle.ogg- Background wind (all outdoor areas!)crickets_night.ogg- Night crickets (night in all phases!)birds_daytime.ogg- Day birds (day in all phases!)
= 3 ambient loops REUSED everywhere!
🎯 SHARED UI (8 stingers):
These UI sounds work in ALL phases:
ui_click.ogg- Every button click!ui_hover.ogg- Every button hover!ui_error.ogg- Every error!ui_confirm.ogg- Every confirmation!quest_complete.ogg- Quest complete (all phases!)danger_stinger.ogg- Danger (all phases!)discovery_stinger.ogg- Discoveries (all phases!)sleep_heal.ogg- Sleeping (all phases!)
= 8 UI sounds REUSED everywhere!
📊 REUSE SUMMARY:
| Type | Shared (All Phases) | Phase-Specific |
|---|---|---|
| Music | 6 tracks | +12 biome/town |
| SFX | 19 sounds | +53 specific |
| Ambient | 3 loops | +7 biome |
| UI | 8 stingers | +6 phase |
| TOTAL | 36 files | +78 specific |
Key Insight: 36 files (28% of total) are used across ENTIRE game!
🎮 PHASE-SPECIFIC SOUNDS (Only used in specific phases)
🎵 PHASE-SPECIFIC MUSIC:
DEMO ONLY (3 tracks):
forest_ambient.ogg- Forest exploration (DEMO has forest?)town_theme.ogg- Town music (but also Faza 2!)raid_warning.ogg- Raid alarm (DEMO has raids?)
Actually, these can be SHARED too! Town music for town in all phases!
FAZA 1 EXCLUSIVE (6 tracks):
desert_theme.ogg- Desert biome ONLYswamp_theme.ogg- Swamp biome ONLYcave_theme.ogg- Cave/underground ONLY in Faza 1boss_battle.ogg- Boss fights ONLY in Faza 1sad_discovery.ogg- Emotional moments (Ana story) - Faza 1+hopeful_sunrise.ogg- New chapters - Faza 1+
FAZA 2 EXCLUSIVE (3 tracks):
town_busy.ogg- Fully restored town ONLYchurch_choir.ogg- Church interior ONLY in Faza 2tavern_music.ogg- Tavern ONLY in Faza 2
🔊 PHASE-SPECIFIC SFX:
FAZA 1 EXCLUSIVE (35 sounds):
Farm animals (10) - only in Faza 1 when you unlock them:
- Sheep, pig, chicken, horse, goat sounds
- Milk, shear, egg, feed, pet sounds
Advanced combat (15) - only with Faza 1 combat:
- Arrow hit/miss, critical, parry, dodge
- Skeleton, mutant, boss sounds
- Magic spells, weapon break, armor, potions
Crafting (5) - only with Faza 1 crafting:
- Craft, smelt, anvil, loom, cook
Environment (5) - biome-specific:
- Rain, thunder, river, campfire, leaves
FAZA 2 EXCLUSIVE (12 sounds):
Town sounds (7) - only when town exists:
- Bell tower, market, blacksmith forge, tavern crowd
- Horse cart, town gate, fountain
NPC interactions (5) - only when NPCs exist:
- NPC greet/goodbye, trade, quest accept, dialogue open
💡 PRACTICAL IMPLICATIONS:
What this means for you:
1. DEMO AUDIO = PERMANENT INVESTMENT
- 45 DEMO sounds = used in ALL phases
- NOT wasted! These carry through entire game
- One-time effort, lifetime use!
2. INCREMENTAL ADDITIONS
- Faza 1: ADD 60 new sounds (don't replace!)
- Faza 2: ADD 24 new sounds (don't replace!)
- Total grows: 45 → 105 → 129
3. FILE ORGANIZATION All sounds live in same folders:
/assets/audio/
├── music/ (all 18 tracks together!)
├── sfx/
│ ├── farming/ (DEMO + Faza 1 together!)
│ ├── combat/ (DEMO + Faza 1 together!)
│ ├── building/ (all phases!)
│ ├── town/ (Faza 2 specific)
│ └── misc/ (all phases!)
└── ambient/ (all shared!)
4. LOADING STRATEGY Game loads sounds based on what player unlocked:
- DEMO: Loads 45 core sounds
- Faza 1 unlocked: Loads +60 (total 105)
- Faza 2 unlocked: Loads +24 (total 129)
But core 45 are ALWAYS loaded!
🎯 RECOMMENDED APPROACH:
Phase 1: Get DEMO Audio (45 files)
These will be used FOREVER!
- Music: 9 tracks
- SFX: 25 sounds
- Ambient: 3 loops
- UI: 8 stingers
Benefit: Game is 100% playable, sounds complete!
Phase 2: Add Faza 1 Audio (when needed)
Only when you're implementing Faza 1 features:
- Add desert/swamp music when adding those biomes
- Add animal sounds when adding animals
- Add advanced combat sounds when adding combat
- Add crafting sounds when adding crafting
Benefit: Incremental, as-needed approach!
Phase 3: Add Faza 2 Audio (later)
Only when implementing town:
- Add town music when town is built
- Add NPC sounds when NPCs are active
- Add bell/market sounds for atmosphere
Benefit: Last priority, can wait!
📋 REUSE CHECKLIST:
✅ Sounds that work in ALL phases (NO duplicates needed!):
- Footsteps (grass, stone)
- UI clicks (all buttons)
- Farming (dig, plant, water, harvest)
- Basic combat (sword, hurt, zombie)
- Building (hammer, doors, chests)
- Money/level up
- Main menu music
- Farm ambient music
- Night music
- Combat music
- Victory stingers
- Ana theme
- Ambient loops (wind, birds, crickets)
= 36 files serve entire game! ZERO duplication!
🎉 CONCLUSION:
YOU DO NOT NEED DUPLICATE SOUNDS!
Audio Budget Reality:
- Minimum (DEMO only): 45 files → plays entire game with core sounds
- Full (DEMO + Faza 1 + Faza 2): 129 files → complete audio experience
Shared Sounds: 36 files (28%) work across all phases Phase-Specific: 93 files (72%) add flavor/depth
Workflow:
- Get 45 DEMO sounds first → DONE, works everywhere!
- Add Faza 1 sounds when implementing features → Incremental!
- Add Faza 2 sounds when implementing town → Later!
NO need to re-download or duplicate!
All sounds in /assets/audio/ are SHARED automatically! 🎉
Status: ✅ AUDIO REUSE STRATEGY COMPLETE!
Key Takeaway: 45 DEMO sounds = Foundation for entire game!
Recommendation: Focus on DEMO 45 first, add rest as needed! 🚀