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novafarma/.agent/workflows/full_terrain_tall_grass_guide.md

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🎬 FILMIČNI TERRAIN + TALL GRASS - FINAL REPORT

KAJ JE NAREJENO:

1. 🌊 FULL 47-TILE WANG BLOB TERRAIN SETS

  • Terrain_Sand_Water.tsx (47 tiles, smooth transitions)
  • Terrain_Dirt_Grass.tsx (47 tiles, smooth transitions)
  • Terrain_Grass_Water.tsx (47 tiles, smooth transitions)

KAKO DELUJE:

  • Standard Wang Blob pattern (kot v Clear Code tutorialu)
  • 16x3 grid (48 tiles, zadnji prazen)
  • Avtomatični terrain brush v Tiledu
  • ULtra smooth alpha-blended edges (Gaussian blur, NO kocke!)

2. 🌾 TALL GRASS ANIMATED

  • Tall_Grass_Animated.tsx (4 frames, wind sway)
  • Transparent background (prosojen backdrop)
  • Harvestable property: isHarvestable: true
  • NO LSD glitching (gentle sway: -2px, 0px, +2px)

KAKO DELUJE:

  • Posamezni šopi visoke trave (24x28px tufts)
  • Wind animacija (250ms/frame = smooth)
  • Stardew-style harvesting (Kai lahko požanje s koso!)
  • Low performance impact (samo šopi, ne celotna tla!)

3. 🎮 STATIC GROUND LAYER

  • Podlaga (Ground layer) ostane STATIČNA
  • NO animation waste (Macbook prihrani moč)
  • Samo tall grass šopi so animirani (performance win!)

4. 🗺️ FAZA1_FINALNA.JSON - UPDATED

  • Vsi novi tilesets so dodani:
    • Terrain_Sand_Water.tsx (GID: 14430)
    • Terrain_Dirt_Grass.tsx (GID: 14477)
    • Terrain_Grass_Water.tsx (GID: 14524)
    • Tall_Grass_Animated.tsx (GID: 14571)

📂 DODANE DATOTEKE:

✅ /scripts/generate_full_terrain_sets.py   ← 47-tile Wang Blob generator
✅ /scripts/generate_tall_grass.py          ← Tall grass tuft generator

✅ /assets/maps/tilesets/Terrain_Sand_Water.png   (512x96px, 47 tiles)
✅ /assets/maps/tilesets/Terrain_Sand_Water.tsx
✅ /assets/maps/tilesets/Terrain_Dirt_Grass.png   (512x96px, 47 tiles)
✅ /assets/maps/tilesets/Terrain_Dirt_Grass.tsx
✅ /assets/maps/tilesets/Terrain_Grass_Water.png  (512x96px, 47 tiles)
✅ /assets/maps/tilesets/Terrain_Grass_Water.tsx
✅ /assets/maps/tilesets/Tall_Grass_Animated.png  (128x32px, 4 frames)
✅ /assets/maps/tilesets/Tall_Grass_Animated.tsx

✅ /assets/maps/Faza1_Finalna.json  (Updated with all new tilesets)

🎮 KAKO UPORABITI V TILEDU:

A) TERRAIN BRUSH (Smooth Transitions):

  1. Odpri TiledFaza1_Finalna.json
  2. V Tilesets panelu vidiš vse 3 terrain sete
  3. Izberi npr. Terrain_Grass_Water
  4. V Terrains tab klikni "Primary" terrain
  5. Izberi Terrain Brush (ikona "T")
  6. Riši čez travo → Voda dobi smooth edges! 🎬

REPEAT za Sand→Water in Dirt→Grass!

B) TALL GRASS (Harvestable Tufts):

  1. V Layers ustvari nov layer: "Tall_Grass" (nad Ground layer!)
  2. V Tilesets izberi Tall_Grass_Animated
  3. Izberi Stamp Brush (normal brush)
  4. Paint grass tufts kjer želiš (forests, fields, itd.)
  5. V igri → Kai lahko požanje s koso! ✂️

C) GROUND LAYER (Static):

  1. Ground layer naj uporablja navadno grass.png (NO animation!)
  2. NE uporabljaj Grass_Animated.tsx za ground layer!
  3. Samo Tall_Grass_Animated za posamezne šope!

🎨 WANG BLOB TERRAIN SYSTEM (Technical):

Tile Layout (16x3 grid):

Row 0: Basic tiles (center, edges, outer corners)
  0: Full terrain     5: TL outer corner
  1: Top edge         6: TR outer corner  
  2: Bottom edge      7: BL outer corner
  3: Left edge        8: BR outer corner
  4: Right edge       ...

Row 1: Complex edges (U-shapes, multi-corners)
  16-31: Various combinations

Row 2: Special cases + fill tiles  
  32-46: Inner corners, fill tiles

Terrain Notation (TSX):

<tile id="0" terrain="0,0,0,0">  <!-- Full water (all 4 corners) -->
<tile id="1" terrain="0,0,,">    <!-- Top edge (only top 2 corners) -->
<tile id="2" terrain=",,0,0">    <!-- Bottom edge -->
<tile id="3" terrain="0,,0,">    <!-- Left edge -->
<tile id="4" terrain=",0,,0">    <!-- Right edge -->
<tile id="5" terrain="0,,,">     <!-- TL outer corner -->
...

Tiled AVTOMATIČNO izbere pravi tile based on okolico!


🚀 PERFORMANCE NOTES:

OPTIMIZIRANO:

  • Ground layer: Static (no CPU waste)
  • Tall grass: Samo mali šopi (4 frames x ~100 tufts = OK)
  • Water/Grass animations: Že prej implementirano (Water glimmer, Grass sway)

⚠️ WATCH OUT:

  • NE animiraj celotnega ground layerja!
  • NE dodaj previsokega števila tall grass tuftov (max ~200-300 tufts)
  • Use layers strategically: Ground (static), Decorations (animated), Objects (interactive)

🎬 NEXT STEPS:

TI SI READY ZA TILED!

  1. Odpri Faza1_Finalna.json v Tiledu
  2. Uporabi Terrain Brush za mehke prehode
  3. "Sadi" Tall Grass šope (harvestable!)
  4. Test v igri → Kai požanje travo s koso!

KAJ ŠE RABIŠ?

  • Scythe (kosa) mehanika v Phaseru?
  • Več grass variants (rumena, mrtva, cvetoča)?
  • Rock→Grass terrain set?
  • Desert→Oasis terrain set?

📊 SUMMARY:

Asset Tiles Size Features
Terrain_Sand_Water 47 512x96 Wang Blob, auto-tile
Terrain_Dirt_Grass 47 512x96 Wang Blob, auto-tile
Terrain_Grass_Water 47 512x96 Wang Blob, auto-tile
Tall_Grass_Animated 4 128x32 Wind sway, harvestable

TOTAL: 188 tiles generated! 🎉

ALL IMPORTED v Faza1_Finalna.json!


TI SI READY! ZAČNI 'SEJATI' ŽIVO TRAVO NA SVOJI KMETIJI! 🌾🚜