5.3 KiB
5.3 KiB
🎬 FILMIČNI TERRAIN + TALL GRASS - FINAL REPORT
✅ KAJ JE NAREJENO:
1. 🌊 FULL 47-TILE WANG BLOB TERRAIN SETS
- ✅ Terrain_Sand_Water.tsx (47 tiles, smooth transitions)
- ✅ Terrain_Dirt_Grass.tsx (47 tiles, smooth transitions)
- ✅ Terrain_Grass_Water.tsx (47 tiles, smooth transitions)
KAKO DELUJE:
- Standard Wang Blob pattern (kot v Clear Code tutorialu)
- 16x3 grid (48 tiles, zadnji prazen)
- Avtomatični terrain brush v Tiledu
- ULtra smooth alpha-blended edges (Gaussian blur, NO kocke!)
2. 🌾 TALL GRASS ANIMATED
- ✅ Tall_Grass_Animated.tsx (4 frames, wind sway)
- ✅ Transparent background (prosojen backdrop)
- ✅ Harvestable property:
isHarvestable: true - ✅ NO LSD glitching (gentle sway: -2px, 0px, +2px)
KAKO DELUJE:
- Posamezni šopi visoke trave (24x28px tufts)
- Wind animacija (250ms/frame = smooth)
- Stardew-style harvesting (Kai lahko požanje s koso!)
- Low performance impact (samo šopi, ne celotna tla!)
3. 🎮 STATIC GROUND LAYER
- ✅ Podlaga (Ground layer) ostane STATIČNA
- ✅ NO animation waste (Macbook prihrani moč)
- ✅ Samo tall grass šopi so animirani (performance win!)
4. 🗺️ FAZA1_FINALNA.JSON - UPDATED
- ✅ Vsi novi tilesets so dodani:
Terrain_Sand_Water.tsx(GID: 14430)Terrain_Dirt_Grass.tsx(GID: 14477)Terrain_Grass_Water.tsx(GID: 14524)Tall_Grass_Animated.tsx(GID: 14571)
📂 DODANE DATOTEKE:
✅ /scripts/generate_full_terrain_sets.py ← 47-tile Wang Blob generator
✅ /scripts/generate_tall_grass.py ← Tall grass tuft generator
✅ /assets/maps/tilesets/Terrain_Sand_Water.png (512x96px, 47 tiles)
✅ /assets/maps/tilesets/Terrain_Sand_Water.tsx
✅ /assets/maps/tilesets/Terrain_Dirt_Grass.png (512x96px, 47 tiles)
✅ /assets/maps/tilesets/Terrain_Dirt_Grass.tsx
✅ /assets/maps/tilesets/Terrain_Grass_Water.png (512x96px, 47 tiles)
✅ /assets/maps/tilesets/Terrain_Grass_Water.tsx
✅ /assets/maps/tilesets/Tall_Grass_Animated.png (128x32px, 4 frames)
✅ /assets/maps/tilesets/Tall_Grass_Animated.tsx
✅ /assets/maps/Faza1_Finalna.json (Updated with all new tilesets)
🎮 KAKO UPORABITI V TILEDU:
A) TERRAIN BRUSH (Smooth Transitions):
- Odpri Tiled →
Faza1_Finalna.json - V Tilesets panelu vidiš vse 3 terrain sete
- Izberi npr. Terrain_Grass_Water
- V Terrains tab klikni "Primary" terrain
- Izberi Terrain Brush (ikona "T")
- Riši čez travo → Voda dobi smooth edges! 🎬
REPEAT za Sand→Water in Dirt→Grass!
B) TALL GRASS (Harvestable Tufts):
- V Layers ustvari nov layer: "Tall_Grass" (nad Ground layer!)
- V Tilesets izberi Tall_Grass_Animated
- Izberi Stamp Brush (normal brush)
- Paint grass tufts kjer želiš (forests, fields, itd.)
- V igri → Kai lahko požanje s koso! ✂️
C) GROUND LAYER (Static):
- Ground layer naj uporablja navadno grass.png (NO animation!)
- NE uporabljaj Grass_Animated.tsx za ground layer!
- Samo Tall_Grass_Animated za posamezne šope!
🎨 WANG BLOB TERRAIN SYSTEM (Technical):
Tile Layout (16x3 grid):
Row 0: Basic tiles (center, edges, outer corners)
0: Full terrain 5: TL outer corner
1: Top edge 6: TR outer corner
2: Bottom edge 7: BL outer corner
3: Left edge 8: BR outer corner
4: Right edge ...
Row 1: Complex edges (U-shapes, multi-corners)
16-31: Various combinations
Row 2: Special cases + fill tiles
32-46: Inner corners, fill tiles
Terrain Notation (TSX):
<tile id="0" terrain="0,0,0,0"> <!-- Full water (all 4 corners) -->
<tile id="1" terrain="0,0,,"> <!-- Top edge (only top 2 corners) -->
<tile id="2" terrain=",,0,0"> <!-- Bottom edge -->
<tile id="3" terrain="0,,0,"> <!-- Left edge -->
<tile id="4" terrain=",0,,0"> <!-- Right edge -->
<tile id="5" terrain="0,,,"> <!-- TL outer corner -->
...
Tiled AVTOMATIČNO izbere pravi tile based on okolico!
🚀 PERFORMANCE NOTES:
✅ OPTIMIZIRANO:
- Ground layer: Static (no CPU waste)
- Tall grass: Samo mali šopi (4 frames x ~100 tufts = OK)
- Water/Grass animations: Že prej implementirano (Water glimmer, Grass sway)
⚠️ WATCH OUT:
- NE animiraj celotnega ground layerja!
- NE dodaj previsokega števila tall grass tuftov (max ~200-300 tufts)
- Use layers strategically: Ground (static), Decorations (animated), Objects (interactive)
🎬 NEXT STEPS:
TI SI READY ZA TILED!
- ✅ Odpri
Faza1_Finalna.jsonv Tiledu - ✅ Uporabi Terrain Brush za mehke prehode
- ✅ "Sadi" Tall Grass šope (harvestable!)
- ✅ Test v igri → Kai požanje travo s koso!
KAJ ŠE RABIŠ?
- Scythe (kosa) mehanika v Phaseru?
- Več grass variants (rumena, mrtva, cvetoča)?
- Rock→Grass terrain set?
- Desert→Oasis terrain set?
📊 SUMMARY:
| Asset | Tiles | Size | Features |
|---|---|---|---|
| Terrain_Sand_Water | 47 | 512x96 | Wang Blob, auto-tile |
| Terrain_Dirt_Grass | 47 | 512x96 | Wang Blob, auto-tile |
| Terrain_Grass_Water | 47 | 512x96 | Wang Blob, auto-tile |
| Tall_Grass_Animated | 4 | 128x32 | Wind sway, harvestable |
TOTAL: 188 tiles generated! 🎉
ALL IMPORTED v Faza1_Finalna.json!
TI SI READY! ZAČNI 'SEJATI' ŽIVO TRAVO NA SVOJI KMETIJI! 🌾🚜