3.6 KiB
3.6 KiB
🗺️ Task Map & Roadmap - NovaFarma
🟢 Phase 1: Core Systems (Foundation)
Vzpostavitev temeljev igre, sveta in igralca.
- Project Setup (Vite, Phaser, Project Structure)
- Isometric Engine (IsometricUtils, Grid conversion, Depth sorting)
- Terrain System
- Perlin Noise Generation (Grass, Dirt, Water)
- Decoration Placement (Trees, Stones, Bushes)
- Decoration Rendering (Correct depth, scale, variety)
- Player Entity
- Isometric Movement (WASD)
- Animations (Idle, Walk)
- Directional Facing (8-way or 4-way)
- Tool Handling (Visual sword/axe/pickaxe in hand)
🟡 Phase 2: Gameplay Mechanics (Current Focus)
Dodajanje interakcije, boja in ekonomije.
- Interaction System
- Mouse Click Interaction (Precise grid selection)
- Keyboard Interaction ('E' Key for ease of use)
- Distance Checking (Range limits)
- NPC System (Zombies)
- Spawning & Rendering
- Basic AI (Random Walk, Chase Player)
- Combat:
- Player Attack (Spacebar / Click with Weapon)
- Zombie Health & Damage (Take Damage, Red Flash)
- Death & Loot Drops (Skeleton/Bone drop)
- Taming:
- Interact to Tame (Empty hand / 'E')
- Visuals (Hearts, Blue Eyes for tamed zombie)
- Command Logic (Follow/Stay basics)
- Inventory & UI
- Inventory UI (Slots, Selection)
- Crafting Menu ('C' Key)
- Resource Gathering (Wood from trees, Stone from rocks)
- Save System
- LocalStorage Integration
- Auto-load on start
- Manual Save (F5)
🔴 Phase 3: Expansion (Next Steps)
Razširitev vsebine in izboljšava mehanik.
- Farming Mechanics (Polishing)
- Hoeing dirt to farmland
- Planting seeds
- Growth Stages (Time-based growth)
- Harvesting crops
- Watering mechanics
- Advanced NPC AI
- Pathfinding (A* or efficient grid traversal)
- Zombie Attacks Player (Player takes damage)
- Tamed Zombie Defense (Attacks enemies)
- Zombie Hordes (Night time events)
- Economy
- Merchant NPC (Trading interface)
- Selling crops/items for Gold
- Buying Seeds & Tools
- Building System
- Placing Walls/Fences (Snap to grid)
- Crafting Buildings (House, Barn)
- UI for selecting buildings
🔵 Phase 4: Polish & Visuals
Lepotni popravki in vzdušje.
- Day/Night Cycle
- Lighting overlay (Darkness at night)
- Dawn/Dusk transitions
- Night-only Zombie Spawns
- Audio/SFX
- Footsteps sounds
- Attack/Hit sounds
- Ambient nature sounds
- Background Music
- Visual FX
- Particle effects (Leaves falling, blood particles)
- UI Animations (Smooth inventory opening)
- Weather (Rain, Fog)
🟣 Phase 5: Story & Quests (Long Term)
Dodajanje globine in ciljev igri.
- Story Mode
- Intro Sequence
- Main Questline (Find the Cure / Rebuild the Town)
- Boss Battles
- "Zombie King" Boss
- Special Arenas
- Quest System
- NPC dialogue tasks ("Bring me 10 Wood")
- Rewards (Rare items, Gold)
🟠 Phase 6: Multiplayer & Export
Možnost igranja s prijatelji.
- Local/LAN Multiplayer
- Syncing Player Positions
- Syncing World State
- Mobile Support
- Touch Controls
- Responsive UI
- Export
- Desktop App (Electron)
- Android APK
Last Updated: 2025-12-07