9.1 KiB
📊 NOVAFARMA - COMPLETE PROJECT STATUS
Development Progress Overview
Last Updated: 10.12.2025 23:07
Current Phase: Phase 16 - Integration Testing
Overall Status: 🟢 85% Complete
🎯 Phase Completion Summary
| Phase | Name | Status | Progress | Notes |
|---|---|---|---|---|
| ✅ 1 | Core Basics | ✅ DONE | 100% | Movement, inventory, crafting |
| ✅ 2 | Save System | ✅ DONE | 100% | LocalStorage integration |
| ✅ 3 | Expansion | ✅ DONE | 100% | Farming, NPC AI, economy |
| ✅ 4 | Polish & Visuals | ✅ DONE | 100% | Day/night, audio, particles |
| ✅ 5 | Story & Quests | ✅ DONE | 100% | Story mode, boss, quests |
| ✅ 6 | Multiplayer & Export | ✅ DONE | 100% | LAN, mobile, desktop |
| ✅ 7 | World Structure | ✅ DONE | 100% | Zones, city, farm, pathfinding |
| ✅ 8 | Gameplay Loop | ✅ DONE | 100% | Combat polish, loot |
| ✅ 9 | Antigravity Transform | ✅ DONE | 95% | Core engine, rendering |
| ✅ 10 | Visual Overhaul | ✅ DONE | 100% | Voxel tools, realistic crops |
| ✅ 11 | Zombie Roots | ✅ DONE | 100% | Worker AI, graves, expansion |
| ✅ 12 | Exploration & Legacy | ✅ DONE | 100% | Ocean, boats, inheritance |
| ✅ 13 | Elements & Survival | ✅ DONE | 90% | Weather v2, localization |
| ⚠️ 14 | Kickstarter Prep | ⚠️ PARTIAL | 60% | Demo mode done, UI polish TODO |
| ⚠️ 15 | Polish & Release Prep | ⚠️ PARTIAL | 70% | Main menu done, refactor TODO |
| 🔵 16 | Integration Testing | 🔵 CURRENT | 10% | CURRENT PHASE |
| ⬜ 17 | UI Polish & Theme | ⬜ TODO | 0% | Rustic/Post-apo theme |
| ⬜ 18 | Save/Load System | ⬜ TODO | 0% | Multiple slots, cloud save |
| ⬜ 19 | Trailer & Marketing | ⬜ TODO | 0% | Camera tools, cinematics |
| ⬜ 20 | Achievement Wiring | ⬜ TODO | 0% | Trigger events, UI |
📈 Overall Statistics
Completed Features: ~200+
- ✅ Core gameplay systems
- ✅ 33 System files implemented
- ✅ Localization (5 languages)
- ✅ Weather system with seasons
- ✅ Ocean & boat system
- ✅ Zombie worker AI
- ✅ Legacy & inheritance system
- ✅ Blueprint & crafting system
- ✅ Mount system (donkey/horse)
- ✅ Perennial crops (apple trees)
- ✅ Playtime tracker
- ✅ Steam integration (mock)
- ✅ NEW: Bone tools (5 recipes)
- ✅ NEW: Gem drops (diamond/emerald)
- ✅ NEW: Sprite scale fixes
Systems Count: 33 Files
Located in src/systems/:
- Antigravity.js
- BlueprintSystem.js
- BuildingSystem.js
- CollectionSystem.js
- ExpansionSystem.js
- FarmingSystem.js
- GraveSystem.js
- HybridSkillSystem.js
- InteractionSystem.js
- InventorySystem.js
- LegacySystem.js
- LocalizationSystem.js
- LootSystem.js
- MountSystem.js
- MultiplayerSystem.js
- OceanSystem.js
- ParallaxSystem.js
- ParticleEffects.js
- PathfindingSystem.js
- PerennialCropSystem.js
- PlaytimeTrackerSystem.js
- QuestSystem.js
- SaveSystem.js
- ScooterRepairSystem.js
- SoundManager.js
- StatsSystem.js
- SteamIntegrationSystem.js
- TerrainSystem.js
- VisualEffectsSystem.js
- WeatherSystem.js
- WorkstationSystem.js
- WorldEventSystem.js
- ZombieWorkerSystem.js
Core Modules: 6 Files
Located in src/core/:
- main.js - Game loop & constants
- player.js - Player logic & active item helpers
- inventory_crafting.js - Inventory & crafting + bone tools
- world_interaction.js - World interaction + gem drops
- events_time.js - Events & time system
- enemies.js - Zombie AI & combat
- index.js - Central exports
🔵 CURRENT: Phase 16 - Integration Testing
Status: 🔵 10% Complete
What Needs Testing:
✅ Already Working:
- Mount System (donkey/horse) - ✅
- Perennial Crops (apple trees) - ✅
- Weather System (seasons) - ✅
- Localization (5 languages) - ✅
- PlaytimeTracker - ✅
⚠️ Needs Testing:
- Mount + Inventory - Does mounted player access inventory correctly?
- Perennial + Seasons - Do apple trees only fruit in autumn?
- Weather + Temperature - Does HP drop in winter without coat?
- Localization Coverage - Are ALL UI elements translated?
- Visual Effects - Do screenshake & particles work everywhere?
❌ Needs Implementation:
- Performance Monitoring - FPS tracking UI
- Memory Leak Detection - Profiling tools
- Load Time Optimization - Asset loading metrics
⬜ UPCOMING: Phase 17-20
Phase 17: UI Polish & Visual Theme (0% - ~2 weeks)
Goal: Rustic/Post-apocalyptic visual overhaul
Priority Tasks:
- Color palette (browns, greys, greens)
- Rustic inventory UI (wooden containers)
- Crafting menu (workbench aesthetic)
- Health bars (organic shapes)
- Icon updates (pixel art style)
Estimated Time: 10-14 days
Phase 18: Save/Load System (0% - ~1 week)
Goal: Multiple save slots + cloud integration
Priority Tasks:
- SaveManager class
- JSON serialization (all game state)
- 3 save slots UI
- Auto-save (every 5 min)
- Cloud save integration
Estimated Time: 5-7 days
Phase 19: Trailer & Marketing Tools (0% - ~3 days)
Goal: Cinematic camera for trailer creation
Priority Tasks:
- Smooth camera movement
- Hide UI toggle (F4)
- Free camera mode
- Slow-motion effect
- Screenshot mode
Estimated Time: 2-3 days
Phase 20: Achievement Wiring (0% - ~2 days)
Goal: Connect gameplay events to achievements
Priority Tasks:
- Wire 8 achievement triggers
- Achievement unlock popup UI
- Progress tracking (50/100 zombies)
- Achievement menu
- Steam SDK testing
Estimated Time: 1-2 days
📊 Development Timeline
Completed (85%):
- Phases 1-13: DONE ✅
- Phase 14: 60% complete
- Phase 15: 70% complete
- Phase 16: 10% complete (current)
Remaining (15%):
- Phase 16: ~3-5 days
- Phase 17: ~10-14 days
- Phase 18: ~5-7 days
- Phase 19: ~2-3 days
- Phase 20: ~1-2 days
Total Remaining: ~3-4 weeks to 100% completion
🎯 Immediate Next Steps
Option 1: Complete Phase 16 (Testing)
Focus on integration testing and bug fixes
Tasks:
- Test all system interactions
- Performance profiling
- Fix bugs found
- Polish visual glitches
Time: 3-5 days
Option 2: Jump to Phase 17 (UI Polish)
Start visual overhaul for better presentation
Tasks:
- Design rustic UI theme
- Update all UI elements
- Create custom icons
- Improve typography
Time: 10-14 days
Option 3: Implement Quick Wins
Small features with high impact
Quick Wins Available:
- ✅
Bone ToolsDONE! - ✅
Gem DropsDONE! - ✅
Sprite Scale FixDONE! - ⬜ Starter Chest (~2h)
- ⬜ Seasonal Crops Check (~1 day)
- ⬜ FPS Counter (~1h)
💡 Recommendations
For Polish & Release:
- Complete Phase 16 - Ensure stability
- Phase 17 (UI Polish) - Better first impression
- Phase 18 (Save System) - Player retention
- Phase 19 (Trailer) - Marketing materials
- Phase 20 (Achievements) - Player engagement
For Quick Demo:
- Fix any critical bugs
- Add FPS counter
- Polish main menu
- Record gameplay trailer
- Package for distribution
📁 Project Files
Documentation:
- ✅ TASKS.md - Main task list
- ✅ FUTURE_TASKS.md - Future features
- ✅ PROJECT_STATUS.md - Status summary
- ✅ CHANGELOG.md - Development log
- ✅ CODE_ORGANIZATION_SUMMARY.md - Code structure
- ✅ IMPLEMENTATION_ROADMAP.md - Feature plans
- ✅ PHASE_13_STATUS.md - Phase 13 details
- ✅ SPRITE_CLEANUP_GUIDE.md - Sprite optimization
- ✅ SPRITE_SCALE_FIX_GUIDE.md - Scale fixes
- ✅ SPRITE_SCALE_FIX_COMPLETE.md - Fix summary
- ✅ SPRITE_SHEET_GUIDE.md - Sprite sheets
- ✅ PLAYER_DATA_API.md - Player API docs
Code Modules:
- ✅
src/core/- 6 core modules - ✅
src/systems/- 33 game systems - ✅
src/entities/- Player, NPC, enemies - ✅
src/scenes/- Game, UI, Story scenes
🎮 Game State
Fully Playable: ✅ YES
- Player movement
- Combat
- Crafting
- Farming
- Building
- NPC interaction
- Quest system
- Ocean exploration
- Mount system
- Localization
- Weather & seasons
Production Ready: ⚠️ ALMOST
- Core gameplay: ✅
- Visual polish: ⚠️ (needs Phase 17)
- Save system: ⚠️ (needs Phase 18)
- Marketing materials: ❌ (needs Phase 19)
🏆 Success Metrics
Features Implemented: 200+
Systems Active: 33
Languages Supported: 5
Total Code: ~50,000+ lines
Assets: ~60 sprites (optimized)
Development Time: ~6 months
Completion: 85%
🎯 What's Next?
You decide:
- Continue Testing (Phase 16) - Stability first
- Polish UI (Phase 17) - Visual impact
- Save System (Phase 18) - Player retention
- More Features - Seasonal crops, starter chest, etc.
- Marketing Prep (Phase 19) - Trailer creation
All major systems are working! 🎉
Status: 🟢 Project is 85% complete and playable!
Next Milestone: Complete Phase 16-17 for Beta Release
Estimated Beta: 2-3 weeks
Estimated 1.0: 3-4 weeks