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novafarma/docs/FULL_PRODUCTION_PLAN.md
2026-01-20 01:05:17 +01:00

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🎬 FULL PRODUCTION PLAN - 9,000+ Animation Frames

Decision Date: 30.12.2025 03:23
Scope: Complete game asset library with animations
Target: 9,000+ frames


📊 PRODUCTION BREAKDOWN

Phase 1: BASE SPRITES (422 assets) CURRENT

Status: 216/422 complete (51%)
Remaining: ~206 base assets
ETA: 1-2 days

Categories:

  • Buildings: 40
  • Workstations: 30
  • Crops/Plants: 57
  • NPCs: 40
  • Animals: 50
  • Mutants: 25
  • Bosses: 20
  • Items: 80
  • Environment: 60
  • UI: 20

Phase 2: CHARACTER ANIMATIONS (180 NPCs × 40 frames = 7,200 frames)

Animation cycles per NPC:

  • Idle (4 frames × 4 directions) = 16 frames
  • Walk (4 frames × 4 directions) = 16 frames
  • Run (4 frames × 2 directions) = 8 frames

Total per character: ~40 frames
Total characters: 180 NPCs
TOTAL: 7,200 NPC frames


Phase 3: ANIMAL ANIMATIONS (50 species × 24 frames = 1,200 frames)

Animation cycles per animal:

  • Idle (4 frames)
  • Walk (8 frames × 2 directions) = 16 frames
  • Eat (4 frames)

Total per animal: ~24 frames
Total animals: 50 species
TOTAL: 1,200 animal frames


Phase 4: ENEMY/BOSS ANIMATIONS (45 types × 32 frames = 1,440 frames)

Animation cycles:

  • Idle (4 frames × 4 directions) = 16 frames
  • Attack (4 frames × 4 directions) = 16 frames

Total per enemy: ~32 frames
Total enemies: 45 types (25 mutants + 20 bosses)
TOTAL: 1,440 enemy frames


Phase 5: ENVIRONMENTAL ANIMATIONS (100 objects × 4 frames = 400 frames)

Animated objects:

  • Water tiles (4 frames)
  • Campfire (4 frames)
  • Windmill blades (4 frames)
  • Portal effects (8 frames)
  • Trees swaying (4 frames)

TOTAL: ~400 environment frames


🎯 GRAND TOTAL ESTIMATE

Category Base Assets Animation Frames Total Images
Base Sprites 422 0 422
NPC Animations 180 7,200 7,380
Animal Animations 50 1,200 1,250
Enemy Animations 45 1,440 1,485
Environment Animations 100 400 500
GRAND TOTAL 797 10,240 11,037

TIME ESTIMATES (With API Rate Limits)

Conservative (60s per image):

  • 11,037 images × 60s = 662,220 seconds
  • = 11,037 minutes = 184 hours = 7.6 DAYS (non-stop)

Realistic (with breaks, errors, reviews):

  • ~10-14 DAYS continuous generation

Optimistic (if we can speed up):

  • ~5-7 DAYS with parallel generation strategies

🚀 SMART STRATEGY (Phased Approach)

Week 1: BASE LIBRARY (422 assets)

Complete all base sprites first
This makes game PLAYABLE immediately
~2-3 days

Week 2: PRIORITY ANIMATIONS

  • Main characters (Kai, Gronk, Ana, Susi): 160 frames
  • Key NPCs (10 most important): 400 frames
  • Farm animals (5 types): 120 frames
  • TOTAL: ~680 frames = 1-2 days

Week 3: NPC ANIMATIONS

  • All 180 NPCs with full animation sets
  • TOTAL: 7,200 frames = 3-4 days

Week 4: ENEMIES & POLISH

  • All enemies/bosses animated
  • Environmental animations
  • UI animations
  • TOTAL: 1,840 frames = 2-3 days

💡 PRIORITY DECISION POINTS

  1. Complete 422 base assets (~2 days)
  2. Game becomes PLAYABLE with static sprites
  3. Add animations incrementally
  4. Can test gameplay early

Option B: FULL PRODUCTION NOW

  1. Start generating everything including animations
  2. Game stays unplayable longer
  3. Higher risk if style needs adjustment
  4. All-or-nothing approach

🎬 TONIGHT'S ACTION PLAN

If going FULL production: I'll start with:

  1. Complete remaining 206 base sprites (Priority 1)
  2. Generate Kai animation cycle (walk, idle, run) - 40 frames
  3. Generate Gronk animation cycle - 40 frames
  4. Generate 3 farm animals animated - 72 frames
  5. Generate 2 key NPCs animated - 80 frames

TOTAL TONIGHT: ~440 new assets (base + priority animations)


YOUR DECISION

What do you want to prioritize TONIGHT?

A) Finish all 206 base sprites first (RECOMMENDED - makes game playable)
B) Start animations for main characters (Kai, Gronk) immediately
C) Mix: ~100 base + ~100 animations (balanced approach)


Tell me A, B, or C and I'll start the overnight production! 🌙


Created: 30.12.2025 03:24
Estimated Completion: Jan 10-14, 2026 (full 11,000 frames)