Files
novafarma/tools/time_control_panel.js
2025-12-11 19:36:08 +01:00

110 lines
2.9 KiB
JavaScript

// Time Speed Control Panel
// Add to UIScene.js
createTimeControlPanel() {
const x = this.scale.width - 170;
const y = 250; // Below resources
// Container
this.timeControlContainer = this.add.container(x, y);
this.timeControlContainer.setDepth(1000);
// Background
const bg = this.add.graphics();
bg.fillStyle(0x1a1a2a, 0.8);
bg.fillRect(0, 0, 150, 100);
bg.lineStyle(2, 0x4a90e2, 0.8);
bg.strokeRect(0, 0, 150, 100);
this.timeControlContainer.add(bg);
// Title
const title = this.add.text(75, 15, 'TIME SPEED', {
fontSize: '12px',
fontFamily: 'Courier New',
fill: '#ffffff',
fontStyle: 'bold'
}).setOrigin(0.5, 0.5);
this.timeControlContainer.add(title);
// Speed buttons
const speeds = [
{ label: '1x', value: 1.0, y: 40 },
{ label: '2x', value: 2.0, y: 60 },
{ label: '5x', value: 5.0, y: 80 }
];
this.timeSpeedButtons = [];
speeds.forEach((speed, i) => {
const btn = this.add.text(75, speed.y, speed.label, {
fontSize: '14px',
fontFamily: 'Courier New',
fill: '#4a90e2',
fontStyle: 'bold',
backgroundColor: '#1a1a2a',
padding: { x: 20, y: 5 }
}).setOrigin(0.5, 0.5);
btn.setInteractive({ useHandCursor: true });
btn.on('pointerdown', () => {
this.setTimeSpeed(speed.value);
this.highlightSpeedButton(i);
});
this.timeControlContainer.add(btn);
this.timeSpeedButtons.push(btn);
});
// Highlight default (1x)
this.highlightSpeedButton(0);
// Pause button
const pauseBtn = this.add.text(10, 15, '⏸️', {
fontSize: '18px'
}).setOrigin(0, 0.5);
pauseBtn.setInteractive({ useHandCursor: true });
pauseBtn.on('pointerdown', () => {
this.toggleTimePause();
});
this.timeControlContainer.add(pauseBtn);
this.pauseBtn = pauseBtn;
}
setTimeSpeed(speed) {
if (this.gameScene && this.gameScene.timeSystem) {
this.gameScene.timeSystem.timeScale = speed;
console.log(`⏱️ Time speed: ${speed}x`);
}
}
highlightSpeedButton(index) {
this.timeSpeedButtons.forEach((btn, i) => {
if (i === index) {
btn.setStyle({ fill: '#ffff00', backgroundColor: '#2a4a6a' });
} else {
btn.setStyle({ fill: '#4a90e2', backgroundColor: '#1a1a2a' });
}
});
}
toggleTimePause() {
if (!this.gameScene || !this.gameScene.timeSystem) return;
const ts = this.gameScene.timeSystem;
if (ts.timeScale === 0) {
// Unpause
ts.timeScale = this.lastTimeScale || 1.0;
this.pauseBtn.setText('⏸️');
console.log('▶️ Time resumed');
} else {
// Pause
this.lastTimeScale = ts.timeScale;
ts.timeScale = 0;
this.pauseBtn.setText('▶️');
console.log('⏸️ Time paused');
}
}