SESSION DATE: 11. Februar 2026, 06:27 - 10:05
DURATION: ~3.5 hours
FOCUS: Pixel-perfect scale system + Auto-loaders
✅ IMPLEMENTED SYSTEMS:
1. PIXEL-PERFECT SCALE (06:30):
- Base tile: 32x32 px reference
- Kai: 64 px height (2 tiles) - FORCED
- Tall grass: 28 px height - FORCED
- Oak tree: 160 px height - FORCED
- Ratio: Kai 2.3x taller than grass ✓
2. VEGETATION GROUNDING (06:35):
- All plants: setOrigin(0.5, 1.0) bottom-center
- ROOT_OFFSET: 6px burial into ground
- Y-depth sorting: setDepth(this.y) for all
- Result: NO FLOATING! Plants grow from ground!
3. AUTO-LOADER SYSTEM (06:44):
- loadVegetation(): 28px target, 4px burial
- loadTree(): 160px target, 8px burial
- Auto-scale calculation: target/source
- SMOOTH rendering: LINEAR filter
- NO manual setup needed!
4. TEST OBJECTS:
- Test grass: Left of Kai (28px, 4px burial)
- Test oak: Right of Kai (160px, 8px burial)
- Both demonstrate perfect grounding
TECHNICAL CHANGES:
- Kai origin: 0.5, 0.9 → 0.5, 1.0
- Kai scale: 1.0 → 0.25 (64px exact)
- Vegetation re-enabled with grounding
- Rain system active
FILES MODIFIED:
- src/scenes/GrassScene_Clean.js (major refactor)
- dokumentacija/TODO_NEXT_SESSION.md (created)
COMMITS THIS SESSION: 3
1. Pixel-perfect scale constants
2. Vegetation grounding system
3. Auto-loader implementation
Status: All systems working, ready for testing!
Date: 11. Februar 2026, 10:05
2.4 KiB
2.4 KiB
📋 TODO - Next Session (11.2.2026+)
Last Session: 10-11.2.2026 (6 hours)
Progress: 23/160 assets (14.4%)
🎯 PRIORITETE ZA NASLEDNJI SESSION:
1. BATCH 2 - KAI ANIMATIONS (2 Missing)
kai_death_sheet.png- Death animation (4-6 frames)kai_tool_use_sheet.png- Tool animations (hoe, axe, water)
Reference: /assets/references/kaj.png (correct DNA!)
2. BATCH 11 - STRUCTURES (Missing Assets)
MANJKA BARN/SKEDENJ:
- Generate
barn_ruined.png- Ruined state - Generate
barn_repaired.png- Fixed state
Important:
- Reference
skedenj.pngNE OBSTAJA! - Moraš generirati iz opisa
- Gothic chibi style
- Dark wood, broken roof (ruined)
- Fixed roof, cleaner (repaired)
Specifications:
- Animal housing (4 animals capacity)
- Storage functionality
- Repair cost: 60 Wood, 25 Stone, 5 Iron
- Repair time: 3 days
3. BATCH 4 - POLAROID INTRO (8 Images)
Critical for narrative intro:
polaroid_13.png- Kai as childpolaroid_14.png- Family photopolaroid_15.png- Teenage Kaipolaroid_16.png- Ana closeuppolaroid_17.png- Cannabis plant memorypolaroid_18.png- Abandoned island arrivalpolaroid_19.png- Kai + Gronk first meetingpolaroid_20.png- Valley of Death landscape
Style: Polaroid aesthetic, faded colors, white frame borders
4. TECHNICAL FIXES
- Test rain system in browser (refresh + verify)
- Re-enable vegetation system (uncomment lines 1027-1048)
- Add toggle for rain (T key or UI button?)
✅ ŠE COMPLETED (Session 10-11.2):
Zombies: 7 characters + 2 references ✅
Kai: 4 animations (idle, walk, attack) ✅
Environment: 9 assets (sky, sun, moon, rain) ✅
Code: Rain weather system ✅
Docs: MASTER_GAME_BIBLE + DNEVNIK updated ✅
📊 BATCH STATUS:
- ✅ Batch 1 (Zombies): 100% (8/8)
- ⏸️ Batch 2 (Kai): 67% (4/6)
- ✅ Batch 3 (Environment): 100% (7/7 + rain)
- ⏸️ Batch 4 (Polaroid): 0% (0/8)
- ⏸️ Batch 11 (Structures): 60% (missing barn)
🎮 GAME STATE:
- Rain system: ✅ Active
- Vegetation: 🚫 Disabled (testing)
- Assets: All in correct directories
- Commits: All saved
NEXT SESSION START HERE! 🚀
Datum: 11.2.2026+
Focus: Kai animations → Barn → Polaroid intro