8.0 KiB
8.0 KiB
🧪 PHASE 1: Testing & Quality Assurance
Status: IN PROGRESS 🔄
Started: December 13, 2025
Duration: 1-2 weeks
Priority: HIGH
📋 TESTING PLAN
Overview
This phase ensures all 27 systems work together flawlessly, perform well, and meet accessibility standards.
✅ INTEGRATION TESTING
System Interaction Tests
Test 1: All Systems Initialization
- Objective: Verify all 27 systems initialize without errors
- Steps:
- Start the game
- Check console for initialization messages
- Verify no errors
- Confirm all systems loaded
- Expected: All 27 systems initialize successfully
- Status: ⏳ PENDING
Test 2: System Dependencies
- Objective: Verify systems that depend on each other work correctly
- Test Cases:
- BreedingUISystem ↔ AnimalBreedingSystem
- CookingSystem ↔ InventorySystem
- FishingSystem ↔ InventorySystem
- WorkerCreaturesSystem ↔ AutomationTierSystem
- SaveSystemExpansion ↔ All Systems
- Status: ⏳ PENDING
Test 3: Save/Load with All Systems
- Objective: Verify save/load works with all systems active
- Steps:
- Enable all systems
- Play for 10 minutes
- Quick save (F5)
- Restart game
- Quick load (F9)
- Verify all data restored
- Status: ⏳ PENDING
Test 4: Settings Persistence
- Objective: Verify all system settings save/load correctly
- Test Cases:
- Accessibility settings
- Visual settings
- Input remapping
- Platform settings
- Save slots
- Status: ⏳ PENDING
⚡ PERFORMANCE TESTING
FPS Tests
Test 5: Baseline Performance
- Objective: Measure FPS with minimal systems
- Configuration: Only core systems enabled
- Target: 60 FPS stable
- Status: ⏳ PENDING
Test 6: Full Load Performance
- Objective: Measure FPS with all 27 systems active
- Configuration: All systems enabled, max entities
- Target: 60 FPS stable
- Status: ⏳ PENDING
Test 7: Stress Test
- Objective: Test performance under extreme load
- Configuration:
- 100+ entities on screen
- All particle effects active
- Weather effects
- Multiple workers
- Boss battle
- Target: 30+ FPS minimum
- Status: ⏳ PENDING
Memory Tests
Test 8: Memory Usage
- Objective: Monitor memory consumption
- Steps:
- Start game
- Record initial memory
- Play for 30 minutes
- Record peak memory
- Check for memory leaks
- Target: < 500 MB, no leaks
- Status: ⏳ PENDING
Test 9: Entity Pooling
- Objective: Verify entity pooling works
- Steps:
- Spawn 100 particles
- Check pool usage
- Despawn particles
- Verify return to pool
- Target: 0 new allocations after warmup
- Status: ⏳ PENDING
♿ ACCESSIBILITY TESTING
Screen Reader Tests
Test 10: Screen Reader Navigation
- Objective: Verify screen reader can navigate all UI
- Test Cases:
- Main menu
- Settings menu
- Inventory
- Crafting menu
- Skill tree
- Quest log
- Status: ⏳ PENDING
Test 11: Screen Reader Announcements
- Objective: Verify important events are announced
- Test Cases:
- Item pickup
- Quest complete
- Level up
- Achievement unlock
- Low health warning
- Status: ⏳ PENDING
Color Blind Tests
Test 12: Color Blind Modes
- Objective: Verify all 4 color blind modes work
- Test Cases:
- Protanopia (red-blind)
- Deuteranopia (green-blind)
- Tritanopia (blue-blind)
- Achromatopsia (total color blind)
- Verification: All UI elements distinguishable
- Status: ⏳ PENDING
Input Tests
Test 13: Keyboard-Only Navigation
- Objective: Verify game is fully playable with keyboard only
- Test Cases:
- Navigate all menus
- Play game
- Access all features
- Complete quest
- Status: ⏳ PENDING
Test 14: Controller Support
- Objective: Test all controller types
- Test Cases:
- Xbox controller
- PlayStation controller
- Nintendo Switch Pro controller
- Status: ⏳ PENDING
Test 15: One-Handed Layouts
- Objective: Verify one-handed layouts work
- Test Cases:
- Left-handed layout
- Right-handed layout
- Status: ⏳ PENDING
Visual Accessibility Tests
Test 16: High Contrast Modes
- Objective: Test high contrast modes
- Test Cases:
- Black & White mode
- Yellow on Black mode
- Status: ⏳ PENDING
Test 17: UI Scaling
- Objective: Test UI scaling options
- Test Cases:
- 100% (default)
- 150% (large)
- 200% (extra large)
- Status: ⏳ PENDING
Test 18: Photosensitivity
- Objective: Verify flash reduction works
- Test Cases:
- Lightning effects
- Explosions
- Screen flashes
- Status: ⏳ PENDING
🎮 PLATFORM TESTING
Windows Tests
Test 19: Windows 10
- Objective: Test on Windows 10
- Specs: Minimum spec hardware
- Status: ⏳ PENDING
Test 20: Windows 11
- Objective: Test on Windows 11
- Specs: Recommended spec hardware
- Status: ⏳ PENDING
Mobile Tests
Test 21: Touch Controls
- Objective: Test virtual joystick and buttons
- Platform: Android/iOS simulator
- Status: ⏳ PENDING
Test 22: Mobile Performance
- Objective: Test performance on mobile
- Target: 30+ FPS
- Status: ⏳ PENDING
Controller Tests
Test 23: Xbox Controller
- Objective: Test Xbox controller mapping
- Status: ⏳ PENDING
Test 24: PlayStation Controller
- Objective: Test PS controller mapping
- Status: ⏳ PENDING
Test 25: Switch Pro Controller
- Objective: Test Switch controller mapping
- Status: ⏳ PENDING
Steam Deck Tests
Test 26: Steam Deck Controls
- Objective: Test Steam Deck specific controls
- Status: ⏳ PENDING
Test 27: Steam Deck Performance
- Objective: Test performance on Steam Deck
- Target: 60 FPS at 800p
- Status: ⏳ PENDING
🐛 BUG TRACKING
Critical Bugs (Game-breaking)
- None found yet ✅
High Priority Bugs (Major features broken)
- None found yet ✅
Medium Priority Bugs (Minor features broken)
- None found yet ✅
Low Priority Bugs (Cosmetic issues)
- None found yet ✅
📊 TEST RESULTS
Summary
- Total Tests: 27
- Passed: 0
- Failed: 0
- Pending: 27
- Progress: 0%
Performance Metrics
- Average FPS: TBD
- Memory Usage: TBD
- Load Time: TBD
Accessibility Compliance
- WCAG 2.1 AA: ⏳ Testing
- CVAA: ⏳ Testing
- Screen Reader: ⏳ Testing
🔧 TESTING TOOLS
Required Tools
- Performance profiler (Chrome DevTools)
- Screen reader (NVDA/JAWS)
- Controllers (Xbox, PS, Switch)
- Mobile devices/emulators
- Bug tracking system (GitHub Issues)
Testing Scripts
docs/guides/test_closed_captions.jsdocs/guides/test_accessibility.js- Create automated test suite
📝 NEXT ACTIONS
Immediate
- ✅ Start game and verify all systems load
- ⏳ Run integration tests
- ⏳ Run performance tests
- ⏳ Run accessibility tests
This Week
- Complete all 27 tests
- Document any bugs found
- Fix critical bugs
- Create bug tracking system
Next Week
- Fix remaining bugs
- Re-test fixed issues
- Final performance optimization
- Sign off on Phase 1
✅ COMPLETION CRITERIA
Phase 1 is complete when:
- All 27 tests passed
- No critical bugs
- < 5 high priority bugs
- 60 FPS stable (desktop)
- 30 FPS stable (mobile)
- WCAG 2.1 AA verified
- All platforms tested
🧪 LET'S START TESTING! 🧪
Testing Plan Created: December 13, 2025, 00:14
Status: Ready to begin! ✅