7.1 KiB
7.1 KiB
📝 PHASE 3: Content Creation Plan
Status: PLANNING 📋
Duration: 2-3 weeks
Priority: HIGH
Dependencies: Phase 2 (Assets)
📋 OVERVIEW
This phase focuses on creating all story content, dialogue, quests, and balancing the game.
📖 STORY CONTENT
1. DIALOGUE WRITING
NPC Dialogue Trees
Jakob (Merchant)
- Introduction dialogue (5 nodes)
- Trading dialogue (10 nodes)
- Quest dialogue (15 nodes)
- Relationship dialogue (10 nodes)
- Ending dialogue (5 nodes)
- Total: 45 dialogue nodes
- Word Count: ~2,000 words
- Time: 4-6 hours
Lyra (Mutant Elf)
- Introduction dialogue (5 nodes)
- Teaching dialogue (15 nodes)
- Quest dialogue (15 nodes)
- Relationship dialogue (10 nodes)
- Ending dialogue (5 nodes)
- Total: 50 dialogue nodes
- Word Count: ~2,500 words
- Time: 5-7 hours
Grok (Troll Guardian)
- Introduction dialogue (5 nodes)
- Guardian dialogue (10 nodes)
- Quest dialogue (10 nodes)
- Relationship dialogue (8 nodes)
- Ending dialogue (5 nodes)
- Total: 38 dialogue nodes
- Word Count: ~1,500 words
- Time: 3-5 hours
Dr. Chen (Radio Voice)
- Introduction dialogue (5 nodes)
- Mission briefings (20 nodes)
- Story reveals (15 nodes)
- Ending dialogue (5 nodes)
- Total: 45 dialogue nodes
- Word Count: ~2,000 words
- Time: 4-6 hours
Dialogue Summary:
- Total Nodes: 178
- Total Words: ~8,000
- Total Time: 16-24 hours
2. QUEST DESIGN
Act 1: Survival (Day 1-10)
Quest 1: "Prvi Pridelek"
- Write quest description
- Design objectives
- Create rewards
- Write completion text
- Time: 2 hours
Quest 2: "Varno Zatočišče"
- Write quest description
- Design objectives
- Create rewards
- Write completion text
- Time: 2 hours
Quest 3: "Nočna Straža"
- Write quest description
- Design objectives
- Create rewards
- Write completion text
- Time: 2 hours
Quest 4: "Meet the Merchant"
- Write quest description
- Design objectives
- Create rewards
- Write completion text
- Time: 2 hours
Act 2: Discovery (Day 11-20)
Quest 5-8: (Similar structure)
- Strange Transmission
- Prvi Poskus
- Lab Ruins
- Mutant Contact
- Time: 8 hours
Act 3: The Truth (Day 21-30)
Quest 9-13: (Similar structure)
- Lab Notes
- Patient Zero
- Difficult Choice
- Final Confrontation
- Time: 10 hours
Quest Design Summary:
- Total Quests: 13
- Total Time: 28 hours
3. CUTSCENE SCRIPTS
Cutscene 1: Arrival
- Write script (500 words)
- Design camera movements
- Plan visuals
- Time cutscene (2 minutes)
- Time: 4 hours
Cutscene 2: First Zombie
- Write script (300 words)
- Design tutorial elements
- Plan visuals
- Time cutscene (1.5 minutes)
- Time: 3 hours
Cutscene 3: City Discovery
- Write script (400 words)
- Design camera pan
- Plan visuals
- Time cutscene (2 minutes)
- Time: 4 hours
Cutscene 4: Boss Reveal
- Write script (600 words)
- Design dramatic reveal
- Plan visuals
- Time cutscene (3 minutes)
- Time: 5 hours
Cutscene Summary:
- Total Cutscenes: 4
- Total Words: 1,800
- Total Time: 16 hours
4. ENDING NARRATIVES
Ending 1: Cure
- Write ending text (800 words)
- Design ending visuals
- Plan epilogue
- Time: 4 hours
Ending 2: Zombie King
- Write ending text (800 words)
- Design ending visuals
- Plan epilogue
- Time: 4 hours
Ending 3: Escape
- Write ending text (800 words)
- Design ending visuals
- Plan epilogue
- Time: 4 hours
Ending 4: Farmer
- Write ending text (800 words)
- Design ending visuals
- Plan epilogue
- Time: 4 hours
Ending 5: Mutation
- Write ending text (800 words)
- Design ending visuals
- Plan epilogue
- Time: 4 hours
Endings Summary:
- Total Endings: 5
- Total Words: 4,000
- Total Time: 20 hours
5. PROOFREADING
- Proofread all dialogue
- Check for typos
- Verify consistency
- Polish writing
- Time: 8-12 hours
Story Content Summary:
- Total Words: ~13,800
- Total Time: 88-100 hours
⚖️ GAME BALANCE
1. ECONOMY BALANCE
Resource Costs
- Balance wood costs
- Balance stone costs
- Balance iron costs
- Balance gold costs
- Test gathering rates
- Time: 4 hours
Item Prices
- Balance tool prices
- Balance food prices
- Balance building prices
- Test economy flow
- Time: 4 hours
Crafting Recipes
- Balance recipe costs
- Test crafting progression
- Verify tier unlocks
- Time: 4 hours
Skill Costs
- Balance skill point costs
- Test skill progression
- Verify skill tree balance
- Time: 4 hours
Automation Efficiency
- Balance worker output
- Test automation tiers
- Verify progression curve
- Time: 4 hours
Economy Balance Time: 20 hours
2. DIFFICULTY BALANCE
Enemy Difficulty
- Balance zombie stats
- Balance mutant stats
- Balance cave enemy stats
- Test combat difficulty
- Time: 6 hours
Boss Difficulty
- Balance Mutant King
- Balance Zombie Leader
- Balance Ancient Tree
- Balance Ice Titan
- Balance Fire Dragon
- Test boss phases
- Time: 10 hours
Survival Mechanics
- Balance hunger rate
- Balance health regen
- Test survival difficulty
- Time: 4 hours
Progression Speed
- Balance XP gains
- Balance level curve
- Test progression pacing
- Time: 6 hours
Playstyle Testing
- Test farming focus
- Test combat focus
- Test automation focus
- Test balanced playstyle
- Time: 8 hours
Difficulty Balance Time: 34 hours
📊 TOTAL TIME ESTIMATE
Content Creation
- Dialogue Writing: 16-24 hours
- Quest Design: 28 hours
- Cutscene Scripts: 16 hours
- Ending Narratives: 20 hours
- Proofreading: 8-12 hours
- Subtotal: 88-100 hours
Game Balance
- Economy Balance: 20 hours
- Difficulty Balance: 34 hours
- Subtotal: 54 hours
TOTAL: 142-154 hours (3.5-4 weeks at 40 hours/week)
🎯 PRIORITIES
Week 1: Core Story
- Write all NPC dialogue
- Design all 13 quests
- Write cutscene scripts
Week 2: Endings & Balance
- Write all 5 endings
- Proofread all text
- Balance economy
Week 3: Final Balance
- Balance difficulty
- Test all playstyles
- Final polish
✅ SUCCESS CRITERIA
Phase 3 is complete when:
- All dialogue written
- All quests designed
- All cutscenes scripted
- All endings written
- All text proofread
- Economy balanced
- Difficulty balanced
- All playstyles tested
Content Creation Plan - December 13, 2025