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novafarma/docs/planning/PHASE_3_CONTENT_CREATION_PLAN.md
2025-12-13 00:58:46 +01:00

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📝 PHASE 3: Content Creation Plan

Status: PLANNING 📋
Duration: 2-3 weeks
Priority: HIGH
Dependencies: Phase 2 (Assets)


📋 OVERVIEW

This phase focuses on creating all story content, dialogue, quests, and balancing the game.


📖 STORY CONTENT

1. DIALOGUE WRITING

NPC Dialogue Trees

Jakob (Merchant)

  • Introduction dialogue (5 nodes)
  • Trading dialogue (10 nodes)
  • Quest dialogue (15 nodes)
  • Relationship dialogue (10 nodes)
  • Ending dialogue (5 nodes)
  • Total: 45 dialogue nodes
  • Word Count: ~2,000 words
  • Time: 4-6 hours

Lyra (Mutant Elf)

  • Introduction dialogue (5 nodes)
  • Teaching dialogue (15 nodes)
  • Quest dialogue (15 nodes)
  • Relationship dialogue (10 nodes)
  • Ending dialogue (5 nodes)
  • Total: 50 dialogue nodes
  • Word Count: ~2,500 words
  • Time: 5-7 hours

Grok (Troll Guardian)

  • Introduction dialogue (5 nodes)
  • Guardian dialogue (10 nodes)
  • Quest dialogue (10 nodes)
  • Relationship dialogue (8 nodes)
  • Ending dialogue (5 nodes)
  • Total: 38 dialogue nodes
  • Word Count: ~1,500 words
  • Time: 3-5 hours

Dr. Chen (Radio Voice)

  • Introduction dialogue (5 nodes)
  • Mission briefings (20 nodes)
  • Story reveals (15 nodes)
  • Ending dialogue (5 nodes)
  • Total: 45 dialogue nodes
  • Word Count: ~2,000 words
  • Time: 4-6 hours

Dialogue Summary:

  • Total Nodes: 178
  • Total Words: ~8,000
  • Total Time: 16-24 hours

2. QUEST DESIGN

Act 1: Survival (Day 1-10)

Quest 1: "Prvi Pridelek"

  • Write quest description
  • Design objectives
  • Create rewards
  • Write completion text
  • Time: 2 hours

Quest 2: "Varno Zatočišče"

  • Write quest description
  • Design objectives
  • Create rewards
  • Write completion text
  • Time: 2 hours

Quest 3: "Nočna Straža"

  • Write quest description
  • Design objectives
  • Create rewards
  • Write completion text
  • Time: 2 hours

Quest 4: "Meet the Merchant"

  • Write quest description
  • Design objectives
  • Create rewards
  • Write completion text
  • Time: 2 hours

Act 2: Discovery (Day 11-20)

Quest 5-8: (Similar structure)

  • Strange Transmission
  • Prvi Poskus
  • Lab Ruins
  • Mutant Contact
  • Time: 8 hours

Act 3: The Truth (Day 21-30)

Quest 9-13: (Similar structure)

  • Lab Notes
  • Patient Zero
  • Difficult Choice
  • Final Confrontation
  • Time: 10 hours

Quest Design Summary:

  • Total Quests: 13
  • Total Time: 28 hours

3. CUTSCENE SCRIPTS

Cutscene 1: Arrival

  • Write script (500 words)
  • Design camera movements
  • Plan visuals
  • Time cutscene (2 minutes)
  • Time: 4 hours

Cutscene 2: First Zombie

  • Write script (300 words)
  • Design tutorial elements
  • Plan visuals
  • Time cutscene (1.5 minutes)
  • Time: 3 hours

Cutscene 3: City Discovery

  • Write script (400 words)
  • Design camera pan
  • Plan visuals
  • Time cutscene (2 minutes)
  • Time: 4 hours

Cutscene 4: Boss Reveal

  • Write script (600 words)
  • Design dramatic reveal
  • Plan visuals
  • Time cutscene (3 minutes)
  • Time: 5 hours

Cutscene Summary:

  • Total Cutscenes: 4
  • Total Words: 1,800
  • Total Time: 16 hours

4. ENDING NARRATIVES

Ending 1: Cure

  • Write ending text (800 words)
  • Design ending visuals
  • Plan epilogue
  • Time: 4 hours

Ending 2: Zombie King

  • Write ending text (800 words)
  • Design ending visuals
  • Plan epilogue
  • Time: 4 hours

Ending 3: Escape

  • Write ending text (800 words)
  • Design ending visuals
  • Plan epilogue
  • Time: 4 hours

Ending 4: Farmer

  • Write ending text (800 words)
  • Design ending visuals
  • Plan epilogue
  • Time: 4 hours

Ending 5: Mutation

  • Write ending text (800 words)
  • Design ending visuals
  • Plan epilogue
  • Time: 4 hours

Endings Summary:

  • Total Endings: 5
  • Total Words: 4,000
  • Total Time: 20 hours

5. PROOFREADING

  • Proofread all dialogue
  • Check for typos
  • Verify consistency
  • Polish writing
  • Time: 8-12 hours

Story Content Summary:

  • Total Words: ~13,800
  • Total Time: 88-100 hours

⚖️ GAME BALANCE

1. ECONOMY BALANCE

Resource Costs

  • Balance wood costs
  • Balance stone costs
  • Balance iron costs
  • Balance gold costs
  • Test gathering rates
  • Time: 4 hours

Item Prices

  • Balance tool prices
  • Balance food prices
  • Balance building prices
  • Test economy flow
  • Time: 4 hours

Crafting Recipes

  • Balance recipe costs
  • Test crafting progression
  • Verify tier unlocks
  • Time: 4 hours

Skill Costs

  • Balance skill point costs
  • Test skill progression
  • Verify skill tree balance
  • Time: 4 hours

Automation Efficiency

  • Balance worker output
  • Test automation tiers
  • Verify progression curve
  • Time: 4 hours

Economy Balance Time: 20 hours


2. DIFFICULTY BALANCE

Enemy Difficulty

  • Balance zombie stats
  • Balance mutant stats
  • Balance cave enemy stats
  • Test combat difficulty
  • Time: 6 hours

Boss Difficulty

  • Balance Mutant King
  • Balance Zombie Leader
  • Balance Ancient Tree
  • Balance Ice Titan
  • Balance Fire Dragon
  • Test boss phases
  • Time: 10 hours

Survival Mechanics

  • Balance hunger rate
  • Balance health regen
  • Test survival difficulty
  • Time: 4 hours

Progression Speed

  • Balance XP gains
  • Balance level curve
  • Test progression pacing
  • Time: 6 hours

Playstyle Testing

  • Test farming focus
  • Test combat focus
  • Test automation focus
  • Test balanced playstyle
  • Time: 8 hours

Difficulty Balance Time: 34 hours


📊 TOTAL TIME ESTIMATE

Content Creation

  • Dialogue Writing: 16-24 hours
  • Quest Design: 28 hours
  • Cutscene Scripts: 16 hours
  • Ending Narratives: 20 hours
  • Proofreading: 8-12 hours
  • Subtotal: 88-100 hours

Game Balance

  • Economy Balance: 20 hours
  • Difficulty Balance: 34 hours
  • Subtotal: 54 hours

TOTAL: 142-154 hours (3.5-4 weeks at 40 hours/week)


🎯 PRIORITIES

Week 1: Core Story

  • Write all NPC dialogue
  • Design all 13 quests
  • Write cutscene scripts

Week 2: Endings & Balance

  • Write all 5 endings
  • Proofread all text
  • Balance economy

Week 3: Final Balance

  • Balance difficulty
  • Test all playstyles
  • Final polish

SUCCESS CRITERIA

Phase 3 is complete when:

  • All dialogue written
  • All quests designed
  • All cutscenes scripted
  • All endings written
  • All text proofread
  • Economy balanced
  • Difficulty balanced
  • All playstyles tested

Content Creation Plan - December 13, 2025